and of course I forget to update ldforge.pro... or to test compile for that matter

Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp

Deleted scanner.cpp (don't need it), merged model.cpp into io.cpp. Renamed LDForgeWindow to just ForgeWindow since I want the LD* prefix only be given to LDObject derivatives.

added dummy action for future inlining command. Also GCC says that deleting instances of classes with virtual members but no virtual destructors is bad.

begin work on subfile caching

So much for that pointer class, caused more problems than it solved. For instance splitting a second quad after a first one had been split would trigger a peculiar crash...

Added split-quads-to-triangles function

(0) -10 -7 +7 +10 +30 +100 +300 +1000 tip

mercurial