src/glRenderer.cpp

changeset 931
85080f7a1c20
parent 927
409b82a4765e
child 941
f895379d7fab
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/glRenderer.cpp	Tue Mar 03 16:55:36 2015 +0200
@@ -0,0 +1,1642 @@
+/*
+ *  LDForge: LDraw parts authoring CAD
+ *  Copyright (C) 2013 - 2015 Teemu Piippo
+ *
+ *  This program is free software: you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation, either version 3 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glu.h>
+#include <GL/glext.h>
+#include <QGLWidget>
+#include <QWheelEvent>
+#include <QMouseEvent>
+#include <QContextMenuEvent>
+#include <QInputDialog>
+#include <QToolTip>
+#include <QTextDocument>
+#include <QTimer>
+#include <GL/glu.h>
+#include "main.h"
+#include "configuration.h"
+#include "ldDocument.h"
+#include "glRenderer.h"
+#include "colors.h"
+#include "mainWindow.h"
+#include "miscallenous.h"
+#include "editHistory.h"
+#include "dialogs.h"
+#include "addObjectDialog.h"
+#include "messageLog.h"
+#include "glCompiler.h"
+#include "primitives.h"
+
+const LDFixedCamera g_FixedCameras[6] =
+{
+	{{  1,  0, 0 }, X, Z, false, false, false }, // top
+	{{  0,  0, 0 }, X, Y, false,  true, false }, // front
+	{{  0,  1, 0 }, Z, Y,  true,  true, false }, // left
+	{{ -1,  0, 0 }, X, Z, false,  true, true }, // bottom
+	{{  0,  0, 0 }, X, Y,  true,  true, true }, // back
+	{{  0, -1, 0 }, Z, Y, false,  true, true }, // right
+};
+
+CFGENTRY (String, BackgroundColor,			"#FFFFFF")
+CFGENTRY (String, MainColor,					"#A0A0A0")
+CFGENTRY (Float, MainColorAlpha,				1.0)
+CFGENTRY (Int, LineThickness,				2)
+CFGENTRY (Bool, BFCRedGreenView,			false)
+CFGENTRY (Int, Camera,						EFreeCamera)
+CFGENTRY (Bool, BlackEdges,					false)
+CFGENTRY (Bool, DrawAxes,					false)
+CFGENTRY (Bool, DrawWireframe,				false)
+CFGENTRY (Bool, UseLogoStuds,				false)
+CFGENTRY (Bool, AntiAliasedLines,			true)
+CFGENTRY (Bool, RandomColors,				false)
+CFGENTRY (Bool, HighlightObjectBelowCursor,	true)
+CFGENTRY (Bool, DrawSurfaces,				true)
+CFGENTRY (Bool, DrawEdgeLines,				true)
+CFGENTRY (Bool, DrawConditionalLines,		true)
+
+// argh
+const char* g_CameraNames[7] =
+{
+	QT_TRANSLATE_NOOP ("GLRenderer",  "Top"),
+	QT_TRANSLATE_NOOP ("GLRenderer",  "Front"),
+	QT_TRANSLATE_NOOP ("GLRenderer",  "Left"),
+	QT_TRANSLATE_NOOP ("GLRenderer",  "Bottom"),
+	QT_TRANSLATE_NOOP ("GLRenderer",  "Back"),
+	QT_TRANSLATE_NOOP ("GLRenderer",  "Right"),
+	QT_TRANSLATE_NOOP ("GLRenderer",  "Free")
+};
+
+struct LDGLAxis
+{
+	const QColor col;
+	const Vertex vert;
+};
+
+// Definitions for visual axes, drawn on the screen
+static const LDGLAxis g_GLAxes[3] =
+{
+	{ QColor (192,  96,  96), Vertex (10000, 0, 0) }, // X
+	{ QColor (48,  192,  48), Vertex (0, 10000, 0) }, // Y
+	{ QColor (48,  112, 192), Vertex (0, 0, 10000) }, // Z
+};
+
+static bool RendererInitialized (false);
+
+// =============================================================================
+//
+GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent)
+{
+	m_isPicking = false;
+	m_camera = (ECamera) cfg::Camera;
+	m_drawToolTip = false;
+	m_editmode = AbstractEditMode::createByType (this, EditModeType::Select);
+	m_panning = false;
+	m_compiler = new GLCompiler (this);
+	setDrawOnly (false);
+	setMessageLog (null);
+	m_width = m_height = -1;
+	m_position3D = Origin;
+	m_toolTipTimer = new QTimer (this);
+	m_toolTipTimer->setSingleShot (true);
+	m_isCameraMoving = false;
+	m_thinBorderPen = QPen (QColor (0, 0, 0, 208), 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
+	m_thinBorderPen.setWidth (1);
+	setAcceptDrops (true);
+	connect (m_toolTipTimer, SIGNAL (timeout()), this, SLOT (slot_toolTipTimer()));
+
+	// Init camera icons
+	for (ECamera cam = EFirstCamera; cam < ENumCameras; ++cam)
+	{
+		QString iconname = format ("camera-%1", tr (g_CameraNames[cam]).toLower());
+		CameraIcon* info = &m_cameraIcons[cam];
+		info->img = new QPixmap (GetIcon (iconname));
+		info->cam = cam;
+	}
+
+	calcCameraIcons();
+}
+
+// =============================================================================
+//
+GLRenderer::~GLRenderer()
+{
+	for (int i = 0; i < 6; ++i)
+		delete currentDocumentData().overlays[i].img;
+
+	for (CameraIcon& info : m_cameraIcons)
+		delete info.img;
+
+	if (messageLog())
+		messageLog()->setRenderer (null);
+
+	m_compiler->setRenderer (null);
+	delete m_compiler;
+	delete m_editmode;
+
+	glDeleteBuffers (1, &m_axesVBO);
+	glDeleteBuffers (1, &m_axesColorVBO);
+}
+
+// =============================================================================
+// Calculates the "hitboxes" of the camera icons so that we can tell when the
+// cursor is pointing at the camera icon.
+//
+void GLRenderer::calcCameraIcons()
+{
+	int i = 0;
+
+	for (CameraIcon& info : m_cameraIcons)
+	{
+		// MATH
+		const long x1 = (m_width - (info.cam != EFreeCamera ? 48 : 16)) + ((i % 3) * 16) - 1,
+			y1 = ((i / 3) * 16) + 1;
+
+		info.srcRect = QRect (0, 0, 16, 16);
+		info.destRect = QRect (x1, y1, 16, 16);
+		info.selRect = QRect (
+			info.destRect.x(),
+			info.destRect.y(),
+			info.destRect.width() + 1,
+			info.destRect.height() + 1
+		);
+
+		++i;
+	}
+}
+
+// =============================================================================
+//
+void GLRenderer::initGLData()
+{
+	glEnable (GL_BLEND);
+	glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+	glEnable (GL_POLYGON_OFFSET_FILL);
+	glPolygonOffset (1.0f, 1.0f);
+
+	glEnable (GL_DEPTH_TEST);
+	glShadeModel (GL_SMOOTH);
+	glEnable (GL_MULTISAMPLE);
+
+	if (cfg::AntiAliasedLines)
+	{
+		glEnable (GL_LINE_SMOOTH);
+		glEnable (GL_POLYGON_SMOOTH);
+		glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
+		glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
+	} else
+	{
+		glDisable (GL_LINE_SMOOTH);
+		glDisable (GL_POLYGON_SMOOTH);
+	}
+}
+
+// =============================================================================
+//
+void GLRenderer::needZoomToFit()
+{
+	if (document() != null)
+		currentDocumentData().needZoomToFit = true;
+}
+
+// =============================================================================
+//
+void GLRenderer::resetAngles()
+{
+	rot (X) = 30.0f;
+	rot (Y) = 325.f;
+	pan (X) = pan (Y) = rot (Z) = 0.0f;
+	needZoomToFit();
+}
+
+// =============================================================================
+//
+void GLRenderer::resetAllAngles()
+{
+	ECamera oldcam = camera();
+
+	for (int i = 0; i < 7; ++i)
+	{
+		setCamera ((ECamera) i);
+		resetAngles();
+	}
+
+	setCamera (oldcam);
+}
+
+// =============================================================================
+//
+void GLRenderer::initializeGL()
+{
+#ifdef USE_QT5
+	initializeOpenGLFunctions();
+#endif
+	setBackground();
+	glLineWidth (cfg::LineThickness);
+	glLineStipple (1, 0x6666);
+	setAutoFillBackground (false);
+	setMouseTracking (true);
+	setFocusPolicy (Qt::WheelFocus);
+	compiler()->initialize();
+	initializeAxes();
+	RendererInitialized = true;
+}
+
+// =============================================================================
+//
+void GLRenderer::initializeAxes()
+{
+	float axesdata[18];
+	float colordata[18];
+	memset (axesdata, 0, sizeof axesdata);
+
+	for (int i = 0; i < 3; ++i)
+	{
+		for_axes (ax)
+		{
+			axesdata[(i * 6) + ax] = g_GLAxes[i].vert[ax];
+			axesdata[(i * 6) + 3 + ax] = -g_GLAxes[i].vert[ax];
+		}
+
+		for (int j = 0; j < 2; ++j)
+		{
+			colordata[(i * 6) + (j * 3) + 0] = g_GLAxes[i].col.red();
+			colordata[(i * 6) + (j * 3) + 1] = g_GLAxes[i].col.green();
+			colordata[(i * 6) + (j * 3) + 2] = g_GLAxes[i].col.blue();
+		}
+	}
+
+	glGenBuffers (1, &m_axesVBO);
+	glBindBuffer (GL_ARRAY_BUFFER, m_axesVBO);
+	glBufferData (GL_ARRAY_BUFFER, sizeof axesdata, axesdata, GL_STATIC_DRAW);
+	glGenBuffers (1, &m_axesColorVBO);
+	glBindBuffer (GL_ARRAY_BUFFER, m_axesColorVBO);
+	glBufferData (GL_ARRAY_BUFFER, sizeof colordata, colordata, GL_STATIC_DRAW);
+	glBindBuffer (GL_ARRAY_BUFFER, 0);
+}
+
+// =============================================================================
+//
+QColor GLRenderer::getMainColor()
+{
+	QColor col (cfg::MainColor);
+
+	if (not col.isValid())
+		return QColor (0, 0, 0);
+
+	col.setAlpha (cfg::MainColorAlpha * 255.f);
+	return col;
+}
+
+// =============================================================================
+//
+void GLRenderer::setBackground()
+{
+	if (isPicking())
+	{
+		glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
+		return;
+	}
+
+	QColor col (cfg::BackgroundColor);
+
+	if (not col.isValid())
+		return;
+
+	col.setAlpha (255);
+
+	m_darkbg = Luma (col) < 80;
+	m_bgcolor = col;
+	qglClearColor (col);
+}
+
+// =============================================================================
+//
+void GLRenderer::refresh()
+{
+	update();
+
+	if (isVisible())
+		swapBuffers();
+}
+
+// =============================================================================
+//
+void GLRenderer::hardRefresh()
+{
+	if (not RendererInitialized)
+		return;
+
+	compiler()->compileDocument (CurrentDocument());
+	refresh();
+}
+
+// =============================================================================
+//
+void GLRenderer::resizeGL (int w, int h)
+{
+	m_width = w;
+	m_height = h;
+
+	calcCameraIcons();
+
+	glViewport (0, 0, w, h);
+	glMatrixMode (GL_PROJECTION);
+	glLoadIdentity();
+	gluPerspective (45.0f, (double) w / (double) h, 1.0f, 10000.0f);
+	glMatrixMode (GL_MODELVIEW);
+}
+
+// =============================================================================
+//
+void GLRenderer::drawGLScene()
+{
+	if (document() == null)
+		return;
+
+	if (currentDocumentData().needZoomToFit)
+	{
+		currentDocumentData().needZoomToFit = false;
+		zoomAllToFit();
+	}
+
+	if (cfg::DrawWireframe and not isPicking())
+		glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
+
+	glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+	glEnable (GL_DEPTH_TEST);
+
+	if (camera() != EFreeCamera)
+	{
+		glMatrixMode (GL_PROJECTION);
+		glPushMatrix();
+
+		glLoadIdentity();
+		glOrtho (-m_virtWidth, m_virtWidth, -m_virtHeight, m_virtHeight, -100.0f, 100.0f);
+		glTranslatef (pan (X), pan (Y), 0.0f);
+
+		if (camera() != EFrontCamera and camera() != EBackCamera)
+		{
+			glRotatef (90.0f, g_FixedCameras[camera()].glrotate[0],
+				g_FixedCameras[camera()].glrotate[1],
+				g_FixedCameras[camera()].glrotate[2]);
+		}
+
+		// Back camera needs to be handled differently
+		if (camera() == EBackCamera)
+		{
+			glRotatef (180.0f, 1.0f, 0.0f, 0.0f);
+			glRotatef (180.0f, 0.0f, 0.0f, 1.0f);
+		}
+	}
+	else
+	{
+		glMatrixMode (GL_MODELVIEW);
+		glPushMatrix();
+		glLoadIdentity();
+
+		glTranslatef (0.0f, 0.0f, -2.0f);
+		glTranslatef (pan (X), pan (Y), -zoom());
+		glRotatef (rot (X), 1.0f, 0.0f, 0.0f);
+		glRotatef (rot (Y), 0.0f, 1.0f, 0.0f);
+		glRotatef (rot (Z), 0.0f, 0.0f, 1.0f);
+	}
+
+	glEnableClientState (GL_VERTEX_ARRAY);
+	glEnableClientState (GL_COLOR_ARRAY);
+
+	if (isPicking())
+	{
+		drawVBOs (VBOSF_Triangles, VBOCM_PickColors, GL_TRIANGLES);
+		drawVBOs (VBOSF_Quads, VBOCM_PickColors, GL_QUADS);
+		drawVBOs (VBOSF_Lines, VBOCM_PickColors, GL_LINES);
+		drawVBOs (VBOSF_CondLines, VBOCM_PickColors, GL_LINES);
+	}
+	else
+	{
+		if (cfg::BFCRedGreenView)
+		{
+			glEnable (GL_CULL_FACE);
+			glCullFace (GL_BACK);
+			drawVBOs (VBOSF_Triangles, VBOCM_BFCFrontColors, GL_TRIANGLES);
+			drawVBOs (VBOSF_Quads, VBOCM_BFCFrontColors, GL_QUADS);
+			glCullFace (GL_FRONT);
+			drawVBOs (VBOSF_Triangles, VBOCM_BFCBackColors, GL_TRIANGLES);
+			drawVBOs (VBOSF_Quads, VBOCM_BFCBackColors, GL_QUADS);
+			glDisable (GL_CULL_FACE);
+		}
+		else
+		{
+			if (cfg::RandomColors)
+			{
+				drawVBOs (VBOSF_Triangles, VBOCM_RandomColors, GL_TRIANGLES);
+				drawVBOs (VBOSF_Quads, VBOCM_RandomColors, GL_QUADS);
+			}
+			else
+			{
+				drawVBOs (VBOSF_Triangles, VBOCM_NormalColors, GL_TRIANGLES);
+				drawVBOs (VBOSF_Quads, VBOCM_NormalColors, GL_QUADS);
+			}
+		}
+
+		drawVBOs (VBOSF_Lines, VBOCM_NormalColors, GL_LINES);
+		glEnable (GL_LINE_STIPPLE);
+		drawVBOs (VBOSF_CondLines, VBOCM_NormalColors, GL_LINES);
+		glDisable (GL_LINE_STIPPLE);
+
+		if (cfg::DrawAxes)
+		{
+			glBindBuffer (GL_ARRAY_BUFFER, m_axesVBO);
+			glVertexPointer (3, GL_FLOAT, 0, NULL);
+			glBindBuffer (GL_ARRAY_BUFFER, m_axesVBO);
+			glColorPointer (3, GL_FLOAT, 0, NULL);
+			glDrawArrays (GL_LINES, 0, 6);
+			CHECK_GL_ERROR();
+		}
+	}
+
+	glPopMatrix();
+	glBindBuffer (GL_ARRAY_BUFFER, 0);
+	glDisableClientState (GL_VERTEX_ARRAY);
+	glDisableClientState (GL_COLOR_ARRAY);
+	CHECK_GL_ERROR();
+	glDisable (GL_CULL_FACE);
+	glMatrixMode (GL_MODELVIEW);
+	glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+}
+
+// =============================================================================
+//
+void GLRenderer::drawVBOs (EVBOSurface surface, EVBOComplement colors, GLenum type)
+{
+	// Filter this through some configuration options
+	if ((Eq (surface, VBOSF_Quads, VBOSF_Triangles) and cfg::DrawSurfaces == false) or
+		(surface == VBOSF_Lines and cfg::DrawEdgeLines == false) or
+		(surface == VBOSF_CondLines and cfg::DrawConditionalLines == false))
+	{
+		return;
+	}
+
+	int surfacenum = m_compiler->vboNumber (surface, VBOCM_Surfaces);
+	int colornum = m_compiler->vboNumber (surface, colors);
+	m_compiler->prepareVBO (surfacenum);
+	m_compiler->prepareVBO (colornum);
+	GLuint surfacevbo = m_compiler->vbo (surfacenum);
+	GLuint colorvbo = m_compiler->vbo (colornum);
+	GLsizei count = m_compiler->vboSize (surfacenum) / 3;
+
+	if (count > 0)
+	{
+		glBindBuffer (GL_ARRAY_BUFFER, surfacevbo);
+		glVertexPointer (3, GL_FLOAT, 0, null);
+		CHECK_GL_ERROR();
+		glBindBuffer (GL_ARRAY_BUFFER, colorvbo);
+		glColorPointer (4, GL_FLOAT, 0, null);
+		CHECK_GL_ERROR();
+		glDrawArrays (type, 0, count);
+		CHECK_GL_ERROR();
+	}
+}
+
+// =============================================================================
+// This converts a 2D point on the screen to a 3D point in the model. If 'snap'
+// is true, the 3D point will snap to the current grid.
+//
+Vertex GLRenderer::coordconv2_3 (const QPoint& pos2d, bool snap) const
+{
+	assert (camera() != EFreeCamera);
+
+	Vertex pos3d;
+	const LDFixedCamera* cam = &g_FixedCameras[camera()];
+	const Axis axisX = cam->axisX;
+	const Axis axisY = cam->axisY;
+	const int negXFac = cam->negX ? -1 : 1,
+				negYFac = cam->negY ? -1 : 1;
+
+	// Calculate cx and cy - these are the LDraw unit coords the cursor is at.
+	double cx = (-m_virtWidth + ((2 * pos2d.x() * m_virtWidth) / m_width) - pan (X));
+	double cy = (m_virtHeight - ((2 * pos2d.y() * m_virtHeight) / m_height) - pan (Y));
+
+	if (snap)
+	{
+		cx = Grid::Snap (cx, Grid::Coordinate);
+		cy = Grid::Snap (cy, Grid::Coordinate);
+	}
+
+	cx *= negXFac;
+	cy *= negYFac;
+
+	RoundToDecimals (cx, 4);
+	RoundToDecimals (cy, 4);
+
+	// Create the vertex from the coordinates
+	pos3d.setCoordinate (axisX, cx);
+	pos3d.setCoordinate (axisY, cy);
+	pos3d.setCoordinate ((Axis) (3 - axisX - axisY), getDepthValue());
+	return pos3d;
+}
+
+// =============================================================================
+//
+// Inverse operation for the above - convert a 3D position to a 2D screen
+// position. Don't ask me how this code manages to work, I don't even know.
+//
+QPoint GLRenderer::coordconv3_2 (const Vertex& pos3d)
+{
+	GLfloat m[16];
+	const LDFixedCamera* cam = &g_FixedCameras[camera()];
+	const Axis axisX = cam->axisX;
+	const Axis axisY = cam->axisY;
+	const int negXFac = cam->negX ? -1 : 1,
+				negYFac = cam->negY ? -1 : 1;
+
+	glGetFloatv (GL_MODELVIEW_MATRIX, m);
+
+	const double x = pos3d.x();
+	const double y = pos3d.y();
+	const double z = pos3d.z();
+
+	Vertex transformed;
+	transformed.setX ((m[0] * x) + (m[1] * y) + (m[2] * z) + m[3]);
+	transformed.setY ((m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]);
+	transformed.setZ ((m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]);
+
+	double rx = (((transformed[axisX] * negXFac) + m_virtWidth + pan (X)) * m_width) / (2 * m_virtWidth);
+	double ry = (((transformed[axisY] * negYFac) - m_virtHeight + pan (Y)) * m_height) / (2 * m_virtHeight);
+
+	return QPoint (rx, -ry);
+}
+
+QPen GLRenderer::textPen() const
+{
+	return QPen (m_darkbg ? Qt::white : Qt::black);
+}
+
+QPen GLRenderer::linePen() const
+{
+	QPen linepen (m_thinBorderPen);
+	linepen.setWidth (2);
+	linepen.setColor (Luma (m_bgcolor) < 40 ? Qt::white : Qt::black);
+	return linepen;
+}
+
+// =============================================================================
+//
+void GLRenderer::paintEvent (QPaintEvent*)
+{
+	doMakeCurrent();
+	m_virtWidth = zoom();
+	m_virtHeight = (m_height * m_virtWidth) / m_width;
+	initGLData();
+	drawGLScene();
+
+	QPainter paint (this);
+	QFontMetrics metrics = QFontMetrics (QFont());
+	paint.setRenderHint (QPainter::HighQualityAntialiasing);
+
+	// If we wish to only draw the brick, stop here
+	if (isDrawOnly())
+		return;
+
+#ifndef RELEASE
+	if (not isPicking())
+	{
+		QString text = format ("Rotation: (%1, %2, %3)\nPanning: (%4, %5), Zoom: %6",
+			rot(X), rot(Y), rot(Z), pan(X), pan(Y), zoom());
+		QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text);
+		paint.setPen (textPen());
+		paint.drawText ((width() - textSize.width()) / 2, height() - textSize.height(), textSize.width(),
+			textSize.height(), Qt::AlignCenter, text);
+	}
+#endif
+
+	if (camera() != EFreeCamera and not isPicking())
+	{
+		// Paint the overlay image if we have one
+		const LDGLOverlay& overlay = currentDocumentData().overlays[camera()];
+
+		if (overlay.img != null)
+		{
+			QPoint v0 = coordconv3_2 (currentDocumentData().overlays[camera()].v0),
+					   v1 = coordconv3_2 (currentDocumentData().overlays[camera()].v1);
+
+			QRect targRect (v0.x(), v0.y(), Abs (v1.x() - v0.x()), Abs (v1.y() - v0.y())),
+				  srcRect (0, 0, overlay.img->width(), overlay.img->height());
+			paint.drawImage (targRect, *overlay.img, srcRect);
+		}
+
+		// Paint the coordinates onto the screen.
+		QString text = format (tr ("X: %1, Y: %2, Z: %3"), m_position3D[X], m_position3D[Y], m_position3D[Z]);
+		QFontMetrics metrics = QFontMetrics (font());
+		QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text);
+		paint.setPen (textPen());
+		paint.drawText (m_width - textSize.width(), m_height - 16, textSize.width(),
+			textSize.height(), Qt::AlignCenter, text);
+	}
+
+	if (not isPicking())
+	{
+		// Draw edit mode HUD
+		m_editmode->render (paint);
+
+		// Draw a background for the selected camera
+		paint.setPen (m_thinBorderPen);
+		paint.setBrush (QBrush (QColor (0, 128, 160, 128)));
+		paint.drawRect (m_cameraIcons[camera()].selRect);
+
+		// Draw the camera icons
+		for (CameraIcon& info : m_cameraIcons)
+		{
+			// Don't draw the free camera icon when in draw mode
+			if (&info == &m_cameraIcons[EFreeCamera] and not m_editmode->allowFreeCamera())
+				continue;
+
+			paint.drawPixmap (info.destRect, *info.img, info.srcRect);
+		}
+
+		QString formatstr = tr ("%1 Camera");
+
+		// Draw a label for the current camera in the bottom left corner
+		{
+			const int margin = 4;
+
+			QString label;
+			label = format (formatstr, tr (g_CameraNames[camera()]));
+			paint.setPen (textPen());
+			paint.drawText (QPoint (margin, height() - (margin + metrics.descent())), label);
+		}
+
+		// Tool tips
+		if (m_drawToolTip)
+		{
+			if (not m_cameraIcons[m_toolTipCamera].destRect.contains (m_mousePosition))
+				m_drawToolTip = false;
+			else
+			{
+				QString label = format (formatstr, tr (g_CameraNames[m_toolTipCamera]));
+				QToolTip::showText (m_globalpos, label);
+			}
+		}
+	}
+
+	// Message log
+	if (messageLog())
+	{
+		int y = 0;
+		const int margin = 2;
+		QColor penColor = textPen().color();
+
+		for (const MessageManager::Line& line : messageLog()->getLines())
+		{
+			penColor.setAlphaF (line.alpha);
+			paint.setPen (penColor);
+			paint.drawText (QPoint (margin, y + margin + metrics.ascent()), line.text);
+			y += metrics.height();
+		}
+	}
+}
+
+// =============================================================================
+//
+void GLRenderer::drawBlip (QPainter& paint, QPointF pos) const
+{
+	QPen pen = m_thinBorderPen;
+	const int blipsize = 8;
+	pen.setWidth (1);
+	paint.setPen (pen);
+	paint.setBrush (QColor (64, 192, 0));
+	paint.drawEllipse (pos.x() - blipsize / 2, pos.y() - blipsize / 2, blipsize, blipsize);
+}
+
+// =============================================================================
+//
+void GLRenderer::clampAngle (double& angle) const
+{
+	while (angle < 0)
+		angle += 360.0;
+
+	while (angle > 360.0)
+		angle -= 360.0;
+}
+
+// =============================================================================
+//
+void GLRenderer::mouseReleaseEvent (QMouseEvent* ev)
+{
+	const bool wasLeft = (m_lastButtons & Qt::LeftButton) and not (ev->buttons() & Qt::LeftButton);
+
+	Qt::MouseButtons releasedbuttons = m_lastButtons & ~ev->buttons();
+
+	if (m_panning)
+		m_panning = false;
+
+	if (wasLeft)
+	{
+		// Check if we selected a camera icon
+		if (not mouseHasMoved())
+		{
+			for (CameraIcon & info : m_cameraIcons)
+			{
+				if (info.destRect.contains (ev->pos()))
+				{
+					setCamera (info.cam);
+					goto end;
+				}
+			}
+		}
+	}
+
+	if (not isDrawOnly())
+	{
+		AbstractEditMode::MouseEventData data;
+		data.ev = ev;
+		data.mouseMoved = mouseHasMoved();
+		data.keymods = m_keymods;
+		data.releasedButtons = releasedbuttons;
+
+		if (m_editmode->mouseReleased (data))
+			goto end;
+	}
+
+end:
+	update();
+	m_totalmove = 0;
+}
+
+// =============================================================================
+//
+void GLRenderer::mousePressEvent (QMouseEvent* ev)
+{
+	m_totalmove = 0;
+	m_lastButtons = ev->buttons();
+
+	if (m_editmode->mousePressed (ev))
+		ev->accept();
+}
+
+// =============================================================================
+//
+void GLRenderer::mouseMoveEvent (QMouseEvent* ev)
+{
+	int dx = ev->x() - m_mousePosition.x();
+	int dy = ev->y() - m_mousePosition.y();
+	m_totalmove += Abs (dx) + Abs (dy);
+	setCameraMoving (false);
+
+	if (not m_editmode->mouseMoved (ev))
+	{
+		const bool left = ev->buttons() & Qt::LeftButton,
+				mid = ev->buttons() & Qt::MidButton,
+				shift = ev->modifiers() & Qt::ShiftModifier;
+
+		if (mid or (left and shift))
+		{
+			pan (X) += 0.03f * dx * (zoom() / 7.5f);
+			pan (Y) -= 0.03f * dy * (zoom() / 7.5f);
+			m_panning = true;
+			setCameraMoving (true);
+		}
+		elif (left and camera() == EFreeCamera)
+		{
+			rot (X) = rot (X) + dy;
+			rot (Y) = rot (Y) + dx;
+
+			clampAngle (rot (X));
+			clampAngle (rot (Y));
+			setCameraMoving (true);
+		}
+	}
+
+	// Start the tool tip timer
+	if (not m_drawToolTip)
+		m_toolTipTimer->start (500);
+
+	// Update 2d position
+	m_mousePosition = ev->pos();
+	m_globalpos = ev->globalPos();
+
+#ifndef USE_QT5
+	m_mousePositionF = ev->posF();
+#else
+	m_mousePositionF = ev->localPos();
+#endif
+
+	// Calculate 3d position of the cursor
+	m_position3D = (camera() != EFreeCamera) ? coordconv2_3 (m_mousePosition, true) : Origin;
+
+	highlightCursorObject();
+	update();
+	ev->accept();
+}
+
+// =============================================================================
+//
+void GLRenderer::keyPressEvent (QKeyEvent* ev)
+{
+	m_keymods = ev->modifiers();
+}
+
+// =============================================================================
+//
+void GLRenderer::keyReleaseEvent (QKeyEvent* ev)
+{
+	m_keymods = ev->modifiers();
+	m_editmode->keyReleased (ev);
+	update();
+}
+
+// =============================================================================
+//
+void GLRenderer::wheelEvent (QWheelEvent* ev)
+{
+	doMakeCurrent();
+
+	zoomNotch (ev->delta() > 0);
+	zoom() = Clamp (zoom(), 0.01, 10000.0);
+	setCameraMoving (true);
+	update();
+	ev->accept();
+}
+
+// =============================================================================
+//
+void GLRenderer::leaveEvent (QEvent* ev)
+{
+	(void) ev;
+	m_drawToolTip = false;
+	m_toolTipTimer->stop();
+	update();
+}
+
+// =============================================================================
+//
+void GLRenderer::contextMenuEvent (QContextMenuEvent* ev)
+{
+	g_win->spawnContextMenu (ev->globalPos());
+}
+
+// =============================================================================
+//
+void GLRenderer::setCamera (const ECamera cam)
+{
+	// The edit mode may forbid the free camera.
+	if (cam == EFreeCamera and not m_editmode->allowFreeCamera())
+		return;
+
+	m_camera = cam;
+	cfg::Camera = (int) cam;
+	g_win->updateEditModeActions();
+}
+
+// =============================================================================
+//
+void GLRenderer::pick (int mouseX, int mouseY, bool additive)
+{
+	pick (QRect (mouseX, mouseY, mouseX + 1, mouseY + 1), additive);
+}
+
+// =============================================================================
+//
+void GLRenderer::pick (QRect const& range, bool additive)
+{
+	doMakeCurrent();
+
+	// Clear the selection if we do not wish to add to it.
+	if (not additive)
+	{
+		LDObjectList oldsel = Selection();
+		CurrentDocument()->clearSelection();
+
+		for (LDObjectPtr obj : oldsel)
+			compileObject (obj);
+	}
+
+	// Paint the picking scene
+	setPicking (true);
+	drawGLScene();
+
+	int x0 = range.left();
+	int y0 = range.top();
+	int x1 = x0 + range.width();
+	int y1 = y0 + range.height();
+
+	// Clamp the values to ensure they're within bounds
+	x0 = Max (0, x0);
+	y0 = Max (0, y0);
+	x1 = Min (x1, m_width);
+	y1 = Min (y1, m_height);
+	const int areawidth = (x1 - x0);
+	const int areaheight = (y1 - y0);
+	const qint32 numpixels = areawidth * areaheight;
+
+	// Allocate space for the pixel data.
+	uchar* const pixeldata = new uchar[4 * numpixels];
+	uchar* pixelptr = &pixeldata[0];
+
+	// Read pixels from the color buffer.
+	glReadPixels (x0, m_height - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata);
+
+	LDObjectPtr removedObj;
+	QList<qint32> indices;
+
+	// Go through each pixel read and add them to the selection.
+	// Note: black is background, those indices are skipped.
+	for (qint32 i = 0; i < numpixels; ++i)
+	{
+		qint32 idx =
+			(*(pixelptr + 0) * 0x10000) +
+			(*(pixelptr + 1) * 0x100) +
+			*(pixelptr + 2);
+		pixelptr += 4;
+
+		if (idx != 0)
+			indices << idx;
+	}
+
+	RemoveDuplicates (indices);
+
+	for (qint32 idx : indices)
+	{
+		LDObjectPtr obj = LDObject::fromID (idx);
+		assert (obj != null);
+
+		// If this is an additive single pick and the object is currently selected,
+		// we remove it from selection instead.
+		if (additive)
+		{
+			if (obj->isSelected())
+			{
+				obj->deselect();
+				removedObj = obj;
+				break;
+			}
+		}
+
+		obj->select();
+	}
+
+	delete[] pixeldata;
+
+	// Update everything now.
+	g_win->updateSelection();
+
+	// Recompile the objects now to update their color
+	for (LDObjectPtr obj : Selection())
+		compileObject (obj);
+
+	if (removedObj)
+		compileObject (removedObj);
+
+	setPicking (false);
+	repaint();
+}
+
+//
+// Simpler version of GLRenderer::pick which simply picks whatever object on the screen
+//
+LDObjectPtr GLRenderer::pickOneObject (int mouseX, int mouseY)
+{
+	uchar pixel[4];
+	doMakeCurrent();
+	setPicking (true);
+	drawGLScene();
+	glReadPixels (mouseX, m_height - mouseY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+	LDObjectPtr obj = LDObject::fromID ((pixel[0] * 0x10000) + (pixel[1] * 0x100) + pixel[2]);
+	setPicking (false);
+	repaint();
+	return obj;
+}
+
+// =============================================================================
+//
+void GLRenderer::setEditMode (EditModeType a)
+{
+	if (m_editmode != null and m_editmode->type() == a)
+		return;
+
+	delete m_editmode;
+	m_editmode = AbstractEditMode::createByType (this, a);
+
+	// If we cannot use the free camera, use the top one instead.
+	if (camera() == EFreeCamera and not m_editmode->allowFreeCamera())
+		setCamera (ETopCamera);
+
+	g_win->updateEditModeActions();
+	update();
+}
+
+// =============================================================================
+//
+EditModeType GLRenderer::currentEditModeType() const
+{
+	return m_editmode->type();
+}
+
+// =============================================================================
+//
+void GLRenderer::setDocument (LDDocumentPtr const& a)
+{
+	m_document = a;
+
+	if (a != null)
+	{
+		initOverlaysFromObjects();
+
+		if (not currentDocumentData().init)
+		{
+			resetAllAngles();
+			currentDocumentData().init = true;
+		}
+
+		currentDocumentData().needZoomToFit = true;
+	}
+}
+
+// =============================================================================
+//
+void GLRenderer::setPicking (const bool& a)
+{
+	m_isPicking = a;
+	setBackground();
+
+	if (isPicking())
+	{
+		glDisable (GL_DITHER);
+
+		// Use particularly thick lines while picking ease up selecting lines.
+		glLineWidth (Max<double> (cfg::LineThickness, 6.5));
+	}
+	else
+	{
+		glEnable (GL_DITHER);
+
+		// Restore line thickness
+		glLineWidth (cfg::LineThickness);
+	}
+}
+
+// =============================================================================
+//
+void GLRenderer::getRelativeAxes (Axis& relX, Axis& relY) const
+{
+	const LDFixedCamera* cam = &g_FixedCameras[camera()];
+	relX = cam->axisX;
+	relY = cam->axisY;
+}
+
+// =============================================================================
+//
+Axis GLRenderer::getRelativeZ() const
+{
+	const LDFixedCamera* cam = &g_FixedCameras[camera()];
+	return (Axis) (3 - cam->axisX - cam->axisY);
+}
+
+// =============================================================================
+//
+static QList<Vertex> GetVerticesOf (LDObjectPtr obj)
+{
+	QList<Vertex> verts;
+
+	if (obj->numVertices() >= 2)
+	{
+		for (int i = 0; i < obj->numVertices(); ++i)
+			verts << obj->vertex (i);
+	}
+	elif (obj->type() == OBJ_Subfile)
+	{
+		LDSubfilePtr ref = obj.staticCast<LDSubfile>();
+		LDObjectList objs = ref->inlineContents (true, false);
+
+		for (LDObjectPtr obj : objs)
+		{
+			verts << GetVerticesOf (obj);
+			obj->destroy();
+		}
+	}
+
+	return verts;
+}
+
+// =============================================================================
+//
+void GLRenderer::compileObject (LDObjectPtr obj)
+{
+	compiler()->stageForCompilation (obj);
+}
+
+// =============================================================================
+//
+void GLRenderer::forgetObject (LDObjectPtr obj)
+{
+	if (compiler() != null)
+		compiler()->dropObject (obj);
+}
+
+// =============================================================================
+//
+uchar* GLRenderer::getScreencap (int& w, int& h)
+{
+	w = m_width;
+	h = m_height;
+	uchar* cap = new uchar[4 * w * h];
+
+	m_screencap = true;
+	update();
+	m_screencap = false;
+
+	// Capture the pixels
+	glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap);
+
+	return cap;
+}
+
+// =============================================================================
+//
+void GLRenderer::slot_toolTipTimer()
+{
+	// We come here if the cursor has stayed in one place for longer than a
+	// a second. Check if we're holding it over a camera icon - if so, draw
+	// a tooltip.
+	for (CameraIcon & icon : m_cameraIcons)
+	{
+		if (icon.destRect.contains (m_mousePosition))
+		{
+			m_toolTipCamera = icon.cam;
+			m_drawToolTip = true;
+			update();
+			break;
+		}
+	}
+}
+
+// =============================================================================
+//
+Axis GLRenderer::getCameraAxis (bool y, ECamera camid)
+{
+	if (camid == (ECamera) -1)
+		camid = camera();
+
+	const LDFixedCamera* cam = &g_FixedCameras[camid];
+	return (y) ? cam->axisY : cam->axisX;
+}
+
+// =============================================================================
+//
+bool GLRenderer::setupOverlay (ECamera cam, QString file, int x, int y, int w, int h)
+{
+	QImage* img = new QImage (QImage (file).convertToFormat (QImage::Format_ARGB32));
+	LDGLOverlay& info = getOverlay (cam);
+
+	if (img->isNull())
+	{
+		Critical (tr ("Failed to load overlay image!"));
+		currentDocumentData().overlays[cam].invalid = true;
+		delete img;
+		return false;
+	}
+
+	delete info.img; // delete the old image
+
+	info.fname = file;
+	info.lw = w;
+	info.lh = h;
+	info.ox = x;
+	info.oy = y;
+	info.img = img;
+	info.invalid = false;
+
+	if (info.lw == 0)
+		info.lw = (info.lh * img->width()) / img->height();
+	elif (info.lh == 0)
+		info.lh = (info.lw * img->height()) / img->width();
+
+	const Axis x2d = getCameraAxis (false, cam),
+		y2d = getCameraAxis (true, cam);
+	const double negXFac = g_FixedCameras[cam].negX ? -1 : 1,
+		negYFac = g_FixedCameras[cam].negY ? -1 : 1;
+
+	info.v0 = info.v1 = Origin;
+	info.v0.setCoordinate (x2d, -(info.ox * info.lw * negXFac) / img->width());
+	info.v0.setCoordinate (y2d, (info.oy * info.lh * negYFac) / img->height());
+	info.v1.setCoordinate (x2d, info.v0[x2d] + info.lw);
+	info.v1.setCoordinate (y2d, info.v0[y2d] + info.lh);
+
+	// Set alpha of all pixels to 0.5
+	for (long i = 0; i < img->width(); ++i)
+	for (long j = 0; j < img->height(); ++j)
+	{
+		uint32 pixel = img->pixel (i, j);
+		img->setPixel (i, j, 0x80000000 | (pixel & 0x00FFFFFF));
+	}
+
+	updateOverlayObjects();
+	return true;
+}
+
+// =============================================================================
+//
+void GLRenderer::clearOverlay()
+{
+	if (camera() == EFreeCamera)
+		return;
+
+	LDGLOverlay& info = currentDocumentData().overlays[camera()];
+	delete info.img;
+	info.img = null;
+
+	updateOverlayObjects();
+}
+
+// =============================================================================
+//
+void GLRenderer::setDepthValue (double depth)
+{
+	assert (camera() < EFreeCamera);
+	currentDocumentData().depthValues[camera()] = depth;
+}
+
+// =============================================================================
+//
+double GLRenderer::getDepthValue() const
+{
+	assert (camera() < EFreeCamera);
+	return currentDocumentData().depthValues[camera()];
+}
+
+// =============================================================================
+//
+const char* GLRenderer::getCameraName() const
+{
+	return g_CameraNames[camera()];
+}
+
+// =============================================================================
+//
+LDGLOverlay& GLRenderer::getOverlay (int newcam)
+{
+	return currentDocumentData().overlays[newcam];
+}
+
+// =============================================================================
+//
+void GLRenderer::zoomNotch (bool inward)
+{
+	zoom() *= inward ? 0.833f : 1.2f;
+}
+
+// =============================================================================
+//
+void GLRenderer::zoomToFit()
+{
+	zoom() = 30.0f;
+
+	if (document() == null or m_width == -1 or m_height == -1)
+		return;
+
+	bool lastfilled = false;
+	bool firstrun = true;
+	enum { black = 0xFF000000 };
+	bool inward = true;
+	int runaway = 50;
+
+	// Use the pick list while drawing the scene, this way we can tell whether borders
+	// are background or not.
+	setPicking (true);
+
+	while (--runaway)
+	{
+		if (zoom() > 10000.0 or zoom() < 0.0)
+		{
+			// Nothing to draw if we get here.
+			zoom() = 30.0;
+			break;
+		}
+
+		zoomNotch (inward);
+		QVector<unsigned char> capture (4 * m_width * m_height);
+		drawGLScene();
+		glReadPixels (0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, capture.data());
+		QImage image (capture.constData(), m_width, m_height, QImage::Format_ARGB32);
+		bool filled = false;
+
+		// Check the top and bottom rows
+		for (int i = 0; i < image.width(); ++i)
+		{
+			if (image.pixel (i, 0) != black or image.pixel (i, m_height - 1) != black)
+			{
+				filled = true;
+				break;
+			}
+		}
+
+		// Left and right edges
+		if (filled == false)
+		{
+			for (int i = 0; i < image.height(); ++i)
+			{
+				if (image.pixel (0, i) != black or image.pixel (m_width - 1, i) != black)
+				{
+					filled = true;
+					break;
+				}
+			}
+		}
+
+		if (firstrun)
+		{
+			// If this is the first run, we don't know enough to determine
+			// whether the zoom was to fit, so we mark in our knowledge so
+			// far and start over.
+			inward = not filled;
+			firstrun = false;
+		}
+		else
+		{
+			// If this run filled the screen and the last one did not, the
+			// last run had ideal zoom - zoom a bit back and we should reach it.
+			if (filled and not lastfilled)
+			{
+				zoomNotch (false);
+				break;
+			}
+
+			// If this run did not fill the screen and the last one did, we've
+			// now reached ideal zoom so we're done here.
+			if (not filled and lastfilled)
+				break;
+
+			inward = not filled;
+		}
+
+		lastfilled = filled;
+	}
+
+	setPicking (false);
+}
+
+// =============================================================================
+//
+void GLRenderer::zoomAllToFit()
+{
+	zoomToFit();
+}
+
+// =============================================================================
+//
+void GLRenderer::mouseDoubleClickEvent (QMouseEvent* ev)
+{
+	if (m_editmode->mouseDoubleClicked (ev))
+		ev->accept();
+}
+
+// =============================================================================
+//
+LDOverlayPtr GLRenderer::findOverlayObject (ECamera cam)
+{
+	for (LDObjectPtr obj : document()->objects())
+	{
+		LDOverlayPtr ovlobj = obj.dynamicCast<LDOverlay>();
+
+		if (ovlobj != null and obj.staticCast<LDOverlay>()->camera() == cam)
+			return ovlobj;
+	}
+
+	return LDOverlayPtr();
+}
+
+// =============================================================================
+//
+// Read in overlays from the current file and update overlay info accordingly.
+//
+void GLRenderer::initOverlaysFromObjects()
+{
+	for (ECamera cam = EFirstCamera; cam < ENumCameras; ++cam)
+	{
+		if (cam == EFreeCamera)
+			continue;
+
+		LDGLOverlay& meta = currentDocumentData().overlays[cam];
+		LDOverlayPtr ovlobj = findOverlayObject (cam);
+
+		if (ovlobj == null and meta.img != null)
+		{
+			delete meta.img;
+			meta.img = null;
+		}
+		elif (ovlobj != null and
+			(meta.img == null or meta.fname != ovlobj->fileName()) and
+			not meta.invalid)
+		{
+			setupOverlay (cam, ovlobj->fileName(), ovlobj->x(),
+				ovlobj->y(), ovlobj->width(), ovlobj->height());
+		}
+	}
+}
+
+// =============================================================================
+//
+void GLRenderer::updateOverlayObjects()
+{
+	for (ECamera cam = EFirstCamera; cam < ENumCameras; ++cam)
+	{
+		if (cam == EFreeCamera)
+			continue;
+
+		LDGLOverlay& meta = currentDocumentData().overlays[cam];
+		LDOverlayPtr ovlobj = findOverlayObject (cam);
+
+		if (meta.img == null and ovlobj != null)
+		{
+			// If this is the last overlay image, we need to remove the empty space after it as well.
+			LDObjectPtr nextobj = ovlobj->next();
+
+			if (nextobj and nextobj->type() == OBJ_Empty)
+				nextobj->destroy();
+
+			// If the overlay object was there and the overlay itself is
+			// not, remove the object.
+			ovlobj->destroy();
+		}
+		elif (meta.img != null and ovlobj == null)
+		{
+			// Inverse case: image is there but the overlay object is
+			// not, thus create the object.
+			ovlobj = LDSpawn<LDOverlay>();
+
+			// Find a suitable position to place this object. We want to place
+			// this into the header, which is everything up to the first scemantic
+			// object. If we find another overlay object, place this object after
+			// the last one found. Otherwise, place it before the first schemantic
+			// object and put an empty object after it (though don't do this if
+			// there was no schemantic elements at all)
+			int i, lastOverlay = -1;
+			bool found = false;
+
+			for (i = 0; i < document()->getObjectCount(); ++i)
+			{
+				LDObjectPtr obj = document()->getObject (i);
+
+				if (obj->isScemantic())
+				{
+					found = true;
+					break;
+				}
+
+				if (obj->type() == OBJ_Overlay)
+					lastOverlay = i;
+			}
+
+			if (lastOverlay != -1)
+				document()->insertObj (lastOverlay + 1, ovlobj);
+			else
+			{
+				document()->insertObj (i, ovlobj);
+
+				if (found)
+					document()->insertObj (i + 1, LDSpawn<LDEmpty>());
+			}
+		}
+
+		if (meta.img != null and ovlobj != null)
+		{
+			ovlobj->setCamera (cam);
+			ovlobj->setFileName (meta.fname);
+			ovlobj->setX (meta.ox);
+			ovlobj->setY (meta.oy);
+			ovlobj->setWidth (meta.lw);
+			ovlobj->setHeight (meta.lh);
+		}
+	}
+
+	if (g_win->R() == this)
+		g_win->refresh();
+}
+
+// =============================================================================
+//
+void GLRenderer::highlightCursorObject()
+{
+	if (not cfg::HighlightObjectBelowCursor and objectAtCursor() == null)
+		return;
+
+	LDObjectWeakPtr newObject;
+	LDObjectWeakPtr oldObject = objectAtCursor();
+	qint32 newIndex;
+
+	if (isCameraMoving() or not cfg::HighlightObjectBelowCursor)
+	{
+		newIndex = 0;
+	}
+	else
+	{
+		setPicking (true);
+		drawGLScene();
+		setPicking (false);
+
+		unsigned char pixel[4];
+		glReadPixels (m_mousePosition.x(), m_height - m_mousePosition.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel[0]);
+		newIndex = pixel[0] * 0x10000 | pixel[1] * 0x100 | pixel[2];
+	}
+
+	if (newIndex != (oldObject != null ? oldObject.toStrongRef()->id() : 0))
+	{
+		if (newIndex != 0)
+			newObject = LDObject::fromID (newIndex);
+
+		setObjectAtCursor (newObject);
+
+		if (oldObject != null)
+			compileObject (oldObject);
+
+		if (newObject != null)
+			compileObject (newObject);
+	}
+
+	update();
+}
+
+void GLRenderer::dragEnterEvent (QDragEnterEvent* ev)
+{
+	if (g_win != null and ev->source() == g_win->getPrimitivesTree() and g_win->getPrimitivesTree()->currentItem() != null)
+		ev->acceptProposedAction();
+}
+
+void GLRenderer::dropEvent (QDropEvent* ev)
+{
+	if (g_win != null and ev->source() == g_win->getPrimitivesTree())
+	{
+		QString primName = static_cast<SubfileListItem*> (g_win->getPrimitivesTree()->currentItem())->primitive()->name;
+		LDSubfilePtr ref = LDSpawn<LDSubfile>();
+		ref->setColor (MainColor());
+		ref->setFileInfo (GetDocument (primName));
+		ref->setPosition (Origin);
+		ref->setTransform (IdentityMatrix);
+		LDDocument::current()->insertObj (g_win->getInsertionPoint(), ref);
+		ref->select();
+		g_win->buildObjList();
+		g_win->R()->refresh();
+		ev->acceptProposedAction();
+	}
+}
+
+Vertex const& GLRenderer::position3D() const
+{
+	return m_position3D;
+}
+
+LDFixedCamera const& GLRenderer::getFixedCamera (ECamera cam) const
+{
+	return g_FixedCameras[cam];
+}
+
+bool GLRenderer::mouseHasMoved() const
+{
+	return m_totalmove >= 10;
+}
+
+QPoint const& GLRenderer::mousePosition() const
+{
+	return m_mousePosition;
+}
+
+QPointF const& GLRenderer::mousePositionF() const
+{
+	return m_mousePositionF;
+}
+
+void GLRenderer::doMakeCurrent()
+{
+	makeCurrent();
+	initializeOpenGLFunctions();
+}
+
+int GLRenderer::depthNegateFactor() const
+{
+	return g_FixedCameras[camera()].negatedDepth ? -1 : 1;
+}
+
+Qt::KeyboardModifiers GLRenderer::keyboardModifiers() const
+{
+	return m_keymods;
+}
+
+LDFixedCamera const& GetFixedCamera (ECamera cam)
+{
+	assert (cam != EFreeCamera);
+	return g_FixedCameras[cam];
+}

mercurial