49 {{ -1, 0, 0 }, X, Z, false, true }, |
49 {{ -1, 0, 0 }, X, Z, false, true }, |
50 {{ 0, 0, 0 }, X, Y, true, true }, |
50 {{ 0, 0, 0 }, X, Y, true, true }, |
51 {{ 0, -1, 0 }, Z, Y, false, true }, |
51 {{ 0, -1, 0 }, Z, Y, false, true }, |
52 }; |
52 }; |
53 |
53 |
54 cfg (str, gl_bgcolor, "#CCCCD9"); |
54 cfg (String, gl_bgcolor, "#CCCCD9"); |
55 cfg (str, gl_maincolor, "#707078"); |
55 cfg (String, gl_maincolor, "#707078"); |
56 cfg (float, gl_maincolor_alpha, 1.0); |
56 cfg (Float, gl_maincolor_alpha, 1.0); |
57 cfg (int, gl_linethickness, 2); |
57 cfg (Int, gl_linethickness, 2); |
58 cfg (bool, gl_colorbfc, true); |
58 cfg (Bool, gl_colorbfc, true); |
59 cfg (int, gl_camera, GLRenderer::Free); |
59 cfg (Int, gl_camera, GLRenderer::Free); |
60 cfg (bool, gl_blackedges, true); |
60 cfg (Bool, gl_blackedges, true); |
61 cfg (bool, gl_axes, false); |
61 cfg (Bool, gl_axes, false); |
62 cfg (bool, gl_wireframe, false); |
62 cfg (Bool, gl_wireframe, false); |
63 cfg (bool, gl_logostuds, false); |
63 cfg (Bool, gl_logostuds, false); |
64 |
64 |
65 // argh |
65 // argh |
66 const char* g_CameraNames[7] = { |
66 const char* g_CameraNames[7] = { |
67 QT_TRANSLATE_NOOP ("GLRenderer", "Top"), |
67 QT_TRANSLATE_NOOP ("GLRenderer", "Top"), |
68 QT_TRANSLATE_NOOP ("GLRenderer", "Front"), |
68 QT_TRANSLATE_NOOP ("GLRenderer", "Front"), |