diff -r 4c134708be05 -r 2f18c0da749d src/vertexcompiler.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/vertexcompiler.h Fri Apr 27 16:27:14 2018 +0300
@@ -0,0 +1,69 @@
+/*
+ * LDForge: LDraw parts authoring CAD
+ * Copyright (C) 2013 - 2018 Teemu Piippo
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#pragma once
+#include "main.h"
+#include "glShared.h"
+
+class Model;
+class VertexSelection;
+
+/*
+ * Compiles a scene that contains a small sphere for every vertex.
+ */
+class VertexCompiler : public QObject, protected QOpenGLFunctions
+{
+ Q_OBJECT
+
+public:
+ enum Vbo { Surfaces, Normals, Colors, PickColors, VboCount };
+
+ VertexCompiler(Model* model, VertexSelection* selection, QObject* parent = nullptr);
+ ~VertexCompiler();
+
+ void initialize();
+ GLuint vbo(Vbo vboIndex);
+ size_t vboSize(Vbo vboIndex) const;
+
+private:
+ bool initialized = false;
+ bool needCompile = true;
+ struct
+ {
+ GLuint buffer;
+ QVector data;
+ } vbos[VboCount];
+ QMap vertices;
+ Model* model;
+
+ void addVertex(const Vertex& vertex);
+ void addVerticesFromObject(LDObject* object);
+ void clear();
+ void compile();
+ void compileVertex(const Vertex& vertex);
+ void removeVertex(const Vertex& vertex);
+ void removeVerticesFromObject(LDObject* object);
+ void upload();
+
+private slots:
+ void handleNewObject(const QModelIndex& index);
+ void handlePreModifiedObject();
+ void handleRemovedObject(const QModelIndex& index);
+ void handleModifiedObject();
+ void updateVertex(const Vertex& vertex);
+};