Sat, 04 May 2013 04:19:03 +0300
Compile the icon resources to a QRC file, so that they are embedded in the application
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_H #define GUI_H #include <QMainWindow> #include <QMenu> #include <QToolBar> #include <QAction> #include <QToolBar> #include <QTextEdit> #include <qpushbutton.h> #include <qlistwidget.h> #include "gldraw.h" #include "config.h" class ForgeWindow; class color; class QSplitter; // Stuff for dialogs #define IMPLEMENT_DIALOG_BUTTONS \ bbx_buttons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel); \ connect (bbx_buttons, SIGNAL (accepted ()), this, SLOT (accept ())); \ connect (bbx_buttons, SIGNAL (rejected ()), this, SLOT (reject ())); \ // ============================================================================= // Metadata for actions typedef struct { QAction** const qAct; keyseqconfig* const conf; const char* const sDisplayName, *sIconName, *sDescription; void (*const handler) (); } actionmeta; extern vector<actionmeta> g_ActionMeta; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= #define MAKE_ACTION(NAME, DISPLAYNAME, ICONNAME, DESCR, DEFSHORTCUT) \ QAction* ACTION (NAME); \ cfg (keyseq, key_##NAME, DEFSHORTCUT); \ static void actionHandler_##NAME (); \ static ActionAdder ActionAdderInstance_##NAME (&ACTION(NAME), DISPLAYNAME, \ ICONNAME, DESCR, &key_##NAME, actionHandler_##NAME); \ static void actionHandler_##NAME () #define EXTERN_ACTION(NAME) extern QAction* ACTION (NAME); #define ACTION(N) LDForgeAction_##N // Convenience macros for key sequences. #define KEY(N) (Qt::Key_##N) #define CTRL(N) (Qt::CTRL | Qt::Key_##N) #define SHIFT(N) (Qt::SHIFT | Qt::Key_##N) #define CTRL_SHIFT(N) (Qt::CTRL | Qt::SHIFT | Qt::Key_##N) // ============================================================================= typedef struct { color* col; QPushButton* btn; bool bSeparator; } quickColorMetaEntry; // ============================================================================= // ActionAdder // // The ACTION macro expands into - among other stuff - into an instance of this. // This class' constructor creates meta for the newly defined action and stores // it in g_ActionMeta. It is not supposed to be used directly! // ============================================================================= class ActionAdder { public: ActionAdder (QAction** qAct, const char* sDisplayName, const char* sIconName, const char* sDescription, keyseqconfig* conf, void (*const handler) ()) { actionmeta meta = {qAct, conf, sDisplayName, sIconName, sDescription, handler}; g_ActionMeta.push_back (meta); } }; // ============================================================================= // ObjectList // // Object list class for ForgeWindow // ============================================================================= class ObjectList : public QListWidget { Q_OBJECT protected: void contextMenuEvent (QContextMenuEvent* ev); }; // ============================================================================= // ForgeWindow // // The one main GUI class. Hosts the renderer, object list, message log. Contains // slot_action, which is what all actions connect to. Manages menus and toolbars. // Large and in charge. // ============================================================================= class ForgeWindow : public QMainWindow { Q_OBJECT public: GLRenderer* R; // Object list view ObjectList* objList; QTextEdit* qMessageLog; QMenu* qFileMenu, *qEditMenu, *qViewMenu, *qInsertMenu, *qMoveMenu, *qHelpMenu, *qControlMenu; QMenu* qRecentFilesMenu; std::vector<QAction*> qaRecentFiles; QSplitter* hsplit, *vsplit; #ifndef RELEASE QMenu* qDebugMenu; QToolBar* qDebugToolBar; #endif // RELEASE std::vector<QToolBar*> qaToolBars; // Quick color buttons std::vector<QPushButton*> qaColorButtons; QToolBar* qColorToolBar; std::vector<quickColorMetaEntry> quickColorMeta; // Selected objects std::vector<LDObject*> sel; str zMessageLogHTML; ForgeWindow (); void buildObjList (); void setTitle (); void refresh (); std::vector<LDObject*> getSelectedObjects (); ulong getInsertionPoint (); void deleteSelection (vector<ulong>* ulapIndices, std::vector<LDObject*>* papObjects); void updateToolBars (); void updateRecentFilesMenu (); void updateSelection (); void updateGridToolBar (); bool isSelected (LDObject* obj); short getSelectedColor(); LDObjectType_e uniformSelectedType (); void scrollToSelection (); void spawnContextMenu (const QPoint pos); protected: void closeEvent (QCloseEvent* ev); private: void createMenuActions (); void createMenus (); void createToolbars (); void initSingleToolBar (const char* sName); private slots: void slot_selectionChanged (); void slot_action (); void slot_recentFile (); void slot_quickColor (); void slot_lastSecondCleanup (); }; // ----------------------------------------------------------------------------- // Other GUI-related stuff not directly part of ForgeWindow: QPixmap getIcon (const char* sIconName); std::vector<quickColorMetaEntry> parseQuickColorMeta (); bool confirm (str title, str msg); bool confirm (str msg); void critical (str msg); // ----------------------------------------------------------------------------- // Pointer to the instance of ForgeWindow. extern ForgeWindow* g_ForgeWindow; // Is this still needed? enum { LDOLC_Icon, LDOLC_Data, NUM_LDOL_Columns }; #endif // GUI_H