Tue, 09 Apr 2013 21:59:56 +0300
Added move up/down actions.
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri `arezey` Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
0 | 19 | #include <QtGui> |
20 | ||
21 | #include "common.h" | |
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Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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22 | #include "gldraw.h" |
0 | 23 | #include "gui.h" |
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24 | #include "file.h" |
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Simplified configuration code. Use a std::vector object to contain config pointers and have config objects register themselves upon creation instead of relying on a cfgdefs.h. Removed sections, all configurations are just simply written one after another now.
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25 | #include "config.h" |
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26 | #include "misc.h" |
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27 | #include "colors.h" |
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28 | #include "config.h" |
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29 | |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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30 | EXTERN_ACTION (newFile) |
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31 | EXTERN_ACTION (open) |
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32 | EXTERN_ACTION (save) |
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33 | EXTERN_ACTION (saveAs) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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34 | EXTERN_ACTION (settings) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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35 | EXTERN_ACTION (exit) |
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36 | EXTERN_ACTION (cut) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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37 | EXTERN_ACTION (copy) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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38 | EXTERN_ACTION (paste) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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39 | EXTERN_ACTION (del) |
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40 | EXTERN_ACTION (setColor) |
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41 | EXTERN_ACTION (inlineContents) |
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42 | EXTERN_ACTION (deepInline) |
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43 | EXTERN_ACTION (splitQuads) |
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44 | EXTERN_ACTION (setContents) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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45 | EXTERN_ACTION (makeBorders) |
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Added move up/down actions.
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46 | EXTERN_ACTION (moveUp) |
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Added move up/down actions.
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47 | EXTERN_ACTION (moveDown) |
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48 | EXTERN_ACTION (newSubfile) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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49 | EXTERN_ACTION (newLine) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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50 | EXTERN_ACTION (newCondLine) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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51 | EXTERN_ACTION (newTriangle) |
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52 | EXTERN_ACTION (newQuad) |
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53 | EXTERN_ACTION (newVertex) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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54 | EXTERN_ACTION (newComment) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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55 | EXTERN_ACTION (help) |
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56 | EXTERN_ACTION (about) |
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57 | EXTERN_ACTION (aboutQt) |
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Made the GL renderer background color configurable
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58 | |
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59 | vector<actionmeta> g_ActionMeta; |
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Simplified configuration code. Use a std::vector object to contain config pointers and have config objects register themselves upon creation instead of relying on a cfgdefs.h. Removed sections, all configurations are just simply written one after another now.
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60 | cfg (bool, lv_colorize, true); |
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Simplified configuration code. Use a std::vector object to contain config pointers and have config objects register themselves upon creation instead of relying on a cfgdefs.h. Removed sections, all configurations are just simply written one after another now.
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61 | |
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62 | // ============================================================================= |
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63 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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64 | // ============================================================================= |
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Deleted scanner.cpp (don't need it), merged model.cpp into io.cpp. Renamed LDForgeWindow to just ForgeWindow since I want the LD* prefix only be given to LDObject derivatives.
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65 | ForgeWindow::ForgeWindow () { |
0 | 66 | R = new renderer; |
67 | ||
68 | qObjList = new QTreeWidget; | |
69 | qObjList->setHeaderHidden (true); | |
70 | qObjList->setMaximumWidth (256); | |
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this thing got its own reinterpret_cast now. :P Added SetContents action for altering an object by contents and reinterpreting it.
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71 | qObjList->setSelectionMode (QTreeWidget::MultiSelection); |
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Allow addition of dummy lines..
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72 | connect (qObjList, SIGNAL (itemSelectionChanged ()), this, SLOT (slot_selectionChanged ())); |
0 | 73 | |
74 | qMessageLog = new QTextEdit; | |
75 | qMessageLog->setReadOnly (true); | |
76 | qMessageLog->setMaximumHeight (96); | |
77 | ||
78 | QWidget* w = new QWidget; | |
79 | QGridLayout* layout = new QGridLayout; | |
80 | layout->setColumnMinimumWidth (0, 192); | |
81 | layout->setColumnStretch (0, 1); | |
82 | layout->addWidget (R, 0, 0); | |
83 | layout->addWidget (qObjList, 0, 1); | |
84 | layout->addWidget (qMessageLog, 1, 0, 1, 2); | |
85 | w->setLayout (layout); | |
86 | setCentralWidget (w); | |
87 | ||
88 | createMenuActions (); | |
89 | createMenus (); | |
90 | createToolbars (); | |
91 | ||
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So much for that pointer class, caused more problems than it solved. For instance splitting a second quad after a first one had been split would trigger a peculiar crash...
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92 | slot_selectionChanged (); |
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93 | |
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94 | setWindowIcon (QIcon ("icons/ldforge.png")); |
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95 | setTitle (); |
0 | 96 | setMinimumSize (320, 200); |
97 | resize (800, 600); | |
98 | } | |
99 | ||
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100 | // ============================================================================= |
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101 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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102 | // ============================================================================= |
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103 | void ForgeWindow::createMenuActions () { |
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104 | // Create the actions based on stored meta. |
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105 | for (actionmeta meta : g_ActionMeta) { |
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106 | QAction*& qAct = *meta.qAct; |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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107 | qAct = new QAction (getIcon (meta.sIconName), meta.sDisplayName, this); |
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108 | qAct->setStatusTip (meta.sDescription); |
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109 | qAct->setShortcut (*meta.conf); |
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110 | |
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111 | connect (qAct, SIGNAL (triggered ()), this, SLOT (slot_action ())); |
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112 | } |
0 | 113 | |
114 | // things not implemented yet | |
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115 | QAction* const qaDisabledActions[] = { |
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116 | ACTION_NAME (newSubfile), |
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117 | ACTION_NAME (about), |
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118 | ACTION_NAME (help), |
0 | 119 | }; |
120 | ||
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121 | for (QAction* act : qaDisabledActions) |
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122 | act->setEnabled (false); |
0 | 123 | } |
124 | ||
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125 | // ============================================================================= |
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126 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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127 | // ============================================================================= |
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128 | #define ADD_MENU_ITEM(MENU, ACT) q##MENU##Menu->addAction (ACTION_NAME (ACT)); |
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129 | |
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130 | void ForgeWindow::createMenus () { |
0 | 131 | // File menu |
132 | qFileMenu = menuBar ()->addMenu (tr ("&File")); | |
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133 | ADD_MENU_ITEM (File, newFile) // New |
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134 | ADD_MENU_ITEM (File, open) // Open |
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135 | ADD_MENU_ITEM (File, save) // Save |
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136 | ADD_MENU_ITEM (File, saveAs) // Save As |
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137 | qFileMenu->addSeparator (); // ------- |
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138 | ADD_MENU_ITEM (File, settings) // Settings |
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139 | qFileMenu->addSeparator (); // ------- |
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140 | ADD_MENU_ITEM (File, exit) // Exit |
0 | 141 | |
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142 | // Insert menu |
0 | 143 | qInsertMenu = menuBar ()->addMenu (tr ("&Insert")); |
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144 | ADD_MENU_ITEM (Insert, newSubfile) // New Subfile |
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145 | ADD_MENU_ITEM (Insert, newLine) // New Line |
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146 | ADD_MENU_ITEM (Insert, newTriangle) // New Triangle |
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147 | ADD_MENU_ITEM (Insert, newQuad) // New Quad |
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148 | ADD_MENU_ITEM (Insert, newCondLine) // New Conditional Line |
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149 | ADD_MENU_ITEM (Insert, newComment) // New Comment |
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150 | ADD_MENU_ITEM (Insert, newVertex) // New Vertex |
0 | 151 | |
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152 | // Edit menu |
0 | 153 | qEditMenu = menuBar ()->addMenu (tr ("&Edit")); |
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154 | ADD_MENU_ITEM (Edit, cut) // Cut |
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155 | ADD_MENU_ITEM (Edit, copy) // Copy |
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156 | ADD_MENU_ITEM (Edit, paste) // Paste |
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157 | ADD_MENU_ITEM (Edit, del) // Delete |
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158 | qEditMenu->addSeparator (); // ----- |
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159 | ADD_MENU_ITEM (Edit, moveUp) // Move Up |
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160 | ADD_MENU_ITEM (Edit, moveDown) // Move Down |
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161 | qEditMenu->addSeparator (); // ----- |
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162 | ADD_MENU_ITEM (Edit, setColor) // Set Color |
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163 | qEditMenu->addSeparator (); // ----- |
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164 | ADD_MENU_ITEM (Edit, inlineContents) // Inline |
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165 | ADD_MENU_ITEM (Edit, deepInline) // Deep Inline |
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166 | ADD_MENU_ITEM (Edit, splitQuads) // Split Quads |
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167 | ADD_MENU_ITEM (Edit, setContents) // Set Contents |
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168 | ADD_MENU_ITEM (Edit, makeBorders) // Make Borders |
0 | 169 | |
170 | // Help menu | |
171 | qHelpMenu = menuBar ()->addMenu (tr ("&Help")); | |
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172 | ADD_MENU_ITEM (Help, help) // Help |
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173 | qHelpMenu->addSeparator (); // ----- |
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174 | ADD_MENU_ITEM (Help, about) // About |
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175 | ADD_MENU_ITEM (Help, aboutQt) // About Qt |
0 | 176 | } |
177 | ||
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178 | // ============================================================================= |
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179 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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180 | // ============================================================================= |
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181 | #define ADD_TOOLBAR_ITEM(BAR, ACT) q##BAR##ToolBar->addAction (ACTION_NAME (ACT)); |
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182 | |
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183 | void ForgeWindow::createToolbars () { |
0 | 184 | qFileToolBar = new QToolBar ("File"); |
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185 | ADD_TOOLBAR_ITEM (File, newFile) |
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186 | ADD_TOOLBAR_ITEM (File, open) |
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187 | ADD_TOOLBAR_ITEM (File, save) |
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188 | ADD_TOOLBAR_ITEM (File, saveAs) |
0 | 189 | addToolBar (qFileToolBar); |
190 | ||
191 | qInsertToolBar = new QToolBar ("Insert"); | |
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192 | ADD_TOOLBAR_ITEM (Insert, newSubfile) |
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193 | ADD_TOOLBAR_ITEM (Insert, newLine) |
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194 | ADD_TOOLBAR_ITEM (Insert, newTriangle) |
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195 | ADD_TOOLBAR_ITEM (Insert, newQuad) |
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196 | ADD_TOOLBAR_ITEM (Insert, newCondLine) |
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197 | ADD_TOOLBAR_ITEM (Insert, newComment) |
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198 | ADD_TOOLBAR_ITEM (Insert, newVertex) |
0 | 199 | addToolBar (qInsertToolBar); |
200 | ||
201 | qEditToolBar = new QToolBar ("Edit"); | |
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202 | ADD_TOOLBAR_ITEM (Edit, cut) |
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203 | ADD_TOOLBAR_ITEM (Edit, copy) |
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204 | ADD_TOOLBAR_ITEM (Edit, paste) |
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205 | ADD_TOOLBAR_ITEM (Edit, del) |
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206 | ADD_TOOLBAR_ITEM (Edit, moveUp) |
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207 | ADD_TOOLBAR_ITEM (Edit, moveDown) |
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208 | ADD_TOOLBAR_ITEM (Edit, setColor) |
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209 | ADD_TOOLBAR_ITEM (Edit, inlineContents) |
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210 | ADD_TOOLBAR_ITEM (Edit, splitQuads) |
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211 | ADD_TOOLBAR_ITEM (Edit, setContents) |
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212 | ADD_TOOLBAR_ITEM (Edit, makeBorders) |
0 | 213 | addToolBar (qEditToolBar); |
214 | } | |
215 | ||
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216 | // ============================================================================= |
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217 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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218 | // ============================================================================= |
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219 | void ForgeWindow::setTitle () { |
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220 | str zTitle = APPNAME_DISPLAY " v" VERSION_STRING; |
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221 | |
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222 | // Append our current file if we have one |
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223 | if (g_CurrentFile) { |
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224 | zTitle.appendformat (": %s", basename (g_CurrentFile->zFileName.chars())); |
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225 | |
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226 | if (g_CurrentFile->objects.size() > 0 && |
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227 | g_CurrentFile->objects[0]->getType() == OBJ_Comment) |
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228 | { |
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229 | // Append title |
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230 | LDComment* comm = static_cast<LDComment*> (g_CurrentFile->objects[0]); |
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231 | zTitle.appendformat (":%s", comm->zText.chars()); |
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232 | } |
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233 | } |
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234 | |
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235 | setWindowTitle (zTitle.chars()); |
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236 | } |
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237 | |
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238 | // ============================================================================= |
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239 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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240 | // ============================================================================= |
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241 | void ForgeWindow::slot_action () { |
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242 | // Get the action that triggered this slot. |
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243 | QAction* qAct = static_cast<QAction*> (sender ()); |
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244 | |
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245 | // Find the meta for the action. |
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246 | actionmeta* pMeta = nullptr; |
0 | 247 | |
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248 | for (actionmeta meta : g_ActionMeta) { |
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249 | if (*meta.qAct == qAct) { |
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250 | pMeta = &meta; |
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251 | break; |
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252 | } |
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253 | } |
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254 | |
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255 | if (!pMeta) { |
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256 | fprintf (stderr, "unknown signal sender %p!\n", qAct); |
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257 | return; |
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258 | } |
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259 | |
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260 | // We have the meta, now call the handler. |
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261 | (*pMeta->handler) (); |
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262 | } |
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263 | |
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264 | // ============================================================================= |
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265 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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266 | // ============================================================================= |
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267 | void ForgeWindow::deleteSelection () { |
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268 | vector<LDObject*> objs = getSelectedObjects (); |
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269 | |
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270 | // Delete the objects that were being selected |
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271 | for (LDObject* obj : objs) { |
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272 | g_CurrentFile->forgetObject (obj); |
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273 | delete obj; |
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274 | } |
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275 | |
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276 | if (objs.size() > 0) |
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277 | refresh (); |
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278 | } |
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279 | |
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280 | // ============================================================================= |
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281 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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282 | // ============================================================================= |
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283 | void ForgeWindow::buildObjList () { |
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284 | if (!g_CurrentFile) |
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285 | return; |
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286 | |
0 | 287 | QList<QTreeWidgetItem*> qaItems; |
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288 | |
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289 | qObjList->clear (); |
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290 | |
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291 | for (LDObject* obj : g_CurrentFile->objects) { |
0 | 292 | str zText; |
293 | switch (obj->getType ()) { | |
294 | case OBJ_Comment: | |
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295 | zText = static_cast<LDComment*> (obj)->zText.chars(); |
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296 | |
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297 | // Remove leading whitespace |
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298 | while (~zText && zText[0] == ' ') |
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299 | zText -= -1; |
0 | 300 | break; |
301 | ||
302 | case OBJ_Empty: | |
303 | break; // leave it empty | |
304 | ||
305 | case OBJ_Line: | |
306 | { | |
307 | LDLine* line = static_cast<LDLine*> (obj); | |
308 | zText.format ("%s, %s", | |
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309 | line->vaCoords[0].getStringRep (true).chars(), |
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310 | line->vaCoords[1].getStringRep (true).chars()); |
0 | 311 | } |
312 | break; | |
313 | ||
314 | case OBJ_Triangle: | |
315 | { | |
316 | LDTriangle* triangle = static_cast<LDTriangle*> (obj); | |
317 | zText.format ("%s, %s, %s", | |
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318 | triangle->vaCoords[0].getStringRep (true).chars(), |
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319 | triangle->vaCoords[1].getStringRep (true).chars(), |
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320 | triangle->vaCoords[2].getStringRep (true).chars()); |
0 | 321 | } |
322 | break; | |
323 | ||
324 | case OBJ_Quad: | |
325 | { | |
326 | LDQuad* quad = static_cast<LDQuad*> (obj); | |
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327 | zText.format ("%s, %s, %s, %s", |
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328 | quad->vaCoords[0].getStringRep (true).chars(), |
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329 | quad->vaCoords[1].getStringRep (true).chars(), |
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330 | quad->vaCoords[2].getStringRep (true).chars(), |
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331 | quad->vaCoords[3].getStringRep (true).chars()); |
0 | 332 | } |
333 | break; | |
334 | ||
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335 | case OBJ_CondLine: |
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336 | { |
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337 | LDCondLine* line = static_cast<LDCondLine*> (obj); |
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338 | zText.format ("%s, %s, %s, %s", |
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339 | line->vaCoords[0].getStringRep (true).chars(), |
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340 | line->vaCoords[1].getStringRep (true).chars(), |
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341 | line->vaCoords[2].getStringRep (true).chars(), |
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342 | line->vaCoords[3].getStringRep (true).chars()); |
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343 | } |
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344 | break; |
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345 | |
0 | 346 | case OBJ_Gibberish: |
347 | zText.format ("ERROR: %s", | |
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348 | static_cast<LDGibberish*> (obj)->zContents.chars()); |
0 | 349 | break; |
350 | ||
351 | case OBJ_Vertex: | |
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352 | zText.format ("%s", static_cast<LDVertex*> (obj)->vPosition.getStringRep (true).chars()); |
0 | 353 | break; |
354 | ||
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355 | case OBJ_Subfile: |
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356 | { |
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357 | LDSubfile* ref = static_cast<LDSubfile*> (obj); |
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358 | |
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359 | zText.format ("%s %s, (", |
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360 | ref->zFileName.chars(), ref->vPosition.getStringRep (true).chars()); |
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361 | |
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362 | for (short i = 0; i < 9; ++i) |
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363 | zText.appendformat ("%s%s", |
64
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Considerably improved sub-file inlining. Use a matrix class instead of double[9], educated myself on what matrix multiplication actually is and fixed the algorithm up. Aside from I/O problems, 32551.dat is correctly rendered now.
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364 | ftoa (ref->mMatrix[i]).chars(), |
41
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365 | (i != 8) ? " " : ""); |
40
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366 | |
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367 | zText += ')'; |
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368 | } |
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369 | break; |
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370 | |
73
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Added support for BFC types
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371 | case OBJ_BFC: |
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372 | { |
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373 | LDBFC* bfc = static_cast<LDBFC*> (obj); |
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374 | zText = LDBFC::saStatements[bfc->dStatement]; |
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375 | } |
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376 | break; |
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377 | |
0 | 378 | default: |
379 | zText = g_saObjTypeNames[obj->getType ()]; | |
380 | break; | |
381 | } | |
382 | ||
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383 | QTreeWidgetItem* item = new QTreeWidgetItem ((QTreeWidget*) (nullptr), |
0 | 384 | QStringList (zText.chars()), 0); |
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385 | item->setIcon (0, QIcon (str::mkfmt ("icons/%s.png", g_saObjTypeIcons[obj->getType ()]).chars())); |
0 | 386 | |
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387 | // Color gibberish red |
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388 | if (obj->getType() == OBJ_Gibberish) { |
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389 | item->setBackground (0, QColor ("#AA0000")); |
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390 | item->setForeground (0, QColor ("#FFAA00")); |
52
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391 | } else if (lv_colorize && |
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392 | obj->dColor != -1 && |
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393 | obj->dColor != dMainColor && |
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394 | obj->dColor != dEdgeColor) |
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395 | { |
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396 | // If the object isn't in the main or edge color, draw this |
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397 | // list entry in said color. |
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398 | color* col = getColor (obj->dColor); |
67
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57181.dat (Philo's model of the XL-motor) showcased a new problem.. there was no handling of unknown colors which led into crashes. Added stdout warnings, also added mid and dark stone colors
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399 | if (col) |
72
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400 | item->setForeground (0, col->qColor); |
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401 | } |
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402 | |
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403 | obj->qObjListEntry = item; |
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404 | |
0 | 405 | qaItems.append (item); |
406 | } | |
407 | ||
408 | qObjList->insertTopLevelItems (0, qaItems); | |
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409 | } |
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410 | |
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411 | // ============================================================================= |
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412 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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413 | // ============================================================================= |
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Deleted scanner.cpp (don't need it), merged model.cpp into io.cpp. Renamed LDForgeWindow to just ForgeWindow since I want the LD* prefix only be given to LDObject derivatives.
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414 | void ForgeWindow::slot_selectionChanged () { |
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415 | /* |
17
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416 | // If the selection isn't 1 exact, disable setting contents |
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Systemized actions and added (for now no-op) key configurations for them
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417 | ACTION (setContents)->setEnabled (qObjList->selectedItems().size() == 1); |
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418 | |
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So much for that pointer class, caused more problems than it solved. For instance splitting a second quad after a first one had been split would trigger a peculiar crash...
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419 | // If we have no selection, disable splitting quads |
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420 | ACTION (splitQuads)->setEnabled (qObjList->selectedItems().size() > 0); |
79
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421 | */ |
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422 | } |
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423 | |
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424 | // ============================================================================= |
32
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Made the GL renderer background color configurable
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425 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
17
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426 | // ============================================================================= |
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Deleted scanner.cpp (don't need it), merged model.cpp into io.cpp. Renamed LDForgeWindow to just ForgeWindow since I want the LD* prefix only be given to LDObject derivatives.
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427 | ulong ForgeWindow::getInsertionPoint () { |
17
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428 | ulong ulIndex; |
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429 | |
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430 | if (qObjList->selectedItems().size() == 1) { |
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431 | // If we have a selection, put the item after it. |
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432 | for (ulIndex = 0; ulIndex < g_CurrentFile->objects.size(); ++ulIndex) |
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433 | if (g_CurrentFile->objects[ulIndex]->qObjListEntry == qObjList->selectedItems()[0]) |
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434 | break; |
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435 | |
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436 | if (ulIndex >= g_CurrentFile->objects.size()) |
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437 | return ulIndex + 1; |
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438 | } |
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439 | |
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440 | // Otherwise place the object at the end. |
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441 | return g_CurrentFile->objects.size(); |
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Added LDraw path setting dialog
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442 | } |
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Added LDraw path setting dialog
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443 | |
32
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Made the GL renderer background color configurable
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444 | // ============================================================================= |
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Made the GL renderer background color configurable
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445 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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446 | // ============================================================================= |
29
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Added LDraw path setting dialog
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447 | void ForgeWindow::refresh () { |
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Added LDraw path setting dialog
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448 | buildObjList (); |
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449 | R->hardRefresh (); |
48
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Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr
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450 | } |
113eb6446c61
Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr
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451 | |
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Turned the test palette action into a set color action for mass object coloring.
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452 | // ============================================================================= |
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Turned the test palette action into a set color action for mass object coloring.
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453 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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454 | // ============================================================================= |
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Turned the test palette action into a set color action for mass object coloring.
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455 | std::vector<LDObject*> ForgeWindow::getSelectedObjects () { |
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456 | std::vector<LDObject*> objs; |
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457 | |
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Turned the test palette action into a set color action for mass object coloring.
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458 | QList<QTreeWidgetItem*> const qaItems = qObjList->selectedItems(); |
70
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Phased out FOREACH macro in favor of C++11-style for iteration.
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459 | for (LDObject* obj : g_CurrentFile->objects) |
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Phased out FOREACH macro in favor of C++11-style for iteration.
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460 | for (QTreeWidgetItem* qItem : qaItems) { |
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Phased out FOREACH macro in favor of C++11-style for iteration.
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461 | if (qItem == obj->qObjListEntry) { |
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462 | objs.push_back (obj); |
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463 | break; |
50
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464 | } |
49
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Finished with the color selection dialog
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465 | } |
50
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Turned the test palette action into a set color action for mass object coloring.
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466 | |
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Turned the test palette action into a set color action for mass object coloring.
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467 | return objs; |
79
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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468 | } |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
78
diff
changeset
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469 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
78
diff
changeset
|
470 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
78
diff
changeset
|
471 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
78
diff
changeset
|
472 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
78
diff
changeset
|
473 | QIcon getIcon (const char* sIconName) { |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
78
diff
changeset
|
474 | return (QIcon (str::mkfmt ("./icons/%s.png", sIconName))); |
0 | 475 | } |