Thu, 04 Jan 2018 19:44:26 +0200
fix paren style
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2015 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QPainter> #include <QMouseEvent> #include "drawMode.h" #include "../ldObject.h" #include "../glRenderer.h" DrawMode::DrawMode(GLRenderer* renderer) : Super(renderer) {} EditModeType DrawMode::type() const { return EditModeType::Draw; } void DrawMode::render(QPainter& painter) const { QVector<Vertex> poly; for (Vertex const& vert : m_drawedVerts) poly << vert; // Draw the cursor vertex as the last one in the list. if (poly.size() < 4) poly << getCursorVertex(); renderPolygon(painter, poly, true, true); } bool DrawMode::preAddVertex(Vertex const& pos) { // If we picked an already-existing vertex, stop drawing for (Vertex& vert : m_drawedVerts) { if (vert == pos) { if (m_drawedVerts.size() >= 2) endDraw(); return true; } } return false; } void DrawMode::endDraw() { // Clean the selection and create the object QList<Vertex>& verts = m_drawedVerts; LDObjectList objs; switch(verts.size()) { case 2: { // 2 verts - make a line LDLine* obj = LDSpawn<LDLine>(verts[0], verts[1]); obj->setColor(EdgeColor); objs << obj; break; } case 3: case 4: { LDObject* obj = (verts.size() == 3) ? static_cast<LDObject*>(LDSpawn<LDTriangle>()) : static_cast<LDObject*>(LDSpawn<LDQuad>()); obj->setColor(MainColor); for (int i = 0; i < verts.size(); ++i) obj->setVertex(i, verts[i]); objs << obj; break; } } finishDraw(objs); }