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- added ability to filter out surfaces/edgelines/condlines from the viewport
2014-06-29
, by Santeri Piippo
- refactored stuff
2014-06-29
, by Santeri Piippo
- refactor
2014-06-22
, by Santeri Piippo
- ringfinder: attempt to upscale fractional radii to integral ones. this improves results
2014-06-22
, by Santeri Piippo
- refactored up the ringfinder, apply -DDEBUG with RelWithDebInfo
2014-06-22
, by Santeri Piippo
- imported the .gitignore from the old git repository as .hgignore and adapted it slightly
2014-06-22
, by Santeri Piippo
README.md edited online with Bitbucket
2014-06-22
, by crimsondusk
- adapted the code to use hg-based updaterevision
2014-06-22
, by Santeri Piippo
- transitioned from git to hg
2014-06-22
, by Santeri Piippo
- moved most of LDColorData API into LDColor
2014-06-22
, by Santeri Piippo
- refactor. got rid of the LDSharedVertex nonsense, fixed up split lines action
2014-06-16
, by Santeri Piippo
- added split lines action, doesn't yet work very well
2014-06-16
, by Santeri Piippo
- allow 5 decimals for grid precision
2014-06-16
, by Santeri Piippo
- refactor glRenderer.h
2014-06-15
, by Santeri Piippo
- made transparent direct colors a compile-time opt-in since it appears to be non-standard
2014-06-14
, by Santeri Piippo
- got rid of the old numeric() function
2014-06-14
, by Santeri Piippo
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