changelog
- Thu, 01 Aug 2013 03:32:57 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 01 Aug 2013 03:32:57 +0300] rev 412
- more cleanup
- Thu, 01 Aug 2013 03:26:47 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 01 Aug 2013 03:26:47 +0300] rev 411
- cleanup
- Thu, 01 Aug 2013 02:49:42 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 01 Aug 2013 02:49:42 +0300] rev 410
- Include the moc files in the source cpp files to reduce compile time
- Thu, 01 Aug 2013 02:33:07 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Thu, 01 Aug 2013 02:33:07 +0300] rev 409
- Renamed LDOpenFile to LDFile
- Tue, 30 Jul 2013 21:31:36 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 30 Jul 2013 21:31:36 +0300] rev 408
- - fixed: checking the hi-res option would not allow segment values over 16.
- Tue, 30 Jul 2013 21:22:47 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 30 Jul 2013 21:22:47 +0300] rev 407
- primitive generator: added support for multiple spaces before primitive numbers, add "Hi-Res" to the names of 48/ primitives
- Tue, 30 Jul 2013 18:01:53 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 30 Jul 2013 18:01:53 +0300] rev 406
- Separated LDConfig.ldr-specific stuff to ldconfig.cpp/h
- Tue, 30 Jul 2013 17:38:29 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 30 Jul 2013 17:38:29 +0300] rev 405
- commentary++
- Tue, 30 Jul 2013 17:27:04 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 30 Jul 2013 17:27:04 +0300] rev 404
- cosmetics
- Tue, 30 Jul 2013 16:17:16 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 30 Jul 2013 16:17:16 +0300] rev 403
- Made File::iterator private - it's used only for range-for loops so it should not be used by anything else than File itself.
- Tue, 30 Jul 2013 07:38:08 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 30 Jul 2013 07:38:08 +0300] rev 402
- Renamed vector to List, changed it to wrap around std::deque.
- Tue, 30 Jul 2013 07:16:48 +0300
- by Santeri Piippo <crimsondusk64@gmail.com> [Tue, 30 Jul 2013 07:16:48 +0300] rev 401
- Use repaint() instead of update() when redrawing the scene after a pick so that the new scene is repainted immediately.