Fri, 24 Jan 2014 18:31:25 +0200
- removed some unneeded code
674 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013, 2014 Santeri Piippo | |
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4 | * |
674 | 5 | * This program is free software: you can redistribute it and/or modify |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
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9 | * |
674 | 10 | * This program is distributed in the hope that it will be useful, |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
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14 | * |
674 | 15 | * You should have received a copy of the GNU General Public License |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
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17 | */ |
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18 | |
674 | 19 | #ifndef LDFORGE_GLCOMPILER_H |
20 | #define LDFORGE_GLCOMPILER_H | |
21 | ||
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22 | #include "Main.h" |
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23 | #include "GLRenderer.h" |
674 | 24 | #include "GLShared.h" |
25 | #include <QMap> | |
26 | ||
27 | // ============================================================================= | |
28 | // GLCompiler | |
29 | // | |
30 | // This class manages vertex arrays for the GL renderer, compiling vertices into | |
31 | // VAO-readable triangles which can be requested with getMergedBuffer. | |
32 | // | |
33 | // There are 6 main array types: | |
34 | // - the normal polygon array, for triangles | |
35 | // - edge line array, for lines | |
36 | // - conditional line array, for conditional lines. Kept separate so that they | |
37 | // can be drawn as dashed liness | |
38 | // - BFC array, this is the same as the normal polygon array except that the | |
39 | // polygons are listed twice, once normally and green and once reversed | |
40 | // and red, this allows BFC red/green view. | |
41 | // - Picking array, this is the same as the normal polygon array except the | |
42 | // polygons are compiled with their index color, this way the picking | |
43 | // method is capable of determining which object was selected by pixel | |
44 | // color. | |
45 | // - Edge line picking array, the pick array version of the edge line array. | |
46 | // Conditional lines are grouped with normal edgelines here. | |
47 | // | |
48 | // There are also these same 5 arrays for every LDObject compiled. The main | |
49 | // arrays are generated on demand from the ones in the current file's | |
50 | // LDObjects and stored in cache for faster renmm dering. | |
51 | // | |
52 | // The nested Array class contains a vector-like buffer of the Vertex structs, | |
53 | // these structs are the VAOs that get passed to the renderer. | |
54 | // | |
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55 | class GLCompiler |
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56 | { |
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57 | PROPERTY (public, LDDocumentPointer, Document, NO_OPS, STOCK_WRITE) |
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58 | |
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59 | public: |
674 | 60 | enum E_ColorType |
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61 | { |
674 | 62 | E_NormalColor, |
63 | E_PickColor, | |
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64 | }; |
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65 | |
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66 | GLCompiler(); |
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67 | ~GLCompiler(); |
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68 | void compileDocument(); |
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69 | void forgetObject (LDObject* obj); |
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70 | void initObject (LDObject* obj); |
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71 | QColor getObjectColor (LDObject* obj, E_ColorType colortype) const; |
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72 | void needMerge(); |
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73 | void prepareVBOArray (E_VBOArray type); |
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74 | void stageForCompilation (LDObject* obj); |
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75 | |
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76 | static uint32 getColorRGB (const QColor& color); |
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77 | |
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78 | inline GLuint getVBOIndex (E_VBOArray array) const |
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79 | { |
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80 | return m_mainVBOIndices[array]; |
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81 | } |
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82 | |
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83 | inline int getVBOCount (E_VBOArray array) const |
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84 | { |
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85 | return m_mainArrays[array].size() / 3; |
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86 | } |
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87 | |
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88 | private: |
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89 | void compileStaged(); |
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90 | void compileObject (LDObject* obj); |
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91 | void compileSubObject (LDObject* obj, LDObject* topobj); |
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92 | void writeColor (QVector< float >& array, const QColor& color); |
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93 | |
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94 | QMap<LDObject*, QVector<float>*> m_objArrays; |
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95 | QVector<float> m_mainArrays[VBO_NumArrays]; |
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96 | GLuint m_mainVBOIndices[VBO_NumArrays]; |
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97 | bool m_changed[VBO_NumArrays]; |
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98 | LDObjectList m_staged; // Objects that need to be compiled |
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99 | }; |
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100 | |
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101 | extern GLCompiler g_vertexCompiler; |
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102 | |
674 | 103 | #endif // LDFORGE_GLCOMPILER_H |