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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013 Santeri Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #include <QGLWidget> |
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20 #include <QWheelEvent> |
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21 #include <QMouseEvent> |
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22 #include <QContextMenuEvent> |
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23 #include <QInputDialog> |
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24 #include <QToolTip> |
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25 #include <QTimer> |
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26 #include <GL/glu.h> |
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27 |
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28 #include "main.h" |
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29 #include "config.h" |
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30 #include "document.h" |
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31 #include "gldraw.h" |
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32 #include "colors.h" |
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33 #include "gui.h" |
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34 #include "misc.h" |
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35 #include "history.h" |
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36 #include "dialogs.h" |
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37 #include "addObjectDialog.h" |
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38 #include "messagelog.h" |
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39 #include "primitives.h" |
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40 #include "moc_gldraw.cpp" |
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41 |
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42 static const LDFixedCameraInfo g_FixedCameras[6] = |
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43 { {{ 1, 0, 0 }, X, Z, false, false }, |
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44 {{ 0, 0, 0 }, X, Y, false, true }, |
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45 {{ 0, 1, 0 }, Z, Y, true, true }, |
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46 {{ -1, 0, 0 }, X, Z, false, true }, |
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47 {{ 0, 0, 0 }, X, Y, true, true }, |
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48 {{ 0, -1, 0 }, Z, Y, false, true }, |
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49 }; |
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50 |
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51 static const matrix g_circleDrawTransforms[3] = |
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52 { { 2, 0, 0, 0, 1, 0, 0, 0, 2 }, |
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53 { 2, 0, 0, 0, 0, 2, 0, 1, 0 }, |
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54 { 0, 1, 0, 2, 0, 0, 0, 0, 2 }, |
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55 }; |
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56 |
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57 cfg (String, gl_bgcolor, "#CCCCD9"); |
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58 cfg (String, gl_maincolor, "#707078"); |
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59 cfg (Float, gl_maincolor_alpha, 1.0); |
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60 cfg (Int, gl_linethickness, 2); |
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61 cfg (Bool, gl_colorbfc, false); |
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62 cfg (Int, gl_camera, GLRenderer::EFreeCamera); |
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63 cfg (Bool, gl_blackedges, false); |
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64 cfg (Bool, gl_axes, false); |
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65 cfg (Bool, gl_wireframe, false); |
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66 cfg (Bool, gl_logostuds, false); |
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67 cfg (Bool, gl_aa, true); |
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68 |
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69 // argh |
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70 const char* g_CameraNames[7] = |
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71 { QT_TRANSLATE_NOOP ("GLRenderer", "Top"), |
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72 QT_TRANSLATE_NOOP ("GLRenderer", "Front"), |
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73 QT_TRANSLATE_NOOP ("GLRenderer", "Left"), |
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74 QT_TRANSLATE_NOOP ("GLRenderer", "Bottom"), |
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75 QT_TRANSLATE_NOOP ("GLRenderer", "Back"), |
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76 QT_TRANSLATE_NOOP ("GLRenderer", "Right"), |
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77 QT_TRANSLATE_NOOP ("GLRenderer", "Free") |
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78 }; |
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79 |
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80 const GL::EFixedCamera g_Cameras[7] = |
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81 { GL::ETopCamera, |
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82 GL::EFrontCamera, |
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83 GL::ELeftCamera, |
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84 GL::EBottomCamera, |
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85 GL::EBackCamera, |
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86 GL::ERightCamera, |
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87 GL::EFreeCamera |
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88 }; |
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89 |
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90 const struct LDGLAxis |
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91 { const QColor col; |
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92 const vertex vert; |
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93 } g_GLAxes[3] = |
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94 { { QColor (255, 0, 0), vertex (10000, 0, 0) }, |
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95 { QColor (80, 192, 0), vertex (0, 10000, 0) }, |
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96 { QColor (0, 160, 192), vertex (0, 0, 10000) }, |
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97 }; |
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98 |
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99 static bool g_glInvert = false; |
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100 static QList<int> g_warnedColors; |
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101 |
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102 // ============================================================================= |
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103 // ----------------------------------------------------------------------------- |
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104 GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent) |
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105 { m_Picking = m_rangepick = false; |
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106 m_camera = (GL::EFixedCamera) gl_camera.value; |
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107 m_drawToolTip = false; |
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108 m_EditMode = ESelectMode; |
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109 m_rectdraw = false; |
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110 m_panning = false; |
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111 setFile (null); |
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112 setDrawOnly (false); |
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113 setMessageLog (null); |
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114 m_width = m_height = -1; |
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115 m_hoverpos = g_origin; |
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116 |
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117 m_toolTipTimer = new QTimer (this); |
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118 m_toolTipTimer->setSingleShot (true); |
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119 connect (m_toolTipTimer, SIGNAL (timeout()), this, SLOT (slot_toolTipTimer())); |
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120 |
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121 m_thickBorderPen = QPen (QColor (0, 0, 0, 208), 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin); |
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122 m_thinBorderPen = m_thickBorderPen; |
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123 m_thinBorderPen.setWidth (1); |
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124 |
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125 // Init camera icons |
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126 for (const GL::EFixedCamera cam : g_Cameras) |
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127 { str iconname = fmt ("camera-%1", tr (g_CameraNames[cam]).toLower()); |
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128 |
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129 CameraIcon* info = &m_cameraIcons[cam]; |
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130 info->img = new QPixmap (getIcon (iconname)); |
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131 info->cam = cam; |
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132 } |
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133 |
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134 for (int i = 0; i < 6; ++i) |
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135 { m_overlays[i].img = null; |
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136 m_depthValues[i] = 0.0f; |
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137 } |
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138 |
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139 calcCameraIcons(); |
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140 } |
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141 |
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142 // ============================================================================= |
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143 // ----------------------------------------------------------------------------- |
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144 GLRenderer::~GLRenderer() |
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145 { for (int i = 0; i < 6; ++i) |
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146 delete m_overlays[i].img; |
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147 |
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148 for (CameraIcon& info : m_cameraIcons) |
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149 delete info.img; |
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150 } |
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151 |
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152 // ============================================================================= |
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153 // Calculates the "hitboxes" of the camera icons so that we can tell when the |
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154 // cursor is pointing at the camera icon. |
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155 // ----------------------------------------------------------------------------- |
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156 void GLRenderer::calcCameraIcons() |
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157 { int i = 0; |
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158 |
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159 for (CameraIcon& info : m_cameraIcons) |
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160 { // MATH |
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161 const long x1 = (m_width - (info.cam != EFreeCamera ? 48 : 16)) + ((i % 3) * 16) - 1, |
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162 y1 = ((i / 3) * 16) + 1; |
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163 |
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164 info.srcRect = QRect (0, 0, 16, 16); |
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165 info.destRect = QRect (x1, y1, 16, 16); |
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166 info.selRect = QRect ( |
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167 info.destRect.x(), |
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168 info.destRect.y(), |
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169 info.destRect.width() + 1, |
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170 info.destRect.height() + 1 |
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171 ); |
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172 |
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173 ++i; |
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174 } |
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175 } |
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176 |
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177 // ============================================================================= |
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178 // ----------------------------------------------------------------------------- |
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179 void GLRenderer::initGLData() |
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180 { glEnable (GL_BLEND); |
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181 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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182 glEnable (GL_POLYGON_OFFSET_FILL); |
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183 glPolygonOffset (1.0f, 1.0f); |
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184 |
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185 glEnable (GL_DEPTH_TEST); |
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186 glShadeModel (GL_SMOOTH); |
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187 glEnable (GL_MULTISAMPLE); |
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188 |
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189 if (gl_aa) |
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190 { glEnable (GL_LINE_SMOOTH); |
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191 glEnable (GL_POLYGON_SMOOTH); |
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192 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
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193 glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST); |
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194 } else |
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195 { glDisable (GL_LINE_SMOOTH); |
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196 glDisable (GL_POLYGON_SMOOTH); |
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197 } |
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198 } |
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199 |
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200 // ============================================================================= |
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201 // ----------------------------------------------------------------------------- |
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202 void GLRenderer::resetAngles() |
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203 { rot (X) = 30.0f; |
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204 rot (Y) = 325.f; |
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205 pan (X) = pan (Y) = rot (Z) = 0.0f; |
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206 zoomToFit(); |
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207 } |
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208 |
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209 // ============================================================================= |
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210 // ----------------------------------------------------------------------------- |
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211 void GLRenderer::resetAllAngles() |
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212 { EFixedCamera oldcam = camera(); |
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213 |
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214 for (int i = 0; i < 7; ++i) |
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215 { setCamera ((EFixedCamera) i); |
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216 resetAngles(); |
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217 } |
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218 |
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219 setCamera (oldcam); |
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220 } |
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221 |
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222 // ============================================================================= |
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223 // ----------------------------------------------------------------------------- |
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224 void GLRenderer::initializeGL() |
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225 { setBackground(); |
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226 |
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227 glLineWidth (gl_linethickness); |
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228 |
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229 setAutoFillBackground (false); |
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230 setMouseTracking (true); |
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231 setFocusPolicy (Qt::WheelFocus); |
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232 compileAllObjects(); |
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233 } |
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234 |
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235 // ============================================================================= |
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236 // ----------------------------------------------------------------------------- |
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237 QColor GLRenderer::getMainColor() |
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238 { QColor col (gl_maincolor); |
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239 |
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240 if (!col.isValid()) |
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241 return QColor (0, 0, 0); |
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242 |
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243 col.setAlpha (gl_maincolor_alpha * 255.f); |
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244 return col; |
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245 } |
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246 |
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247 // ============================================================================= |
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248 // ----------------------------------------------------------------------------- |
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249 void GLRenderer::setBackground() |
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250 { QColor col (gl_bgcolor); |
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251 |
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252 if (!col.isValid()) |
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253 return; |
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254 |
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255 col.setAlpha (255); |
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256 |
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257 m_darkbg = luma (col) < 80; |
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258 m_bgcolor = col; |
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259 qglClearColor (col); |
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260 } |
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261 |
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262 // ============================================================================= |
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263 // ----------------------------------------------------------------------------- |
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264 void GLRenderer::setObjectColor (LDObject* obj, const ListType list) |
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265 { QColor qcol; |
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266 |
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267 if (!obj->isColored()) |
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268 return; |
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269 |
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270 if (list == GL::PickList) |
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271 { // Make the color by the object's ID if we're picking, so we can make the |
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272 // ID again from the color we get from the picking results. Be sure to use |
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273 // the top level parent's index since we want a subfile's children point |
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274 // to the subfile itself. |
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275 long i = obj->topLevelParent()->getID(); |
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276 |
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277 // Calculate a color based from this index. This method caters for |
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278 // 16777216 objects. I don't think that'll be exceeded anytime soon. :) |
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279 // ATM biggest is 53588.dat with 12600 lines. |
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280 double r = (i / (256 * 256)) % 256, |
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281 g = (i / 256) % 256, |
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282 b = i % 256; |
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283 |
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284 qglColor (QColor (r, g, b)); |
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285 return; |
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286 } |
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287 |
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288 if ((list == BFCFrontList || list == BFCBackList) && |
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289 obj->getType() != LDObject::Line && |
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290 obj->getType() != LDObject::CondLine) |
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291 { if (list == GL::BFCFrontList) |
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292 qcol = QColor (40, 192, 0); |
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293 else |
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294 qcol = QColor (224, 0, 0); |
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295 } |
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296 else |
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297 { if (obj->getColor() == maincolor) |
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298 qcol = getMainColor(); |
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299 else |
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300 { LDColor* col = getColor (obj->getColor()); |
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301 |
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302 if (col) |
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303 qcol = col->faceColor; |
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304 } |
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305 |
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306 if (obj->getColor() == edgecolor) |
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307 { qcol = luma (m_bgcolor) < 40 ? QColor (64, 64, 64) : Qt::black; |
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308 LDColor* col; |
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309 |
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310 if (!gl_blackedges && obj->getParent() && (col = getColor (obj->getParent()->getColor()))) |
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311 qcol = col->edgeColor; |
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312 } |
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313 |
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314 if (qcol.isValid() == false) |
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315 { // The color was unknown. Use main color to make the object at least |
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316 // not appear pitch-black. |
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317 if (obj->getColor() != edgecolor) |
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318 qcol = getMainColor(); |
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319 |
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320 // Warn about the unknown colors, but only once. |
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321 for (int i : g_warnedColors) |
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322 if (obj->getColor() == i) |
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323 return; |
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324 |
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325 log ("%1: Unknown color %2!\n", __func__, obj->getColor()); |
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326 g_warnedColors << obj->getColor(); |
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327 return; |
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328 } |
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329 } |
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330 |
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331 long r = qcol.red(), |
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332 g = qcol.green(), |
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333 b = qcol.blue(), |
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334 a = qcol.alpha(); |
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335 |
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336 if (obj->topLevelParent()->isSelected()) |
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337 { // Brighten it up for the select list. |
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338 const uchar add = 51; |
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339 |
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340 r = min (r + add, 255l); |
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341 g = min (g + add, 255l); |
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342 b = min (b + add, 255l); |
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343 } |
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344 |
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345 glColor4f ( |
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346 ((double) r) / 255.0f, |
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347 ((double) g) / 255.0f, |
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348 ((double) b) / 255.0f, |
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349 ((double) a) / 255.0f); |
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350 } |
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351 |
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352 // ============================================================================= |
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353 // ----------------------------------------------------------------------------- |
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354 void GLRenderer::refresh() |
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355 { update(); |
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356 swapBuffers(); |
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357 } |
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358 |
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359 // ============================================================================= |
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360 // ----------------------------------------------------------------------------- |
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361 void GLRenderer::hardRefresh() |
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362 { compileAllObjects(); |
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363 refresh(); |
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364 |
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365 glLineWidth (gl_linethickness); |
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366 } |
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367 |
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368 // ============================================================================= |
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369 // ----------------------------------------------------------------------------- |
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370 void GLRenderer::resizeGL (int w, int h) |
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371 { m_width = w; |
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372 m_height = h; |
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373 |
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374 calcCameraIcons(); |
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375 |
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376 glViewport (0, 0, w, h); |
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377 glMatrixMode (GL_PROJECTION); |
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378 glLoadIdentity(); |
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379 gluPerspective (45.0f, (double) w / (double) h, 1.0f, 10000.0f); |
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380 glMatrixMode (GL_MODELVIEW); |
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381 } |
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382 |
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383 // ============================================================================= |
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384 // ----------------------------------------------------------------------------- |
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385 void GLRenderer::drawGLScene() |
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386 { if (getFile() == null) |
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387 return; |
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388 |
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389 if (gl_wireframe && !isPicking()) |
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390 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); |
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391 |
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392 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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393 glEnable (GL_DEPTH_TEST); |
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394 |
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395 if (m_camera != EFreeCamera) |
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396 { glMatrixMode (GL_PROJECTION); |
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397 glPushMatrix(); |
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398 |
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399 glLoadIdentity(); |
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400 glOrtho (-m_virtWidth, m_virtWidth, -m_virtHeight, m_virtHeight, -100.0f, 100.0f); |
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401 glTranslatef (pan (X), pan (Y), 0.0f); |
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402 |
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403 if (m_camera != EFrontCamera && m_camera != EBackCamera) |
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404 { glRotatef (90.0f, g_FixedCameras[camera()].glrotate[0], |
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405 g_FixedCameras[camera()].glrotate[1], |
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406 g_FixedCameras[camera()].glrotate[2]); |
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407 } |
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408 |
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409 // Back camera needs to be handled differently |
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410 if (m_camera == GLRenderer::EBackCamera) |
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411 { glRotatef (180.0f, 1.0f, 0.0f, 0.0f); |
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412 glRotatef (180.0f, 0.0f, 0.0f, 1.0f); |
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413 } |
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414 } |
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415 else |
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416 { glMatrixMode (GL_MODELVIEW); |
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417 glPushMatrix(); |
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418 glLoadIdentity(); |
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419 |
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420 glTranslatef (0.0f, 0.0f, -2.0f); |
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421 glTranslatef (pan (X), pan (Y), -zoom()); |
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422 glRotatef (rot (X), 1.0f, 0.0f, 0.0f); |
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423 glRotatef (rot (Y), 0.0f, 1.0f, 0.0f); |
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424 glRotatef (rot (Z), 0.0f, 0.0f, 1.0f); |
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425 } |
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426 |
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427 const GL::ListType list = (!isDrawOnly() && isPicking()) ? PickList : NormalList; |
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428 |
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429 if (gl_colorbfc && !isPicking() && !isDrawOnly()) |
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430 { glEnable (GL_CULL_FACE); |
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431 |
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432 for (LDObject* obj : getFile()->getObjects()) |
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433 { if (obj->isHidden()) |
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434 continue; |
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435 |
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436 glCullFace (GL_BACK); |
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437 glCallList (obj->glLists[BFCFrontList]); |
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438 |
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439 glCullFace (GL_FRONT); |
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440 glCallList (obj->glLists[BFCBackList]); |
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441 } |
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442 |
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443 glDisable (GL_CULL_FACE); |
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444 } |
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445 else |
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446 { for (LDObject* obj : getFile()->getObjects()) |
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447 { if (obj->isHidden()) |
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448 continue; |
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449 |
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450 glCallList (obj->glLists[list]); |
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451 } |
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452 } |
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453 |
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454 if (gl_axes && !isPicking() && !isDrawOnly()) |
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455 glCallList (m_axeslist); |
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456 |
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457 glPopMatrix(); |
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458 glMatrixMode (GL_MODELVIEW); |
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459 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); |
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460 } |
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461 |
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462 // ============================================================================= |
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463 // ----------------------------------------------------------------------------- |
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464 // This converts a 2D point on the screen to a 3D point in the model. If 'snap' |
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465 // is true, the 3D point will snap to the current grid. |
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466 // ----------------------------------------------------------------------------- |
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467 vertex GLRenderer::coordconv2_3 (const QPoint& pos2d, bool snap) const |
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468 { assert (camera() != EFreeCamera); |
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469 |
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470 vertex pos3d; |
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471 const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; |
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472 const Axis axisX = cam->axisX; |
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473 const Axis axisY = cam->axisY; |
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474 const int negXFac = cam->negX ? -1 : 1, |
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475 negYFac = cam->negY ? -1 : 1; |
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476 |
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477 // Calculate cx and cy - these are the LDraw unit coords the cursor is at. |
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478 double cx = (-m_virtWidth + ((2 * pos2d.x() * m_virtWidth) / m_width) - pan (X)); |
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479 double cy = (m_virtHeight - ((2 * pos2d.y() * m_virtHeight) / m_height) - pan (Y)); |
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480 |
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481 if (snap) |
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482 { cx = Grid::snap (cx, (Grid::Config) axisX); |
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483 cy = Grid::snap (cy, (Grid::Config) axisY); |
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484 } |
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485 |
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486 cx *= negXFac; |
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487 cy *= negYFac; |
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488 |
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489 str tmp; |
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490 // Create the vertex from the coordinates |
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491 pos3d[axisX] = tmp.sprintf ("%.3f", cx).toDouble(); |
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492 pos3d[axisY] = tmp.sprintf ("%.3f", cy).toDouble(); |
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493 pos3d[3 - axisX - axisY] = getDepthValue(); |
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494 return pos3d; |
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495 } |
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496 |
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497 // ============================================================================= |
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498 // ----------------------------------------------------------------------------- |
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499 // Inverse operation for the above - convert a 3D position to a 2D screen |
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500 // position |
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501 // ----------------------------------------------------------------------------- |
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502 QPoint GLRenderer::coordconv3_2 (const vertex& pos3d) const |
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503 { GLfloat m[16]; |
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504 const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; |
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505 const Axis axisX = cam->axisX; |
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506 const Axis axisY = cam->axisY; |
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507 const int negXFac = cam->negX ? -1 : 1, |
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508 negYFac = cam->negY ? -1 : 1; |
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509 |
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510 glGetFloatv (GL_MODELVIEW_MATRIX, m); |
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511 |
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512 const double x = pos3d.x(); |
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513 const double y = pos3d.y(); |
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514 const double z = pos3d.z(); |
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515 |
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516 vertex transformed; |
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517 transformed[X] = (m[0] * x) + (m[1] * y) + (m[2] * z) + m[3]; |
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518 transformed[Y] = (m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]; |
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519 transformed[Z] = (m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]; |
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520 |
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521 double rx = (((transformed[axisX] * negXFac) + m_virtWidth + pan (X)) * m_width) / (2 * m_virtWidth); |
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522 double ry = (((transformed[axisY] * negYFac) - m_virtHeight + pan (Y)) * m_height) / (2 * m_virtHeight); |
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523 |
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524 return QPoint (rx, -ry); |
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525 } |
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526 |
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527 // ============================================================================= |
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528 // ----------------------------------------------------------------------------- |
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529 void GLRenderer::paintEvent (QPaintEvent* ev) |
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530 { Q_UNUSED (ev) |
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531 |
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532 makeCurrent(); |
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533 m_virtWidth = zoom(); |
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534 m_virtHeight = (m_height * m_virtWidth) / m_width; |
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535 |
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536 initGLData(); |
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537 drawGLScene(); |
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538 |
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539 const QPen textpen = getTextPen(); |
|
540 const QBrush polybrush (QColor (64, 192, 0, 128)); |
|
541 QPainter paint (this); |
|
542 QFontMetrics metrics = QFontMetrics (QFont()); |
|
543 paint.setRenderHint (QPainter::HighQualityAntialiasing); |
|
544 |
|
545 // If we wish to only draw the brick, stop here |
|
546 if (isDrawOnly()) |
|
547 return; |
|
548 |
|
549 if (m_camera != EFreeCamera && !isPicking()) |
|
550 { // Paint the overlay image if we have one |
|
551 const LDGLOverlay& overlay = m_overlays[m_camera]; |
|
552 |
|
553 if (overlay.img != null) |
|
554 { QPoint v0 = coordconv3_2 (m_overlays[m_camera].v0), |
|
555 v1 = coordconv3_2 (m_overlays[m_camera].v1); |
|
556 |
|
557 QRect targRect (v0.x(), v0.y(), abs (v1.x() - v0.x()), abs (v1.y() - v0.y())), |
|
558 srcRect (0, 0, overlay.img->width(), overlay.img->height()); |
|
559 paint.drawImage (targRect, *overlay.img, srcRect); |
|
560 } |
|
561 |
|
562 // Paint the coordinates onto the screen. |
|
563 str text = fmt (tr ("X: %1, Y: %2, Z: %3"), m_hoverpos[X], m_hoverpos[Y], m_hoverpos[Z]); |
|
564 |
|
565 QFontMetrics metrics = QFontMetrics (font()); |
|
566 QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text); |
|
567 |
|
568 paint.setPen (getTextPen()); |
|
569 paint.drawText (m_width - textSize.width(), m_height - 16, textSize.width(), |
|
570 textSize.height(), Qt::AlignCenter, text); |
|
571 |
|
572 QPen linepen = m_thinBorderPen; |
|
573 linepen.setWidth (2); |
|
574 linepen.setColor (luma (m_bgcolor) < 40 ? Qt::white : Qt::black); |
|
575 |
|
576 // If we're drawing, draw the vertices onto the screen. |
|
577 if (getEditMode() == EDrawMode) |
|
578 { int numverts = 4; |
|
579 |
|
580 if (!m_rectdraw) |
|
581 numverts = m_drawedVerts.size() + 1; |
|
582 |
|
583 if (numverts > 0) |
|
584 { QPoint poly[4]; |
|
585 vertex polyverts[4]; |
|
586 |
|
587 if (!m_rectdraw) |
|
588 { uchar i = 0; |
|
589 |
|
590 for (vertex& vert : m_drawedVerts) |
|
591 { poly[i] = coordconv3_2 (vert); |
|
592 polyverts[i] = vert; |
|
593 ++i; |
|
594 } |
|
595 |
|
596 // Draw the cursor vertex as the last one in the list. |
|
597 if (numverts <= 4) |
|
598 { poly[i] = coordconv3_2 (m_hoverpos); |
|
599 polyverts[i] = m_hoverpos; |
|
600 } |
|
601 else |
|
602 { numverts = 4; |
|
603 } |
|
604 } |
|
605 else |
|
606 { if (m_drawedVerts.size() > 0) |
|
607 { // Get vertex information from m_rectverts |
|
608 for (int i = 0; i < numverts; ++i) |
|
609 { polyverts[i] = m_rectverts[i]; |
|
610 poly[i] = coordconv3_2 (polyverts[i]); |
|
611 } |
|
612 } |
|
613 else |
|
614 { poly[0] = coordconv3_2 (m_hoverpos); |
|
615 polyverts[0] = m_hoverpos; |
|
616 } |
|
617 } |
|
618 |
|
619 // Draw the polygon-to-be |
|
620 paint.setPen (linepen); |
|
621 paint.setBrush (polybrush); |
|
622 paint.drawPolygon (poly, numverts); |
|
623 |
|
624 // Draw vertex blips |
|
625 for (int i = 0; i < numverts; ++i) |
|
626 { QPoint& blip = poly[i]; |
|
627 drawBlip (paint, blip); |
|
628 |
|
629 // Draw their coordinates |
|
630 paint.drawText (blip.x(), blip.y() - 8, polyverts[i].stringRep (true)); |
|
631 } |
|
632 } |
|
633 } |
|
634 elif (getEditMode() == ECircleMode) |
|
635 { // If we have not specified the center point of the circle yet, preview it on the screen. |
|
636 if (m_drawedVerts.isEmpty()) |
|
637 drawBlip (paint, coordconv3_2 (m_hoverpos)); |
|
638 else |
|
639 { QVector<vertex> verts, verts2; |
|
640 const double dist0 = getCircleDrawDist (0), |
|
641 dist1 = (m_drawedVerts.size() >= 2) ? getCircleDrawDist (1) : -1; |
|
642 const int segs = lores; |
|
643 const double angleUnit = (2 * pi) / segs; |
|
644 Axis relX, relY; |
|
645 QVector<QPoint> ringpoints, circlepoints, circle2points; |
|
646 |
|
647 getRelativeAxes (relX, relY); |
|
648 |
|
649 // Calculate the preview positions of vertices |
|
650 for (int i = 0; i < segs; ++i) |
|
651 { vertex v = g_origin; |
|
652 v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist0); |
|
653 v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist0); |
|
654 verts << v; |
|
655 |
|
656 if (dist1 != -1) |
|
657 { v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist1); |
|
658 v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist1); |
|
659 verts2 << v; |
|
660 } |
|
661 } |
|
662 |
|
663 int i = 0; |
|
664 for (const vertex& v : verts + verts2) |
|
665 { // Calculate the 2D point of the vertex |
|
666 QPoint point = coordconv3_2 (v); |
|
667 |
|
668 // Draw a green blip at where it is |
|
669 drawBlip (paint, point); |
|
670 |
|
671 // Add it to the list of points for the green ring fill. |
|
672 ringpoints << point; |
|
673 |
|
674 // Also add the circle points to separate lists |
|
675 if (i < verts.size()) |
|
676 circlepoints << point; |
|
677 else |
|
678 circle2points << point; |
|
679 |
|
680 ++i; |
|
681 } |
|
682 |
|
683 // Insert the first point as the seventeenth one so that |
|
684 // the ring polygon is closed properly. |
|
685 if (ringpoints.size() >= 16) |
|
686 ringpoints.insert (16, ringpoints[0]); |
|
687 |
|
688 // Same for the outer ring. Note that the indices are offset by 1 |
|
689 // because of the insertion done above bumps the values. |
|
690 if (ringpoints.size() >= 33) |
|
691 ringpoints.insert (33, ringpoints[17]); |
|
692 |
|
693 // Draw the ring |
|
694 paint.setBrush ((m_drawedVerts.size() >= 2) ? polybrush : Qt::NoBrush); |
|
695 paint.setPen (Qt::NoPen); |
|
696 paint.drawPolygon (QPolygon (ringpoints)); |
|
697 |
|
698 // Draw the circles |
|
699 paint.setBrush (Qt::NoBrush); |
|
700 paint.setPen (linepen); |
|
701 paint.drawPolygon (QPolygon (circlepoints)); |
|
702 paint.drawPolygon (QPolygon (circle2points)); |
|
703 |
|
704 { // Draw the current radius in the middle of the circle. |
|
705 QPoint origin = coordconv3_2 (m_drawedVerts[0]); |
|
706 str label = str::number (dist0); |
|
707 paint.setPen (textpen); |
|
708 paint.drawText (origin.x() - (metrics.width (label) / 2), origin.y(), label); |
|
709 |
|
710 if (m_drawedVerts.size() >= 2) |
|
711 { label = str::number (dist1); |
|
712 paint.drawText (origin.x() - (metrics.width (label) / 2), origin.y() + metrics.height(), label); |
|
713 } |
|
714 } |
|
715 } |
|
716 } |
|
717 } |
|
718 |
|
719 // Camera icons |
|
720 if (!isPicking()) |
|
721 { // Draw a background for the selected camera |
|
722 paint.setPen (m_thinBorderPen); |
|
723 paint.setBrush (QBrush (QColor (0, 128, 160, 128))); |
|
724 paint.drawRect (m_cameraIcons[camera()].selRect); |
|
725 |
|
726 // Draw the actual icons |
|
727 for (CameraIcon& info : m_cameraIcons) |
|
728 { // Don't draw the free camera icon when in draw mode |
|
729 if (&info == &m_cameraIcons[GL::EFreeCamera] && getEditMode() != ESelectMode) |
|
730 continue; |
|
731 |
|
732 paint.drawPixmap (info.destRect, *info.img, info.srcRect); |
|
733 } |
|
734 |
|
735 str fmtstr = tr ("%1 Camera"); |
|
736 |
|
737 // Draw a label for the current camera in the bottom left corner |
|
738 { const int margin = 4; |
|
739 |
|
740 str label; |
|
741 label = fmt (fmtstr, tr (g_CameraNames[camera()])); |
|
742 paint.setPen (textpen); |
|
743 paint.drawText (QPoint (margin, height() - (margin + metrics.descent())), label); |
|
744 } |
|
745 |
|
746 // Tool tips |
|
747 if (m_drawToolTip) |
|
748 { if (m_cameraIcons[m_toolTipCamera].destRect.contains (m_pos) == false) |
|
749 m_drawToolTip = false; |
|
750 else |
|
751 { str label = fmt (fmtstr, tr (g_CameraNames[m_toolTipCamera])); |
|
752 QToolTip::showText (m_globalpos, label); |
|
753 } |
|
754 } |
|
755 } |
|
756 |
|
757 // Message log |
|
758 if (getMessageLog()) |
|
759 { int y = 0; |
|
760 const int margin = 2; |
|
761 QColor penColor = getTextPen(); |
|
762 |
|
763 for (const MessageManager::Line& line : getMessageLog()->getLines()) |
|
764 { penColor.setAlphaF (line.alpha); |
|
765 paint.setPen (penColor); |
|
766 paint.drawText (QPoint (margin, y + margin + metrics.ascent()), line.text); |
|
767 y += metrics.height(); |
|
768 } |
|
769 } |
|
770 |
|
771 // If we're range-picking, draw a rectangle encompassing the selection area. |
|
772 if (m_rangepick && !isPicking() && m_totalmove >= 10) |
|
773 { int x0 = m_rangeStart.x(), |
|
774 y0 = m_rangeStart.y(), |
|
775 x1 = m_pos.x(), |
|
776 y1 = m_pos.y(); |
|
777 |
|
778 QRect rect (x0, y0, x1 - x0, y1 - y0); |
|
779 QColor fillColor = (m_addpick ? "#40FF00" : "#00CCFF"); |
|
780 fillColor.setAlphaF (0.2f); |
|
781 |
|
782 paint.setPen (m_thickBorderPen); |
|
783 paint.setBrush (QBrush (fillColor)); |
|
784 paint.drawRect (rect); |
|
785 } |
|
786 } |
|
787 |
|
788 // ============================================================================= |
|
789 // ----------------------------------------------------------------------------- |
|
790 void GLRenderer::drawBlip (QPainter& paint, QPoint pos) const |
|
791 { QPen pen = m_thinBorderPen; |
|
792 const int blipsize = 8; |
|
793 pen.setWidth (1); |
|
794 paint.setPen (pen); |
|
795 paint.setBrush (QColor (64, 192, 0)); |
|
796 paint.drawEllipse (pos.x() - blipsize / 2, pos.y() - blipsize / 2, blipsize, blipsize); |
|
797 } |
|
798 |
|
799 // ============================================================================= |
|
800 // ----------------------------------------------------------------------------- |
|
801 QColor GLRenderer::getTextPen () const |
|
802 { return m_darkbg ? Qt::white : Qt::black; |
|
803 } |
|
804 |
|
805 // ============================================================================= |
|
806 // ----------------------------------------------------------------------------- |
|
807 void GLRenderer::compileAllObjects() |
|
808 { if (!getFile()) |
|
809 return; |
|
810 |
|
811 // Compiling all is a big job, use a busy cursor |
|
812 setCursor (Qt::BusyCursor); |
|
813 |
|
814 m_knownVerts.clear(); |
|
815 |
|
816 for (LDObject* obj : getFile()->getObjects()) |
|
817 compileObject (obj); |
|
818 |
|
819 // Compile axes |
|
820 glDeleteLists (m_axeslist, 1); |
|
821 m_axeslist = glGenLists (1); |
|
822 glNewList (m_axeslist, GL_COMPILE); |
|
823 glBegin (GL_LINES); |
|
824 |
|
825 for (const LDGLAxis& ax : g_GLAxes) |
|
826 { qglColor (ax.col); |
|
827 compileVertex (ax.vert); |
|
828 compileVertex (-ax.vert); |
|
829 } |
|
830 |
|
831 glEnd(); |
|
832 glEndList(); |
|
833 |
|
834 setCursor (Qt::ArrowCursor); |
|
835 } |
|
836 |
|
837 // ============================================================================= |
|
838 // ----------------------------------------------------------------------------- |
|
839 void GLRenderer::compileSubObject (LDObject* obj, const GLenum gltype) |
|
840 { glBegin (gltype); |
|
841 |
|
842 const int numverts = (obj->getType() != LDObject::CondLine) ? obj->vertices() : 2; |
|
843 |
|
844 if (g_glInvert == false) |
|
845 for (int i = 0; i < numverts; ++i) |
|
846 compileVertex (obj->getVertex (i)); |
|
847 else |
|
848 for (int i = numverts - 1; i >= 0; --i) |
|
849 compileVertex (obj->getVertex (i)); |
|
850 |
|
851 glEnd(); |
|
852 } |
|
853 |
|
854 // ============================================================================= |
|
855 // ----------------------------------------------------------------------------- |
|
856 void GLRenderer::compileList (LDObject* obj, const GLRenderer::ListType list) |
|
857 { setObjectColor (obj, list); |
|
858 |
|
859 switch (obj->getType()) |
|
860 { case LDObject::Line: |
|
861 compileSubObject (obj, GL_LINES); |
|
862 break; |
|
863 |
|
864 case LDObject::CondLine: |
|
865 |
|
866 // Draw conditional lines with a dash pattern - however, use a full |
|
867 // line when drawing a pick list to make selecting them easier. |
|
868 if (list != GL::PickList) |
|
869 { glLineStipple (1, 0x6666); |
|
870 glEnable (GL_LINE_STIPPLE); |
|
871 } |
|
872 |
|
873 compileSubObject (obj, GL_LINES); |
|
874 |
|
875 glDisable (GL_LINE_STIPPLE); |
|
876 break; |
|
877 |
|
878 case LDObject::Triangle: |
|
879 compileSubObject (obj, GL_TRIANGLES); |
|
880 break; |
|
881 |
|
882 case LDObject::Quad: |
|
883 compileSubObject (obj, GL_QUADS); |
|
884 break; |
|
885 |
|
886 case LDObject::Subfile: |
|
887 { LDSubfile* ref = static_cast<LDSubfile*> (obj); |
|
888 QList<LDObject*> objs; |
|
889 |
|
890 objs = ref->inlineContents ( |
|
891 LDSubfile::DeepInline | |
|
892 LDSubfile::CacheInline | |
|
893 LDSubfile::RendererInline); |
|
894 bool oldinvert = g_glInvert; |
|
895 |
|
896 if (ref->getTransform().getDeterminant() < 0) |
|
897 g_glInvert = !g_glInvert; |
|
898 |
|
899 LDObject* prev = ref->prev(); |
|
900 |
|
901 if (prev && prev->getType() == LDObject::BFC && static_cast<LDBFC*> (prev)->type == LDBFC::InvertNext) |
|
902 g_glInvert = !g_glInvert; |
|
903 |
|
904 for (LDObject * obj : objs) |
|
905 { compileList (obj, list); |
|
906 delete obj; |
|
907 } |
|
908 |
|
909 g_glInvert = oldinvert; |
|
910 } |
|
911 break; |
|
912 |
|
913 default: |
|
914 break; |
|
915 } |
|
916 } |
|
917 |
|
918 // ============================================================================= |
|
919 // ----------------------------------------------------------------------------- |
|
920 void GLRenderer::compileVertex (const vertex& vrt) |
|
921 { glVertex3d (vrt[X], -vrt[Y], -vrt[Z]); |
|
922 } |
|
923 |
|
924 // ============================================================================= |
|
925 // ----------------------------------------------------------------------------- |
|
926 void GLRenderer::clampAngle (double& angle) const |
|
927 { while (angle < 0) |
|
928 angle += 360.0; |
|
929 |
|
930 while (angle > 360.0) |
|
931 angle -= 360.0; |
|
932 } |
|
933 |
|
934 // ============================================================================= |
|
935 // ----------------------------------------------------------------------------- |
|
936 void GLRenderer::addDrawnVertex (vertex pos) |
|
937 { // If we picked an already-existing vertex, stop drawing |
|
938 if (getEditMode() != ECircleMode) |
|
939 { for (vertex& vert : m_drawedVerts) |
|
940 { if (vert == pos) |
|
941 { endDraw (true); |
|
942 return; |
|
943 } |
|
944 } |
|
945 } |
|
946 |
|
947 m_drawedVerts << pos; |
|
948 } |
|
949 |
|
950 // ============================================================================= |
|
951 // ----------------------------------------------------------------------------- |
|
952 void GLRenderer::mouseReleaseEvent (QMouseEvent* ev) |
|
953 { const bool wasLeft = (m_lastButtons & Qt::LeftButton) && ! (ev->buttons() & Qt::LeftButton), |
|
954 wasRight = (m_lastButtons & Qt::RightButton) && ! (ev->buttons() & Qt::RightButton), |
|
955 wasMid = (m_lastButtons & Qt::MidButton) && ! (ev->buttons() & Qt::MidButton); |
|
956 |
|
957 if (m_panning) |
|
958 m_panning = false; |
|
959 |
|
960 if (wasLeft) |
|
961 { // Check if we selected a camera icon |
|
962 if (!m_rangepick) |
|
963 { for (CameraIcon & info : m_cameraIcons) |
|
964 { if (info.destRect.contains (ev->pos())) |
|
965 { setCamera (info.cam); |
|
966 goto end; |
|
967 } |
|
968 } |
|
969 } |
|
970 |
|
971 switch (getEditMode()) |
|
972 { case EDrawMode: |
|
973 { if (m_rectdraw) |
|
974 { if (m_drawedVerts.size() == 2) |
|
975 { endDraw (true); |
|
976 return; |
|
977 } |
|
978 } else |
|
979 { // If we have 4 verts, stop drawing. |
|
980 if (m_drawedVerts.size() >= 4) |
|
981 { endDraw (true); |
|
982 return; |
|
983 } |
|
984 |
|
985 if (m_drawedVerts.isEmpty() && ev->modifiers() & Qt::ShiftModifier) |
|
986 { m_rectdraw = true; |
|
987 updateRectVerts(); |
|
988 } |
|
989 } |
|
990 |
|
991 addDrawnVertex (m_hoverpos); |
|
992 } break; |
|
993 |
|
994 case ECircleMode: |
|
995 { if (m_drawedVerts.size() == 3) |
|
996 { endDraw (true); |
|
997 return; |
|
998 } |
|
999 |
|
1000 addDrawnVertex (m_hoverpos); |
|
1001 } break; |
|
1002 |
|
1003 case ESelectMode: |
|
1004 { if (!isDrawOnly()) |
|
1005 { if (m_totalmove < 10) |
|
1006 m_rangepick = false; |
|
1007 |
|
1008 if (!m_rangepick) |
|
1009 m_addpick = (m_keymods & Qt::ControlModifier); |
|
1010 |
|
1011 if (m_totalmove < 10 || m_rangepick) |
|
1012 pick (ev->x(), ev->y()); |
|
1013 } |
|
1014 } break; |
|
1015 } |
|
1016 |
|
1017 m_rangepick = false; |
|
1018 } |
|
1019 |
|
1020 if (wasMid && getEditMode() != ESelectMode && m_drawedVerts.size() < 4 && m_totalmove < 10) |
|
1021 { // Find the closest vertex to our cursor |
|
1022 double mindist = 1024.0f; |
|
1023 vertex closest; |
|
1024 bool valid = false; |
|
1025 |
|
1026 QPoint curspos = coordconv3_2 (m_hoverpos); |
|
1027 |
|
1028 for (const vertex& pos3d: m_knownVerts) |
|
1029 { QPoint pos2d = coordconv3_2 (pos3d); |
|
1030 |
|
1031 // Measure squared distance |
|
1032 const double dx = abs (pos2d.x() - curspos.x()), |
|
1033 dy = abs (pos2d.y() - curspos.y()), |
|
1034 distsq = (dx * dx) + (dy * dy); |
|
1035 |
|
1036 if (distsq >= 1024.0f) // 32.0f ** 2 |
|
1037 continue; // too far away |
|
1038 |
|
1039 if (distsq < mindist) |
|
1040 { mindist = distsq; |
|
1041 closest = pos3d; |
|
1042 valid = true; |
|
1043 |
|
1044 // If it's only 4 pixels away, I think we found our vertex now. |
|
1045 if (distsq <= 16.0f) // 4.0f ** 2 |
|
1046 break; |
|
1047 } |
|
1048 } |
|
1049 |
|
1050 if (valid) |
|
1051 addDrawnVertex (closest); |
|
1052 } |
|
1053 |
|
1054 if (wasRight && !m_drawedVerts.isEmpty()) |
|
1055 { // Remove the last vertex |
|
1056 m_drawedVerts.removeLast(); |
|
1057 |
|
1058 if (m_drawedVerts.isEmpty()) |
|
1059 m_rectdraw = false; |
|
1060 } |
|
1061 |
|
1062 end: |
|
1063 update(); |
|
1064 m_totalmove = 0; |
|
1065 } |
|
1066 |
|
1067 // ============================================================================= |
|
1068 // ----------------------------------------------------------------------------- |
|
1069 void GLRenderer::mousePressEvent (QMouseEvent* ev) |
|
1070 { m_totalmove = 0; |
|
1071 |
|
1072 if (ev->modifiers() & Qt::ControlModifier) |
|
1073 { m_rangepick = true; |
|
1074 m_rangeStart.setX (ev->x()); |
|
1075 m_rangeStart.setY (ev->y()); |
|
1076 m_addpick = (m_keymods & Qt::AltModifier); |
|
1077 ev->accept(); |
|
1078 } |
|
1079 |
|
1080 m_lastButtons = ev->buttons(); |
|
1081 } |
|
1082 |
|
1083 // ============================================================================= |
|
1084 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
|
1085 // ============================================================================= |
|
1086 void GLRenderer::mouseMoveEvent (QMouseEvent* ev) |
|
1087 { int dx = ev->x() - m_pos.x(); |
|
1088 int dy = ev->y() - m_pos.y(); |
|
1089 m_totalmove += abs (dx) + abs (dy); |
|
1090 |
|
1091 const bool left = ev->buttons() & Qt::LeftButton, |
|
1092 mid = ev->buttons() & Qt::MidButton, |
|
1093 shift = ev->modifiers() & Qt::ShiftModifier; |
|
1094 |
|
1095 if (mid || (left && shift)) |
|
1096 { pan (X) += 0.03f * dx * (zoom() / 7.5f); |
|
1097 pan (Y) -= 0.03f * dy * (zoom() / 7.5f); |
|
1098 m_panning = true; |
|
1099 } elif (left && !m_rangepick && camera() == EFreeCamera) |
|
1100 { rot (X) = rot (X) + dy; |
|
1101 rot (Y) = rot (Y) + dx; |
|
1102 |
|
1103 clampAngle (rot (X)); |
|
1104 clampAngle (rot (Y)); |
|
1105 } |
|
1106 |
|
1107 // Start the tool tip timer |
|
1108 if (!m_drawToolTip) |
|
1109 m_toolTipTimer->start (500); |
|
1110 |
|
1111 // Update 2d position |
|
1112 m_pos = ev->pos(); |
|
1113 m_globalpos = ev->globalPos(); |
|
1114 |
|
1115 // Calculate 3d position of the cursor |
|
1116 m_hoverpos = (camera() != EFreeCamera) ? coordconv2_3 (m_pos, true) : g_origin; |
|
1117 |
|
1118 // Update rect vertices since m_hoverpos may have changed |
|
1119 updateRectVerts(); |
|
1120 |
|
1121 update(); |
|
1122 } |
|
1123 |
|
1124 // ============================================================================= |
|
1125 // ----------------------------------------------------------------------------- |
|
1126 void GLRenderer::keyPressEvent (QKeyEvent* ev) |
|
1127 { m_keymods = ev->modifiers(); |
|
1128 } |
|
1129 |
|
1130 // ============================================================================= |
|
1131 // ----------------------------------------------------------------------------- |
|
1132 void GLRenderer::keyReleaseEvent (QKeyEvent* ev) |
|
1133 { m_keymods = ev->modifiers(); |
|
1134 } |
|
1135 |
|
1136 // ============================================================================= |
|
1137 // ----------------------------------------------------------------------------- |
|
1138 void GLRenderer::wheelEvent (QWheelEvent* ev) |
|
1139 { makeCurrent(); |
|
1140 |
|
1141 zoomNotch (ev->delta() > 0); |
|
1142 zoom() = clamp (zoom(), 0.01, 10000.0); |
|
1143 |
|
1144 update(); |
|
1145 ev->accept(); |
|
1146 } |
|
1147 |
|
1148 // ============================================================================= |
|
1149 // ----------------------------------------------------------------------------- |
|
1150 void GLRenderer::leaveEvent (QEvent* ev) |
|
1151 { (void) ev; |
|
1152 m_drawToolTip = false; |
|
1153 m_toolTipTimer->stop(); |
|
1154 update(); |
|
1155 } |
|
1156 |
|
1157 // ============================================================================= |
|
1158 // ----------------------------------------------------------------------------- |
|
1159 void GLRenderer::contextMenuEvent (QContextMenuEvent* ev) |
|
1160 { g_win->spawnContextMenu (ev->globalPos()); |
|
1161 } |
|
1162 |
|
1163 // ============================================================================= |
|
1164 // ----------------------------------------------------------------------------- |
|
1165 void GLRenderer::setCamera (const GLRenderer::EFixedCamera cam) |
|
1166 { m_camera = cam; |
|
1167 gl_camera = (int) cam; |
|
1168 g_win->updateEditModeActions(); |
|
1169 } |
|
1170 |
|
1171 // ============================================================================= |
|
1172 // ----------------------------------------------------------------------------- |
|
1173 void GLRenderer::pick (int mouseX, int mouseY) |
|
1174 { GLint viewport[4]; |
|
1175 makeCurrent(); |
|
1176 |
|
1177 // Use particularly thick lines while picking ease up selecting lines. |
|
1178 glLineWidth (max<double> (gl_linethickness, 6.5f)); |
|
1179 |
|
1180 // Clear the selection if we do not wish to add to it. |
|
1181 if (!m_addpick) |
|
1182 { QList<LDObject*> oldsel = selection(); |
|
1183 getCurrentDocument()->clearSelection(); |
|
1184 |
|
1185 for (LDObject* obj : oldsel) |
|
1186 compileObject (obj); |
|
1187 } |
|
1188 |
|
1189 setPicking (true); |
|
1190 |
|
1191 // Paint the picking scene |
|
1192 glDisable (GL_DITHER); |
|
1193 glClearColor (1.0f, 1.0f, 1.0f, 1.0f); |
|
1194 |
|
1195 drawGLScene(); |
|
1196 |
|
1197 glGetIntegerv (GL_VIEWPORT, viewport); |
|
1198 |
|
1199 int x0 = mouseX, |
|
1200 y0 = mouseY; |
|
1201 int x1, y1; |
|
1202 |
|
1203 // Determine how big an area to read - with range picking, we pick by |
|
1204 // the area given, with single pixel picking, we use an 1 x 1 area. |
|
1205 if (m_rangepick) |
|
1206 { x1 = m_rangeStart.x(); |
|
1207 y1 = m_rangeStart.y(); |
|
1208 } |
|
1209 else |
|
1210 { x1 = x0 + 1; |
|
1211 y1 = y0 + 1; |
|
1212 } |
|
1213 |
|
1214 // x0 and y0 must be less than x1 and y1, respectively. |
|
1215 if (x0 > x1) |
|
1216 qSwap (x0, x1); |
|
1217 |
|
1218 if (y0 > y1) |
|
1219 qSwap (y0, y1); |
|
1220 |
|
1221 // Clamp the values to ensure they're within bounds |
|
1222 x0 = max (0, x0); |
|
1223 y0 = max (0, y0); |
|
1224 x1 = min (x1, m_width); |
|
1225 y1 = min (y1, m_height); |
|
1226 |
|
1227 const int areawidth = (x1 - x0); |
|
1228 const int areaheight = (y1 - y0); |
|
1229 const qint32 numpixels = areawidth * areaheight; |
|
1230 |
|
1231 // Allocate space for the pixel data. |
|
1232 uchar* const pixeldata = new uchar[4 * numpixels]; |
|
1233 uchar* pixelptr = &pixeldata[0]; |
|
1234 |
|
1235 assert (viewport[3] == m_height); |
|
1236 |
|
1237 // Read pixels from the color buffer. |
|
1238 glReadPixels (x0, viewport[3] - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata); |
|
1239 |
|
1240 LDObject* removedObj = null; |
|
1241 |
|
1242 // Go through each pixel read and add them to the selection. |
|
1243 for (qint32 i = 0; i < numpixels; ++i) |
|
1244 { qint32 idx = |
|
1245 (*(pixelptr + 0) * 0x10000) + |
|
1246 (*(pixelptr + 1) * 0x00100) + |
|
1247 (*(pixelptr + 2) * 0x00001); |
|
1248 pixelptr += 4; |
|
1249 |
|
1250 if (idx == 0xFFFFFF) |
|
1251 continue; // White is background; skip |
|
1252 |
|
1253 LDObject* obj = LDObject::fromID (idx); |
|
1254 |
|
1255 // If this is an additive single pick and the object is currently selected, |
|
1256 // we remove it from selection instead. |
|
1257 if (!m_rangepick && m_addpick) |
|
1258 { if (obj->isSelected()) |
|
1259 { obj->unselect(); |
|
1260 removedObj = obj; |
|
1261 break; |
|
1262 } |
|
1263 } |
|
1264 |
|
1265 obj->select(); |
|
1266 } |
|
1267 |
|
1268 delete[] pixeldata; |
|
1269 |
|
1270 // Update everything now. |
|
1271 g_win->updateSelection(); |
|
1272 |
|
1273 // Recompile the objects now to update their color |
|
1274 for (LDObject* obj : selection()) |
|
1275 compileObject (obj); |
|
1276 |
|
1277 if (removedObj) |
|
1278 compileObject (removedObj); |
|
1279 |
|
1280 // Restore line thickness |
|
1281 glLineWidth (gl_linethickness); |
|
1282 |
|
1283 setPicking (false); |
|
1284 m_rangepick = false; |
|
1285 glEnable (GL_DITHER); |
|
1286 |
|
1287 setBackground(); |
|
1288 repaint(); |
|
1289 } |
|
1290 |
|
1291 // ============================================================================= |
|
1292 // ----------------------------------------------------------------------------- |
|
1293 void GLRenderer::setEditMode (EditMode const& a) |
|
1294 { m_EditMode = a; |
|
1295 |
|
1296 switch (a) |
|
1297 { case ESelectMode: |
|
1298 { unsetCursor(); |
|
1299 setContextMenuPolicy (Qt::DefaultContextMenu); |
|
1300 } break; |
|
1301 |
|
1302 case EDrawMode: |
|
1303 case ECircleMode: |
|
1304 { // Cannot draw into the free camera - use top instead. |
|
1305 if (m_camera == EFreeCamera) |
|
1306 setCamera (ETopCamera); |
|
1307 |
|
1308 // Disable the context menu - we need the right mouse button |
|
1309 // for removing vertices. |
|
1310 setContextMenuPolicy (Qt::NoContextMenu); |
|
1311 |
|
1312 // Use the crosshair cursor when drawing. |
|
1313 setCursor (Qt::CrossCursor); |
|
1314 |
|
1315 // Clear the selection when beginning to draw. |
|
1316 QList<LDObject*> priorsel = selection(); |
|
1317 getCurrentDocument()->clearSelection(); |
|
1318 |
|
1319 for (LDObject* obj : priorsel) |
|
1320 compileObject (obj); |
|
1321 |
|
1322 g_win->updateSelection(); |
|
1323 m_drawedVerts.clear(); |
|
1324 } break; |
|
1325 } |
|
1326 |
|
1327 g_win->updateEditModeActions(); |
|
1328 update(); |
|
1329 } |
|
1330 |
|
1331 void GLRenderer::setFile (LDDocument* const& a) |
|
1332 { m_File = a; |
|
1333 |
|
1334 if (a != null) |
|
1335 initOverlaysFromObjects(); |
|
1336 } |
|
1337 |
|
1338 // ============================================================================= |
|
1339 // ----------------------------------------------------------------------------- |
|
1340 matrix GLRenderer::getCircleDrawMatrix (double scale) |
|
1341 { matrix transform = g_circleDrawTransforms[camera() % 3]; |
|
1342 |
|
1343 for (int i = 0; i < 9; ++i) |
|
1344 { if (transform[i] == 2) |
|
1345 transform[i] = scale; |
|
1346 elif (transform[i] == 1 && camera() >= 3) |
|
1347 transform[i] = -1; |
|
1348 } |
|
1349 |
|
1350 return transform; |
|
1351 } |
|
1352 |
|
1353 // ============================================================================= |
|
1354 // ----------------------------------------------------------------------------- |
|
1355 void GLRenderer::endDraw (bool accept) |
|
1356 { (void) accept; |
|
1357 |
|
1358 // Clean the selection and create the object |
|
1359 QList<vertex>& verts = m_drawedVerts; |
|
1360 QList<LDObject*> objs; |
|
1361 |
|
1362 switch (getEditMode()) |
|
1363 { case EDrawMode: |
|
1364 { if (m_rectdraw) |
|
1365 { LDQuad* quad = new LDQuad; |
|
1366 |
|
1367 // Copy the vertices from m_rectverts |
|
1368 updateRectVerts(); |
|
1369 |
|
1370 for (int i = 0; i < quad->vertices(); ++i) |
|
1371 quad->setVertex (i, m_rectverts[i]); |
|
1372 |
|
1373 quad->setColor (maincolor); |
|
1374 objs << quad; |
|
1375 } |
|
1376 else |
|
1377 { switch (verts.size()) |
|
1378 { case 1: |
|
1379 { // 1 vertex - add a vertex object |
|
1380 LDVertex* obj = new LDVertex; |
|
1381 obj->pos = verts[0]; |
|
1382 obj->setColor (maincolor); |
|
1383 objs << obj; |
|
1384 } break; |
|
1385 |
|
1386 case 2: |
|
1387 { // 2 verts - make a line |
|
1388 LDLine* obj = new LDLine (verts[0], verts[1]); |
|
1389 obj->setColor (edgecolor); |
|
1390 objs << obj; |
|
1391 } break; |
|
1392 |
|
1393 case 3: |
|
1394 case 4: |
|
1395 { LDObject* obj = (verts.size() == 3) ? |
|
1396 static_cast<LDObject*> (new LDTriangle) : |
|
1397 static_cast<LDObject*> (new LDQuad); |
|
1398 |
|
1399 obj->setColor (maincolor); |
|
1400 |
|
1401 for (int i = 0; i < obj->vertices(); ++i) |
|
1402 obj->setVertex (i, verts[i]); |
|
1403 |
|
1404 objs << obj; |
|
1405 } break; |
|
1406 } |
|
1407 } |
|
1408 } break; |
|
1409 |
|
1410 case ECircleMode: |
|
1411 { const int segs = lores, divs = lores; // TODO: make customizable |
|
1412 double dist0 = getCircleDrawDist (0), |
|
1413 dist1 = getCircleDrawDist (1); |
|
1414 LDDocument* refFile = null; |
|
1415 matrix transform; |
|
1416 bool circleOrDisc = false; |
|
1417 |
|
1418 if (dist1 < dist0) |
|
1419 std::swap<double> (dist0, dist1); |
|
1420 |
|
1421 if (dist0 == dist1) |
|
1422 { // If the radii are the same, there's no ring space to fill. Use a circle. |
|
1423 refFile = ::getDocument ("4-4edge.dat"); |
|
1424 transform = getCircleDrawMatrix (dist0); |
|
1425 circleOrDisc = true; |
|
1426 } |
|
1427 elif (dist0 == 0 || dist1 == 0) |
|
1428 { // If either radii is 0, use a disc. |
|
1429 refFile = ::getDocument ("4-4disc.dat"); |
|
1430 transform = getCircleDrawMatrix ((dist0 != 0) ? dist0 : dist1); |
|
1431 circleOrDisc = true; |
|
1432 } |
|
1433 elif (g_RingFinder (dist0, dist1)) |
|
1434 { // The ring finder found a solution, use that. Add the component rings to the file. |
|
1435 for (const RingFinder::Component& cmp : g_RingFinder.bestSolution()->getComponents()) |
|
1436 { // Get a ref file for this primitive. If we cannot find it in the |
|
1437 // LDraw library, generate it. |
|
1438 if ((refFile = ::getDocument (radialFileName (::Ring, lores, lores, cmp.num))) == null) |
|
1439 { refFile = generatePrimitive (::Ring, lores, lores, cmp.num); |
|
1440 refFile->setImplicit (false); |
|
1441 } |
|
1442 |
|
1443 LDSubfile* ref = new LDSubfile; |
|
1444 ref->setFileInfo (refFile); |
|
1445 ref->setTransform (getCircleDrawMatrix (cmp.scale)); |
|
1446 ref->setPosition (m_drawedVerts[0]); |
|
1447 ref->setColor (maincolor); |
|
1448 objs << ref; |
|
1449 } |
|
1450 } |
|
1451 else |
|
1452 { // Ring finder failed, last resort: draw the ring with quads |
|
1453 QList<QLineF> c0, c1; |
|
1454 Axis relX, relY, relZ; |
|
1455 getRelativeAxes (relX, relY); |
|
1456 relZ = (Axis) (3 - relX - relY); |
|
1457 double x0 = m_drawedVerts[0][relX], |
|
1458 y0 = m_drawedVerts[0][relY]; |
|
1459 |
|
1460 vertex templ; |
|
1461 templ[relX] = x0; |
|
1462 templ[relY] = y0; |
|
1463 templ[relZ] = getDepthValue(); |
|
1464 |
|
1465 // Calculate circle coords |
|
1466 makeCircle (segs, divs, dist0, c0); |
|
1467 makeCircle (segs, divs, dist1, c1); |
|
1468 |
|
1469 for (int i = 0; i < segs; ++i) |
|
1470 { vertex v0, v1, v2, v3; |
|
1471 v0 = v1 = v2 = v3 = templ; |
|
1472 v0[relX] += c0[i].x1(); |
|
1473 v0[relY] += c0[i].y1(); |
|
1474 v1[relX] += c0[i].x2(); |
|
1475 v1[relY] += c0[i].y2(); |
|
1476 v2[relX] += c1[i].x2(); |
|
1477 v2[relY] += c1[i].y2(); |
|
1478 v3[relX] += c1[i].x1(); |
|
1479 v3[relY] += c1[i].y1(); |
|
1480 |
|
1481 LDQuad* q = new LDQuad (v0, v1, v2, v3); |
|
1482 q->setColor (maincolor); |
|
1483 |
|
1484 // Ensure the quads always are BFC-front towards the camera |
|
1485 if (camera() % 3 <= 0) |
|
1486 q->invert(); |
|
1487 |
|
1488 objs << q; |
|
1489 } |
|
1490 } |
|
1491 |
|
1492 if (circleOrDisc) |
|
1493 { LDSubfile* ref = new LDSubfile; |
|
1494 ref->setFileInfo (refFile); |
|
1495 ref->setTransform (transform); |
|
1496 ref->setPosition (m_drawedVerts[0]); |
|
1497 ref->setColor (maincolor); |
|
1498 objs << ref; |
|
1499 } |
|
1500 } break; |
|
1501 |
|
1502 case ESelectMode: |
|
1503 { // this shouldn't happen |
|
1504 assert (false); |
|
1505 return; |
|
1506 } break; |
|
1507 } |
|
1508 |
|
1509 if (objs.size() > 0) |
|
1510 { g_win->beginAction (null); |
|
1511 |
|
1512 for (LDObject* obj : objs) |
|
1513 { getFile()->addObject (obj); |
|
1514 compileObject (obj); |
|
1515 } |
|
1516 |
|
1517 g_win->refresh(); |
|
1518 g_win->endAction(); |
|
1519 } |
|
1520 |
|
1521 m_drawedVerts.clear(); |
|
1522 m_rectdraw = false; |
|
1523 } |
|
1524 |
|
1525 // ============================================================================= |
|
1526 // ----------------------------------------------------------------------------- |
|
1527 double GLRenderer::getCircleDrawDist (int pos) const |
|
1528 { assert (m_drawedVerts.size() >= pos + 1); |
|
1529 const vertex& v1 = (m_drawedVerts.size() >= pos + 2) ? m_drawedVerts[pos + 1] : m_hoverpos; |
|
1530 Axis relX, relY; |
|
1531 getRelativeAxes (relX, relY); |
|
1532 |
|
1533 const double dx = m_drawedVerts[0][relX] - v1[relX]; |
|
1534 const double dy = m_drawedVerts[0][relY] - v1[relY]; |
|
1535 return sqrt ((dx * dx) + (dy * dy)); |
|
1536 } |
|
1537 |
|
1538 // ============================================================================= |
|
1539 // ----------------------------------------------------------------------------- |
|
1540 void GLRenderer::getRelativeAxes (Axis& relX, Axis& relY) const |
|
1541 { const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; |
|
1542 relX = cam->axisX; |
|
1543 relY = cam->axisY; |
|
1544 } |
|
1545 |
|
1546 // ============================================================================= |
|
1547 // ----------------------------------------------------------------------------- |
|
1548 static QList<vertex> getVertices (LDObject* obj) |
|
1549 { QList<vertex> verts; |
|
1550 |
|
1551 if (obj->vertices() >= 2) |
|
1552 { for (int i = 0; i < obj->vertices(); ++i) |
|
1553 verts << obj->getVertex (i); |
|
1554 } elif (obj->getType() == LDObject::Subfile) |
|
1555 { LDSubfile* ref = static_cast<LDSubfile*> (obj); |
|
1556 QList<LDObject*> objs = ref->inlineContents (LDSubfile::DeepCacheInline); |
|
1557 |
|
1558 for (LDObject* obj : objs) |
|
1559 { verts << getVertices (obj); |
|
1560 delete obj; |
|
1561 } |
|
1562 } |
|
1563 |
|
1564 return verts; |
|
1565 } |
|
1566 |
|
1567 // ============================================================================= |
|
1568 // ----------------------------------------------------------------------------- |
|
1569 void GLRenderer::compileObject (LDObject* obj) |
|
1570 { deleteLists (obj); |
|
1571 |
|
1572 for (const GL::ListType listType : g_glListTypes) |
|
1573 { if (isDrawOnly() && listType != GL::NormalList) |
|
1574 continue; |
|
1575 |
|
1576 GLuint list = glGenLists (1); |
|
1577 glNewList (list, GL_COMPILE); |
|
1578 |
|
1579 obj->glLists[listType] = list; |
|
1580 compileList (obj, listType); |
|
1581 |
|
1582 glEndList(); |
|
1583 } |
|
1584 |
|
1585 // Mark in known vertices of this object |
|
1586 QList<vertex> verts = getVertices (obj); |
|
1587 m_knownVerts << verts; |
|
1588 removeDuplicates (m_knownVerts); |
|
1589 |
|
1590 obj->m_glinit = true; |
|
1591 } |
|
1592 |
|
1593 // ============================================================================= |
|
1594 // ----------------------------------------------------------------------------- |
|
1595 uchar* GLRenderer::getScreencap (int& w, int& h) |
|
1596 { w = m_width; |
|
1597 h = m_height; |
|
1598 uchar* cap = new uchar[4 * w * h]; |
|
1599 |
|
1600 m_screencap = true; |
|
1601 update(); |
|
1602 m_screencap = false; |
|
1603 |
|
1604 // Capture the pixels |
|
1605 glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); |
|
1606 |
|
1607 return cap; |
|
1608 } |
|
1609 |
|
1610 // ============================================================================= |
|
1611 // ----------------------------------------------------------------------------- |
|
1612 void GLRenderer::slot_toolTipTimer() |
|
1613 { // We come here if the cursor has stayed in one place for longer than a |
|
1614 // a second. Check if we're holding it over a camera icon - if so, draw |
|
1615 // a tooltip. |
|
1616 for (CameraIcon & icon : m_cameraIcons) |
|
1617 { if (icon.destRect.contains (m_pos)) |
|
1618 { m_toolTipCamera = icon.cam; |
|
1619 m_drawToolTip = true; |
|
1620 update(); |
|
1621 break; |
|
1622 } |
|
1623 } |
|
1624 } |
|
1625 |
|
1626 // ============================================================================= |
|
1627 // ----------------------------------------------------------------------------- |
|
1628 void GLRenderer::deleteLists (LDObject* obj) |
|
1629 { // Delete the lists but only if they have been initialized |
|
1630 if (!obj->m_glinit) |
|
1631 return; |
|
1632 |
|
1633 for (const GL::ListType listType : g_glListTypes) |
|
1634 glDeleteLists (obj->glLists[listType], 1); |
|
1635 |
|
1636 obj->m_glinit = false; |
|
1637 } |
|
1638 |
|
1639 // ============================================================================= |
|
1640 // ----------------------------------------------------------------------------- |
|
1641 Axis GLRenderer::getCameraAxis (bool y, GLRenderer::EFixedCamera camid) |
|
1642 { if (camid == (GL::EFixedCamera) - 1) |
|
1643 camid = m_camera; |
|
1644 |
|
1645 const LDFixedCameraInfo* cam = &g_FixedCameras[camid]; |
|
1646 return (y) ? cam->axisY : cam->axisX; |
|
1647 } |
|
1648 |
|
1649 // ============================================================================= |
|
1650 // ----------------------------------------------------------------------------- |
|
1651 bool GLRenderer::setupOverlay (EFixedCamera cam, str file, int x, int y, int w, int h) |
|
1652 { QImage* img = new QImage (file); |
|
1653 LDGLOverlay& info = getOverlay (cam); |
|
1654 |
|
1655 if (img->isNull()) |
|
1656 { critical (tr ("Failed to load overlay image!")); |
|
1657 delete img; |
|
1658 return false; |
|
1659 } |
|
1660 |
|
1661 delete info.img; // delete the old image |
|
1662 |
|
1663 info.fname = file; |
|
1664 info.lw = w; |
|
1665 info.lh = h; |
|
1666 info.ox = x; |
|
1667 info.oy = y; |
|
1668 info.img = img; |
|
1669 |
|
1670 if (info.lw == 0) |
|
1671 info.lw = (info.lh * img->width()) / img->height(); |
|
1672 elif (info.lh == 0) |
|
1673 info.lh = (info.lw * img->height()) / img->width(); |
|
1674 |
|
1675 const Axis x2d = getCameraAxis (false, cam), |
|
1676 y2d = getCameraAxis (true, cam); |
|
1677 const double negXFac = g_FixedCameras[cam].negX ? -1 : 1, |
|
1678 negYFac = g_FixedCameras[cam].negY ? -1 : 1; |
|
1679 |
|
1680 info.v0 = info.v1 = g_origin; |
|
1681 info.v0[x2d] = - (info.ox * info.lw * negXFac) / img->width(); |
|
1682 info.v0[y2d] = (info.oy * info.lh * negYFac) / img->height(); |
|
1683 info.v1[x2d] = info.v0[x2d] + info.lw; |
|
1684 info.v1[y2d] = info.v0[y2d] + info.lh; |
|
1685 |
|
1686 // Set alpha of all pixels to 0.5 |
|
1687 for (long i = 0; i < img->width(); ++i) |
|
1688 for (long j = 0; j < img->height(); ++j) |
|
1689 { uint32 pixel = img->pixel (i, j); |
|
1690 img->setPixel (i, j, 0x80000000 | (pixel & 0x00FFFFFF)); |
|
1691 } |
|
1692 |
|
1693 updateOverlayObjects(); |
|
1694 return true; |
|
1695 } |
|
1696 |
|
1697 // ============================================================================= |
|
1698 // ----------------------------------------------------------------------------- |
|
1699 void GLRenderer::clearOverlay() |
|
1700 { if (camera() == EFreeCamera) |
|
1701 return; |
|
1702 |
|
1703 LDGLOverlay& info = m_overlays[camera()]; |
|
1704 delete info.img; |
|
1705 info.img = null; |
|
1706 |
|
1707 updateOverlayObjects(); |
|
1708 } |
|
1709 |
|
1710 // ============================================================================= |
|
1711 // ----------------------------------------------------------------------------- |
|
1712 void GLRenderer::setDepthValue (double depth) |
|
1713 { assert (camera() < EFreeCamera); |
|
1714 m_depthValues[camera()] = depth; |
|
1715 } |
|
1716 |
|
1717 // ============================================================================= |
|
1718 // ----------------------------------------------------------------------------- |
|
1719 double GLRenderer::getDepthValue() const |
|
1720 { assert (camera() < EFreeCamera); |
|
1721 return m_depthValues[camera()]; |
|
1722 } |
|
1723 |
|
1724 // ============================================================================= |
|
1725 // ----------------------------------------------------------------------------- |
|
1726 const char* GLRenderer::getCameraName() const |
|
1727 { return g_CameraNames[camera()]; |
|
1728 } |
|
1729 |
|
1730 // ============================================================================= |
|
1731 // ----------------------------------------------------------------------------- |
|
1732 LDGLOverlay& GLRenderer::getOverlay (int newcam) |
|
1733 { return m_overlays[newcam]; |
|
1734 } |
|
1735 |
|
1736 // ============================================================================= |
|
1737 // ----------------------------------------------------------------------------- |
|
1738 void GLRenderer::zoomNotch (bool inward) |
|
1739 { if (zoom() > 15) |
|
1740 zoom() *= inward ? 0.833f : 1.2f; |
|
1741 else |
|
1742 zoom() += inward ? -1.2f : 1.2f; |
|
1743 } |
|
1744 |
|
1745 // ============================================================================= |
|
1746 // ----------------------------------------------------------------------------- |
|
1747 void GLRenderer::zoomToFit() |
|
1748 { if (getFile() == null || m_width == -1 || m_height == -1) |
|
1749 { zoom() = 30.0f; |
|
1750 return; |
|
1751 } |
|
1752 |
|
1753 bool lastfilled = false; |
|
1754 bool firstrun = true; |
|
1755 const uint32 white = 0xFFFFFFFF; |
|
1756 bool inward = true; |
|
1757 const int w = m_width, h = m_height; |
|
1758 |
|
1759 glClearColor (1.0, 1.0, 1.0, 1.0); |
|
1760 glDisable (GL_DITHER); |
|
1761 |
|
1762 // Use the pick list while drawing the scene, this way we can tell whether borders |
|
1763 // are background or not. |
|
1764 setPicking (true); |
|
1765 |
|
1766 for (;;) |
|
1767 { if (zoom() > 10000.0 || zoom() < 0.0) |
|
1768 { // Obviously, there's nothing to draw if we get here. |
|
1769 // Default to 30.0f and break out. |
|
1770 zoom() = 30.0; |
|
1771 break; |
|
1772 } |
|
1773 |
|
1774 zoomNotch (inward); |
|
1775 |
|
1776 uchar* cap = new uchar[4 * w * h]; |
|
1777 drawGLScene(); |
|
1778 glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); |
|
1779 uint32* imgdata = reinterpret_cast<uint32*> (cap); |
|
1780 bool filled = false; |
|
1781 |
|
1782 // Check the top and bottom rows |
|
1783 for (int i = 0; i < w && !filled; ++i) |
|
1784 if (imgdata[i] != white || imgdata[((h - 1) * w) + i] != white) |
|
1785 filled = true; |
|
1786 |
|
1787 // Left and right edges |
|
1788 for (int i = 0; i < h && !filled; ++i) |
|
1789 if (imgdata[i * w] != white || imgdata[(i * w) + w - 1] != white) |
|
1790 filled = true; |
|
1791 |
|
1792 delete[] cap; |
|
1793 |
|
1794 if (firstrun) |
|
1795 { // If this is the first run, we don't know enough to determine |
|
1796 // whether the zoom was to fit, so we mark in our knowledge so |
|
1797 // far and start over. |
|
1798 inward = !filled; |
|
1799 firstrun = false; |
|
1800 } |
|
1801 else |
|
1802 { // If this run filled the screen and the last one did not, the |
|
1803 // last run had ideal zoom - zoom a bit back and we should reach it. |
|
1804 if (filled && !lastfilled) |
|
1805 { zoomNotch (false); |
|
1806 break; |
|
1807 } |
|
1808 |
|
1809 // If this run did not fill the screen and the last one did, we've |
|
1810 // now reached ideal zoom so we're done here. |
|
1811 if (!filled && lastfilled) |
|
1812 break; |
|
1813 |
|
1814 inward = !filled; |
|
1815 } |
|
1816 |
|
1817 lastfilled = filled; |
|
1818 } |
|
1819 |
|
1820 setBackground(); |
|
1821 setPicking (false); |
|
1822 } |
|
1823 |
|
1824 // ============================================================================= |
|
1825 // ----------------------------------------------------------------------------- |
|
1826 void GLRenderer::zoomAllToFit() |
|
1827 { EFixedCamera oldcam = camera(); |
|
1828 |
|
1829 for (int i = 0; i < 7; ++i) |
|
1830 { setCamera ((EFixedCamera) i); |
|
1831 zoomToFit(); |
|
1832 } |
|
1833 |
|
1834 setCamera (oldcam); |
|
1835 } |
|
1836 |
|
1837 // ============================================================================= |
|
1838 // ----------------------------------------------------------------------------- |
|
1839 void GLRenderer::updateRectVerts() |
|
1840 { if (!m_rectdraw) |
|
1841 return; |
|
1842 |
|
1843 if (m_drawedVerts.isEmpty()) |
|
1844 { for (int i = 0; i < 4; ++i) |
|
1845 m_rectverts[i] = m_hoverpos; |
|
1846 |
|
1847 return; |
|
1848 } |
|
1849 |
|
1850 vertex v0 = m_drawedVerts[0], |
|
1851 v1 = (m_drawedVerts.size() >= 2) ? m_drawedVerts[1] : m_hoverpos; |
|
1852 |
|
1853 const Axis ax = getCameraAxis (false), |
|
1854 ay = getCameraAxis (true), |
|
1855 az = (Axis) (3 - ax - ay); |
|
1856 |
|
1857 for (int i = 0; i < 4; ++i) |
|
1858 m_rectverts[i][az] = getDepthValue(); |
|
1859 |
|
1860 m_rectverts[0][ax] = v0[ax]; |
|
1861 m_rectverts[0][ay] = v0[ay]; |
|
1862 m_rectverts[1][ax] = v1[ax]; |
|
1863 m_rectverts[1][ay] = v0[ay]; |
|
1864 m_rectverts[2][ax] = v1[ax]; |
|
1865 m_rectverts[2][ay] = v1[ay]; |
|
1866 m_rectverts[3][ax] = v0[ax]; |
|
1867 m_rectverts[3][ay] = v1[ay]; |
|
1868 } |
|
1869 |
|
1870 // ============================================================================= |
|
1871 // ----------------------------------------------------------------------------- |
|
1872 void GLRenderer::mouseDoubleClickEvent (QMouseEvent* ev) |
|
1873 { if (!(ev->buttons() & Qt::LeftButton) || getEditMode() != ESelectMode) |
|
1874 return; |
|
1875 |
|
1876 pick (ev->x(), ev->y()); |
|
1877 |
|
1878 if (selection().isEmpty()) |
|
1879 return; |
|
1880 |
|
1881 g_win->beginAction (null); |
|
1882 LDObject* obj = selection().first(); |
|
1883 AddObjectDialog::staticDialog (obj->getType(), obj); |
|
1884 g_win->endAction(); |
|
1885 ev->accept(); |
|
1886 } |
|
1887 |
|
1888 // ============================================================================= |
|
1889 // ----------------------------------------------------------------------------- |
|
1890 LDOverlay* GLRenderer::findOverlayObject (EFixedCamera cam) |
|
1891 { LDOverlay* ovlobj = null; |
|
1892 |
|
1893 for (LDObject * obj : getFile()->getObjects()) |
|
1894 { if (obj->getType() == LDObject::Overlay && static_cast<LDOverlay*> (obj)->getCamera() == cam) |
|
1895 { ovlobj = static_cast<LDOverlay*> (obj); |
|
1896 break; |
|
1897 } |
|
1898 } |
|
1899 |
|
1900 return ovlobj; |
|
1901 } |
|
1902 |
|
1903 // ============================================================================= |
|
1904 // ----------------------------------------------------------------------------- |
|
1905 // Read in overlays from the current file and update overlay info accordingly. |
|
1906 // ----------------------------------------------------------------------------- |
|
1907 void GLRenderer::initOverlaysFromObjects() |
|
1908 { for (EFixedCamera cam : g_Cameras) |
|
1909 { if (cam == EFreeCamera) |
|
1910 continue; |
|
1911 |
|
1912 LDGLOverlay& meta = m_overlays[cam]; |
|
1913 LDOverlay* ovlobj = findOverlayObject (cam); |
|
1914 |
|
1915 if (!ovlobj && meta.img) |
|
1916 { delete meta.img; |
|
1917 meta.img = null; |
|
1918 } elif (ovlobj && (!meta.img || meta.fname != ovlobj->getFileName())) |
|
1919 setupOverlay (cam, ovlobj->getFileName(), ovlobj->getX(), |
|
1920 ovlobj->getY(), ovlobj->getWidth(), ovlobj->getHeight()); |
|
1921 } |
|
1922 } |
|
1923 |
|
1924 // ============================================================================= |
|
1925 // ----------------------------------------------------------------------------- |
|
1926 void GLRenderer::updateOverlayObjects() |
|
1927 { for (EFixedCamera cam : g_Cameras) |
|
1928 { if (cam == EFreeCamera) |
|
1929 continue; |
|
1930 |
|
1931 LDGLOverlay& meta = m_overlays[cam]; |
|
1932 LDOverlay* ovlobj = findOverlayObject (cam); |
|
1933 |
|
1934 if (!meta.img && ovlobj) |
|
1935 { // If this is the last overlay image, we need to remove the empty space after it as well. |
|
1936 LDObject* nextobj = ovlobj->next(); |
|
1937 |
|
1938 if (nextobj && nextobj->getType() == LDObject::Empty) |
|
1939 { getFile()->forgetObject (nextobj); |
|
1940 delete nextobj; |
|
1941 } |
|
1942 |
|
1943 // If the overlay object was there and the overlay itself is |
|
1944 // not, remove the object. |
|
1945 getFile()->forgetObject (ovlobj); |
|
1946 delete ovlobj; |
|
1947 } elif (meta.img && !ovlobj) |
|
1948 { // Inverse case: image is there but the overlay object is |
|
1949 // not, thus create the object. |
|
1950 ovlobj = new LDOverlay; |
|
1951 |
|
1952 // Find a suitable position to place this object. We want to place |
|
1953 // this into the header, which is everything up to the first scemantic |
|
1954 // object. If we find another overlay object, place this object after |
|
1955 // the last one found. Otherwise, place it before the first schemantic |
|
1956 // object and put an empty object after it (though don't do this if |
|
1957 // there was no schemantic elements at all) |
|
1958 int i, lastOverlay = -1; |
|
1959 bool found = false; |
|
1960 |
|
1961 for (i = 0; i < getFile()->getObjectCount(); ++i) |
|
1962 { LDObject* obj = getFile()->getObject (i); |
|
1963 |
|
1964 if (obj->isScemantic()) |
|
1965 { found = true; |
|
1966 break; |
|
1967 } |
|
1968 |
|
1969 if (obj->getType() == LDObject::Overlay) |
|
1970 lastOverlay = i; |
|
1971 } |
|
1972 |
|
1973 if (lastOverlay != -1) |
|
1974 getFile()->insertObj (lastOverlay + 1, ovlobj); |
|
1975 else |
|
1976 { getFile()->insertObj (i, ovlobj); |
|
1977 |
|
1978 if (found) |
|
1979 getFile()->insertObj (i + 1, new LDEmpty); |
|
1980 } |
|
1981 } |
|
1982 |
|
1983 if (meta.img && ovlobj) |
|
1984 { ovlobj->setCamera (cam); |
|
1985 ovlobj->setFileName (meta.fname); |
|
1986 ovlobj->setX (meta.ox); |
|
1987 ovlobj->setY (meta.oy); |
|
1988 ovlobj->setWidth (meta.lw); |
|
1989 ovlobj->setHeight (meta.lh); |
|
1990 } |
|
1991 } |
|
1992 |
|
1993 if (g_win->R() == this) |
|
1994 g_win->refresh(); |
|
1995 } |