Sun, 04 Oct 2015 16:45:30 +0300
Fixed circle, rectangle and line path modes not working anymore. Add blip coordinates to curve and line path modes. Circle mode for now only can show the coordinates of the initial blip
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2015 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QPainter> #include <QMouseEvent> #include "drawMode.h" #include "../ldObject.h" #include "../glRenderer.h" DrawMode::DrawMode (GLRenderer* renderer) : Super (renderer) {} EditModeType DrawMode::type() const { return EditModeType::Draw; } void DrawMode::render (QPainter& painter) const { QVector<Vertex> poly; for (Vertex const& vert : m_drawedVerts) poly << vert; // Draw the cursor vertex as the last one in the list. if (poly.size() < 4) poly << getCursorVertex(); renderPolygon (painter, poly, true, true); } bool DrawMode::preAddVertex (Vertex const& pos) { // If we picked an already-existing vertex, stop drawing for (Vertex& vert : m_drawedVerts) { if (vert == pos) { if (m_drawedVerts.size() >= 2) endDraw(); return true; } } return false; } void DrawMode::endDraw() { // Clean the selection and create the object QList<Vertex>& verts = m_drawedVerts; LDObjectList objs; switch (verts.size()) { case 2: { // 2 verts - make a line LDLine* obj = LDSpawn<LDLine> (verts[0], verts[1]); obj->setColor (EdgeColor); objs << obj; break; } case 3: case 4: { LDObject* obj = (verts.size() == 3) ? static_cast<LDObject*> (LDSpawn<LDTriangle>()) : static_cast<LDObject*> (LDSpawn<LDQuad>()); obj->setColor (MainColor); for (int i = 0; i < verts.size(); ++i) obj->setVertex (i, verts[i]); objs << obj; break; } } finishDraw (objs); }