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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013, 2014 Santeri Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #include "ringFinder.h" |
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20 #include "../miscallenous.h" |
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21 |
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22 RingFinder g_RingFinder; |
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23 |
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24 // ============================================================================= |
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25 // |
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26 bool RingFinder::findRingsRecursor (double r0, double r1, Solution& currentSolution) |
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27 { |
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28 // Don't recurse too deep. |
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29 if (m_stack >= 5) |
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30 return false; |
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31 |
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32 // Find the scale and number of a ring between r1 and r0. |
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33 assert (r1 >= r0); |
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34 double scale = r1 - r0; |
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35 double num = r0 / scale; |
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36 |
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37 // If the ring number is integral, we have found a fitting ring to r0 -> r1! |
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38 if (isInteger (num)) |
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39 { |
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40 Component cmp; |
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41 cmp.scale = scale; |
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42 cmp.num = (int) round (num); |
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43 currentSolution.addComponent (cmp); |
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44 |
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45 // If we're still at the first recursion, this is the only |
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46 // ring and there's nothing left to do. Guess we found the winner. |
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47 if (m_stack == 0) |
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48 { |
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49 m_solutions.push_back (currentSolution); |
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50 return true; |
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51 } |
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52 } |
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53 else |
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54 { |
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55 // Try find solutions by splitting the ring in various positions. |
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56 if (isZero (r1 - r0)) |
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57 return false; |
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58 |
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59 double interval; |
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60 |
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61 // Determine interval. The smaller delta between radii, the more precise |
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62 // interval should be used. We can't really use a 0.5 increment when |
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63 // calculating rings to 10 -> 105... that would take ages to process! |
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64 if (r1 - r0 < 0.5) |
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65 interval = 0.1; |
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66 else if (r1 - r0 < 10) |
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67 interval = 0.5; |
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68 else if (r1 - r0 < 50) |
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69 interval = 1; |
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70 else |
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71 interval = 5; |
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72 |
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73 // Now go through possible splits and try find rings for both segments. |
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74 for (double r = r0 + interval; r < r1; r += interval) |
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75 { |
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76 Solution sol = currentSolution; |
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77 |
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78 m_stack++; |
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79 bool res = findRingsRecursor (r0, r, sol) && findRingsRecursor (r, r1, sol); |
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80 m_stack--; |
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81 |
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82 if (res) |
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83 { |
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84 // We succeeded in finding radii for this segment. If the stack is 0, this |
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85 // is the first recursion to this function. Thus there are no more ring segments |
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86 // to process and we can add the solution. |
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87 // |
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88 // If not, when this function ends, it will be called again with more arguments. |
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89 // Accept the solution to this segment by setting currentSolution to sol, and |
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90 // return true to continue processing. |
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91 if (m_stack == 0) |
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92 m_solutions.push_back (sol); |
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93 else |
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94 { |
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95 currentSolution = sol; |
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96 return true; |
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97 } |
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98 } |
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99 } |
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100 |
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101 return false; |
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102 } |
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103 |
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104 return true; |
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105 } |
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106 |
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107 // ============================================================================= |
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108 // Main function. Call this with r0 and r1. If this returns true, use bestSolution |
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109 // for the solution that was presented. |
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110 // |
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111 bool RingFinder::findRings (double r0, double r1) |
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112 { |
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113 m_solutions.clear(); |
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114 Solution sol; |
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115 |
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116 // Recurse in and try find solutions. |
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117 findRingsRecursor (r0, r1, sol); |
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118 |
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119 // Compare the solutions and find the best one. The solution class has an operator> |
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120 // overload to compare two solutions. |
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121 m_bestSolution = null; |
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122 |
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123 for (QVector<Solution>::iterator solp = m_solutions.begin(); solp != m_solutions.end(); ++solp) |
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124 { |
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125 const Solution& sol = *solp; |
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126 |
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127 if (m_bestSolution == null || sol.isSuperiorTo (m_bestSolution)) |
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128 m_bestSolution = / |
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129 } |
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130 |
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131 return (m_bestSolution != null); |
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132 } |
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133 |
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134 // ============================================================================= |
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135 // |
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136 bool RingFinder::Solution::isSuperiorTo (const Solution* other) const |
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137 { |
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138 // If this solution has less components than the other one, this one |
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139 // is definitely better. |
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140 if (getComponents().size() < other->getComponents().size()) |
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141 return true; |
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142 |
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143 // vice versa |
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144 if (other->getComponents().size() < getComponents().size()) |
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145 return false; |
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146 |
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147 // Calculate the maximum ring number. Since the solutions have equal |
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148 // ring counts, the solutions with lesser maximum rings should result |
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149 // in cleaner code and less new primitives, right? |
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150 int maxA = 0, |
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151 maxB = 0; |
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152 |
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153 for (int i = 0; i < getComponents().size(); ++i) |
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154 { |
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155 maxA = max (getComponents()[i].num, maxA); |
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156 maxB = max (other->getComponents()[i].num, maxB); |
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157 } |
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158 |
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159 if (maxA < maxB) |
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160 return true; |
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161 |
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162 if (maxB < maxA) |
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163 return false; |
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164 |
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165 // Solutions have equal rings and equal maximum ring numbers. Let's |
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166 // just say this one is better, at this point it does not matter which |
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167 // one is chosen. |
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168 return true; |
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169 } |