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- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
2014-04-17
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-17
, by Santeri Piippo
- more debug stuff....
2014-04-17
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-08
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-08
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-08
, by Santeri Piippo
- added safety check to the countof macro
2014-04-08
, by Santeri Piippo
- more debugging...
2014-04-08
, by Santeri Piippo
Merge ../ldforge into gl
2014-04-05
, by Santeri Piippo
Merge ../ldforge into gl
2014-03-29
, by Santeri Piippo
Merge ../ldforge into gl
2014-03-12
, by Santeri Piippo
- fixed: an overlay that failed to load no longer attempts to reload it over and over again
2014-03-11
, by Santeri Piippo
- renamed some enumerators, added license header to glcompiler.cc
2014-03-11
, by Santeri Piippo
- subfile coloring now works again
2014-03-11
, by Santeri Piippo
- renamed several GLCompiler members and methods
2014-03-11
, by Santeri Piippo
- only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.
2014-03-10
, by Santeri Piippo
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