changelog
- Thu, 09 Feb 2017 13:13:46 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:13:46 +0200] rev 1106
- Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant.
- Thu, 09 Feb 2017 13:07:47 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:07:47 +0200] rev 1105
- Moved triangle count rendering to Canvas
- Thu, 09 Feb 2017 13:05:31 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:05:31 +0200] rev 1104
- Moved document editing methods from GLRenderer to Canvas
- Thu, 09 Feb 2017 11:53:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 11:53:55 +0200] rev 1103
- Created a new GLRenderer derivative class "Canvas" and made MainWindow use it
- Thu, 09 Feb 2017 01:08:57 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 01:08:57 +0200] rev 1102
- Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
- Thu, 09 Feb 2017 01:00:31 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 01:00:31 +0200] rev 1101
- Removed some unused code
- Thu, 09 Feb 2017 00:52:23 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:52:23 +0200] rev 1100
- Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
- Thu, 09 Feb 2017 00:45:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:45:44 +0200] rev 1099
- GLRenderer no longer exposes the model pointer.
- Thu, 09 Feb 2017 00:43:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:43:30 +0200] rev 1098
- LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
- Thu, 09 Feb 2017 00:32:24 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:32:24 +0200] rev 1097
- Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
- Wed, 08 Feb 2017 17:07:19 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 17:07:19 +0200] rev 1096
- Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
- Wed, 08 Feb 2017 16:51:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:51:55 +0200] rev 1095
- - Use a QGenericMatrix to store the matrix, instead of a C array
- Only reset angles when GL is initialized, otherwise bad things happen
- Fixed missing "}" in matrix string representation
- Wed, 08 Feb 2017 16:45:32 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:45:32 +0200] rev 1094
- Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
- Wed, 08 Feb 2017 16:38:59 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:38:59 +0200] rev 1093
- GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
- Wed, 08 Feb 2017 16:25:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:25:06 +0200] rev 1092
- Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
- Sat, 04 Feb 2017 14:44:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:44:39 +0200] rev 1091
- Wrote documentation to the Model class.
- Sat, 04 Feb 2017 14:24:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:24:16 +0200] rev 1090
- The current document pointer may no longer be null.
- Fri, 03 Feb 2017 10:51:08 +0200
- by Teemu Piippo <teemu@compsta2.com> [Fri, 03 Feb 2017 10:51:08 +0200] rev 1089
- minor amendment
- Fri, 03 Feb 2017 10:44:23 +0200
- by Teemu Piippo <teemu@compsta2.com> [Fri, 03 Feb 2017 10:44:23 +0200] rev 1088
- Reworked and cleaned up the circle mode
- Mon, 30 Jan 2017 14:30:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 14:30:55 +0200] rev 1087
- Some code cleanup in abstract editing modes.
- Mon, 30 Jan 2017 02:41:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:41:45 +0200] rev 1086
- Removed some unnecessary #include-directives.
- Mon, 30 Jan 2017 02:33:17 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:33:17 +0200] rev 1085
- Removed the status bar, since it's not used for anything
- Mon, 30 Jan 2017 02:30:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:30:26 +0200] rev 1084
- Split object list representation into virtual methods
- Mon, 30 Jan 2017 02:18:42 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:18:42 +0200] rev 1083
- Removed LDDocument::getObjectCount (superceded by Model::size)
- Mon, 30 Jan 2017 00:59:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 00:59:06 +0200] rev 1082
- The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
- Sun, 29 Jan 2017 21:17:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:17:43 +0200] rev 1081
- Made all LDObject constructors protected. Emplacement is now the only way to create objects.
- Sun, 29 Jan 2017 21:07:15 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:07:15 +0200] rev 1080
- Removed the LDSpawn function and replaced its last use cases.
- Sun, 29 Jan 2017 21:02:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:02:11 +0200] rev 1079
- More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.