--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/vertexcompiler.h Fri Apr 27 16:27:14 2018 +0300 @@ -0,0 +1,69 @@ +/* + * LDForge: LDraw parts authoring CAD + * Copyright (C) 2013 - 2018 Teemu Piippo + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once +#include "main.h" +#include "glShared.h" + +class Model; +class VertexSelection; + +/* + * Compiles a scene that contains a small sphere for every vertex. + */ +class VertexCompiler : public QObject, protected QOpenGLFunctions +{ + Q_OBJECT + +public: + enum Vbo { Surfaces, Normals, Colors, PickColors, VboCount }; + + VertexCompiler(Model* model, VertexSelection* selection, QObject* parent = nullptr); + ~VertexCompiler(); + + void initialize(); + GLuint vbo(Vbo vboIndex); + size_t vboSize(Vbo vboIndex) const; + +private: + bool initialized = false; + bool needCompile = true; + struct + { + GLuint buffer; + QVector<float> data; + } vbos[VboCount]; + QMap<Vertex, unsigned int> vertices; + Model* model; + + void addVertex(const Vertex& vertex); + void addVerticesFromObject(LDObject* object); + void clear(); + void compile(); + void compileVertex(const Vertex& vertex); + void removeVertex(const Vertex& vertex); + void removeVerticesFromObject(LDObject* object); + void upload(); + +private slots: + void handleNewObject(const QModelIndex& index); + void handlePreModifiedObject(); + void handleRemovedObject(const QModelIndex& index); + void handleModifiedObject(); + void updateVertex(const Vertex& vertex); +};