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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013 - 2015 Teemu Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #define GL_GLEXT_PROTOTYPES |
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20 #include <GL/glu.h> |
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21 #include <GL/glext.h> |
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22 #include <QGLWidget> |
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23 #include <QWheelEvent> |
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24 #include <QMouseEvent> |
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25 #include <QContextMenuEvent> |
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26 #include <QInputDialog> |
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27 #include <QToolTip> |
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28 #include <QTextDocument> |
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29 #include <QTimer> |
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30 #include <GL/glu.h> |
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31 #include "main.h" |
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32 #include "configuration.h" |
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33 #include "ldDocument.h" |
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34 #include "glRenderer.h" |
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35 #include "colors.h" |
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36 #include "mainWindow.h" |
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37 #include "miscallenous.h" |
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38 #include "editHistory.h" |
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39 #include "dialogs.h" |
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40 #include "addObjectDialog.h" |
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41 #include "messageLog.h" |
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42 #include "glCompiler.h" |
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43 #include "primitives.h" |
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44 |
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45 const LDFixedCamera g_FixedCameras[6] = |
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46 { |
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47 {{ 1, 0, 0 }, X, Z, false, false, false }, // top |
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48 {{ 0, 0, 0 }, X, Y, false, true, false }, // front |
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49 {{ 0, 1, 0 }, Z, Y, true, true, false }, // left |
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50 {{ -1, 0, 0 }, X, Z, false, true, true }, // bottom |
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51 {{ 0, 0, 0 }, X, Y, true, true, true }, // back |
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52 {{ 0, -1, 0 }, Z, Y, false, true, true }, // right |
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53 }; |
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54 |
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55 CFGENTRY (String, BackgroundColor, "#FFFFFF") |
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56 CFGENTRY (String, MainColor, "#A0A0A0") |
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57 CFGENTRY (Float, MainColorAlpha, 1.0) |
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58 CFGENTRY (Int, LineThickness, 2) |
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59 CFGENTRY (Bool, BFCRedGreenView, false) |
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60 CFGENTRY (Int, Camera, EFreeCamera) |
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61 CFGENTRY (Bool, BlackEdges, false) |
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62 CFGENTRY (Bool, DrawAxes, false) |
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63 CFGENTRY (Bool, DrawWireframe, false) |
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64 CFGENTRY (Bool, UseLogoStuds, false) |
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65 CFGENTRY (Bool, AntiAliasedLines, true) |
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66 CFGENTRY (Bool, RandomColors, false) |
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67 CFGENTRY (Bool, HighlightObjectBelowCursor, true) |
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68 CFGENTRY (Bool, DrawSurfaces, true) |
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69 CFGENTRY (Bool, DrawEdgeLines, true) |
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70 CFGENTRY (Bool, DrawConditionalLines, true) |
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71 |
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72 // argh |
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73 const char* g_CameraNames[7] = |
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74 { |
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75 QT_TRANSLATE_NOOP ("GLRenderer", "Top"), |
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76 QT_TRANSLATE_NOOP ("GLRenderer", "Front"), |
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77 QT_TRANSLATE_NOOP ("GLRenderer", "Left"), |
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78 QT_TRANSLATE_NOOP ("GLRenderer", "Bottom"), |
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79 QT_TRANSLATE_NOOP ("GLRenderer", "Back"), |
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80 QT_TRANSLATE_NOOP ("GLRenderer", "Right"), |
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81 QT_TRANSLATE_NOOP ("GLRenderer", "Free") |
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82 }; |
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83 |
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84 struct LDGLAxis |
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85 { |
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86 const QColor col; |
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87 const Vertex vert; |
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88 }; |
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89 |
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90 // Definitions for visual axes, drawn on the screen |
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91 static const LDGLAxis g_GLAxes[3] = |
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92 { |
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93 { QColor (192, 96, 96), Vertex (10000, 0, 0) }, // X |
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94 { QColor (48, 192, 48), Vertex (0, 10000, 0) }, // Y |
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95 { QColor (48, 112, 192), Vertex (0, 0, 10000) }, // Z |
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96 }; |
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97 |
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98 static bool RendererInitialized (false); |
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99 |
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100 // ============================================================================= |
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101 // |
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102 GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent) |
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103 { |
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104 m_isPicking = false; |
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105 m_camera = (ECamera) cfg::Camera; |
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106 m_drawToolTip = false; |
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107 m_editmode = AbstractEditMode::createByType (this, EditModeType::Select); |
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108 m_panning = false; |
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109 m_compiler = new GLCompiler (this); |
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110 setDrawOnly (false); |
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111 setMessageLog (null); |
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112 m_width = m_height = -1; |
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113 m_position3D = Origin; |
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114 m_toolTipTimer = new QTimer (this); |
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115 m_toolTipTimer->setSingleShot (true); |
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116 m_isCameraMoving = false; |
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117 m_thinBorderPen = QPen (QColor (0, 0, 0, 208), 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin); |
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118 m_thinBorderPen.setWidth (1); |
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119 setAcceptDrops (true); |
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120 connect (m_toolTipTimer, SIGNAL (timeout()), this, SLOT (slot_toolTipTimer())); |
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121 |
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122 // Init camera icons |
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123 for (ECamera cam = EFirstCamera; cam < ENumCameras; ++cam) |
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124 { |
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125 QString iconname = format ("camera-%1", tr (g_CameraNames[cam]).toLower()); |
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126 CameraIcon* info = &m_cameraIcons[cam]; |
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127 info->img = new QPixmap (GetIcon (iconname)); |
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128 info->cam = cam; |
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129 } |
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130 |
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131 calcCameraIcons(); |
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132 } |
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133 |
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134 // ============================================================================= |
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135 // |
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136 GLRenderer::~GLRenderer() |
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137 { |
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138 for (int i = 0; i < 6; ++i) |
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139 delete currentDocumentData().overlays[i].img; |
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140 |
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141 for (CameraIcon& info : m_cameraIcons) |
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142 delete info.img; |
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143 |
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144 if (messageLog()) |
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145 messageLog()->setRenderer (null); |
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146 |
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147 m_compiler->setRenderer (null); |
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148 delete m_compiler; |
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149 delete m_editmode; |
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150 |
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151 glDeleteBuffers (1, &m_axesVBO); |
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152 glDeleteBuffers (1, &m_axesColorVBO); |
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153 } |
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154 |
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155 // ============================================================================= |
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156 // Calculates the "hitboxes" of the camera icons so that we can tell when the |
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157 // cursor is pointing at the camera icon. |
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158 // |
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159 void GLRenderer::calcCameraIcons() |
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160 { |
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161 int i = 0; |
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162 |
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163 for (CameraIcon& info : m_cameraIcons) |
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164 { |
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165 // MATH |
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166 const long x1 = (m_width - (info.cam != EFreeCamera ? 48 : 16)) + ((i % 3) * 16) - 1, |
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167 y1 = ((i / 3) * 16) + 1; |
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168 |
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169 info.srcRect = QRect (0, 0, 16, 16); |
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170 info.destRect = QRect (x1, y1, 16, 16); |
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171 info.selRect = QRect ( |
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172 info.destRect.x(), |
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173 info.destRect.y(), |
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174 info.destRect.width() + 1, |
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175 info.destRect.height() + 1 |
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176 ); |
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177 |
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178 ++i; |
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179 } |
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180 } |
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181 |
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182 // ============================================================================= |
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183 // |
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184 void GLRenderer::initGLData() |
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185 { |
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186 glEnable (GL_BLEND); |
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187 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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188 glEnable (GL_POLYGON_OFFSET_FILL); |
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189 glPolygonOffset (1.0f, 1.0f); |
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190 |
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191 glEnable (GL_DEPTH_TEST); |
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192 glShadeModel (GL_SMOOTH); |
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193 glEnable (GL_MULTISAMPLE); |
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194 |
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195 if (cfg::AntiAliasedLines) |
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196 { |
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197 glEnable (GL_LINE_SMOOTH); |
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198 glEnable (GL_POLYGON_SMOOTH); |
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199 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
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200 glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST); |
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201 } else |
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202 { |
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203 glDisable (GL_LINE_SMOOTH); |
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204 glDisable (GL_POLYGON_SMOOTH); |
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205 } |
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206 } |
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207 |
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208 // ============================================================================= |
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209 // |
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210 void GLRenderer::needZoomToFit() |
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211 { |
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212 if (document() != null) |
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213 currentDocumentData().needZoomToFit = true; |
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214 } |
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215 |
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216 // ============================================================================= |
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217 // |
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218 void GLRenderer::resetAngles() |
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219 { |
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220 rot (X) = 30.0f; |
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221 rot (Y) = 325.f; |
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222 pan (X) = pan (Y) = rot (Z) = 0.0f; |
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223 needZoomToFit(); |
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224 } |
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225 |
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226 // ============================================================================= |
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227 // |
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228 void GLRenderer::resetAllAngles() |
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229 { |
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230 ECamera oldcam = camera(); |
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231 |
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232 for (int i = 0; i < 7; ++i) |
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233 { |
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234 setCamera ((ECamera) i); |
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235 resetAngles(); |
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236 } |
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237 |
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238 setCamera (oldcam); |
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239 } |
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240 |
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241 // ============================================================================= |
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242 // |
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243 void GLRenderer::initializeGL() |
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244 { |
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245 #ifdef USE_QT5 |
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246 initializeOpenGLFunctions(); |
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247 #endif |
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248 setBackground(); |
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249 glLineWidth (cfg::LineThickness); |
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250 glLineStipple (1, 0x6666); |
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251 setAutoFillBackground (false); |
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252 setMouseTracking (true); |
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253 setFocusPolicy (Qt::WheelFocus); |
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254 compiler()->initialize(); |
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255 initializeAxes(); |
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256 RendererInitialized = true; |
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257 } |
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258 |
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259 // ============================================================================= |
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260 // |
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261 void GLRenderer::initializeAxes() |
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262 { |
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263 float axesdata[18]; |
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264 float colordata[18]; |
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265 memset (axesdata, 0, sizeof axesdata); |
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266 |
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267 for (int i = 0; i < 3; ++i) |
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268 { |
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269 for_axes (ax) |
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270 { |
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271 axesdata[(i * 6) + ax] = g_GLAxes[i].vert[ax]; |
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272 axesdata[(i * 6) + 3 + ax] = -g_GLAxes[i].vert[ax]; |
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273 } |
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274 |
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275 for (int j = 0; j < 2; ++j) |
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276 { |
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277 colordata[(i * 6) + (j * 3) + 0] = g_GLAxes[i].col.red(); |
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278 colordata[(i * 6) + (j * 3) + 1] = g_GLAxes[i].col.green(); |
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279 colordata[(i * 6) + (j * 3) + 2] = g_GLAxes[i].col.blue(); |
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280 } |
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281 } |
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282 |
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283 glGenBuffers (1, &m_axesVBO); |
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284 glBindBuffer (GL_ARRAY_BUFFER, m_axesVBO); |
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285 glBufferData (GL_ARRAY_BUFFER, sizeof axesdata, axesdata, GL_STATIC_DRAW); |
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286 glGenBuffers (1, &m_axesColorVBO); |
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287 glBindBuffer (GL_ARRAY_BUFFER, m_axesColorVBO); |
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288 glBufferData (GL_ARRAY_BUFFER, sizeof colordata, colordata, GL_STATIC_DRAW); |
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289 glBindBuffer (GL_ARRAY_BUFFER, 0); |
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290 } |
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291 |
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292 // ============================================================================= |
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293 // |
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294 QColor GLRenderer::getMainColor() |
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295 { |
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296 QColor col (cfg::MainColor); |
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297 |
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298 if (not col.isValid()) |
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299 return QColor (0, 0, 0); |
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300 |
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301 col.setAlpha (cfg::MainColorAlpha * 255.f); |
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302 return col; |
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303 } |
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304 |
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305 // ============================================================================= |
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306 // |
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307 void GLRenderer::setBackground() |
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308 { |
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309 if (isPicking()) |
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310 { |
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311 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); |
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312 return; |
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313 } |
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314 |
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315 QColor col (cfg::BackgroundColor); |
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316 |
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317 if (not col.isValid()) |
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318 return; |
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319 |
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320 col.setAlpha (255); |
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321 |
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322 m_darkbg = Luma (col) < 80; |
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323 m_bgcolor = col; |
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324 qglClearColor (col); |
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325 } |
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326 |
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327 // ============================================================================= |
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328 // |
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329 void GLRenderer::refresh() |
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330 { |
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331 update(); |
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332 |
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333 if (isVisible()) |
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334 swapBuffers(); |
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335 } |
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336 |
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337 // ============================================================================= |
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338 // |
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339 void GLRenderer::hardRefresh() |
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340 { |
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341 if (not RendererInitialized) |
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342 return; |
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343 |
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344 compiler()->compileDocument (CurrentDocument()); |
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345 refresh(); |
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346 } |
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347 |
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348 // ============================================================================= |
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349 // |
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350 void GLRenderer::resizeGL (int w, int h) |
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351 { |
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352 m_width = w; |
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353 m_height = h; |
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354 |
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355 calcCameraIcons(); |
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356 |
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357 glViewport (0, 0, w, h); |
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358 glMatrixMode (GL_PROJECTION); |
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359 glLoadIdentity(); |
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360 gluPerspective (45.0f, (double) w / (double) h, 1.0f, 10000.0f); |
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361 glMatrixMode (GL_MODELVIEW); |
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362 } |
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363 |
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364 // ============================================================================= |
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365 // |
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366 void GLRenderer::drawGLScene() |
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367 { |
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368 if (document() == null) |
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369 return; |
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370 |
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371 if (currentDocumentData().needZoomToFit) |
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372 { |
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373 currentDocumentData().needZoomToFit = false; |
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374 zoomAllToFit(); |
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375 } |
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376 |
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377 if (cfg::DrawWireframe and not isPicking()) |
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378 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); |
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379 |
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380 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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381 glEnable (GL_DEPTH_TEST); |
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382 |
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383 if (camera() != EFreeCamera) |
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384 { |
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385 glMatrixMode (GL_PROJECTION); |
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386 glPushMatrix(); |
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387 |
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388 glLoadIdentity(); |
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389 glOrtho (-m_virtWidth, m_virtWidth, -m_virtHeight, m_virtHeight, -100.0f, 100.0f); |
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390 glTranslatef (pan (X), pan (Y), 0.0f); |
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391 |
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392 if (camera() != EFrontCamera and camera() != EBackCamera) |
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393 { |
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394 glRotatef (90.0f, g_FixedCameras[camera()].glrotate[0], |
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395 g_FixedCameras[camera()].glrotate[1], |
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396 g_FixedCameras[camera()].glrotate[2]); |
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397 } |
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398 |
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399 // Back camera needs to be handled differently |
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400 if (camera() == EBackCamera) |
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401 { |
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402 glRotatef (180.0f, 1.0f, 0.0f, 0.0f); |
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403 glRotatef (180.0f, 0.0f, 0.0f, 1.0f); |
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404 } |
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405 } |
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406 else |
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407 { |
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408 glMatrixMode (GL_MODELVIEW); |
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409 glPushMatrix(); |
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410 glLoadIdentity(); |
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411 |
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412 glTranslatef (0.0f, 0.0f, -2.0f); |
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413 glTranslatef (pan (X), pan (Y), -zoom()); |
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414 glRotatef (rot (X), 1.0f, 0.0f, 0.0f); |
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415 glRotatef (rot (Y), 0.0f, 1.0f, 0.0f); |
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416 glRotatef (rot (Z), 0.0f, 0.0f, 1.0f); |
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417 } |
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418 |
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419 glEnableClientState (GL_VERTEX_ARRAY); |
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420 glEnableClientState (GL_COLOR_ARRAY); |
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421 |
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422 if (isPicking()) |
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423 { |
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424 drawVBOs (VBOSF_Triangles, VBOCM_PickColors, GL_TRIANGLES); |
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425 drawVBOs (VBOSF_Quads, VBOCM_PickColors, GL_QUADS); |
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426 drawVBOs (VBOSF_Lines, VBOCM_PickColors, GL_LINES); |
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427 drawVBOs (VBOSF_CondLines, VBOCM_PickColors, GL_LINES); |
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428 } |
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429 else |
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430 { |
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431 if (cfg::BFCRedGreenView) |
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432 { |
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433 glEnable (GL_CULL_FACE); |
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434 glCullFace (GL_BACK); |
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435 drawVBOs (VBOSF_Triangles, VBOCM_BFCFrontColors, GL_TRIANGLES); |
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436 drawVBOs (VBOSF_Quads, VBOCM_BFCFrontColors, GL_QUADS); |
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437 glCullFace (GL_FRONT); |
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438 drawVBOs (VBOSF_Triangles, VBOCM_BFCBackColors, GL_TRIANGLES); |
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439 drawVBOs (VBOSF_Quads, VBOCM_BFCBackColors, GL_QUADS); |
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440 glDisable (GL_CULL_FACE); |
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441 } |
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442 else |
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443 { |
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444 if (cfg::RandomColors) |
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445 { |
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446 drawVBOs (VBOSF_Triangles, VBOCM_RandomColors, GL_TRIANGLES); |
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447 drawVBOs (VBOSF_Quads, VBOCM_RandomColors, GL_QUADS); |
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448 } |
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449 else |
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450 { |
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451 drawVBOs (VBOSF_Triangles, VBOCM_NormalColors, GL_TRIANGLES); |
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452 drawVBOs (VBOSF_Quads, VBOCM_NormalColors, GL_QUADS); |
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453 } |
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454 } |
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455 |
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456 drawVBOs (VBOSF_Lines, VBOCM_NormalColors, GL_LINES); |
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457 glEnable (GL_LINE_STIPPLE); |
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458 drawVBOs (VBOSF_CondLines, VBOCM_NormalColors, GL_LINES); |
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459 glDisable (GL_LINE_STIPPLE); |
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460 |
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461 if (cfg::DrawAxes) |
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462 { |
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463 glBindBuffer (GL_ARRAY_BUFFER, m_axesVBO); |
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464 glVertexPointer (3, GL_FLOAT, 0, NULL); |
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465 glBindBuffer (GL_ARRAY_BUFFER, m_axesVBO); |
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466 glColorPointer (3, GL_FLOAT, 0, NULL); |
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467 glDrawArrays (GL_LINES, 0, 6); |
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468 CHECK_GL_ERROR(); |
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469 } |
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470 } |
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471 |
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472 glPopMatrix(); |
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473 glBindBuffer (GL_ARRAY_BUFFER, 0); |
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474 glDisableClientState (GL_VERTEX_ARRAY); |
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475 glDisableClientState (GL_COLOR_ARRAY); |
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476 CHECK_GL_ERROR(); |
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477 glDisable (GL_CULL_FACE); |
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478 glMatrixMode (GL_MODELVIEW); |
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479 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); |
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480 } |
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481 |
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482 // ============================================================================= |
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483 // |
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484 void GLRenderer::drawVBOs (EVBOSurface surface, EVBOComplement colors, GLenum type) |
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485 { |
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486 // Filter this through some configuration options |
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487 if ((Eq (surface, VBOSF_Quads, VBOSF_Triangles) and cfg::DrawSurfaces == false) or |
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488 (surface == VBOSF_Lines and cfg::DrawEdgeLines == false) or |
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489 (surface == VBOSF_CondLines and cfg::DrawConditionalLines == false)) |
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490 { |
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491 return; |
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492 } |
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493 |
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494 int surfacenum = m_compiler->vboNumber (surface, VBOCM_Surfaces); |
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495 int colornum = m_compiler->vboNumber (surface, colors); |
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496 m_compiler->prepareVBO (surfacenum); |
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497 m_compiler->prepareVBO (colornum); |
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498 GLuint surfacevbo = m_compiler->vbo (surfacenum); |
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499 GLuint colorvbo = m_compiler->vbo (colornum); |
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500 GLsizei count = m_compiler->vboSize (surfacenum) / 3; |
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501 |
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502 if (count > 0) |
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503 { |
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504 glBindBuffer (GL_ARRAY_BUFFER, surfacevbo); |
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505 glVertexPointer (3, GL_FLOAT, 0, null); |
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506 CHECK_GL_ERROR(); |
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507 glBindBuffer (GL_ARRAY_BUFFER, colorvbo); |
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508 glColorPointer (4, GL_FLOAT, 0, null); |
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509 CHECK_GL_ERROR(); |
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510 glDrawArrays (type, 0, count); |
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511 CHECK_GL_ERROR(); |
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512 } |
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513 } |
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514 |
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515 // ============================================================================= |
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516 // This converts a 2D point on the screen to a 3D point in the model. If 'snap' |
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517 // is true, the 3D point will snap to the current grid. |
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518 // |
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519 Vertex GLRenderer::coordconv2_3 (const QPoint& pos2d, bool snap) const |
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520 { |
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521 assert (camera() != EFreeCamera); |
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522 |
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523 Vertex pos3d; |
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524 const LDFixedCamera* cam = &g_FixedCameras[camera()]; |
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525 const Axis axisX = cam->axisX; |
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526 const Axis axisY = cam->axisY; |
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527 const int negXFac = cam->negX ? -1 : 1, |
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528 negYFac = cam->negY ? -1 : 1; |
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529 |
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530 // Calculate cx and cy - these are the LDraw unit coords the cursor is at. |
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531 double cx = (-m_virtWidth + ((2 * pos2d.x() * m_virtWidth) / m_width) - pan (X)); |
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532 double cy = (m_virtHeight - ((2 * pos2d.y() * m_virtHeight) / m_height) - pan (Y)); |
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533 |
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534 if (snap) |
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535 { |
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536 cx = Grid::Snap (cx, Grid::Coordinate); |
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537 cy = Grid::Snap (cy, Grid::Coordinate); |
|
538 } |
|
539 |
|
540 cx *= negXFac; |
|
541 cy *= negYFac; |
|
542 |
|
543 RoundToDecimals (cx, 4); |
|
544 RoundToDecimals (cy, 4); |
|
545 |
|
546 // Create the vertex from the coordinates |
|
547 pos3d.setCoordinate (axisX, cx); |
|
548 pos3d.setCoordinate (axisY, cy); |
|
549 pos3d.setCoordinate ((Axis) (3 - axisX - axisY), getDepthValue()); |
|
550 return pos3d; |
|
551 } |
|
552 |
|
553 // ============================================================================= |
|
554 // |
|
555 // Inverse operation for the above - convert a 3D position to a 2D screen |
|
556 // position. Don't ask me how this code manages to work, I don't even know. |
|
557 // |
|
558 QPoint GLRenderer::coordconv3_2 (const Vertex& pos3d) |
|
559 { |
|
560 GLfloat m[16]; |
|
561 const LDFixedCamera* cam = &g_FixedCameras[camera()]; |
|
562 const Axis axisX = cam->axisX; |
|
563 const Axis axisY = cam->axisY; |
|
564 const int negXFac = cam->negX ? -1 : 1, |
|
565 negYFac = cam->negY ? -1 : 1; |
|
566 |
|
567 glGetFloatv (GL_MODELVIEW_MATRIX, m); |
|
568 |
|
569 const double x = pos3d.x(); |
|
570 const double y = pos3d.y(); |
|
571 const double z = pos3d.z(); |
|
572 |
|
573 Vertex transformed; |
|
574 transformed.setX ((m[0] * x) + (m[1] * y) + (m[2] * z) + m[3]); |
|
575 transformed.setY ((m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]); |
|
576 transformed.setZ ((m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]); |
|
577 |
|
578 double rx = (((transformed[axisX] * negXFac) + m_virtWidth + pan (X)) * m_width) / (2 * m_virtWidth); |
|
579 double ry = (((transformed[axisY] * negYFac) - m_virtHeight + pan (Y)) * m_height) / (2 * m_virtHeight); |
|
580 |
|
581 return QPoint (rx, -ry); |
|
582 } |
|
583 |
|
584 QPen GLRenderer::textPen() const |
|
585 { |
|
586 return QPen (m_darkbg ? Qt::white : Qt::black); |
|
587 } |
|
588 |
|
589 QPen GLRenderer::linePen() const |
|
590 { |
|
591 QPen linepen (m_thinBorderPen); |
|
592 linepen.setWidth (2); |
|
593 linepen.setColor (Luma (m_bgcolor) < 40 ? Qt::white : Qt::black); |
|
594 return linepen; |
|
595 } |
|
596 |
|
597 // ============================================================================= |
|
598 // |
|
599 void GLRenderer::paintEvent (QPaintEvent*) |
|
600 { |
|
601 doMakeCurrent(); |
|
602 m_virtWidth = zoom(); |
|
603 m_virtHeight = (m_height * m_virtWidth) / m_width; |
|
604 initGLData(); |
|
605 drawGLScene(); |
|
606 |
|
607 QPainter paint (this); |
|
608 QFontMetrics metrics = QFontMetrics (QFont()); |
|
609 paint.setRenderHint (QPainter::HighQualityAntialiasing); |
|
610 |
|
611 // If we wish to only draw the brick, stop here |
|
612 if (isDrawOnly()) |
|
613 return; |
|
614 |
|
615 #ifndef RELEASE |
|
616 if (not isPicking()) |
|
617 { |
|
618 QString text = format ("Rotation: (%1, %2, %3)\nPanning: (%4, %5), Zoom: %6", |
|
619 rot(X), rot(Y), rot(Z), pan(X), pan(Y), zoom()); |
|
620 QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text); |
|
621 paint.setPen (textPen()); |
|
622 paint.drawText ((width() - textSize.width()) / 2, height() - textSize.height(), textSize.width(), |
|
623 textSize.height(), Qt::AlignCenter, text); |
|
624 } |
|
625 #endif |
|
626 |
|
627 if (camera() != EFreeCamera and not isPicking()) |
|
628 { |
|
629 // Paint the overlay image if we have one |
|
630 const LDGLOverlay& overlay = currentDocumentData().overlays[camera()]; |
|
631 |
|
632 if (overlay.img != null) |
|
633 { |
|
634 QPoint v0 = coordconv3_2 (currentDocumentData().overlays[camera()].v0), |
|
635 v1 = coordconv3_2 (currentDocumentData().overlays[camera()].v1); |
|
636 |
|
637 QRect targRect (v0.x(), v0.y(), Abs (v1.x() - v0.x()), Abs (v1.y() - v0.y())), |
|
638 srcRect (0, 0, overlay.img->width(), overlay.img->height()); |
|
639 paint.drawImage (targRect, *overlay.img, srcRect); |
|
640 } |
|
641 |
|
642 // Paint the coordinates onto the screen. |
|
643 QString text = format (tr ("X: %1, Y: %2, Z: %3"), m_position3D[X], m_position3D[Y], m_position3D[Z]); |
|
644 QFontMetrics metrics = QFontMetrics (font()); |
|
645 QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text); |
|
646 paint.setPen (textPen()); |
|
647 paint.drawText (m_width - textSize.width(), m_height - 16, textSize.width(), |
|
648 textSize.height(), Qt::AlignCenter, text); |
|
649 } |
|
650 |
|
651 if (not isPicking()) |
|
652 { |
|
653 // Draw edit mode HUD |
|
654 m_editmode->render (paint); |
|
655 |
|
656 // Draw a background for the selected camera |
|
657 paint.setPen (m_thinBorderPen); |
|
658 paint.setBrush (QBrush (QColor (0, 128, 160, 128))); |
|
659 paint.drawRect (m_cameraIcons[camera()].selRect); |
|
660 |
|
661 // Draw the camera icons |
|
662 for (CameraIcon& info : m_cameraIcons) |
|
663 { |
|
664 // Don't draw the free camera icon when in draw mode |
|
665 if (&info == &m_cameraIcons[EFreeCamera] and not m_editmode->allowFreeCamera()) |
|
666 continue; |
|
667 |
|
668 paint.drawPixmap (info.destRect, *info.img, info.srcRect); |
|
669 } |
|
670 |
|
671 QString formatstr = tr ("%1 Camera"); |
|
672 |
|
673 // Draw a label for the current camera in the bottom left corner |
|
674 { |
|
675 const int margin = 4; |
|
676 |
|
677 QString label; |
|
678 label = format (formatstr, tr (g_CameraNames[camera()])); |
|
679 paint.setPen (textPen()); |
|
680 paint.drawText (QPoint (margin, height() - (margin + metrics.descent())), label); |
|
681 } |
|
682 |
|
683 // Tool tips |
|
684 if (m_drawToolTip) |
|
685 { |
|
686 if (not m_cameraIcons[m_toolTipCamera].destRect.contains (m_mousePosition)) |
|
687 m_drawToolTip = false; |
|
688 else |
|
689 { |
|
690 QString label = format (formatstr, tr (g_CameraNames[m_toolTipCamera])); |
|
691 QToolTip::showText (m_globalpos, label); |
|
692 } |
|
693 } |
|
694 } |
|
695 |
|
696 // Message log |
|
697 if (messageLog()) |
|
698 { |
|
699 int y = 0; |
|
700 const int margin = 2; |
|
701 QColor penColor = textPen().color(); |
|
702 |
|
703 for (const MessageManager::Line& line : messageLog()->getLines()) |
|
704 { |
|
705 penColor.setAlphaF (line.alpha); |
|
706 paint.setPen (penColor); |
|
707 paint.drawText (QPoint (margin, y + margin + metrics.ascent()), line.text); |
|
708 y += metrics.height(); |
|
709 } |
|
710 } |
|
711 } |
|
712 |
|
713 // ============================================================================= |
|
714 // |
|
715 void GLRenderer::drawBlip (QPainter& paint, QPointF pos) const |
|
716 { |
|
717 QPen pen = m_thinBorderPen; |
|
718 const int blipsize = 8; |
|
719 pen.setWidth (1); |
|
720 paint.setPen (pen); |
|
721 paint.setBrush (QColor (64, 192, 0)); |
|
722 paint.drawEllipse (pos.x() - blipsize / 2, pos.y() - blipsize / 2, blipsize, blipsize); |
|
723 } |
|
724 |
|
725 // ============================================================================= |
|
726 // |
|
727 void GLRenderer::clampAngle (double& angle) const |
|
728 { |
|
729 while (angle < 0) |
|
730 angle += 360.0; |
|
731 |
|
732 while (angle > 360.0) |
|
733 angle -= 360.0; |
|
734 } |
|
735 |
|
736 // ============================================================================= |
|
737 // |
|
738 void GLRenderer::mouseReleaseEvent (QMouseEvent* ev) |
|
739 { |
|
740 const bool wasLeft = (m_lastButtons & Qt::LeftButton) and not (ev->buttons() & Qt::LeftButton); |
|
741 |
|
742 Qt::MouseButtons releasedbuttons = m_lastButtons & ~ev->buttons(); |
|
743 |
|
744 if (m_panning) |
|
745 m_panning = false; |
|
746 |
|
747 if (wasLeft) |
|
748 { |
|
749 // Check if we selected a camera icon |
|
750 if (not mouseHasMoved()) |
|
751 { |
|
752 for (CameraIcon & info : m_cameraIcons) |
|
753 { |
|
754 if (info.destRect.contains (ev->pos())) |
|
755 { |
|
756 setCamera (info.cam); |
|
757 goto end; |
|
758 } |
|
759 } |
|
760 } |
|
761 } |
|
762 |
|
763 if (not isDrawOnly()) |
|
764 { |
|
765 AbstractEditMode::MouseEventData data; |
|
766 data.ev = ev; |
|
767 data.mouseMoved = mouseHasMoved(); |
|
768 data.keymods = m_keymods; |
|
769 data.releasedButtons = releasedbuttons; |
|
770 |
|
771 if (m_editmode->mouseReleased (data)) |
|
772 goto end; |
|
773 } |
|
774 |
|
775 end: |
|
776 update(); |
|
777 m_totalmove = 0; |
|
778 } |
|
779 |
|
780 // ============================================================================= |
|
781 // |
|
782 void GLRenderer::mousePressEvent (QMouseEvent* ev) |
|
783 { |
|
784 m_totalmove = 0; |
|
785 m_lastButtons = ev->buttons(); |
|
786 |
|
787 if (m_editmode->mousePressed (ev)) |
|
788 ev->accept(); |
|
789 } |
|
790 |
|
791 // ============================================================================= |
|
792 // |
|
793 void GLRenderer::mouseMoveEvent (QMouseEvent* ev) |
|
794 { |
|
795 int dx = ev->x() - m_mousePosition.x(); |
|
796 int dy = ev->y() - m_mousePosition.y(); |
|
797 m_totalmove += Abs (dx) + Abs (dy); |
|
798 setCameraMoving (false); |
|
799 |
|
800 if (not m_editmode->mouseMoved (ev)) |
|
801 { |
|
802 const bool left = ev->buttons() & Qt::LeftButton, |
|
803 mid = ev->buttons() & Qt::MidButton, |
|
804 shift = ev->modifiers() & Qt::ShiftModifier; |
|
805 |
|
806 if (mid or (left and shift)) |
|
807 { |
|
808 pan (X) += 0.03f * dx * (zoom() / 7.5f); |
|
809 pan (Y) -= 0.03f * dy * (zoom() / 7.5f); |
|
810 m_panning = true; |
|
811 setCameraMoving (true); |
|
812 } |
|
813 elif (left and camera() == EFreeCamera) |
|
814 { |
|
815 rot (X) = rot (X) + dy; |
|
816 rot (Y) = rot (Y) + dx; |
|
817 |
|
818 clampAngle (rot (X)); |
|
819 clampAngle (rot (Y)); |
|
820 setCameraMoving (true); |
|
821 } |
|
822 } |
|
823 |
|
824 // Start the tool tip timer |
|
825 if (not m_drawToolTip) |
|
826 m_toolTipTimer->start (500); |
|
827 |
|
828 // Update 2d position |
|
829 m_mousePosition = ev->pos(); |
|
830 m_globalpos = ev->globalPos(); |
|
831 |
|
832 #ifndef USE_QT5 |
|
833 m_mousePositionF = ev->posF(); |
|
834 #else |
|
835 m_mousePositionF = ev->localPos(); |
|
836 #endif |
|
837 |
|
838 // Calculate 3d position of the cursor |
|
839 m_position3D = (camera() != EFreeCamera) ? coordconv2_3 (m_mousePosition, true) : Origin; |
|
840 |
|
841 highlightCursorObject(); |
|
842 update(); |
|
843 ev->accept(); |
|
844 } |
|
845 |
|
846 // ============================================================================= |
|
847 // |
|
848 void GLRenderer::keyPressEvent (QKeyEvent* ev) |
|
849 { |
|
850 m_keymods = ev->modifiers(); |
|
851 } |
|
852 |
|
853 // ============================================================================= |
|
854 // |
|
855 void GLRenderer::keyReleaseEvent (QKeyEvent* ev) |
|
856 { |
|
857 m_keymods = ev->modifiers(); |
|
858 m_editmode->keyReleased (ev); |
|
859 update(); |
|
860 } |
|
861 |
|
862 // ============================================================================= |
|
863 // |
|
864 void GLRenderer::wheelEvent (QWheelEvent* ev) |
|
865 { |
|
866 doMakeCurrent(); |
|
867 |
|
868 zoomNotch (ev->delta() > 0); |
|
869 zoom() = Clamp (zoom(), 0.01, 10000.0); |
|
870 setCameraMoving (true); |
|
871 update(); |
|
872 ev->accept(); |
|
873 } |
|
874 |
|
875 // ============================================================================= |
|
876 // |
|
877 void GLRenderer::leaveEvent (QEvent* ev) |
|
878 { |
|
879 (void) ev; |
|
880 m_drawToolTip = false; |
|
881 m_toolTipTimer->stop(); |
|
882 update(); |
|
883 } |
|
884 |
|
885 // ============================================================================= |
|
886 // |
|
887 void GLRenderer::contextMenuEvent (QContextMenuEvent* ev) |
|
888 { |
|
889 g_win->spawnContextMenu (ev->globalPos()); |
|
890 } |
|
891 |
|
892 // ============================================================================= |
|
893 // |
|
894 void GLRenderer::setCamera (const ECamera cam) |
|
895 { |
|
896 // The edit mode may forbid the free camera. |
|
897 if (cam == EFreeCamera and not m_editmode->allowFreeCamera()) |
|
898 return; |
|
899 |
|
900 m_camera = cam; |
|
901 cfg::Camera = (int) cam; |
|
902 g_win->updateEditModeActions(); |
|
903 } |
|
904 |
|
905 // ============================================================================= |
|
906 // |
|
907 void GLRenderer::pick (int mouseX, int mouseY, bool additive) |
|
908 { |
|
909 pick (QRect (mouseX, mouseY, mouseX + 1, mouseY + 1), additive); |
|
910 } |
|
911 |
|
912 // ============================================================================= |
|
913 // |
|
914 void GLRenderer::pick (QRect const& range, bool additive) |
|
915 { |
|
916 doMakeCurrent(); |
|
917 |
|
918 // Clear the selection if we do not wish to add to it. |
|
919 if (not additive) |
|
920 { |
|
921 LDObjectList oldsel = Selection(); |
|
922 CurrentDocument()->clearSelection(); |
|
923 |
|
924 for (LDObjectPtr obj : oldsel) |
|
925 compileObject (obj); |
|
926 } |
|
927 |
|
928 // Paint the picking scene |
|
929 setPicking (true); |
|
930 drawGLScene(); |
|
931 |
|
932 int x0 = range.left(); |
|
933 int y0 = range.top(); |
|
934 int x1 = x0 + range.width(); |
|
935 int y1 = y0 + range.height(); |
|
936 |
|
937 // Clamp the values to ensure they're within bounds |
|
938 x0 = Max (0, x0); |
|
939 y0 = Max (0, y0); |
|
940 x1 = Min (x1, m_width); |
|
941 y1 = Min (y1, m_height); |
|
942 const int areawidth = (x1 - x0); |
|
943 const int areaheight = (y1 - y0); |
|
944 const qint32 numpixels = areawidth * areaheight; |
|
945 |
|
946 // Allocate space for the pixel data. |
|
947 uchar* const pixeldata = new uchar[4 * numpixels]; |
|
948 uchar* pixelptr = &pixeldata[0]; |
|
949 |
|
950 // Read pixels from the color buffer. |
|
951 glReadPixels (x0, m_height - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata); |
|
952 |
|
953 LDObjectPtr removedObj; |
|
954 QList<qint32> indices; |
|
955 |
|
956 // Go through each pixel read and add them to the selection. |
|
957 // Note: black is background, those indices are skipped. |
|
958 for (qint32 i = 0; i < numpixels; ++i) |
|
959 { |
|
960 qint32 idx = |
|
961 (*(pixelptr + 0) * 0x10000) + |
|
962 (*(pixelptr + 1) * 0x100) + |
|
963 *(pixelptr + 2); |
|
964 pixelptr += 4; |
|
965 |
|
966 if (idx != 0) |
|
967 indices << idx; |
|
968 } |
|
969 |
|
970 RemoveDuplicates (indices); |
|
971 |
|
972 for (qint32 idx : indices) |
|
973 { |
|
974 LDObjectPtr obj = LDObject::fromID (idx); |
|
975 assert (obj != null); |
|
976 |
|
977 // If this is an additive single pick and the object is currently selected, |
|
978 // we remove it from selection instead. |
|
979 if (additive) |
|
980 { |
|
981 if (obj->isSelected()) |
|
982 { |
|
983 obj->deselect(); |
|
984 removedObj = obj; |
|
985 break; |
|
986 } |
|
987 } |
|
988 |
|
989 obj->select(); |
|
990 } |
|
991 |
|
992 delete[] pixeldata; |
|
993 |
|
994 // Update everything now. |
|
995 g_win->updateSelection(); |
|
996 |
|
997 // Recompile the objects now to update their color |
|
998 for (LDObjectPtr obj : Selection()) |
|
999 compileObject (obj); |
|
1000 |
|
1001 if (removedObj) |
|
1002 compileObject (removedObj); |
|
1003 |
|
1004 setPicking (false); |
|
1005 repaint(); |
|
1006 } |
|
1007 |
|
1008 // |
|
1009 // Simpler version of GLRenderer::pick which simply picks whatever object on the screen |
|
1010 // |
|
1011 LDObjectPtr GLRenderer::pickOneObject (int mouseX, int mouseY) |
|
1012 { |
|
1013 uchar pixel[4]; |
|
1014 doMakeCurrent(); |
|
1015 setPicking (true); |
|
1016 drawGLScene(); |
|
1017 glReadPixels (mouseX, m_height - mouseY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
|
1018 LDObjectPtr obj = LDObject::fromID ((pixel[0] * 0x10000) + (pixel[1] * 0x100) + pixel[2]); |
|
1019 setPicking (false); |
|
1020 repaint(); |
|
1021 return obj; |
|
1022 } |
|
1023 |
|
1024 // ============================================================================= |
|
1025 // |
|
1026 void GLRenderer::setEditMode (EditModeType a) |
|
1027 { |
|
1028 if (m_editmode != null and m_editmode->type() == a) |
|
1029 return; |
|
1030 |
|
1031 delete m_editmode; |
|
1032 m_editmode = AbstractEditMode::createByType (this, a); |
|
1033 |
|
1034 // If we cannot use the free camera, use the top one instead. |
|
1035 if (camera() == EFreeCamera and not m_editmode->allowFreeCamera()) |
|
1036 setCamera (ETopCamera); |
|
1037 |
|
1038 g_win->updateEditModeActions(); |
|
1039 update(); |
|
1040 } |
|
1041 |
|
1042 // ============================================================================= |
|
1043 // |
|
1044 EditModeType GLRenderer::currentEditModeType() const |
|
1045 { |
|
1046 return m_editmode->type(); |
|
1047 } |
|
1048 |
|
1049 // ============================================================================= |
|
1050 // |
|
1051 void GLRenderer::setDocument (LDDocumentPtr const& a) |
|
1052 { |
|
1053 m_document = a; |
|
1054 |
|
1055 if (a != null) |
|
1056 { |
|
1057 initOverlaysFromObjects(); |
|
1058 |
|
1059 if (not currentDocumentData().init) |
|
1060 { |
|
1061 resetAllAngles(); |
|
1062 currentDocumentData().init = true; |
|
1063 } |
|
1064 |
|
1065 currentDocumentData().needZoomToFit = true; |
|
1066 } |
|
1067 } |
|
1068 |
|
1069 // ============================================================================= |
|
1070 // |
|
1071 void GLRenderer::setPicking (const bool& a) |
|
1072 { |
|
1073 m_isPicking = a; |
|
1074 setBackground(); |
|
1075 |
|
1076 if (isPicking()) |
|
1077 { |
|
1078 glDisable (GL_DITHER); |
|
1079 |
|
1080 // Use particularly thick lines while picking ease up selecting lines. |
|
1081 glLineWidth (Max<double> (cfg::LineThickness, 6.5)); |
|
1082 } |
|
1083 else |
|
1084 { |
|
1085 glEnable (GL_DITHER); |
|
1086 |
|
1087 // Restore line thickness |
|
1088 glLineWidth (cfg::LineThickness); |
|
1089 } |
|
1090 } |
|
1091 |
|
1092 // ============================================================================= |
|
1093 // |
|
1094 void GLRenderer::getRelativeAxes (Axis& relX, Axis& relY) const |
|
1095 { |
|
1096 const LDFixedCamera* cam = &g_FixedCameras[camera()]; |
|
1097 relX = cam->axisX; |
|
1098 relY = cam->axisY; |
|
1099 } |
|
1100 |
|
1101 // ============================================================================= |
|
1102 // |
|
1103 Axis GLRenderer::getRelativeZ() const |
|
1104 { |
|
1105 const LDFixedCamera* cam = &g_FixedCameras[camera()]; |
|
1106 return (Axis) (3 - cam->axisX - cam->axisY); |
|
1107 } |
|
1108 |
|
1109 // ============================================================================= |
|
1110 // |
|
1111 static QList<Vertex> GetVerticesOf (LDObjectPtr obj) |
|
1112 { |
|
1113 QList<Vertex> verts; |
|
1114 |
|
1115 if (obj->numVertices() >= 2) |
|
1116 { |
|
1117 for (int i = 0; i < obj->numVertices(); ++i) |
|
1118 verts << obj->vertex (i); |
|
1119 } |
|
1120 elif (obj->type() == OBJ_Subfile) |
|
1121 { |
|
1122 LDSubfilePtr ref = obj.staticCast<LDSubfile>(); |
|
1123 LDObjectList objs = ref->inlineContents (true, false); |
|
1124 |
|
1125 for (LDObjectPtr obj : objs) |
|
1126 { |
|
1127 verts << GetVerticesOf (obj); |
|
1128 obj->destroy(); |
|
1129 } |
|
1130 } |
|
1131 |
|
1132 return verts; |
|
1133 } |
|
1134 |
|
1135 // ============================================================================= |
|
1136 // |
|
1137 void GLRenderer::compileObject (LDObjectPtr obj) |
|
1138 { |
|
1139 compiler()->stageForCompilation (obj); |
|
1140 } |
|
1141 |
|
1142 // ============================================================================= |
|
1143 // |
|
1144 void GLRenderer::forgetObject (LDObjectPtr obj) |
|
1145 { |
|
1146 if (compiler() != null) |
|
1147 compiler()->dropObject (obj); |
|
1148 } |
|
1149 |
|
1150 // ============================================================================= |
|
1151 // |
|
1152 uchar* GLRenderer::getScreencap (int& w, int& h) |
|
1153 { |
|
1154 w = m_width; |
|
1155 h = m_height; |
|
1156 uchar* cap = new uchar[4 * w * h]; |
|
1157 |
|
1158 m_screencap = true; |
|
1159 update(); |
|
1160 m_screencap = false; |
|
1161 |
|
1162 // Capture the pixels |
|
1163 glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); |
|
1164 |
|
1165 return cap; |
|
1166 } |
|
1167 |
|
1168 // ============================================================================= |
|
1169 // |
|
1170 void GLRenderer::slot_toolTipTimer() |
|
1171 { |
|
1172 // We come here if the cursor has stayed in one place for longer than a |
|
1173 // a second. Check if we're holding it over a camera icon - if so, draw |
|
1174 // a tooltip. |
|
1175 for (CameraIcon & icon : m_cameraIcons) |
|
1176 { |
|
1177 if (icon.destRect.contains (m_mousePosition)) |
|
1178 { |
|
1179 m_toolTipCamera = icon.cam; |
|
1180 m_drawToolTip = true; |
|
1181 update(); |
|
1182 break; |
|
1183 } |
|
1184 } |
|
1185 } |
|
1186 |
|
1187 // ============================================================================= |
|
1188 // |
|
1189 Axis GLRenderer::getCameraAxis (bool y, ECamera camid) |
|
1190 { |
|
1191 if (camid == (ECamera) -1) |
|
1192 camid = camera(); |
|
1193 |
|
1194 const LDFixedCamera* cam = &g_FixedCameras[camid]; |
|
1195 return (y) ? cam->axisY : cam->axisX; |
|
1196 } |
|
1197 |
|
1198 // ============================================================================= |
|
1199 // |
|
1200 bool GLRenderer::setupOverlay (ECamera cam, QString file, int x, int y, int w, int h) |
|
1201 { |
|
1202 QImage* img = new QImage (QImage (file).convertToFormat (QImage::Format_ARGB32)); |
|
1203 LDGLOverlay& info = getOverlay (cam); |
|
1204 |
|
1205 if (img->isNull()) |
|
1206 { |
|
1207 Critical (tr ("Failed to load overlay image!")); |
|
1208 currentDocumentData().overlays[cam].invalid = true; |
|
1209 delete img; |
|
1210 return false; |
|
1211 } |
|
1212 |
|
1213 delete info.img; // delete the old image |
|
1214 |
|
1215 info.fname = file; |
|
1216 info.lw = w; |
|
1217 info.lh = h; |
|
1218 info.ox = x; |
|
1219 info.oy = y; |
|
1220 info.img = img; |
|
1221 info.invalid = false; |
|
1222 |
|
1223 if (info.lw == 0) |
|
1224 info.lw = (info.lh * img->width()) / img->height(); |
|
1225 elif (info.lh == 0) |
|
1226 info.lh = (info.lw * img->height()) / img->width(); |
|
1227 |
|
1228 const Axis x2d = getCameraAxis (false, cam), |
|
1229 y2d = getCameraAxis (true, cam); |
|
1230 const double negXFac = g_FixedCameras[cam].negX ? -1 : 1, |
|
1231 negYFac = g_FixedCameras[cam].negY ? -1 : 1; |
|
1232 |
|
1233 info.v0 = info.v1 = Origin; |
|
1234 info.v0.setCoordinate (x2d, -(info.ox * info.lw * negXFac) / img->width()); |
|
1235 info.v0.setCoordinate (y2d, (info.oy * info.lh * negYFac) / img->height()); |
|
1236 info.v1.setCoordinate (x2d, info.v0[x2d] + info.lw); |
|
1237 info.v1.setCoordinate (y2d, info.v0[y2d] + info.lh); |
|
1238 |
|
1239 // Set alpha of all pixels to 0.5 |
|
1240 for (long i = 0; i < img->width(); ++i) |
|
1241 for (long j = 0; j < img->height(); ++j) |
|
1242 { |
|
1243 uint32 pixel = img->pixel (i, j); |
|
1244 img->setPixel (i, j, 0x80000000 | (pixel & 0x00FFFFFF)); |
|
1245 } |
|
1246 |
|
1247 updateOverlayObjects(); |
|
1248 return true; |
|
1249 } |
|
1250 |
|
1251 // ============================================================================= |
|
1252 // |
|
1253 void GLRenderer::clearOverlay() |
|
1254 { |
|
1255 if (camera() == EFreeCamera) |
|
1256 return; |
|
1257 |
|
1258 LDGLOverlay& info = currentDocumentData().overlays[camera()]; |
|
1259 delete info.img; |
|
1260 info.img = null; |
|
1261 |
|
1262 updateOverlayObjects(); |
|
1263 } |
|
1264 |
|
1265 // ============================================================================= |
|
1266 // |
|
1267 void GLRenderer::setDepthValue (double depth) |
|
1268 { |
|
1269 assert (camera() < EFreeCamera); |
|
1270 currentDocumentData().depthValues[camera()] = depth; |
|
1271 } |
|
1272 |
|
1273 // ============================================================================= |
|
1274 // |
|
1275 double GLRenderer::getDepthValue() const |
|
1276 { |
|
1277 assert (camera() < EFreeCamera); |
|
1278 return currentDocumentData().depthValues[camera()]; |
|
1279 } |
|
1280 |
|
1281 // ============================================================================= |
|
1282 // |
|
1283 const char* GLRenderer::getCameraName() const |
|
1284 { |
|
1285 return g_CameraNames[camera()]; |
|
1286 } |
|
1287 |
|
1288 // ============================================================================= |
|
1289 // |
|
1290 LDGLOverlay& GLRenderer::getOverlay (int newcam) |
|
1291 { |
|
1292 return currentDocumentData().overlays[newcam]; |
|
1293 } |
|
1294 |
|
1295 // ============================================================================= |
|
1296 // |
|
1297 void GLRenderer::zoomNotch (bool inward) |
|
1298 { |
|
1299 zoom() *= inward ? 0.833f : 1.2f; |
|
1300 } |
|
1301 |
|
1302 // ============================================================================= |
|
1303 // |
|
1304 void GLRenderer::zoomToFit() |
|
1305 { |
|
1306 zoom() = 30.0f; |
|
1307 |
|
1308 if (document() == null or m_width == -1 or m_height == -1) |
|
1309 return; |
|
1310 |
|
1311 bool lastfilled = false; |
|
1312 bool firstrun = true; |
|
1313 enum { black = 0xFF000000 }; |
|
1314 bool inward = true; |
|
1315 int runaway = 50; |
|
1316 |
|
1317 // Use the pick list while drawing the scene, this way we can tell whether borders |
|
1318 // are background or not. |
|
1319 setPicking (true); |
|
1320 |
|
1321 while (--runaway) |
|
1322 { |
|
1323 if (zoom() > 10000.0 or zoom() < 0.0) |
|
1324 { |
|
1325 // Nothing to draw if we get here. |
|
1326 zoom() = 30.0; |
|
1327 break; |
|
1328 } |
|
1329 |
|
1330 zoomNotch (inward); |
|
1331 QVector<unsigned char> capture (4 * m_width * m_height); |
|
1332 drawGLScene(); |
|
1333 glReadPixels (0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, capture.data()); |
|
1334 QImage image (capture.constData(), m_width, m_height, QImage::Format_ARGB32); |
|
1335 bool filled = false; |
|
1336 |
|
1337 // Check the top and bottom rows |
|
1338 for (int i = 0; i < image.width(); ++i) |
|
1339 { |
|
1340 if (image.pixel (i, 0) != black or image.pixel (i, m_height - 1) != black) |
|
1341 { |
|
1342 filled = true; |
|
1343 break; |
|
1344 } |
|
1345 } |
|
1346 |
|
1347 // Left and right edges |
|
1348 if (filled == false) |
|
1349 { |
|
1350 for (int i = 0; i < image.height(); ++i) |
|
1351 { |
|
1352 if (image.pixel (0, i) != black or image.pixel (m_width - 1, i) != black) |
|
1353 { |
|
1354 filled = true; |
|
1355 break; |
|
1356 } |
|
1357 } |
|
1358 } |
|
1359 |
|
1360 if (firstrun) |
|
1361 { |
|
1362 // If this is the first run, we don't know enough to determine |
|
1363 // whether the zoom was to fit, so we mark in our knowledge so |
|
1364 // far and start over. |
|
1365 inward = not filled; |
|
1366 firstrun = false; |
|
1367 } |
|
1368 else |
|
1369 { |
|
1370 // If this run filled the screen and the last one did not, the |
|
1371 // last run had ideal zoom - zoom a bit back and we should reach it. |
|
1372 if (filled and not lastfilled) |
|
1373 { |
|
1374 zoomNotch (false); |
|
1375 break; |
|
1376 } |
|
1377 |
|
1378 // If this run did not fill the screen and the last one did, we've |
|
1379 // now reached ideal zoom so we're done here. |
|
1380 if (not filled and lastfilled) |
|
1381 break; |
|
1382 |
|
1383 inward = not filled; |
|
1384 } |
|
1385 |
|
1386 lastfilled = filled; |
|
1387 } |
|
1388 |
|
1389 setPicking (false); |
|
1390 } |
|
1391 |
|
1392 // ============================================================================= |
|
1393 // |
|
1394 void GLRenderer::zoomAllToFit() |
|
1395 { |
|
1396 zoomToFit(); |
|
1397 } |
|
1398 |
|
1399 // ============================================================================= |
|
1400 // |
|
1401 void GLRenderer::mouseDoubleClickEvent (QMouseEvent* ev) |
|
1402 { |
|
1403 if (m_editmode->mouseDoubleClicked (ev)) |
|
1404 ev->accept(); |
|
1405 } |
|
1406 |
|
1407 // ============================================================================= |
|
1408 // |
|
1409 LDOverlayPtr GLRenderer::findOverlayObject (ECamera cam) |
|
1410 { |
|
1411 for (LDObjectPtr obj : document()->objects()) |
|
1412 { |
|
1413 LDOverlayPtr ovlobj = obj.dynamicCast<LDOverlay>(); |
|
1414 |
|
1415 if (ovlobj != null and obj.staticCast<LDOverlay>()->camera() == cam) |
|
1416 return ovlobj; |
|
1417 } |
|
1418 |
|
1419 return LDOverlayPtr(); |
|
1420 } |
|
1421 |
|
1422 // ============================================================================= |
|
1423 // |
|
1424 // Read in overlays from the current file and update overlay info accordingly. |
|
1425 // |
|
1426 void GLRenderer::initOverlaysFromObjects() |
|
1427 { |
|
1428 for (ECamera cam = EFirstCamera; cam < ENumCameras; ++cam) |
|
1429 { |
|
1430 if (cam == EFreeCamera) |
|
1431 continue; |
|
1432 |
|
1433 LDGLOverlay& meta = currentDocumentData().overlays[cam]; |
|
1434 LDOverlayPtr ovlobj = findOverlayObject (cam); |
|
1435 |
|
1436 if (ovlobj == null and meta.img != null) |
|
1437 { |
|
1438 delete meta.img; |
|
1439 meta.img = null; |
|
1440 } |
|
1441 elif (ovlobj != null and |
|
1442 (meta.img == null or meta.fname != ovlobj->fileName()) and |
|
1443 not meta.invalid) |
|
1444 { |
|
1445 setupOverlay (cam, ovlobj->fileName(), ovlobj->x(), |
|
1446 ovlobj->y(), ovlobj->width(), ovlobj->height()); |
|
1447 } |
|
1448 } |
|
1449 } |
|
1450 |
|
1451 // ============================================================================= |
|
1452 // |
|
1453 void GLRenderer::updateOverlayObjects() |
|
1454 { |
|
1455 for (ECamera cam = EFirstCamera; cam < ENumCameras; ++cam) |
|
1456 { |
|
1457 if (cam == EFreeCamera) |
|
1458 continue; |
|
1459 |
|
1460 LDGLOverlay& meta = currentDocumentData().overlays[cam]; |
|
1461 LDOverlayPtr ovlobj = findOverlayObject (cam); |
|
1462 |
|
1463 if (meta.img == null and ovlobj != null) |
|
1464 { |
|
1465 // If this is the last overlay image, we need to remove the empty space after it as well. |
|
1466 LDObjectPtr nextobj = ovlobj->next(); |
|
1467 |
|
1468 if (nextobj and nextobj->type() == OBJ_Empty) |
|
1469 nextobj->destroy(); |
|
1470 |
|
1471 // If the overlay object was there and the overlay itself is |
|
1472 // not, remove the object. |
|
1473 ovlobj->destroy(); |
|
1474 } |
|
1475 elif (meta.img != null and ovlobj == null) |
|
1476 { |
|
1477 // Inverse case: image is there but the overlay object is |
|
1478 // not, thus create the object. |
|
1479 ovlobj = LDSpawn<LDOverlay>(); |
|
1480 |
|
1481 // Find a suitable position to place this object. We want to place |
|
1482 // this into the header, which is everything up to the first scemantic |
|
1483 // object. If we find another overlay object, place this object after |
|
1484 // the last one found. Otherwise, place it before the first schemantic |
|
1485 // object and put an empty object after it (though don't do this if |
|
1486 // there was no schemantic elements at all) |
|
1487 int i, lastOverlay = -1; |
|
1488 bool found = false; |
|
1489 |
|
1490 for (i = 0; i < document()->getObjectCount(); ++i) |
|
1491 { |
|
1492 LDObjectPtr obj = document()->getObject (i); |
|
1493 |
|
1494 if (obj->isScemantic()) |
|
1495 { |
|
1496 found = true; |
|
1497 break; |
|
1498 } |
|
1499 |
|
1500 if (obj->type() == OBJ_Overlay) |
|
1501 lastOverlay = i; |
|
1502 } |
|
1503 |
|
1504 if (lastOverlay != -1) |
|
1505 document()->insertObj (lastOverlay + 1, ovlobj); |
|
1506 else |
|
1507 { |
|
1508 document()->insertObj (i, ovlobj); |
|
1509 |
|
1510 if (found) |
|
1511 document()->insertObj (i + 1, LDSpawn<LDEmpty>()); |
|
1512 } |
|
1513 } |
|
1514 |
|
1515 if (meta.img != null and ovlobj != null) |
|
1516 { |
|
1517 ovlobj->setCamera (cam); |
|
1518 ovlobj->setFileName (meta.fname); |
|
1519 ovlobj->setX (meta.ox); |
|
1520 ovlobj->setY (meta.oy); |
|
1521 ovlobj->setWidth (meta.lw); |
|
1522 ovlobj->setHeight (meta.lh); |
|
1523 } |
|
1524 } |
|
1525 |
|
1526 if (g_win->R() == this) |
|
1527 g_win->refresh(); |
|
1528 } |
|
1529 |
|
1530 // ============================================================================= |
|
1531 // |
|
1532 void GLRenderer::highlightCursorObject() |
|
1533 { |
|
1534 if (not cfg::HighlightObjectBelowCursor and objectAtCursor() == null) |
|
1535 return; |
|
1536 |
|
1537 LDObjectWeakPtr newObject; |
|
1538 LDObjectWeakPtr oldObject = objectAtCursor(); |
|
1539 qint32 newIndex; |
|
1540 |
|
1541 if (isCameraMoving() or not cfg::HighlightObjectBelowCursor) |
|
1542 { |
|
1543 newIndex = 0; |
|
1544 } |
|
1545 else |
|
1546 { |
|
1547 setPicking (true); |
|
1548 drawGLScene(); |
|
1549 setPicking (false); |
|
1550 |
|
1551 unsigned char pixel[4]; |
|
1552 glReadPixels (m_mousePosition.x(), m_height - m_mousePosition.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel[0]); |
|
1553 newIndex = pixel[0] * 0x10000 | pixel[1] * 0x100 | pixel[2]; |
|
1554 } |
|
1555 |
|
1556 if (newIndex != (oldObject != null ? oldObject.toStrongRef()->id() : 0)) |
|
1557 { |
|
1558 if (newIndex != 0) |
|
1559 newObject = LDObject::fromID (newIndex); |
|
1560 |
|
1561 setObjectAtCursor (newObject); |
|
1562 |
|
1563 if (oldObject != null) |
|
1564 compileObject (oldObject); |
|
1565 |
|
1566 if (newObject != null) |
|
1567 compileObject (newObject); |
|
1568 } |
|
1569 |
|
1570 update(); |
|
1571 } |
|
1572 |
|
1573 void GLRenderer::dragEnterEvent (QDragEnterEvent* ev) |
|
1574 { |
|
1575 if (g_win != null and ev->source() == g_win->getPrimitivesTree() and g_win->getPrimitivesTree()->currentItem() != null) |
|
1576 ev->acceptProposedAction(); |
|
1577 } |
|
1578 |
|
1579 void GLRenderer::dropEvent (QDropEvent* ev) |
|
1580 { |
|
1581 if (g_win != null and ev->source() == g_win->getPrimitivesTree()) |
|
1582 { |
|
1583 QString primName = static_cast<SubfileListItem*> (g_win->getPrimitivesTree()->currentItem())->primitive()->name; |
|
1584 LDSubfilePtr ref = LDSpawn<LDSubfile>(); |
|
1585 ref->setColor (MainColor()); |
|
1586 ref->setFileInfo (GetDocument (primName)); |
|
1587 ref->setPosition (Origin); |
|
1588 ref->setTransform (IdentityMatrix); |
|
1589 LDDocument::current()->insertObj (g_win->getInsertionPoint(), ref); |
|
1590 ref->select(); |
|
1591 g_win->buildObjList(); |
|
1592 g_win->R()->refresh(); |
|
1593 ev->acceptProposedAction(); |
|
1594 } |
|
1595 } |
|
1596 |
|
1597 Vertex const& GLRenderer::position3D() const |
|
1598 { |
|
1599 return m_position3D; |
|
1600 } |
|
1601 |
|
1602 LDFixedCamera const& GLRenderer::getFixedCamera (ECamera cam) const |
|
1603 { |
|
1604 return g_FixedCameras[cam]; |
|
1605 } |
|
1606 |
|
1607 bool GLRenderer::mouseHasMoved() const |
|
1608 { |
|
1609 return m_totalmove >= 10; |
|
1610 } |
|
1611 |
|
1612 QPoint const& GLRenderer::mousePosition() const |
|
1613 { |
|
1614 return m_mousePosition; |
|
1615 } |
|
1616 |
|
1617 QPointF const& GLRenderer::mousePositionF() const |
|
1618 { |
|
1619 return m_mousePositionF; |
|
1620 } |
|
1621 |
|
1622 void GLRenderer::doMakeCurrent() |
|
1623 { |
|
1624 makeCurrent(); |
|
1625 initializeOpenGLFunctions(); |
|
1626 } |
|
1627 |
|
1628 int GLRenderer::depthNegateFactor() const |
|
1629 { |
|
1630 return g_FixedCameras[camera()].negatedDepth ? -1 : 1; |
|
1631 } |
|
1632 |
|
1633 Qt::KeyboardModifiers GLRenderer::keyboardModifiers() const |
|
1634 { |
|
1635 return m_keymods; |
|
1636 } |
|
1637 |
|
1638 LDFixedCamera const& GetFixedCamera (ECamera cam) |
|
1639 { |
|
1640 assert (cam != EFreeCamera); |
|
1641 return g_FixedCameras[cam]; |
|
1642 } |