Thu, 09 Mar 2017 12:50:14 +0200
Laid groundwork for library collection support.
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
1072 | 3 | * Copyright (C) 2013 - 2017 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include "mathfunctions.h" |
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20 | #include "linetypes/modelobject.h" |
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21 | #include "miscallenous.h" |
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22 | |
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23 | |
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24 | void MathFunctions::rotateVertex(Vertex& vertex, const Vertex& rotationPoint, const Matrix& transformationMatrix) |
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25 | { |
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26 | vertex -= rotationPoint; |
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27 | vertex.transform (transformationMatrix, {0, 0, 0}); |
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28 | vertex += rotationPoint; |
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29 | } |
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30 | |
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31 | |
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32 | void MathFunctions::rotateObjects(int l, int m, int n, double angle, const QVector<LDObject*>& objects) |
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33 | { |
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34 | Vertex rotationPoint = getRotationPoint (objects); |
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35 | double cosAngle = cos(angle); |
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36 | double sinAngle = sin(angle); |
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37 | |
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38 | // ref: http://en.wikipedia.org/wiki/Transformation_matrix#Rotation_2 |
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39 | Matrix transformationMatrix ( |
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40 | { |
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41 | (l * l * (1 - cosAngle)) + cosAngle, |
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42 | (m * l * (1 - cosAngle)) - (n * sinAngle), |
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43 | (n * l * (1 - cosAngle)) + (m * sinAngle), |
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44 | |
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45 | (l * m * (1 - cosAngle)) + (n * sinAngle), |
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46 | (m * m * (1 - cosAngle)) + cosAngle, |
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47 | (n * m * (1 - cosAngle)) - (l * sinAngle), |
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48 | |
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49 | (l * n * (1 - cosAngle)) - (m * sinAngle), |
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50 | (m * n * (1 - cosAngle)) + (l * sinAngle), |
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51 | (n * n * (1 - cosAngle)) + cosAngle |
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52 | }); |
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53 | |
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54 | // Apply the above matrix to everything |
944 | 55 | for (LDObject* obj : objects) |
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56 | { |
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57 | if (obj->numVertices()) |
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58 | { |
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59 | for (int i = 0; i < obj->numVertices(); ++i) |
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60 | { |
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61 | Vertex v = obj->vertex (i); |
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62 | rotateVertex(v, rotationPoint, transformationMatrix); |
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63 | obj->setVertex (i, v); |
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64 | } |
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65 | } |
967 | 66 | else if (obj->hasMatrix()) |
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67 | { |
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68 | LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); |
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69 | |
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70 | // Transform the position |
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71 | Vertex v = mo->position(); |
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72 | rotateVertex(v, rotationPoint, transformationMatrix); |
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73 | mo->setPosition (v); |
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74 | |
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75 | // Transform the matrix |
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76 | mo->setTransformationMatrix(transformationMatrix * mo->transformationMatrix()); |
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77 | } |
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78 | } |
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79 | } |
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80 | |
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81 | |
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82 | Vertex MathFunctions::getRotationPoint(const QVector<LDObject*>& objs) |
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83 | { |
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84 | switch (RotationPoint (configuration().rotationPointType())) |
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85 | { |
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86 | case ObjectOrigin: |
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87 | { |
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88 | BoundingBox box; |
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89 | |
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90 | // Calculate center vertex |
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91 | for (LDObject* obj : objs) |
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92 | { |
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93 | if (obj->hasMatrix()) |
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94 | { |
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95 | box << static_cast<LDMatrixObject*> (obj)->position(); |
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96 | } |
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97 | else |
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98 | { |
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99 | for (int i = 0; i < obj->numVertices(); ++i) |
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100 | box << obj->vertex(i); |
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101 | } |
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102 | } |
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103 | |
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104 | return box.center(); |
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105 | } |
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106 | |
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107 | case WorldOrigin: |
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108 | return Vertex(); |
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109 | |
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8a60250175ba
Further improved enum handling
Teemu Piippo <teemu@compsta2.com>
parents:
1025
diff
changeset
|
110 | case CustomPoint: |
1192
317f4ce38f3f
Made configuration a global singleton. I think I can give in at least that much because it makes solving a lot of problems easier.
Teemu Piippo <teemu@hecknology.net>
parents:
1161
diff
changeset
|
111 | return configuration().customRotationPoint(); |
1024
67ba0ee049eb
Moved rotation point handling to ldObjectMath.cpp and encapsulated it into new class MathFunctions
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1014
diff
changeset
|
112 | } |
67ba0ee049eb
Moved rotation point handling to ldObjectMath.cpp and encapsulated it into new class MathFunctions
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1014
diff
changeset
|
113 | |
67ba0ee049eb
Moved rotation point handling to ldObjectMath.cpp and encapsulated it into new class MathFunctions
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1014
diff
changeset
|
114 | return Vertex(); |
1045
f726f8f49c7e
Unabbreviate "transform" to "transformationMatrix"
Teemu Piippo <teemu@hecknology.net>
parents:
1035
diff
changeset
|
115 | } |