--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/gldraw.cc Fri Dec 13 20:01:49 2013 +0200 @@ -0,0 +1,1995 @@ +/* + * LDForge: LDraw parts authoring CAD + * Copyright (C) 2013 Santeri Piippo + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <QGLWidget> +#include <QWheelEvent> +#include <QMouseEvent> +#include <QContextMenuEvent> +#include <QInputDialog> +#include <QToolTip> +#include <QTimer> +#include <GL/glu.h> + +#include "main.h" +#include "config.h" +#include "document.h" +#include "gldraw.h" +#include "colors.h" +#include "gui.h" +#include "misc.h" +#include "history.h" +#include "dialogs.h" +#include "addObjectDialog.h" +#include "messagelog.h" +#include "primitives.h" +#include "moc_gldraw.cpp" + +static const LDFixedCameraInfo g_FixedCameras[6] = +{ {{ 1, 0, 0 }, X, Z, false, false }, + {{ 0, 0, 0 }, X, Y, false, true }, + {{ 0, 1, 0 }, Z, Y, true, true }, + {{ -1, 0, 0 }, X, Z, false, true }, + {{ 0, 0, 0 }, X, Y, true, true }, + {{ 0, -1, 0 }, Z, Y, false, true }, +}; + +static const matrix g_circleDrawTransforms[3] = +{ { 2, 0, 0, 0, 1, 0, 0, 0, 2 }, + { 2, 0, 0, 0, 0, 2, 0, 1, 0 }, + { 0, 1, 0, 2, 0, 0, 0, 0, 2 }, +}; + +cfg (String, gl_bgcolor, "#CCCCD9"); +cfg (String, gl_maincolor, "#707078"); +cfg (Float, gl_maincolor_alpha, 1.0); +cfg (Int, gl_linethickness, 2); +cfg (Bool, gl_colorbfc, false); +cfg (Int, gl_camera, GLRenderer::EFreeCamera); +cfg (Bool, gl_blackedges, false); +cfg (Bool, gl_axes, false); +cfg (Bool, gl_wireframe, false); +cfg (Bool, gl_logostuds, false); +cfg (Bool, gl_aa, true); + +// argh +const char* g_CameraNames[7] = +{ QT_TRANSLATE_NOOP ("GLRenderer", "Top"), + QT_TRANSLATE_NOOP ("GLRenderer", "Front"), + QT_TRANSLATE_NOOP ("GLRenderer", "Left"), + QT_TRANSLATE_NOOP ("GLRenderer", "Bottom"), + QT_TRANSLATE_NOOP ("GLRenderer", "Back"), + QT_TRANSLATE_NOOP ("GLRenderer", "Right"), + QT_TRANSLATE_NOOP ("GLRenderer", "Free") +}; + +const GL::EFixedCamera g_Cameras[7] = +{ GL::ETopCamera, + GL::EFrontCamera, + GL::ELeftCamera, + GL::EBottomCamera, + GL::EBackCamera, + GL::ERightCamera, + GL::EFreeCamera +}; + +const struct LDGLAxis +{ const QColor col; + const vertex vert; +} g_GLAxes[3] = +{ { QColor (255, 0, 0), vertex (10000, 0, 0) }, + { QColor (80, 192, 0), vertex (0, 10000, 0) }, + { QColor (0, 160, 192), vertex (0, 0, 10000) }, +}; + +static bool g_glInvert = false; +static QList<int> g_warnedColors; + +// ============================================================================= +// ----------------------------------------------------------------------------- +GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent) +{ m_Picking = m_rangepick = false; + m_camera = (GL::EFixedCamera) gl_camera.value; + m_drawToolTip = false; + m_EditMode = ESelectMode; + m_rectdraw = false; + m_panning = false; + setFile (null); + setDrawOnly (false); + setMessageLog (null); + m_width = m_height = -1; + m_hoverpos = g_origin; + + m_toolTipTimer = new QTimer (this); + m_toolTipTimer->setSingleShot (true); + connect (m_toolTipTimer, SIGNAL (timeout()), this, SLOT (slot_toolTipTimer())); + + m_thickBorderPen = QPen (QColor (0, 0, 0, 208), 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin); + m_thinBorderPen = m_thickBorderPen; + m_thinBorderPen.setWidth (1); + + // Init camera icons + for (const GL::EFixedCamera cam : g_Cameras) + { str iconname = fmt ("camera-%1", tr (g_CameraNames[cam]).toLower()); + + CameraIcon* info = &m_cameraIcons[cam]; + info->img = new QPixmap (getIcon (iconname)); + info->cam = cam; + } + + for (int i = 0; i < 6; ++i) + { m_overlays[i].img = null; + m_depthValues[i] = 0.0f; + } + + calcCameraIcons(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +GLRenderer::~GLRenderer() +{ for (int i = 0; i < 6; ++i) + delete m_overlays[i].img; + + for (CameraIcon& info : m_cameraIcons) + delete info.img; +} + +// ============================================================================= +// Calculates the "hitboxes" of the camera icons so that we can tell when the +// cursor is pointing at the camera icon. +// ----------------------------------------------------------------------------- +void GLRenderer::calcCameraIcons() +{ int i = 0; + + for (CameraIcon& info : m_cameraIcons) + { // MATH + const long x1 = (m_width - (info.cam != EFreeCamera ? 48 : 16)) + ((i % 3) * 16) - 1, + y1 = ((i / 3) * 16) + 1; + + info.srcRect = QRect (0, 0, 16, 16); + info.destRect = QRect (x1, y1, 16, 16); + info.selRect = QRect ( + info.destRect.x(), + info.destRect.y(), + info.destRect.width() + 1, + info.destRect.height() + 1 + ); + + ++i; + } +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::initGLData() +{ glEnable (GL_BLEND); + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_POLYGON_OFFSET_FILL); + glPolygonOffset (1.0f, 1.0f); + + glEnable (GL_DEPTH_TEST); + glShadeModel (GL_SMOOTH); + glEnable (GL_MULTISAMPLE); + + if (gl_aa) + { glEnable (GL_LINE_SMOOTH); + glEnable (GL_POLYGON_SMOOTH); + glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); + glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST); + } else + { glDisable (GL_LINE_SMOOTH); + glDisable (GL_POLYGON_SMOOTH); + } +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::resetAngles() +{ rot (X) = 30.0f; + rot (Y) = 325.f; + pan (X) = pan (Y) = rot (Z) = 0.0f; + zoomToFit(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::resetAllAngles() +{ EFixedCamera oldcam = camera(); + + for (int i = 0; i < 7; ++i) + { setCamera ((EFixedCamera) i); + resetAngles(); + } + + setCamera (oldcam); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::initializeGL() +{ setBackground(); + + glLineWidth (gl_linethickness); + + setAutoFillBackground (false); + setMouseTracking (true); + setFocusPolicy (Qt::WheelFocus); + compileAllObjects(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +QColor GLRenderer::getMainColor() +{ QColor col (gl_maincolor); + + if (!col.isValid()) + return QColor (0, 0, 0); + + col.setAlpha (gl_maincolor_alpha * 255.f); + return col; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::setBackground() +{ QColor col (gl_bgcolor); + + if (!col.isValid()) + return; + + col.setAlpha (255); + + m_darkbg = luma (col) < 80; + m_bgcolor = col; + qglClearColor (col); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::setObjectColor (LDObject* obj, const ListType list) +{ QColor qcol; + + if (!obj->isColored()) + return; + + if (list == GL::PickList) + { // Make the color by the object's ID if we're picking, so we can make the + // ID again from the color we get from the picking results. Be sure to use + // the top level parent's index since we want a subfile's children point + // to the subfile itself. + long i = obj->topLevelParent()->getID(); + + // Calculate a color based from this index. This method caters for + // 16777216 objects. I don't think that'll be exceeded anytime soon. :) + // ATM biggest is 53588.dat with 12600 lines. + double r = (i / (256 * 256)) % 256, + g = (i / 256) % 256, + b = i % 256; + + qglColor (QColor (r, g, b)); + return; + } + + if ((list == BFCFrontList || list == BFCBackList) && + obj->getType() != LDObject::Line && + obj->getType() != LDObject::CondLine) + { if (list == GL::BFCFrontList) + qcol = QColor (40, 192, 0); + else + qcol = QColor (224, 0, 0); + } + else + { if (obj->getColor() == maincolor) + qcol = getMainColor(); + else + { LDColor* col = getColor (obj->getColor()); + + if (col) + qcol = col->faceColor; + } + + if (obj->getColor() == edgecolor) + { qcol = luma (m_bgcolor) < 40 ? QColor (64, 64, 64) : Qt::black; + LDColor* col; + + if (!gl_blackedges && obj->getParent() && (col = getColor (obj->getParent()->getColor()))) + qcol = col->edgeColor; + } + + if (qcol.isValid() == false) + { // The color was unknown. Use main color to make the object at least + // not appear pitch-black. + if (obj->getColor() != edgecolor) + qcol = getMainColor(); + + // Warn about the unknown colors, but only once. + for (int i : g_warnedColors) + if (obj->getColor() == i) + return; + + log ("%1: Unknown color %2!\n", __func__, obj->getColor()); + g_warnedColors << obj->getColor(); + return; + } + } + + long r = qcol.red(), + g = qcol.green(), + b = qcol.blue(), + a = qcol.alpha(); + + if (obj->topLevelParent()->isSelected()) + { // Brighten it up for the select list. + const uchar add = 51; + + r = min (r + add, 255l); + g = min (g + add, 255l); + b = min (b + add, 255l); + } + + glColor4f ( + ((double) r) / 255.0f, + ((double) g) / 255.0f, + ((double) b) / 255.0f, + ((double) a) / 255.0f); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::refresh() +{ update(); + swapBuffers(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::hardRefresh() +{ compileAllObjects(); + refresh(); + + glLineWidth (gl_linethickness); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::resizeGL (int w, int h) +{ m_width = w; + m_height = h; + + calcCameraIcons(); + + glViewport (0, 0, w, h); + glMatrixMode (GL_PROJECTION); + glLoadIdentity(); + gluPerspective (45.0f, (double) w / (double) h, 1.0f, 10000.0f); + glMatrixMode (GL_MODELVIEW); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::drawGLScene() +{ if (getFile() == null) + return; + + if (gl_wireframe && !isPicking()) + glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); + + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glEnable (GL_DEPTH_TEST); + + if (m_camera != EFreeCamera) + { glMatrixMode (GL_PROJECTION); + glPushMatrix(); + + glLoadIdentity(); + glOrtho (-m_virtWidth, m_virtWidth, -m_virtHeight, m_virtHeight, -100.0f, 100.0f); + glTranslatef (pan (X), pan (Y), 0.0f); + + if (m_camera != EFrontCamera && m_camera != EBackCamera) + { glRotatef (90.0f, g_FixedCameras[camera()].glrotate[0], + g_FixedCameras[camera()].glrotate[1], + g_FixedCameras[camera()].glrotate[2]); + } + + // Back camera needs to be handled differently + if (m_camera == GLRenderer::EBackCamera) + { glRotatef (180.0f, 1.0f, 0.0f, 0.0f); + glRotatef (180.0f, 0.0f, 0.0f, 1.0f); + } + } + else + { glMatrixMode (GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + glTranslatef (0.0f, 0.0f, -2.0f); + glTranslatef (pan (X), pan (Y), -zoom()); + glRotatef (rot (X), 1.0f, 0.0f, 0.0f); + glRotatef (rot (Y), 0.0f, 1.0f, 0.0f); + glRotatef (rot (Z), 0.0f, 0.0f, 1.0f); + } + + const GL::ListType list = (!isDrawOnly() && isPicking()) ? PickList : NormalList; + + if (gl_colorbfc && !isPicking() && !isDrawOnly()) + { glEnable (GL_CULL_FACE); + + for (LDObject* obj : getFile()->getObjects()) + { if (obj->isHidden()) + continue; + + glCullFace (GL_BACK); + glCallList (obj->glLists[BFCFrontList]); + + glCullFace (GL_FRONT); + glCallList (obj->glLists[BFCBackList]); + } + + glDisable (GL_CULL_FACE); + } + else + { for (LDObject* obj : getFile()->getObjects()) + { if (obj->isHidden()) + continue; + + glCallList (obj->glLists[list]); + } + } + + if (gl_axes && !isPicking() && !isDrawOnly()) + glCallList (m_axeslist); + + glPopMatrix(); + glMatrixMode (GL_MODELVIEW); + glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +// This converts a 2D point on the screen to a 3D point in the model. If 'snap' +// is true, the 3D point will snap to the current grid. +// ----------------------------------------------------------------------------- +vertex GLRenderer::coordconv2_3 (const QPoint& pos2d, bool snap) const +{ assert (camera() != EFreeCamera); + + vertex pos3d; + const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; + const Axis axisX = cam->axisX; + const Axis axisY = cam->axisY; + const int negXFac = cam->negX ? -1 : 1, + negYFac = cam->negY ? -1 : 1; + + // Calculate cx and cy - these are the LDraw unit coords the cursor is at. + double cx = (-m_virtWidth + ((2 * pos2d.x() * m_virtWidth) / m_width) - pan (X)); + double cy = (m_virtHeight - ((2 * pos2d.y() * m_virtHeight) / m_height) - pan (Y)); + + if (snap) + { cx = Grid::snap (cx, (Grid::Config) axisX); + cy = Grid::snap (cy, (Grid::Config) axisY); + } + + cx *= negXFac; + cy *= negYFac; + + str tmp; + // Create the vertex from the coordinates + pos3d[axisX] = tmp.sprintf ("%.3f", cx).toDouble(); + pos3d[axisY] = tmp.sprintf ("%.3f", cy).toDouble(); + pos3d[3 - axisX - axisY] = getDepthValue(); + return pos3d; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +// Inverse operation for the above - convert a 3D position to a 2D screen +// position +// ----------------------------------------------------------------------------- +QPoint GLRenderer::coordconv3_2 (const vertex& pos3d) const +{ GLfloat m[16]; + const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; + const Axis axisX = cam->axisX; + const Axis axisY = cam->axisY; + const int negXFac = cam->negX ? -1 : 1, + negYFac = cam->negY ? -1 : 1; + + glGetFloatv (GL_MODELVIEW_MATRIX, m); + + const double x = pos3d.x(); + const double y = pos3d.y(); + const double z = pos3d.z(); + + vertex transformed; + transformed[X] = (m[0] * x) + (m[1] * y) + (m[2] * z) + m[3]; + transformed[Y] = (m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]; + transformed[Z] = (m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]; + + double rx = (((transformed[axisX] * negXFac) + m_virtWidth + pan (X)) * m_width) / (2 * m_virtWidth); + double ry = (((transformed[axisY] * negYFac) - m_virtHeight + pan (Y)) * m_height) / (2 * m_virtHeight); + + return QPoint (rx, -ry); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::paintEvent (QPaintEvent* ev) +{ Q_UNUSED (ev) + + makeCurrent(); + m_virtWidth = zoom(); + m_virtHeight = (m_height * m_virtWidth) / m_width; + + initGLData(); + drawGLScene(); + + const QPen textpen = getTextPen(); + const QBrush polybrush (QColor (64, 192, 0, 128)); + QPainter paint (this); + QFontMetrics metrics = QFontMetrics (QFont()); + paint.setRenderHint (QPainter::HighQualityAntialiasing); + + // If we wish to only draw the brick, stop here + if (isDrawOnly()) + return; + + if (m_camera != EFreeCamera && !isPicking()) + { // Paint the overlay image if we have one + const LDGLOverlay& overlay = m_overlays[m_camera]; + + if (overlay.img != null) + { QPoint v0 = coordconv3_2 (m_overlays[m_camera].v0), + v1 = coordconv3_2 (m_overlays[m_camera].v1); + + QRect targRect (v0.x(), v0.y(), abs (v1.x() - v0.x()), abs (v1.y() - v0.y())), + srcRect (0, 0, overlay.img->width(), overlay.img->height()); + paint.drawImage (targRect, *overlay.img, srcRect); + } + + // Paint the coordinates onto the screen. + str text = fmt (tr ("X: %1, Y: %2, Z: %3"), m_hoverpos[X], m_hoverpos[Y], m_hoverpos[Z]); + + QFontMetrics metrics = QFontMetrics (font()); + QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text); + + paint.setPen (getTextPen()); + paint.drawText (m_width - textSize.width(), m_height - 16, textSize.width(), + textSize.height(), Qt::AlignCenter, text); + + QPen linepen = m_thinBorderPen; + linepen.setWidth (2); + linepen.setColor (luma (m_bgcolor) < 40 ? Qt::white : Qt::black); + + // If we're drawing, draw the vertices onto the screen. + if (getEditMode() == EDrawMode) + { int numverts = 4; + + if (!m_rectdraw) + numverts = m_drawedVerts.size() + 1; + + if (numverts > 0) + { QPoint poly[4]; + vertex polyverts[4]; + + if (!m_rectdraw) + { uchar i = 0; + + for (vertex& vert : m_drawedVerts) + { poly[i] = coordconv3_2 (vert); + polyverts[i] = vert; + ++i; + } + + // Draw the cursor vertex as the last one in the list. + if (numverts <= 4) + { poly[i] = coordconv3_2 (m_hoverpos); + polyverts[i] = m_hoverpos; + } + else + { numverts = 4; + } + } + else + { if (m_drawedVerts.size() > 0) + { // Get vertex information from m_rectverts + for (int i = 0; i < numverts; ++i) + { polyverts[i] = m_rectverts[i]; + poly[i] = coordconv3_2 (polyverts[i]); + } + } + else + { poly[0] = coordconv3_2 (m_hoverpos); + polyverts[0] = m_hoverpos; + } + } + + // Draw the polygon-to-be + paint.setPen (linepen); + paint.setBrush (polybrush); + paint.drawPolygon (poly, numverts); + + // Draw vertex blips + for (int i = 0; i < numverts; ++i) + { QPoint& blip = poly[i]; + drawBlip (paint, blip); + + // Draw their coordinates + paint.drawText (blip.x(), blip.y() - 8, polyverts[i].stringRep (true)); + } + } + } + elif (getEditMode() == ECircleMode) + { // If we have not specified the center point of the circle yet, preview it on the screen. + if (m_drawedVerts.isEmpty()) + drawBlip (paint, coordconv3_2 (m_hoverpos)); + else + { QVector<vertex> verts, verts2; + const double dist0 = getCircleDrawDist (0), + dist1 = (m_drawedVerts.size() >= 2) ? getCircleDrawDist (1) : -1; + const int segs = lores; + const double angleUnit = (2 * pi) / segs; + Axis relX, relY; + QVector<QPoint> ringpoints, circlepoints, circle2points; + + getRelativeAxes (relX, relY); + + // Calculate the preview positions of vertices + for (int i = 0; i < segs; ++i) + { vertex v = g_origin; + v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist0); + v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist0); + verts << v; + + if (dist1 != -1) + { v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist1); + v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist1); + verts2 << v; + } + } + + int i = 0; + for (const vertex& v : verts + verts2) + { // Calculate the 2D point of the vertex + QPoint point = coordconv3_2 (v); + + // Draw a green blip at where it is + drawBlip (paint, point); + + // Add it to the list of points for the green ring fill. + ringpoints << point; + + // Also add the circle points to separate lists + if (i < verts.size()) + circlepoints << point; + else + circle2points << point; + + ++i; + } + + // Insert the first point as the seventeenth one so that + // the ring polygon is closed properly. + if (ringpoints.size() >= 16) + ringpoints.insert (16, ringpoints[0]); + + // Same for the outer ring. Note that the indices are offset by 1 + // because of the insertion done above bumps the values. + if (ringpoints.size() >= 33) + ringpoints.insert (33, ringpoints[17]); + + // Draw the ring + paint.setBrush ((m_drawedVerts.size() >= 2) ? polybrush : Qt::NoBrush); + paint.setPen (Qt::NoPen); + paint.drawPolygon (QPolygon (ringpoints)); + + // Draw the circles + paint.setBrush (Qt::NoBrush); + paint.setPen (linepen); + paint.drawPolygon (QPolygon (circlepoints)); + paint.drawPolygon (QPolygon (circle2points)); + + { // Draw the current radius in the middle of the circle. + QPoint origin = coordconv3_2 (m_drawedVerts[0]); + str label = str::number (dist0); + paint.setPen (textpen); + paint.drawText (origin.x() - (metrics.width (label) / 2), origin.y(), label); + + if (m_drawedVerts.size() >= 2) + { label = str::number (dist1); + paint.drawText (origin.x() - (metrics.width (label) / 2), origin.y() + metrics.height(), label); + } + } + } + } + } + + // Camera icons + if (!isPicking()) + { // Draw a background for the selected camera + paint.setPen (m_thinBorderPen); + paint.setBrush (QBrush (QColor (0, 128, 160, 128))); + paint.drawRect (m_cameraIcons[camera()].selRect); + + // Draw the actual icons + for (CameraIcon& info : m_cameraIcons) + { // Don't draw the free camera icon when in draw mode + if (&info == &m_cameraIcons[GL::EFreeCamera] && getEditMode() != ESelectMode) + continue; + + paint.drawPixmap (info.destRect, *info.img, info.srcRect); + } + + str fmtstr = tr ("%1 Camera"); + + // Draw a label for the current camera in the bottom left corner + { const int margin = 4; + + str label; + label = fmt (fmtstr, tr (g_CameraNames[camera()])); + paint.setPen (textpen); + paint.drawText (QPoint (margin, height() - (margin + metrics.descent())), label); + } + + // Tool tips + if (m_drawToolTip) + { if (m_cameraIcons[m_toolTipCamera].destRect.contains (m_pos) == false) + m_drawToolTip = false; + else + { str label = fmt (fmtstr, tr (g_CameraNames[m_toolTipCamera])); + QToolTip::showText (m_globalpos, label); + } + } + } + + // Message log + if (getMessageLog()) + { int y = 0; + const int margin = 2; + QColor penColor = getTextPen(); + + for (const MessageManager::Line& line : getMessageLog()->getLines()) + { penColor.setAlphaF (line.alpha); + paint.setPen (penColor); + paint.drawText (QPoint (margin, y + margin + metrics.ascent()), line.text); + y += metrics.height(); + } + } + + // If we're range-picking, draw a rectangle encompassing the selection area. + if (m_rangepick && !isPicking() && m_totalmove >= 10) + { int x0 = m_rangeStart.x(), + y0 = m_rangeStart.y(), + x1 = m_pos.x(), + y1 = m_pos.y(); + + QRect rect (x0, y0, x1 - x0, y1 - y0); + QColor fillColor = (m_addpick ? "#40FF00" : "#00CCFF"); + fillColor.setAlphaF (0.2f); + + paint.setPen (m_thickBorderPen); + paint.setBrush (QBrush (fillColor)); + paint.drawRect (rect); + } +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::drawBlip (QPainter& paint, QPoint pos) const +{ QPen pen = m_thinBorderPen; + const int blipsize = 8; + pen.setWidth (1); + paint.setPen (pen); + paint.setBrush (QColor (64, 192, 0)); + paint.drawEllipse (pos.x() - blipsize / 2, pos.y() - blipsize / 2, blipsize, blipsize); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +QColor GLRenderer::getTextPen () const +{ return m_darkbg ? Qt::white : Qt::black; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::compileAllObjects() +{ if (!getFile()) + return; + + // Compiling all is a big job, use a busy cursor + setCursor (Qt::BusyCursor); + + m_knownVerts.clear(); + + for (LDObject* obj : getFile()->getObjects()) + compileObject (obj); + + // Compile axes + glDeleteLists (m_axeslist, 1); + m_axeslist = glGenLists (1); + glNewList (m_axeslist, GL_COMPILE); + glBegin (GL_LINES); + + for (const LDGLAxis& ax : g_GLAxes) + { qglColor (ax.col); + compileVertex (ax.vert); + compileVertex (-ax.vert); + } + + glEnd(); + glEndList(); + + setCursor (Qt::ArrowCursor); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::compileSubObject (LDObject* obj, const GLenum gltype) +{ glBegin (gltype); + + const int numverts = (obj->getType() != LDObject::CondLine) ? obj->vertices() : 2; + + if (g_glInvert == false) + for (int i = 0; i < numverts; ++i) + compileVertex (obj->getVertex (i)); + else + for (int i = numverts - 1; i >= 0; --i) + compileVertex (obj->getVertex (i)); + + glEnd(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::compileList (LDObject* obj, const GLRenderer::ListType list) +{ setObjectColor (obj, list); + + switch (obj->getType()) + { case LDObject::Line: + compileSubObject (obj, GL_LINES); + break; + + case LDObject::CondLine: + + // Draw conditional lines with a dash pattern - however, use a full + // line when drawing a pick list to make selecting them easier. + if (list != GL::PickList) + { glLineStipple (1, 0x6666); + glEnable (GL_LINE_STIPPLE); + } + + compileSubObject (obj, GL_LINES); + + glDisable (GL_LINE_STIPPLE); + break; + + case LDObject::Triangle: + compileSubObject (obj, GL_TRIANGLES); + break; + + case LDObject::Quad: + compileSubObject (obj, GL_QUADS); + break; + + case LDObject::Subfile: + { LDSubfile* ref = static_cast<LDSubfile*> (obj); + QList<LDObject*> objs; + + objs = ref->inlineContents ( + LDSubfile::DeepInline | + LDSubfile::CacheInline | + LDSubfile::RendererInline); + bool oldinvert = g_glInvert; + + if (ref->getTransform().getDeterminant() < 0) + g_glInvert = !g_glInvert; + + LDObject* prev = ref->prev(); + + if (prev && prev->getType() == LDObject::BFC && static_cast<LDBFC*> (prev)->type == LDBFC::InvertNext) + g_glInvert = !g_glInvert; + + for (LDObject * obj : objs) + { compileList (obj, list); + delete obj; + } + + g_glInvert = oldinvert; + } + break; + + default: + break; + } +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::compileVertex (const vertex& vrt) +{ glVertex3d (vrt[X], -vrt[Y], -vrt[Z]); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::clampAngle (double& angle) const +{ while (angle < 0) + angle += 360.0; + + while (angle > 360.0) + angle -= 360.0; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::addDrawnVertex (vertex pos) +{ // If we picked an already-existing vertex, stop drawing + if (getEditMode() != ECircleMode) + { for (vertex& vert : m_drawedVerts) + { if (vert == pos) + { endDraw (true); + return; + } + } + } + + m_drawedVerts << pos; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::mouseReleaseEvent (QMouseEvent* ev) +{ const bool wasLeft = (m_lastButtons & Qt::LeftButton) && ! (ev->buttons() & Qt::LeftButton), + wasRight = (m_lastButtons & Qt::RightButton) && ! (ev->buttons() & Qt::RightButton), + wasMid = (m_lastButtons & Qt::MidButton) && ! (ev->buttons() & Qt::MidButton); + + if (m_panning) + m_panning = false; + + if (wasLeft) + { // Check if we selected a camera icon + if (!m_rangepick) + { for (CameraIcon & info : m_cameraIcons) + { if (info.destRect.contains (ev->pos())) + { setCamera (info.cam); + goto end; + } + } + } + + switch (getEditMode()) + { case EDrawMode: + { if (m_rectdraw) + { if (m_drawedVerts.size() == 2) + { endDraw (true); + return; + } + } else + { // If we have 4 verts, stop drawing. + if (m_drawedVerts.size() >= 4) + { endDraw (true); + return; + } + + if (m_drawedVerts.isEmpty() && ev->modifiers() & Qt::ShiftModifier) + { m_rectdraw = true; + updateRectVerts(); + } + } + + addDrawnVertex (m_hoverpos); + } break; + + case ECircleMode: + { if (m_drawedVerts.size() == 3) + { endDraw (true); + return; + } + + addDrawnVertex (m_hoverpos); + } break; + + case ESelectMode: + { if (!isDrawOnly()) + { if (m_totalmove < 10) + m_rangepick = false; + + if (!m_rangepick) + m_addpick = (m_keymods & Qt::ControlModifier); + + if (m_totalmove < 10 || m_rangepick) + pick (ev->x(), ev->y()); + } + } break; + } + + m_rangepick = false; + } + + if (wasMid && getEditMode() != ESelectMode && m_drawedVerts.size() < 4 && m_totalmove < 10) + { // Find the closest vertex to our cursor + double mindist = 1024.0f; + vertex closest; + bool valid = false; + + QPoint curspos = coordconv3_2 (m_hoverpos); + + for (const vertex& pos3d: m_knownVerts) + { QPoint pos2d = coordconv3_2 (pos3d); + + // Measure squared distance + const double dx = abs (pos2d.x() - curspos.x()), + dy = abs (pos2d.y() - curspos.y()), + distsq = (dx * dx) + (dy * dy); + + if (distsq >= 1024.0f) // 32.0f ** 2 + continue; // too far away + + if (distsq < mindist) + { mindist = distsq; + closest = pos3d; + valid = true; + + // If it's only 4 pixels away, I think we found our vertex now. + if (distsq <= 16.0f) // 4.0f ** 2 + break; + } + } + + if (valid) + addDrawnVertex (closest); + } + + if (wasRight && !m_drawedVerts.isEmpty()) + { // Remove the last vertex + m_drawedVerts.removeLast(); + + if (m_drawedVerts.isEmpty()) + m_rectdraw = false; + } + +end: + update(); + m_totalmove = 0; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::mousePressEvent (QMouseEvent* ev) +{ m_totalmove = 0; + + if (ev->modifiers() & Qt::ControlModifier) + { m_rangepick = true; + m_rangeStart.setX (ev->x()); + m_rangeStart.setY (ev->y()); + m_addpick = (m_keymods & Qt::AltModifier); + ev->accept(); + } + + m_lastButtons = ev->buttons(); +} + +// ============================================================================= +// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +// ============================================================================= +void GLRenderer::mouseMoveEvent (QMouseEvent* ev) +{ int dx = ev->x() - m_pos.x(); + int dy = ev->y() - m_pos.y(); + m_totalmove += abs (dx) + abs (dy); + + const bool left = ev->buttons() & Qt::LeftButton, + mid = ev->buttons() & Qt::MidButton, + shift = ev->modifiers() & Qt::ShiftModifier; + + if (mid || (left && shift)) + { pan (X) += 0.03f * dx * (zoom() / 7.5f); + pan (Y) -= 0.03f * dy * (zoom() / 7.5f); + m_panning = true; + } elif (left && !m_rangepick && camera() == EFreeCamera) + { rot (X) = rot (X) + dy; + rot (Y) = rot (Y) + dx; + + clampAngle (rot (X)); + clampAngle (rot (Y)); + } + + // Start the tool tip timer + if (!m_drawToolTip) + m_toolTipTimer->start (500); + + // Update 2d position + m_pos = ev->pos(); + m_globalpos = ev->globalPos(); + + // Calculate 3d position of the cursor + m_hoverpos = (camera() != EFreeCamera) ? coordconv2_3 (m_pos, true) : g_origin; + + // Update rect vertices since m_hoverpos may have changed + updateRectVerts(); + + update(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::keyPressEvent (QKeyEvent* ev) +{ m_keymods = ev->modifiers(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::keyReleaseEvent (QKeyEvent* ev) +{ m_keymods = ev->modifiers(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::wheelEvent (QWheelEvent* ev) +{ makeCurrent(); + + zoomNotch (ev->delta() > 0); + zoom() = clamp (zoom(), 0.01, 10000.0); + + update(); + ev->accept(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::leaveEvent (QEvent* ev) +{ (void) ev; + m_drawToolTip = false; + m_toolTipTimer->stop(); + update(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::contextMenuEvent (QContextMenuEvent* ev) +{ g_win->spawnContextMenu (ev->globalPos()); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::setCamera (const GLRenderer::EFixedCamera cam) +{ m_camera = cam; + gl_camera = (int) cam; + g_win->updateEditModeActions(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::pick (int mouseX, int mouseY) +{ GLint viewport[4]; + makeCurrent(); + + // Use particularly thick lines while picking ease up selecting lines. + glLineWidth (max<double> (gl_linethickness, 6.5f)); + + // Clear the selection if we do not wish to add to it. + if (!m_addpick) + { QList<LDObject*> oldsel = selection(); + getCurrentDocument()->clearSelection(); + + for (LDObject* obj : oldsel) + compileObject (obj); + } + + setPicking (true); + + // Paint the picking scene + glDisable (GL_DITHER); + glClearColor (1.0f, 1.0f, 1.0f, 1.0f); + + drawGLScene(); + + glGetIntegerv (GL_VIEWPORT, viewport); + + int x0 = mouseX, + y0 = mouseY; + int x1, y1; + + // Determine how big an area to read - with range picking, we pick by + // the area given, with single pixel picking, we use an 1 x 1 area. + if (m_rangepick) + { x1 = m_rangeStart.x(); + y1 = m_rangeStart.y(); + } + else + { x1 = x0 + 1; + y1 = y0 + 1; + } + + // x0 and y0 must be less than x1 and y1, respectively. + if (x0 > x1) + qSwap (x0, x1); + + if (y0 > y1) + qSwap (y0, y1); + + // Clamp the values to ensure they're within bounds + x0 = max (0, x0); + y0 = max (0, y0); + x1 = min (x1, m_width); + y1 = min (y1, m_height); + + const int areawidth = (x1 - x0); + const int areaheight = (y1 - y0); + const qint32 numpixels = areawidth * areaheight; + + // Allocate space for the pixel data. + uchar* const pixeldata = new uchar[4 * numpixels]; + uchar* pixelptr = &pixeldata[0]; + + assert (viewport[3] == m_height); + + // Read pixels from the color buffer. + glReadPixels (x0, viewport[3] - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata); + + LDObject* removedObj = null; + + // Go through each pixel read and add them to the selection. + for (qint32 i = 0; i < numpixels; ++i) + { qint32 idx = + (*(pixelptr + 0) * 0x10000) + + (*(pixelptr + 1) * 0x00100) + + (*(pixelptr + 2) * 0x00001); + pixelptr += 4; + + if (idx == 0xFFFFFF) + continue; // White is background; skip + + LDObject* obj = LDObject::fromID (idx); + + // If this is an additive single pick and the object is currently selected, + // we remove it from selection instead. + if (!m_rangepick && m_addpick) + { if (obj->isSelected()) + { obj->unselect(); + removedObj = obj; + break; + } + } + + obj->select(); + } + + delete[] pixeldata; + + // Update everything now. + g_win->updateSelection(); + + // Recompile the objects now to update their color + for (LDObject* obj : selection()) + compileObject (obj); + + if (removedObj) + compileObject (removedObj); + + // Restore line thickness + glLineWidth (gl_linethickness); + + setPicking (false); + m_rangepick = false; + glEnable (GL_DITHER); + + setBackground(); + repaint(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::setEditMode (EditMode const& a) +{ m_EditMode = a; + + switch (a) + { case ESelectMode: + { unsetCursor(); + setContextMenuPolicy (Qt::DefaultContextMenu); + } break; + + case EDrawMode: + case ECircleMode: + { // Cannot draw into the free camera - use top instead. + if (m_camera == EFreeCamera) + setCamera (ETopCamera); + + // Disable the context menu - we need the right mouse button + // for removing vertices. + setContextMenuPolicy (Qt::NoContextMenu); + + // Use the crosshair cursor when drawing. + setCursor (Qt::CrossCursor); + + // Clear the selection when beginning to draw. + QList<LDObject*> priorsel = selection(); + getCurrentDocument()->clearSelection(); + + for (LDObject* obj : priorsel) + compileObject (obj); + + g_win->updateSelection(); + m_drawedVerts.clear(); + } break; + } + + g_win->updateEditModeActions(); + update(); +} + +void GLRenderer::setFile (LDDocument* const& a) +{ m_File = a; + + if (a != null) + initOverlaysFromObjects(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +matrix GLRenderer::getCircleDrawMatrix (double scale) +{ matrix transform = g_circleDrawTransforms[camera() % 3]; + + for (int i = 0; i < 9; ++i) + { if (transform[i] == 2) + transform[i] = scale; + elif (transform[i] == 1 && camera() >= 3) + transform[i] = -1; + } + + return transform; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::endDraw (bool accept) +{ (void) accept; + + // Clean the selection and create the object + QList<vertex>& verts = m_drawedVerts; + QList<LDObject*> objs; + + switch (getEditMode()) + { case EDrawMode: + { if (m_rectdraw) + { LDQuad* quad = new LDQuad; + + // Copy the vertices from m_rectverts + updateRectVerts(); + + for (int i = 0; i < quad->vertices(); ++i) + quad->setVertex (i, m_rectverts[i]); + + quad->setColor (maincolor); + objs << quad; + } + else + { switch (verts.size()) + { case 1: + { // 1 vertex - add a vertex object + LDVertex* obj = new LDVertex; + obj->pos = verts[0]; + obj->setColor (maincolor); + objs << obj; + } break; + + case 2: + { // 2 verts - make a line + LDLine* obj = new LDLine (verts[0], verts[1]); + obj->setColor (edgecolor); + objs << obj; + } break; + + case 3: + case 4: + { LDObject* obj = (verts.size() == 3) ? + static_cast<LDObject*> (new LDTriangle) : + static_cast<LDObject*> (new LDQuad); + + obj->setColor (maincolor); + + for (int i = 0; i < obj->vertices(); ++i) + obj->setVertex (i, verts[i]); + + objs << obj; + } break; + } + } + } break; + + case ECircleMode: + { const int segs = lores, divs = lores; // TODO: make customizable + double dist0 = getCircleDrawDist (0), + dist1 = getCircleDrawDist (1); + LDDocument* refFile = null; + matrix transform; + bool circleOrDisc = false; + + if (dist1 < dist0) + std::swap<double> (dist0, dist1); + + if (dist0 == dist1) + { // If the radii are the same, there's no ring space to fill. Use a circle. + refFile = ::getDocument ("4-4edge.dat"); + transform = getCircleDrawMatrix (dist0); + circleOrDisc = true; + } + elif (dist0 == 0 || dist1 == 0) + { // If either radii is 0, use a disc. + refFile = ::getDocument ("4-4disc.dat"); + transform = getCircleDrawMatrix ((dist0 != 0) ? dist0 : dist1); + circleOrDisc = true; + } + elif (g_RingFinder (dist0, dist1)) + { // The ring finder found a solution, use that. Add the component rings to the file. + for (const RingFinder::Component& cmp : g_RingFinder.bestSolution()->getComponents()) + { // Get a ref file for this primitive. If we cannot find it in the + // LDraw library, generate it. + if ((refFile = ::getDocument (radialFileName (::Ring, lores, lores, cmp.num))) == null) + { refFile = generatePrimitive (::Ring, lores, lores, cmp.num); + refFile->setImplicit (false); + } + + LDSubfile* ref = new LDSubfile; + ref->setFileInfo (refFile); + ref->setTransform (getCircleDrawMatrix (cmp.scale)); + ref->setPosition (m_drawedVerts[0]); + ref->setColor (maincolor); + objs << ref; + } + } + else + { // Ring finder failed, last resort: draw the ring with quads + QList<QLineF> c0, c1; + Axis relX, relY, relZ; + getRelativeAxes (relX, relY); + relZ = (Axis) (3 - relX - relY); + double x0 = m_drawedVerts[0][relX], + y0 = m_drawedVerts[0][relY]; + + vertex templ; + templ[relX] = x0; + templ[relY] = y0; + templ[relZ] = getDepthValue(); + + // Calculate circle coords + makeCircle (segs, divs, dist0, c0); + makeCircle (segs, divs, dist1, c1); + + for (int i = 0; i < segs; ++i) + { vertex v0, v1, v2, v3; + v0 = v1 = v2 = v3 = templ; + v0[relX] += c0[i].x1(); + v0[relY] += c0[i].y1(); + v1[relX] += c0[i].x2(); + v1[relY] += c0[i].y2(); + v2[relX] += c1[i].x2(); + v2[relY] += c1[i].y2(); + v3[relX] += c1[i].x1(); + v3[relY] += c1[i].y1(); + + LDQuad* q = new LDQuad (v0, v1, v2, v3); + q->setColor (maincolor); + + // Ensure the quads always are BFC-front towards the camera + if (camera() % 3 <= 0) + q->invert(); + + objs << q; + } + } + + if (circleOrDisc) + { LDSubfile* ref = new LDSubfile; + ref->setFileInfo (refFile); + ref->setTransform (transform); + ref->setPosition (m_drawedVerts[0]); + ref->setColor (maincolor); + objs << ref; + } + } break; + + case ESelectMode: + { // this shouldn't happen + assert (false); + return; + } break; + } + + if (objs.size() > 0) + { g_win->beginAction (null); + + for (LDObject* obj : objs) + { getFile()->addObject (obj); + compileObject (obj); + } + + g_win->refresh(); + g_win->endAction(); + } + + m_drawedVerts.clear(); + m_rectdraw = false; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +double GLRenderer::getCircleDrawDist (int pos) const +{ assert (m_drawedVerts.size() >= pos + 1); + const vertex& v1 = (m_drawedVerts.size() >= pos + 2) ? m_drawedVerts[pos + 1] : m_hoverpos; + Axis relX, relY; + getRelativeAxes (relX, relY); + + const double dx = m_drawedVerts[0][relX] - v1[relX]; + const double dy = m_drawedVerts[0][relY] - v1[relY]; + return sqrt ((dx * dx) + (dy * dy)); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::getRelativeAxes (Axis& relX, Axis& relY) const +{ const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; + relX = cam->axisX; + relY = cam->axisY; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +static QList<vertex> getVertices (LDObject* obj) +{ QList<vertex> verts; + + if (obj->vertices() >= 2) + { for (int i = 0; i < obj->vertices(); ++i) + verts << obj->getVertex (i); + } elif (obj->getType() == LDObject::Subfile) + { LDSubfile* ref = static_cast<LDSubfile*> (obj); + QList<LDObject*> objs = ref->inlineContents (LDSubfile::DeepCacheInline); + + for (LDObject* obj : objs) + { verts << getVertices (obj); + delete obj; + } + } + + return verts; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::compileObject (LDObject* obj) +{ deleteLists (obj); + + for (const GL::ListType listType : g_glListTypes) + { if (isDrawOnly() && listType != GL::NormalList) + continue; + + GLuint list = glGenLists (1); + glNewList (list, GL_COMPILE); + + obj->glLists[listType] = list; + compileList (obj, listType); + + glEndList(); + } + + // Mark in known vertices of this object + QList<vertex> verts = getVertices (obj); + m_knownVerts << verts; + removeDuplicates (m_knownVerts); + + obj->m_glinit = true; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +uchar* GLRenderer::getScreencap (int& w, int& h) +{ w = m_width; + h = m_height; + uchar* cap = new uchar[4 * w * h]; + + m_screencap = true; + update(); + m_screencap = false; + + // Capture the pixels + glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); + + return cap; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::slot_toolTipTimer() +{ // We come here if the cursor has stayed in one place for longer than a + // a second. Check if we're holding it over a camera icon - if so, draw + // a tooltip. +for (CameraIcon & icon : m_cameraIcons) + { if (icon.destRect.contains (m_pos)) + { m_toolTipCamera = icon.cam; + m_drawToolTip = true; + update(); + break; + } + } +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::deleteLists (LDObject* obj) +{ // Delete the lists but only if they have been initialized + if (!obj->m_glinit) + return; + +for (const GL::ListType listType : g_glListTypes) + glDeleteLists (obj->glLists[listType], 1); + + obj->m_glinit = false; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +Axis GLRenderer::getCameraAxis (bool y, GLRenderer::EFixedCamera camid) +{ if (camid == (GL::EFixedCamera) - 1) + camid = m_camera; + + const LDFixedCameraInfo* cam = &g_FixedCameras[camid]; + return (y) ? cam->axisY : cam->axisX; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +bool GLRenderer::setupOverlay (EFixedCamera cam, str file, int x, int y, int w, int h) +{ QImage* img = new QImage (file); + LDGLOverlay& info = getOverlay (cam); + + if (img->isNull()) + { critical (tr ("Failed to load overlay image!")); + delete img; + return false; + } + + delete info.img; // delete the old image + + info.fname = file; + info.lw = w; + info.lh = h; + info.ox = x; + info.oy = y; + info.img = img; + + if (info.lw == 0) + info.lw = (info.lh * img->width()) / img->height(); + elif (info.lh == 0) + info.lh = (info.lw * img->height()) / img->width(); + + const Axis x2d = getCameraAxis (false, cam), + y2d = getCameraAxis (true, cam); + const double negXFac = g_FixedCameras[cam].negX ? -1 : 1, + negYFac = g_FixedCameras[cam].negY ? -1 : 1; + + info.v0 = info.v1 = g_origin; + info.v0[x2d] = - (info.ox * info.lw * negXFac) / img->width(); + info.v0[y2d] = (info.oy * info.lh * negYFac) / img->height(); + info.v1[x2d] = info.v0[x2d] + info.lw; + info.v1[y2d] = info.v0[y2d] + info.lh; + + // Set alpha of all pixels to 0.5 + for (long i = 0; i < img->width(); ++i) + for (long j = 0; j < img->height(); ++j) + { uint32 pixel = img->pixel (i, j); + img->setPixel (i, j, 0x80000000 | (pixel & 0x00FFFFFF)); + } + + updateOverlayObjects(); + return true; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::clearOverlay() +{ if (camera() == EFreeCamera) + return; + + LDGLOverlay& info = m_overlays[camera()]; + delete info.img; + info.img = null; + + updateOverlayObjects(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::setDepthValue (double depth) +{ assert (camera() < EFreeCamera); + m_depthValues[camera()] = depth; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +double GLRenderer::getDepthValue() const +{ assert (camera() < EFreeCamera); + return m_depthValues[camera()]; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +const char* GLRenderer::getCameraName() const +{ return g_CameraNames[camera()]; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +LDGLOverlay& GLRenderer::getOverlay (int newcam) +{ return m_overlays[newcam]; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::zoomNotch (bool inward) +{ if (zoom() > 15) + zoom() *= inward ? 0.833f : 1.2f; + else + zoom() += inward ? -1.2f : 1.2f; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::zoomToFit() +{ if (getFile() == null || m_width == -1 || m_height == -1) + { zoom() = 30.0f; + return; + } + + bool lastfilled = false; + bool firstrun = true; + const uint32 white = 0xFFFFFFFF; + bool inward = true; + const int w = m_width, h = m_height; + + glClearColor (1.0, 1.0, 1.0, 1.0); + glDisable (GL_DITHER); + + // Use the pick list while drawing the scene, this way we can tell whether borders + // are background or not. + setPicking (true); + + for (;;) + { if (zoom() > 10000.0 || zoom() < 0.0) + { // Obviously, there's nothing to draw if we get here. + // Default to 30.0f and break out. + zoom() = 30.0; + break; + } + + zoomNotch (inward); + + uchar* cap = new uchar[4 * w * h]; + drawGLScene(); + glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); + uint32* imgdata = reinterpret_cast<uint32*> (cap); + bool filled = false; + + // Check the top and bottom rows + for (int i = 0; i < w && !filled; ++i) + if (imgdata[i] != white || imgdata[((h - 1) * w) + i] != white) + filled = true; + + // Left and right edges + for (int i = 0; i < h && !filled; ++i) + if (imgdata[i * w] != white || imgdata[(i * w) + w - 1] != white) + filled = true; + + delete[] cap; + + if (firstrun) + { // If this is the first run, we don't know enough to determine + // whether the zoom was to fit, so we mark in our knowledge so + // far and start over. + inward = !filled; + firstrun = false; + } + else + { // If this run filled the screen and the last one did not, the + // last run had ideal zoom - zoom a bit back and we should reach it. + if (filled && !lastfilled) + { zoomNotch (false); + break; + } + + // If this run did not fill the screen and the last one did, we've + // now reached ideal zoom so we're done here. + if (!filled && lastfilled) + break; + + inward = !filled; + } + + lastfilled = filled; + } + + setBackground(); + setPicking (false); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::zoomAllToFit() +{ EFixedCamera oldcam = camera(); + + for (int i = 0; i < 7; ++i) + { setCamera ((EFixedCamera) i); + zoomToFit(); + } + + setCamera (oldcam); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::updateRectVerts() +{ if (!m_rectdraw) + return; + + if (m_drawedVerts.isEmpty()) + { for (int i = 0; i < 4; ++i) + m_rectverts[i] = m_hoverpos; + + return; + } + + vertex v0 = m_drawedVerts[0], + v1 = (m_drawedVerts.size() >= 2) ? m_drawedVerts[1] : m_hoverpos; + + const Axis ax = getCameraAxis (false), + ay = getCameraAxis (true), + az = (Axis) (3 - ax - ay); + + for (int i = 0; i < 4; ++i) + m_rectverts[i][az] = getDepthValue(); + + m_rectverts[0][ax] = v0[ax]; + m_rectverts[0][ay] = v0[ay]; + m_rectverts[1][ax] = v1[ax]; + m_rectverts[1][ay] = v0[ay]; + m_rectverts[2][ax] = v1[ax]; + m_rectverts[2][ay] = v1[ay]; + m_rectverts[3][ax] = v0[ax]; + m_rectverts[3][ay] = v1[ay]; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::mouseDoubleClickEvent (QMouseEvent* ev) +{ if (!(ev->buttons() & Qt::LeftButton) || getEditMode() != ESelectMode) + return; + + pick (ev->x(), ev->y()); + + if (selection().isEmpty()) + return; + + g_win->beginAction (null); + LDObject* obj = selection().first(); + AddObjectDialog::staticDialog (obj->getType(), obj); + g_win->endAction(); + ev->accept(); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +LDOverlay* GLRenderer::findOverlayObject (EFixedCamera cam) +{ LDOverlay* ovlobj = null; + + for (LDObject * obj : getFile()->getObjects()) + { if (obj->getType() == LDObject::Overlay && static_cast<LDOverlay*> (obj)->getCamera() == cam) + { ovlobj = static_cast<LDOverlay*> (obj); + break; + } + } + + return ovlobj; +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +// Read in overlays from the current file and update overlay info accordingly. +// ----------------------------------------------------------------------------- +void GLRenderer::initOverlaysFromObjects() +{ for (EFixedCamera cam : g_Cameras) + { if (cam == EFreeCamera) + continue; + + LDGLOverlay& meta = m_overlays[cam]; + LDOverlay* ovlobj = findOverlayObject (cam); + + if (!ovlobj && meta.img) + { delete meta.img; + meta.img = null; + } elif (ovlobj && (!meta.img || meta.fname != ovlobj->getFileName())) + setupOverlay (cam, ovlobj->getFileName(), ovlobj->getX(), + ovlobj->getY(), ovlobj->getWidth(), ovlobj->getHeight()); + } +} + +// ============================================================================= +// ----------------------------------------------------------------------------- +void GLRenderer::updateOverlayObjects() +{ for (EFixedCamera cam : g_Cameras) + { if (cam == EFreeCamera) + continue; + + LDGLOverlay& meta = m_overlays[cam]; + LDOverlay* ovlobj = findOverlayObject (cam); + + if (!meta.img && ovlobj) + { // If this is the last overlay image, we need to remove the empty space after it as well. + LDObject* nextobj = ovlobj->next(); + + if (nextobj && nextobj->getType() == LDObject::Empty) + { getFile()->forgetObject (nextobj); + delete nextobj; + } + + // If the overlay object was there and the overlay itself is + // not, remove the object. + getFile()->forgetObject (ovlobj); + delete ovlobj; + } elif (meta.img && !ovlobj) + { // Inverse case: image is there but the overlay object is + // not, thus create the object. + ovlobj = new LDOverlay; + + // Find a suitable position to place this object. We want to place + // this into the header, which is everything up to the first scemantic + // object. If we find another overlay object, place this object after + // the last one found. Otherwise, place it before the first schemantic + // object and put an empty object after it (though don't do this if + // there was no schemantic elements at all) + int i, lastOverlay = -1; + bool found = false; + + for (i = 0; i < getFile()->getObjectCount(); ++i) + { LDObject* obj = getFile()->getObject (i); + + if (obj->isScemantic()) + { found = true; + break; + } + + if (obj->getType() == LDObject::Overlay) + lastOverlay = i; + } + + if (lastOverlay != -1) + getFile()->insertObj (lastOverlay + 1, ovlobj); + else + { getFile()->insertObj (i, ovlobj); + + if (found) + getFile()->insertObj (i + 1, new LDEmpty); + } + } + + if (meta.img && ovlobj) + { ovlobj->setCamera (cam); + ovlobj->setFileName (meta.fname); + ovlobj->setX (meta.ox); + ovlobj->setY (meta.oy); + ovlobj->setWidth (meta.lw); + ovlobj->setHeight (meta.lh); + } + } + + if (g_win->R() == this) + g_win->refresh(); +}