30 |
30 |
31 void apply(ApplyFunction func); |
31 void apply(ApplyFunction func); |
32 void apply(ApplyConstFunction func) const; |
32 void apply(ApplyConstFunction func) const; |
33 QString toString(bool mangled = false) const; |
33 QString toString(bool mangled = false) const; |
34 QVector3D toVector() const; |
34 QVector3D toVector() const; |
35 void transform(const class Matrix& matrix, const Vertex& pos); |
35 void transform(const QMatrix4x4& matrix); |
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36 void rotate(const QQuaternion& orientation); |
36 Vertex transformed(const GLRotationMatrix& matrix) const; |
37 Vertex transformed(const GLRotationMatrix& matrix) const; |
37 void setCoordinate(Axis ax, qreal value); |
38 void setCoordinate(Axis ax, qreal value); |
38 |
39 |
39 Vertex& operator+=(const QVector3D& other); |
40 Vertex& operator+=(const QVector3D& other); |
40 Vertex operator+(const QVector3D& other) const; |
41 Vertex operator+(const QVector3D& other) const; |