src/editmodes/drawMode.cpp

Thu, 04 Jan 2018 19:44:26 +0200

author
Santeri Piippo
date
Thu, 04 Jan 2018 19:44:26 +0200
changeset 1217
314e12e23c3a
parent 1006
a6b462051ae0
child 1222
34def2630300
permissions
-rw-r--r--

fix paren style

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2015 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <QPainter>
#include <QMouseEvent>
#include "drawMode.h"
#include "../ldObject.h"
#include "../glRenderer.h"

DrawMode::DrawMode(GLRenderer* renderer) :
	Super(renderer) {}

EditModeType DrawMode::type() const
{
	return EditModeType::Draw;
}

void DrawMode::render(QPainter& painter) const
{
	QVector<Vertex> poly;

	for (Vertex const& vert : m_drawedVerts)
		poly << vert;

	// Draw the cursor vertex as the last one in the list.
	if (poly.size() < 4)
		poly << getCursorVertex();

	renderPolygon(painter, poly, true, true);
}

bool DrawMode::preAddVertex(Vertex const& pos)
{
	// If we picked an already-existing vertex, stop drawing
	for (Vertex& vert : m_drawedVerts)
	{
		if (vert == pos)
		{
			if (m_drawedVerts.size() >= 2)
				endDraw();

			return true;
		}
	}

	return false;
}

void DrawMode::endDraw()
{
	// Clean the selection and create the object
	QList<Vertex>& verts = m_drawedVerts;
	LDObjectList objs;

	switch(verts.size())
	{
		case 2:
		{
			// 2 verts - make a line
			LDLine* obj = LDSpawn<LDLine>(verts[0], verts[1]);
			obj->setColor(EdgeColor);
			objs << obj;
			break;
		}

		case 3:
		case 4:
		{
			LDObject* obj = (verts.size() == 3) ?
				static_cast<LDObject*>(LDSpawn<LDTriangle>()) :
				static_cast<LDObject*>(LDSpawn<LDQuad>());

			obj->setColor(MainColor);

			for (int i = 0; i < verts.size(); ++i)
				obj->setVertex(i, verts[i]);

			objs << obj;
			break;
		}
	}

	finishDraw(objs);
}

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