Sat, 30 Aug 2014 20:09:30 +0300
- now able to spawn partial circular primitives
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QPainter> #include "circleMode.h" #include "../miscallenous.h" #include "../ldObject.h" #include "../ldDocument.h" #include "../ringFinder.h" #include "../primitives.h" #include "../glRenderer.h" #include "../mainWindow.h" CircleMode::CircleMode (GLRenderer* renderer) : Super (renderer) {} EditModeType CircleMode::type() const { return EditModeType::Circle; } double CircleMode::getCircleDrawDist (int pos) const { assert (m_drawedVerts.size() >= pos + 1); Vertex v1 = (m_drawedVerts.size() >= pos + 2) ? m_drawedVerts[pos + 1] : renderer()->coordconv2_3 (renderer()->mousePosition(), false); Axis localx, localy; renderer()->getRelativeAxes (localx, localy); double dx = m_drawedVerts[0][localx] - v1[localx]; double dy = m_drawedVerts[0][localy] - v1[localy]; return Grid::Snap (sqrt ((dx * dx) + (dy * dy)), Grid::Coordinate); } Matrix CircleMode::getCircleDrawMatrix (double scale) { // Matrix templates. 2 is substituted with the scale value, 1 is inverted to -1 if needed. static const Matrix templates[3] = { { 2, 0, 0, 0, 1, 0, 0, 0, 2 }, { 2, 0, 0, 0, 0, 2, 0, 1, 0 }, { 0, 1, 0, 2, 0, 0, 0, 0, 2 }, }; Matrix transform = templates[renderer()->camera() % 3]; for (int i = 0; i < 9; ++i) { if (transform[i] == 2) transform[i] = scale; elif (transform[i] == 1 and renderer()->camera() >= 3) transform[i] = -1; } return transform; } void CircleMode::buildCircle() { LDObjectList objs; const int segments (g_win->ringToolSegments()); const int divisions (g_win->ringToolHiRes() ? HighResolution : LowResolution); double dist0 (getCircleDrawDist (0)); double dist1 (getCircleDrawDist (1)); LDDocumentPtr refFile; Matrix transform; bool circleOrDisc = false; if (dist1 < dist0) qSwap (dist0, dist1); if (dist0 == dist1) { // If the radii are the same, there's no ring space to fill. Use a circle. refFile = GetPrimitive (::Circle, segments, divisions, 0); transform = getCircleDrawMatrix (dist0); circleOrDisc = true; } elif (dist0 == 0 or dist1 == 0) { // If either radii is 0, use a disc. refFile = GetPrimitive (::Disc, segments, divisions, 0); transform = getCircleDrawMatrix ((dist0 != 0) ? dist0 : dist1); circleOrDisc = true; } elif (g_RingFinder.findRings (dist0, dist1)) { // The ring finder found a solution, use that. Add the component rings to the file. for (const RingFinder::Component& cmp : g_RingFinder.bestSolution()->getComponents()) { refFile = GetPrimitive (::Ring, segments, divisions, cmp.num); LDSubfilePtr ref = LDSpawn<LDSubfile>(); ref->setFileInfo (refFile); ref->setTransform (getCircleDrawMatrix (cmp.scale)); ref->setPosition (m_drawedVerts[0]); ref->setColor (MainColor()); objs << ref; } } else { // Ring finder failed, last resort: draw the ring with quads QList<QLineF> c0, c1; Axis localx, localy, localz; renderer()->getRelativeAxes (localx, localy); localz = (Axis) (3 - localx - localy); double x0 (m_drawedVerts[0][localx]); double y0 (m_drawedVerts[0][localy]); Vertex templ; templ.setCoordinate (localx, x0); templ.setCoordinate (localy, y0); templ.setCoordinate (localz, renderer()->getDepthValue()); // Calculate circle coords MakeCircle (segments, divisions, dist0, c0); MakeCircle (segments, divisions, dist1, c1); for (int i = 0; i < segments; ++i) { Vertex v0, v1, v2, v3; v0 = v1 = v2 = v3 = templ; v0.setCoordinate (localx, v0[localx] + c0[i].x1()); v0.setCoordinate (localy, v0[localy] + c0[i].y1()); v1.setCoordinate (localx, v1[localx] + c0[i].x2()); v1.setCoordinate (localy, v1[localy] + c0[i].y2()); v2.setCoordinate (localx, v2[localx] + c1[i].x2()); v2.setCoordinate (localy, v2[localy] + c1[i].y2()); v3.setCoordinate (localx, v3[localx] + c1[i].x1()); v3.setCoordinate (localy, v3[localy] + c1[i].y1()); LDQuadPtr quad (LDSpawn<LDQuad> (v0, v1, v2, v3)); quad->setColor (MainColor()); // Ensure the quads always are BFC-front towards the camera if (renderer()->camera() % 3 <= 0) quad->invert(); objs << quad; } } if (circleOrDisc and refFile != null) { LDSubfilePtr ref = LDSpawn<LDSubfile>(); ref->setFileInfo (refFile); ref->setTransform (transform); ref->setPosition (m_drawedVerts[0]); ref->setColor (MainColor()); objs << ref; } finishDraw (objs); } void CircleMode::render (QPainter& painter) const { QFontMetrics metrics = QFontMetrics (QFont()); // If we have not specified the center point of the circle yet, preview it on the screen. if (m_drawedVerts.isEmpty()) { renderer()->drawBlip (painter, renderer()->coordconv3_2 (renderer()->position3D())); return; } QVector<Vertex> innerverts, outerverts; QVector<QPointF> innerverts2d, outerverts2d; const double innerdistance (getCircleDrawDist (0)); const double outerdistance (m_drawedVerts.size() >= 2 ? getCircleDrawDist (1) : -1); const int divisions (g_win->ringToolHiRes() ? HighResolution : LowResolution); const int segments (g_win->ringToolSegments()); const double angleUnit (2 * Pi / divisions); Axis relX, relY; renderer()->getRelativeAxes (relX, relY); // Calculate the preview positions of vertices for (int i = 0; i < segments + 1; ++i) { Vertex v (Origin); v.setCoordinate (relX, m_drawedVerts[0][relX] + (cos (i * angleUnit) * innerdistance)); v.setCoordinate (relY, m_drawedVerts[0][relY] + (sin (i * angleUnit) * innerdistance)); innerverts << v; innerverts2d << renderer()->coordconv3_2 (v); if (outerdistance != -1) { v.setCoordinate (relX, m_drawedVerts[0][relX] + (cos (i * angleUnit) * outerdistance)); v.setCoordinate (relY, m_drawedVerts[0][relY] + (sin (i * angleUnit) * outerdistance)); outerverts << v; outerverts2d << renderer()->coordconv3_2 (v); } } QVector<QLineF> lines (segments); if (outerdistance != -1 and outerdistance != innerdistance) { painter.setBrush (m_polybrush); painter.setPen (Qt::NoPen); // Compile polygons for (int i = 0; i < segments; ++i) { QVector<QPointF> points; points << innerverts2d[i] << innerverts2d[i + 1] << outerverts2d[i + 1] << outerverts2d[i]; painter.drawPolygon (QPolygonF (points)); lines << QLineF (innerverts2d[i], innerverts2d[i + 1]); lines << QLineF (outerverts2d[i], outerverts2d[i + 1]); } // Add bordering edges for unclosed rings/discs if (segments != divisions) { lines << QLineF (innerverts2d.first(), outerverts2d.first()); lines << QLineF (innerverts2d.last(), outerverts2d.last()); } } else { for (int i = 0; i < segments; ++i) lines << QLineF (innerverts2d[i], innerverts2d[i + 1]); } // Draw a green blips at where the points are for (QPointF const& point : innerverts2d + outerverts2d) renderer()->drawBlip (painter, point); // Draw edge lines painter.setPen (renderer()->linePen()); painter.drawLines (lines); // Draw the current radius in the middle of the circle. QPoint origin = renderer()->coordconv3_2 (m_drawedVerts[0]); QString label = QString::number (innerdistance); painter.setPen (renderer()->textPen()); painter.drawText (origin.x() - (metrics.width (label) / 2), origin.y(), label); if (m_drawedVerts.size() >= 2) { painter.drawText (origin.x() - (metrics.width (label) / 2), origin.y() + metrics.height(), QString::number (outerdistance)); } } bool CircleMode::mouseReleased (MouseEventData const& data) { if (Super::mouseReleased (data)) return true; if (data.releasedButtons & Qt::LeftButton) { if (m_drawedVerts.size() < 3) addDrawnVertex (renderer()->position3D()); else buildCircle(); return true; } return false; }