changelog
- Sun, 17 Jun 2018 13:57:00 +0300
- by Teemu Piippo <teemu@hecknology.net> [Sun, 17 Jun 2018 13:57:00 +0300] rev 1404
- replaced GLRotationMatrix with QMatrix4x4
- Sun, 17 Jun 2018 13:53:33 +0300
- by Teemu Piippo <teemu@hecknology.net> [Sun, 17 Jun 2018 13:53:33 +0300] rev 1403
- replaced the Matrix class with QMatrix4x4
- Sun, 10 Jun 2018 23:25:08 +0300
- by Teemu Piippo <teemu@hecknology.net> [Sun, 10 Jun 2018 23:25:08 +0300] rev 1402
- some rework in description
- Sun, 10 Jun 2018 23:07:24 +0300
- by Teemu Piippo <teemu@hecknology.net> [Sun, 10 Jun 2018 23:07:24 +0300] rev 1401
- fixed bugs regarding circular primitives
- Sun, 10 Jun 2018 21:48:58 +0300
- by Teemu Piippo <teemu@hecknology.net> [Sun, 10 Jun 2018 21:48:58 +0300] rev 1400
- refactored LDPolygon
- Sun, 10 Jun 2018 17:17:42 +0300
- by Teemu Piippo <teemu@hecknology.net> [Sun, 10 Jun 2018 17:17:42 +0300] rev 1399
- added the disc and disc negative to the circular primitive type
- Sun, 10 Jun 2018 16:50:14 +0300
- by Teemu Piippo <teemu@hecknology.net> [Sun, 10 Jun 2018 16:50:14 +0300] rev 1398
- changed LDCylinder to LDCircularPrimitive and moved circles to it