- bfc red/green view and random colors are now mutually exclusive, enabling one disables the other.

- make pick scenes always use particularly thick lines so that the line picking behavior is relayed to the mouse-over highlight

- use a faster ID choosing setup, this should work so long as nobody goes to create 17 million objects

- hopefully stabilized the entire shared pointers deal now

- improved shared pointer behavior, still not there yet

- initial overhaul with smart pointers

- slight refactor in ldobject methods

- renamed some renderer members

- crashcatcher: hide the main window before doing anything and also write the crashlog into a file

- when an object is deleted, if it's the renderer's object-under-cursor the field needs to be cleared or ldforge crashes

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mercurial