src/ldtypes.h

Sun, 07 Jul 2013 15:08:38 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Sun, 07 Jul 2013 15:08:38 +0300
changeset 357
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parent 316
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child 367
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permissions
-rw-r--r--

Removed the two string arrays containing object types and icon names, moved these as LDObjects' virtual functions

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef LDTYPES_H
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20 #define LDTYPES_H
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21
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22 #include "common.h"
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23 #include "types.h"
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24
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25 #define LDOBJ(T) \
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26 virtual ~LD##T () {} \
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27 virtual LDObject::Type getType () const { \
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28 return LDObject::T; \
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29 } \
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30 virtual str raw (); \
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31 virtual LD##T* clone () { \
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32 return new LD##T (*this); \
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33 } \
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34 virtual void move (vertex vVector); \
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35 virtual void invert ();
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36
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37 #define LDOBJ_NAME( N ) virtual str typeName() const { return #N; }
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38 #define LDOBJ_VERTICES( V ) virtual short vertices() const { return V; }
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39 #define LDOBJ_SETCOLORED( V ) virtual bool isColored() const { return V; }
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40 #define LDOBJ_COLORED LDOBJ_SETCOLORED( true )
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41 #define LDOBJ_UNCOLORED LDOBJ_SETCOLORED( false )
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42
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43 #define LDOBJ_CUSTOM_SCEMANTIC virtual bool isScemantic() const
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44 #define LDOBJ_SCEMANTIC LDOBJ_CUSTOM_SCEMANTIC { return true; }
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45 #define LDOBJ_NON_SCEMANTIC LDOBJ_CUSTOM_SCEMANTIC { return false; }
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46
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47 #define LDOBJ_SETMATRIX(V) virtual bool hasMatrix() const { return V; }
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48 #define LDOBJ_HAS_MATRIX LDOBJ_SETMATRIX( true )
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49 #define LDOBJ_NO_MATRIX LDOBJ_SETMATRIX( false )
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50
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51 class QListWidgetItem;
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52 class LDSubfile;
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53
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54 // =============================================================================
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55 // LDMatrixObject
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56 //
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57 // Common code for objects with matrices
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58 // =============================================================================
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59 class LDMatrixObject {
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60 DECLARE_PROPERTY (matrix, transform, setTransform)
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61 DECLARE_PROPERTY (vertex, position, setPosition)
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62 PROPERTY (LDObject*, linkPointer, setLinkPointer)
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63
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64 public:
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65 LDMatrixObject () {}
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66 LDMatrixObject (const matrix& transform, const vertex& pos) :
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67 PROP_NAME (transform) (transform), PROP_NAME (position) (pos) {}
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68
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69 const double& setCoordinate (const Axis ax, double value) {
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70 vertex v = position ();
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71 v[ax] = value;
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72 setPosition (v);
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73
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74 return position ()[ax];
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75 }
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76 };
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77
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78 // =============================================================================
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79 // LDObject
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80 //
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81 // Base class object for all LD* types. Each LDObject represents a single line
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82 // in the LDraw code file. The virtual method getType returns an enumerator
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83 // which is a token of the object's type. The object can be casted into
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84 // sub-classes based on this enumerator.
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85 // =============================================================================
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86 class LDObject {
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87 PROPERTY (bool, hidden, setHidden)
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88 PROPERTY (bool, selected, setSelected)
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89 PROPERTY (LDObject*, parent, setParent)
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90 READ_PROPERTY (int, id, setID)
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91 DECLARE_PROPERTY (short, color, setColor)
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92
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93 public:
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94 // Object type codes. Codes are sorted in order of significance.
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95 enum Type {
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96 Subfile, // Object represents a sub-file reference
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97 Quad, // Object represents a quadrilateral
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98 Triangle, // Object represents a triangle
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99 Line, // Object represents a line
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100 CondLine, // Object represents a conditional line
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101 Vertex, // Object is a vertex, LDForge extension object
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102 BFC, // Object represents a BFC statement
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103 Overlay, // Object contains meta-info about an overlay image.
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104 Comment, // Object represents a comment
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105 Gibberish, // Object is the result of failed parsing
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106 Empty, // Object represents an empty line
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107 Unidentified, // Object is an uninitialized (SHOULD NEVER HAPPEN)
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108 NumTypes // Amount of object types
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109 };
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110
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111 LDObject ();
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112 virtual ~LDObject ();
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113
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114 // Index (i.e. line number) of this object
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115 long getIndex (LDOpenFile* pFile) const;
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116
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117 // OpenGL list for this object
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118 uint glLists[4];
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120 // Type enumerator of this object
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121 virtual LDObject::Type getType () const {
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122 return LDObject::Unidentified;
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123 };
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124
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125 // A string that represents this line
270
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126 virtual str raw () {
183
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127 return "";
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128 }
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129
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130 // Creates a new LDObject identical to this one and returns a pointer to it.
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131 virtual LDObject* clone () {
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132 return new LDObject (*this);
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133 }
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134
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135 // Replace this LDObject with another LDObject. This method deletes the
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136 // object and any pointers to it become invalid.
223
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137 void replace (LDObject* replacement);
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138
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139 // Swap this object with another.
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140 void swap (LDObject* other);
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141
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142 // Moves this object using the given vertex as a movement vector
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143 virtual void move (vertex vect);
183
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144
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145 // What object in the current file ultimately references this?
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146 LDObject* topLevelParent ();
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147
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148 // Number of vertices this object has
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149 virtual short vertices () const { return 0; }
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150
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151 // Is this object colored?
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152 virtual bool isColored () const { return false; }
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153
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154 // Does this object have meaning in the part model?
214
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155 virtual bool isScemantic () const { return false; }
183
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156
357
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157 // Type name of this object
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158 virtual str typeName() const { return "unknown"; }
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159 static str typeName( LDObject::Type type );
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160
183
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161 // Returns a sample object by the given value
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162 static LDObject* getDefault (const LDObject::Type type);
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163
251
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164 static void moveObjects (vector<LDObject*> objs, const bool bUp);
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165 static str objectListContents (const vector<LDObject*>& objs);
307
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166 static LDObject* fromID( int id );
183
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167
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168 // Object list entry for this object
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169 QListWidgetItem* qObjListEntry;
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170
265
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171 virtual bool hasMatrix () const { return false; }
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172 virtual void invert ();
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173 LDObject* next () const;
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174 LDObject* prev () const;
276
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175 void setVertex (int i, const vertex& vert);
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176 const vertex& getVertex (int i) const;
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177 void setVertexCoord (int i, const Axis ax, double value);
183
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178
216
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179 protected:
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180 bool m_glinit;
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181 friend class GLRenderer;
276
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182
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183 private:
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184 vertex m_coords[4];
183
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185 };
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186
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187 // =============================================================================
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188 // LDGibberish
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189 //
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190 // Represents a line in the LDraw file that could not be properly parsed. It is
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191 // represented by a (!) ERROR in the code view. It exists for the purpose of
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192 // allowing garbage lines be debugged and corrected within LDForge. The member
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193 // zContent contains the contents of the unparsable line.
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194 // =============================================================================
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195 class LDGibberish : public LDObject {
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196 public:
211
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197 LDOBJ (Gibberish)
357
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198 LDOBJ_NAME( error )
211
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199 LDOBJ_VERTICES (0)
183
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200 LDOBJ_UNCOLORED
214
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201 LDOBJ_SCEMANTIC
211
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202 LDOBJ_NO_MATRIX
183
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203
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204 LDGibberish ();
183
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205 LDGibberish (str _zContent, str _zReason);
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206
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207 // Content of this unknown line
188
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208 str contents;
183
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209
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210 // Why is this gibberish?
188
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211 str reason;
183
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212 };
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213
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214 // =============================================================================
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215 // LDEmptyLine
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216 //
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217 // Represents an empty line in the LDraw code file.
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218 // =============================================================================
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219 class LDEmpty : public LDObject {
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220 public:
211
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221 LDOBJ (Empty)
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222 LDOBJ_VERTICES (0)
183
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223 LDOBJ_UNCOLORED
214
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224 LDOBJ_NON_SCEMANTIC
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225 LDOBJ_NO_MATRIX
183
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226 };
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227
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228 // =============================================================================
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229 // LDComment
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230 //
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231 // Represents a code-0 comment in the LDraw code file. Member zText contains
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232 // the text of the comment.
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233 // =============================================================================
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234 class LDComment : public LDObject {
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235 public:
211
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236 LDOBJ (Comment)
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237 LDOBJ_NAME( comment )
211
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238 LDOBJ_VERTICES (0)
183
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239 LDOBJ_UNCOLORED
214
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240 LDOBJ_NON_SCEMANTIC
211
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241 LDOBJ_NO_MATRIX
183
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242
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243 LDComment () {}
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244 LDComment (str text) : text (text) {}
183
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245
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246 str text; // The text of this comment
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247 };
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248
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249 // =============================================================================
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250 // LDBFC
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251 //
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252 // Represents a 0 BFC statement in the LDraw code. eStatement contains the type
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253 // of this statement.
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254 // =============================================================================
276
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255 class LDBFC : public LDObject {
183
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256 public:
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257 enum Type { CertifyCCW, CCW, CertifyCW, CW, NoCertify, InvertNext, NumStatements };
183
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258
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259 LDOBJ (BFC)
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260 LDOBJ_NAME( bfc )
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261 LDOBJ_VERTICES (0)
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262 LDOBJ_UNCOLORED
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263 LDOBJ_CUSTOM_SCEMANTIC { return (type == InvertNext); }
211
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264 LDOBJ_NO_MATRIX
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265
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266 LDBFC () {}
188
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267 LDBFC (const LDBFC::Type type) : type (type) {}
183
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268
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269 // Statement strings
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270 static const char* statements[];
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271
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272 Type type;
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273 };
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274
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275 // =============================================================================
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276 // LDSubfile
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277 //
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278 // Represents a single code-1 subfile reference.
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279 // =============================================================================
211
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280 class LDSubfile : public LDObject, public LDMatrixObject {
269
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281 PROPERTY (LDOpenFile*, fileInfo, setFileInfo)
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282
183
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283 public:
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284 LDOBJ (Subfile)
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285 LDOBJ_NAME( subfile )
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286 LDOBJ_VERTICES (0)
183
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287 LDOBJ_COLORED
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288 LDOBJ_SCEMANTIC
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289 LDOBJ_HAS_MATRIX
183
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290
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291 LDSubfile () {
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292 setLinkPointer (this);
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293 }
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294
183
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295 // Inlines this subfile. Note that return type is an array of heap-allocated
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296 // LDObject-clones, they must be deleted one way or another.
251
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297 vector<LDObject*> inlineContents (bool deep, bool cache);
183
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298 };
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299
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300 // =============================================================================
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301 // LDLine
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302 //
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303 // Represents a single code-2 line in the LDraw code file. v0 and v1 are the end
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304 // points of the line. The line is colored with dColor unless uncolored mode is
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305 // set.
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306 // =============================================================================
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307 class LDLine : public LDObject {
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308 public:
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309 LDOBJ (Line)
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310 LDOBJ_NAME( line )
211
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311 LDOBJ_VERTICES (2)
183
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312 LDOBJ_COLORED
214
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313 LDOBJ_SCEMANTIC
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314 LDOBJ_NO_MATRIX
183
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315
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316 LDLine () {}
183
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317 LDLine (vertex v1, vertex v2);
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318 };
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319
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320 // =============================================================================
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321 // LDCondLine
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322 //
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323 // Represents a single code-5 conditional line. The end-points v0 and v1 are
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324 // inherited from LDLine, c0 and c1 are the control points of this line.
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325 // =============================================================================
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326 class LDCondLine : public LDLine {
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327 public:
211
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328 LDOBJ (CondLine)
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329 LDOBJ_NAME( condline )
211
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330 LDOBJ_VERTICES (4)
183
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331 LDOBJ_COLORED
214
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332 LDOBJ_SCEMANTIC
211
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333 LDOBJ_NO_MATRIX
214
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334
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335 LDCondLine () {}
214
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336 LDLine* demote ();
183
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337 };
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338
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339 // =============================================================================
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340 // LDTriangle
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341 //
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342 // Represents a single code-3 triangle in the LDraw code file. Vertices v0, v1
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343 // and v2 contain the end-points of this triangle. dColor is the color the
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344 // triangle is colored with.
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345 // =============================================================================
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346 class LDTriangle : public LDObject {
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347 public:
211
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348 LDOBJ (Triangle)
357
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349 LDOBJ_NAME( triangle )
211
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350 LDOBJ_VERTICES (3)
183
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351 LDOBJ_COLORED
214
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352 LDOBJ_SCEMANTIC
211
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353 LDOBJ_NO_MATRIX
183
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354
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355 LDTriangle () {}
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356 LDTriangle (vertex v0, vertex v1, vertex v2) {
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357 setVertex (0, v0);
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358 setVertex (1, v1);
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359 setVertex (2, v2);
183
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360 }
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361 };
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362
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363 // =============================================================================
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364 // LDQuad
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365 //
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366 // Represents a single code-4 quadrilateral. v0, v1, v2 and v3 are the end points
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367 // of the quad, dColor is the color used for the quad.
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368 // =============================================================================
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369 class LDQuad : public LDObject {
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370 public:
211
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371 LDOBJ (Quad)
357
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372 LDOBJ_NAME( quad )
211
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373 LDOBJ_VERTICES (4)
183
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374 LDOBJ_COLORED
214
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375 LDOBJ_SCEMANTIC
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376 LDOBJ_NO_MATRIX
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377
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378 LDQuad () {}
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379
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380 // Split this quad into two triangles (note: heap-allocated)
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381 vector<LDTriangle*> splitToTriangles ();
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382 };
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383
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384 // =============================================================================
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385 // LDVertex
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386 //
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387 // The vertex is an LDForce-specific extension which represents a single
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388 // vertex which can be used as a parameter to tools or to store coordinates
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389 // with. Vertices are a part authoring tool and they should not appear in
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390 // finished parts.
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391 // =============================================================================
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392 class LDVertex : public LDObject {
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393 public:
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394 LDOBJ (Vertex)
357
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395 LDOBJ_NAME( vertex )
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396 LDOBJ_VERTICES (0) // TODO: move pos to vaCoords[0]
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397 LDOBJ_COLORED
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398 LDOBJ_NON_SCEMANTIC
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399 LDOBJ_NO_MATRIX
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400
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401 LDVertex () {}
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402
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403 vertex pos;
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404 };
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405
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406 // =============================================================================
316
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407 // LDOverlay
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408 //
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409 // Overlay image meta, stored in the header of parts so as to preserve overlay
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410 // information.
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411 // =============================================================================
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412 class LDOverlay : public LDObject
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413 {
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414 public:
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415 LDOBJ( Overlay )
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416 LDOBJ_NAME( overlay )
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417 LDOBJ_VERTICES( 0 )
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418 LDOBJ_UNCOLORED
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419 LDOBJ_NON_SCEMANTIC
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420 LDOBJ_NO_MATRIX
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421 PROPERTY( int, camera, setCamera )
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422 PROPERTY( int, x, setX )
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423 PROPERTY( int, y, setY )
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424 PROPERTY( int, width, setWidth )
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425 PROPERTY( int, height, setHeight )
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426 PROPERTY( str, filename, setFilename )
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427 };
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428
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429 #endif // LDTYPES_H

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