Thu, 21 Mar 2013 02:45:53 +0200
Added clipboard, added delete action
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri `arezey` Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include <QtGui> |
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20 | #include <QGLWidget> |
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21 | #include <GL/glu.h> |
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22 | #include "common.h" |
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23 | #include "file.h" |
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24 | #include "gldraw.h" |
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25 | #include "bbox.h" |
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26 | #include "colors.h" |
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27 | |
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28 | #define GL_VERTEX(V) glVertex3d (V.x + g_faObjectOffset[0], \ |
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29 | V.y + g_faObjectOffset[1], V.z + g_faObjectOffset[2]); |
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30 | |
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31 | double g_faObjectOffset[3]; |
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32 | |
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33 | // ============================================================================= |
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34 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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35 | // ============================================================================= |
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36 | renderer::renderer (QWidget* parent) { |
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37 | parent = parent; // shhh, GCC |
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38 | fRotX = fRotY = fRotZ = 0.0; |
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39 | fZoom = 1.0; |
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40 | } |
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41 | |
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42 | // ============================================================================= |
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43 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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44 | // ============================================================================= |
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45 | void renderer::initializeGL () { |
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46 | glLoadIdentity(); |
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47 | glMatrixMode (GL_MODELVIEW); |
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48 | |
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49 | setColor (gl_bgcolor.value, &glClearColor); |
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50 | |
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51 | glEnable (GL_POLYGON_OFFSET_FILL); |
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52 | glPolygonOffset (1.0f, 1.0f); |
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53 | |
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54 | glEnable (GL_DEPTH_TEST); |
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55 | glShadeModel (GL_SMOOTH); |
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56 | glEnable (GL_MULTISAMPLE); |
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57 | |
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58 | glEnable (GL_DITHER); |
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59 | glEnable (GL_BLEND); |
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60 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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61 | |
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62 | glEnable (GL_LINE_SMOOTH); |
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63 | glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
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64 | glLineWidth (gl_linethickness); |
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65 | |
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66 | setMouseTracking (true); |
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67 | |
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68 | compileObjects (); |
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69 | } |
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70 | |
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71 | // ============================================================================= |
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72 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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73 | // ============================================================================= |
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74 | void renderer::setColor (str zColor, |
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75 | void (*func) (float, float, float, float)) |
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76 | { |
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77 | QColor col (zColor.chars()); |
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78 | |
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79 | if (!col.isValid ()) |
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80 | return; |
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81 | |
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82 | (*func) ( |
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83 | ((double)col.red()) / 255.0f, |
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84 | ((double)col.green()) / 255.0f, |
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85 | ((double)col.blue()) / 255.0f, |
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86 | 1.0f); |
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87 | } |
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88 | |
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89 | void renderer::setObjectColor (LDObject* obj, bool bBack) { |
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90 | if (gl_colorbfc && |
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91 | obj->getType () != OBJ_Line && |
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92 | obj->getType () != OBJ_CondLine) |
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93 | { |
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94 | if (bBack) |
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95 | glColor4f (0.9f, 0.0f, 0.0f, 1.0f); |
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96 | else |
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97 | glColor4f (0.0f, 0.8f, 0.0f, 1.0f); |
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98 | return; |
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99 | } |
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100 | |
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101 | if (obj->dColor == dMainColor) |
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102 | setColor (gl_maincolor, glColor4f); |
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103 | else { |
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104 | color* col = g_LDColors[obj->dColor]; |
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105 | QColor qCol (col->zColor.chars()); |
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106 | |
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107 | if (qCol.isValid ()) |
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108 | glColor4f ( |
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109 | ((double)qCol.red()) / 255.0f, |
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110 | ((double)qCol.green()) / 255.0f, |
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111 | ((double)qCol.blue()) / 255.0f, |
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112 | col->fAlpha); |
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113 | } |
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114 | } |
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115 | |
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116 | // ============================================================================= |
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117 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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118 | // ============================================================================= |
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119 | void renderer::hardRefresh () { |
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120 | compileObjects (); |
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121 | paintGL (); |
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122 | swapBuffers (); |
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123 | |
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124 | glLineWidth (gl_linethickness); |
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125 | } |
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126 | |
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127 | // ============================================================================= |
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128 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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129 | // ============================================================================= |
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130 | void renderer::resizeGL (int w, int h) { |
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131 | glViewport (0, 0, w, h); |
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132 | glLoadIdentity (); |
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133 | glMatrixMode (GL_PROJECTION); |
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134 | gluPerspective (45.0f, (double)w / (double)h, 0.1f, 100.0f); |
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135 | } |
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136 | |
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137 | // ============================================================================= |
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138 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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139 | // ============================================================================= |
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140 | void renderer::paintGL () { |
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141 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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142 | glMatrixMode (GL_MODELVIEW); |
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143 | |
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144 | glPushMatrix (); |
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145 | glLoadIdentity (); |
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146 | |
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147 | glTranslatef ( |
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148 | (g_BBox.v0.x + g_BBox.v1.x) / -2.0, |
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149 | (g_BBox.v0.y + g_BBox.v1.y) / -2.0, |
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150 | (g_BBox.v0.z + g_BBox.v1.z) / -2.0 |
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151 | ); |
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152 | |
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153 | glTranslatef (0.0f, 0.0f, -5.0f); |
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154 | glTranslatef (0.0f, 0.0f, -fZoom); |
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155 | |
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156 | glRotatef (fRotX, 1.0f, 0.0f, 0.0f); |
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157 | glRotatef (fRotY, 0.0f, 1.0f, 0.0f); |
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158 | glRotatef (fRotZ, 0.0f, 0.0f, 1.0f); |
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159 | |
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160 | if (gl_colorbfc) { |
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161 | glEnable (GL_CULL_FACE); |
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162 | |
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163 | glCullFace (GL_FRONT); |
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164 | glCallList (uObjList); |
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165 | |
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166 | glCullFace (GL_BACK); |
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167 | glCallList (uObjListBack); |
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168 | |
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169 | glDisable (GL_CULL_FACE); |
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170 | } else |
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171 | glCallList (uObjList); |
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172 | glPopMatrix (); |
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173 | } |
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174 | |
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175 | // ============================================================================= |
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176 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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177 | // ============================================================================= |
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178 | void renderer::compileObjects () { |
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179 | |
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180 | g_faObjectOffset[0] = -(g_BBox.v0.x + g_BBox.v1.x) / 2; |
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181 | g_faObjectOffset[1] = -(g_BBox.v0.y + g_BBox.v1.y) / 2; |
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182 | g_faObjectOffset[2] = -(g_BBox.v0.z + g_BBox.v1.z) / 2; |
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183 | |
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184 | if (!g_CurrentFile) { |
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185 | printf ("renderer: no files loaded, cannot compile anything\n"); |
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186 | return; |
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187 | } |
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188 | |
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189 | GLuint* upaLists[2] = { |
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190 | &uObjList, |
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191 | &uObjListBack, |
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192 | }; |
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193 | |
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194 | for (uchar j = 0; j < 2; ++j) { |
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195 | if (j && !gl_colorbfc) |
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196 | continue; |
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197 | |
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198 | *upaLists[j] = glGenLists (1); |
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199 | glNewList (*upaLists[j], GL_COMPILE); |
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200 | |
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201 | for (ulong i = 0; i < g_CurrentFile->objects.size(); i++) |
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202 | compileOneObject (g_CurrentFile->objects[i], j); |
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203 | |
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204 | glEndList (); |
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205 | } |
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206 | } |
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207 | |
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208 | // ============================================================================= |
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209 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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210 | // ============================================================================= |
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211 | void renderer::compileOneObject (LDObject* obj, bool bBack) { |
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212 | if (!obj) |
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213 | return; |
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214 | |
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215 | switch (obj->getType ()) { |
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216 | case OBJ_Line: |
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217 | { |
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218 | setObjectColor (obj, bBack); |
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219 | |
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220 | // draw lines |
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221 | LDLine* line = static_cast<LDLine*> (obj); |
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222 | glBegin (GL_LINES); |
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223 | for (short i = 0; i < 2; ++i) |
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224 | GL_VERTEX (line->vaCoords[i]) |
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225 | glEnd (); |
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226 | } |
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227 | break; |
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228 | |
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229 | case OBJ_CondLine: |
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230 | { |
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231 | glLineStipple (1, 0x6666); |
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232 | glEnable (GL_LINE_STIPPLE); |
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233 | |
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234 | setObjectColor (obj, bBack); |
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235 | LDCondLine* line = static_cast<LDCondLine*> (obj); |
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236 | |
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237 | glBegin (GL_LINES); |
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238 | for (short i = 0; i < 2; ++i) |
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239 | GL_VERTEX (line->vaCoords[i]) |
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240 | glEnd (); |
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241 | |
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242 | glDisable (GL_LINE_STIPPLE); |
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243 | } |
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244 | break; |
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245 | |
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246 | case OBJ_Triangle: |
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247 | { |
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248 | LDTriangle* tri = static_cast<LDTriangle*> (obj); |
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249 | setObjectColor (obj, bBack); |
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250 | glBegin (GL_TRIANGLES); |
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251 | for (short i = 0; i < 3; ++i) |
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252 | GL_VERTEX (tri->vaCoords[i]) |
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253 | glEnd (); |
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254 | } |
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255 | break; |
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256 | |
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257 | case OBJ_Quad: |
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258 | { |
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259 | LDQuad* quad = static_cast<LDQuad*> (obj); |
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260 | setObjectColor (obj, bBack); |
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261 | glBegin (GL_QUADS); |
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262 | for (short i = 0; i < 4; ++i) |
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263 | GL_VERTEX (quad->vaCoords[i]) |
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264 | glEnd (); |
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265 | } |
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266 | break; |
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267 | |
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268 | default: |
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269 | break; |
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270 | } |
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271 | } |
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272 | |
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273 | // ============================================================================= |
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274 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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275 | // ============================================================================= |
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276 | void renderer::clampAngle (double& fAngle) { |
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277 | while (fAngle < 0) |
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278 | fAngle += 360.0; |
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279 | while (fAngle > 360.0) |
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280 | fAngle -= 360.0; |
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281 | } |
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282 | |
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283 | // ============================================================================= |
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284 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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285 | // ============================================================================= |
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286 | void renderer::mouseMoveEvent (QMouseEvent *event) { |
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287 | int dx = event->x () - lastPos.x (); |
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288 | int dy = event->y () - lastPos.y (); |
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289 | |
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290 | if (event->buttons () & Qt::LeftButton) { |
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291 | fRotX = fRotX + (dy); |
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292 | fRotY = fRotY + (dx); |
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293 | clampAngle (fRotX); |
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294 | clampAngle (fRotY); |
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295 | } |
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296 | |
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297 | if (event->buttons () & Qt::RightButton) { |
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298 | fRotX = fRotX + (dy); |
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299 | fRotZ = fRotZ + (dx); |
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300 | clampAngle (fRotX); |
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301 | clampAngle (fRotZ); |
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302 | } |
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303 | |
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304 | if (event->buttons () & Qt::MidButton) { |
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305 | fZoom += (dy / 100.0); |
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306 | fZoom = clamp (fZoom, 0.01, 100.0); |
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307 | } |
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308 | |
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309 | lastPos = event->pos(); |
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310 | updateGL (); |
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311 | } |