gldraw.cpp

Thu, 21 Mar 2013 02:45:53 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Thu, 21 Mar 2013 02:45:53 +0200
changeset 55
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parent 54
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child 59
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permissions
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Added clipboard, added delete action

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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8 * (at your option) any later version.
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9 *
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QtGui>
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20 #include <QGLWidget>
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21 #include <GL/glu.h>
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22 #include "common.h"
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23 #include "file.h"
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24 #include "gldraw.h"
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25 #include "bbox.h"
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26 #include "colors.h"
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28 #define GL_VERTEX(V) glVertex3d (V.x + g_faObjectOffset[0], \
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29 V.y + g_faObjectOffset[1], V.z + g_faObjectOffset[2]);
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31 double g_faObjectOffset[3];
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33 // =============================================================================
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34 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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35 // =============================================================================
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36 renderer::renderer (QWidget* parent) {
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37 parent = parent; // shhh, GCC
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38 fRotX = fRotY = fRotZ = 0.0;
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39 fZoom = 1.0;
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40 }
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41
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42 // =============================================================================
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43 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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44 // =============================================================================
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45 void renderer::initializeGL () {
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46 glLoadIdentity();
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47 glMatrixMode (GL_MODELVIEW);
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48
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49 setColor (gl_bgcolor.value, &glClearColor);
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51 glEnable (GL_POLYGON_OFFSET_FILL);
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52 glPolygonOffset (1.0f, 1.0f);
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53
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54 glEnable (GL_DEPTH_TEST);
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55 glShadeModel (GL_SMOOTH);
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56 glEnable (GL_MULTISAMPLE);
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57
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58 glEnable (GL_DITHER);
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59 glEnable (GL_BLEND);
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60 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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62 glEnable (GL_LINE_SMOOTH);
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63 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
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64 glLineWidth (gl_linethickness);
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65
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66 setMouseTracking (true);
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67
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68 compileObjects ();
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69 }
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70
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71 // =============================================================================
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72 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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73 // =============================================================================
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74 void renderer::setColor (str zColor,
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75 void (*func) (float, float, float, float))
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76 {
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77 QColor col (zColor.chars());
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78
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79 if (!col.isValid ())
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80 return;
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81
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82 (*func) (
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83 ((double)col.red()) / 255.0f,
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84 ((double)col.green()) / 255.0f,
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85 ((double)col.blue()) / 255.0f,
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86 1.0f);
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87 }
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88
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89 void renderer::setObjectColor (LDObject* obj, bool bBack) {
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90 if (gl_colorbfc &&
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91 obj->getType () != OBJ_Line &&
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92 obj->getType () != OBJ_CondLine)
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93 {
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94 if (bBack)
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95 glColor4f (0.9f, 0.0f, 0.0f, 1.0f);
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96 else
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97 glColor4f (0.0f, 0.8f, 0.0f, 1.0f);
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98 return;
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99 }
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100
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101 if (obj->dColor == dMainColor)
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102 setColor (gl_maincolor, glColor4f);
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103 else {
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104 color* col = g_LDColors[obj->dColor];
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105 QColor qCol (col->zColor.chars());
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106
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107 if (qCol.isValid ())
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108 glColor4f (
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109 ((double)qCol.red()) / 255.0f,
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110 ((double)qCol.green()) / 255.0f,
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111 ((double)qCol.blue()) / 255.0f,
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112 col->fAlpha);
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113 }
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114 }
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115
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116 // =============================================================================
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117 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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118 // =============================================================================
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119 void renderer::hardRefresh () {
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120 compileObjects ();
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121 paintGL ();
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122 swapBuffers ();
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123
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124 glLineWidth (gl_linethickness);
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125 }
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126
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127 // =============================================================================
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128 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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129 // =============================================================================
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130 void renderer::resizeGL (int w, int h) {
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131 glViewport (0, 0, w, h);
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132 glLoadIdentity ();
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133 glMatrixMode (GL_PROJECTION);
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134 gluPerspective (45.0f, (double)w / (double)h, 0.1f, 100.0f);
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135 }
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136
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137 // =============================================================================
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138 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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139 // =============================================================================
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140 void renderer::paintGL () {
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141 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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142 glMatrixMode (GL_MODELVIEW);
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143
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144 glPushMatrix ();
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145 glLoadIdentity ();
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146
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147 glTranslatef (
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148 (g_BBox.v0.x + g_BBox.v1.x) / -2.0,
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149 (g_BBox.v0.y + g_BBox.v1.y) / -2.0,
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150 (g_BBox.v0.z + g_BBox.v1.z) / -2.0
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151 );
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152
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153 glTranslatef (0.0f, 0.0f, -5.0f);
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154 glTranslatef (0.0f, 0.0f, -fZoom);
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155
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156 glRotatef (fRotX, 1.0f, 0.0f, 0.0f);
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157 glRotatef (fRotY, 0.0f, 1.0f, 0.0f);
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158 glRotatef (fRotZ, 0.0f, 0.0f, 1.0f);
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159
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160 if (gl_colorbfc) {
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161 glEnable (GL_CULL_FACE);
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162
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163 glCullFace (GL_FRONT);
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164 glCallList (uObjList);
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165
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166 glCullFace (GL_BACK);
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167 glCallList (uObjListBack);
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168
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169 glDisable (GL_CULL_FACE);
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170 } else
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171 glCallList (uObjList);
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172 glPopMatrix ();
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173 }
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174
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175 // =============================================================================
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176 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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177 // =============================================================================
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178 void renderer::compileObjects () {
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179
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180 g_faObjectOffset[0] = -(g_BBox.v0.x + g_BBox.v1.x) / 2;
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181 g_faObjectOffset[1] = -(g_BBox.v0.y + g_BBox.v1.y) / 2;
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182 g_faObjectOffset[2] = -(g_BBox.v0.z + g_BBox.v1.z) / 2;
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183
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184 if (!g_CurrentFile) {
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185 printf ("renderer: no files loaded, cannot compile anything\n");
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186 return;
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187 }
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188
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189 GLuint* upaLists[2] = {
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190 &uObjList,
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191 &uObjListBack,
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192 };
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193
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194 for (uchar j = 0; j < 2; ++j) {
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195 if (j && !gl_colorbfc)
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196 continue;
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197
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198 *upaLists[j] = glGenLists (1);
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199 glNewList (*upaLists[j], GL_COMPILE);
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200
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201 for (ulong i = 0; i < g_CurrentFile->objects.size(); i++)
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202 compileOneObject (g_CurrentFile->objects[i], j);
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203
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204 glEndList ();
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205 }
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206 }
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207
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208 // =============================================================================
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209 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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210 // =============================================================================
54
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211 void renderer::compileOneObject (LDObject* obj, bool bBack) {
26
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212 if (!obj)
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213 return;
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214
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215 switch (obj->getType ()) {
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216 case OBJ_Line:
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217 {
54
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218 setObjectColor (obj, bBack);
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219
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220 // draw lines
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221 LDLine* line = static_cast<LDLine*> (obj);
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222 glBegin (GL_LINES);
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223 for (short i = 0; i < 2; ++i)
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224 GL_VERTEX (line->vaCoords[i])
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225 glEnd ();
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226 }
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227 break;
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228
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229 case OBJ_CondLine:
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230 {
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231 glLineStipple (1, 0x6666);
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232 glEnable (GL_LINE_STIPPLE);
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233
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234 setObjectColor (obj, bBack);
53
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235 LDCondLine* line = static_cast<LDCondLine*> (obj);
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236
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237 glBegin (GL_LINES);
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238 for (short i = 0; i < 2; ++i)
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239 GL_VERTEX (line->vaCoords[i])
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240 glEnd ();
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241
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242 glDisable (GL_LINE_STIPPLE);
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243 }
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244 break;
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245
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246 case OBJ_Triangle:
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247 {
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248 LDTriangle* tri = static_cast<LDTriangle*> (obj);
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60f328f352c9 Done the rendering end of the red/green BFC view
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249 setObjectColor (obj, bBack);
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250 glBegin (GL_TRIANGLES);
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251 for (short i = 0; i < 3; ++i)
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252 GL_VERTEX (tri->vaCoords[i])
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253 glEnd ();
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254 }
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255 break;
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256
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257 case OBJ_Quad:
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258 {
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259 LDQuad* quad = static_cast<LDQuad*> (obj);
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260 setObjectColor (obj, bBack);
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261 glBegin (GL_QUADS);
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262 for (short i = 0; i < 4; ++i)
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263 GL_VERTEX (quad->vaCoords[i])
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264 glEnd ();
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265 }
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266 break;
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267
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268 default:
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269 break;
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270 }
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271 }
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272
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273 // =============================================================================
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274 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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275 // =============================================================================
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276 void renderer::clampAngle (double& fAngle) {
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277 while (fAngle < 0)
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278 fAngle += 360.0;
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279 while (fAngle > 360.0)
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280 fAngle -= 360.0;
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281 }
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282
32
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283 // =============================================================================
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284 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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285 // =============================================================================
26
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286 void renderer::mouseMoveEvent (QMouseEvent *event) {
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287 int dx = event->x () - lastPos.x ();
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288 int dy = event->y () - lastPos.y ();
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289
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290 if (event->buttons () & Qt::LeftButton) {
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291 fRotX = fRotX + (dy);
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292 fRotY = fRotY + (dx);
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293 clampAngle (fRotX);
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294 clampAngle (fRotY);
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295 }
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296
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297 if (event->buttons () & Qt::RightButton) {
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298 fRotX = fRotX + (dy);
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299 fRotZ = fRotZ + (dx);
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300 clampAngle (fRotX);
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301 clampAngle (fRotZ);
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302 }
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303
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304 if (event->buttons () & Qt::MidButton) {
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305 fZoom += (dy / 100.0);
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69962c85f717 Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
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306 fZoom = clamp (fZoom, 0.01, 100.0);
26
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307 }
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308
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309 lastPos = event->pos();
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310 updateGL ();
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311 }

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