gui_actions.cpp

Mon, 22 Apr 2013 16:30:33 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Mon, 22 Apr 2013 16:30:33 +0300
changeset 128
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parent 125
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child 129
9cf313447c8f
permissions
-rw-r--r--

Warn for save failures with the save and save as actions, also provide with a button to save the file under a different name.

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1 /*
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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7 * the Free Software Foundation, either version 3 of the License, or
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <qfiledialog.h>
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20 #include <qmessagebox.h>
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21 #include "gui.h"
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22 #include "file.h"
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23 #include "history.h"
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24 #include "zz_newPartDialog.h"
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25 #include "zz_configDialog.h"
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26 #include "zz_addObjectDialog.h"
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27 #include "zz_aboutDialog.h"
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28 #include "misc.h"
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29
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30 // =============================================================================
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31 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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32 // =============================================================================
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33 ACTION (newFile, "&New", "brick", "Create a new part model.", CTRL (N)) {
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34 NewPartDialog::StaticDialog ();
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35 }
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36
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37 // =============================================================================
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38 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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39 // =============================================================================
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40 ACTION (open, "&Open", "file-open", "Load a part model from a file.", CTRL (O)) {
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41 str zName;
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42 zName += QFileDialog::getOpenFileName (g_ForgeWindow, "Open File",
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43 "", "LDraw files (*.dat *.ldr)");
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44
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45 if (~zName)
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46 openMainFile (zName);
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47 }
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48
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49 // =============================================================================
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50 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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51 // =============================================================================
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52 void doSave (bool saveAs) {
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53 str path = g_CurrentFile->zFileName;
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54
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55 if (~path == 0 || saveAs) {
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56 path = QFileDialog::getSaveFileName (g_ForgeWindow, "Save As",
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57 "", "LDraw files (*.dat *.ldr)");
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58
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59 if (~path == 0) {
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60 // User didn't give a file name. This happens if the user cancelled
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61 // saving in the save file dialog. Abort.
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62 return;
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63 }
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64 }
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65
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66 if (g_CurrentFile->save (path)) {
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67 g_CurrentFile->zFileName = path;
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68 g_ForgeWindow->setTitle ();
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69
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70 logf ("Saved successfully to %s\n", path.chars ());
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71 } else {
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72 setlocale (LC_ALL, "C");
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73
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74 // Tell the user the save failed, and give the option for saving as with it.
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75 QMessageBox dlg (QMessageBox::Warning, "Save Failure",
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76 format ("Failed to save to %s\nReason: %s", path.chars(), strerror (g_CurrentFile->lastError)),
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77 QMessageBox::Close, g_ForgeWindow);
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78
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79 QPushButton* saveAsBtn = new QPushButton ("Save As");
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80 saveAsBtn->setIcon (getIcon ("file-save-as"));
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81 dlg.addButton (saveAsBtn, QMessageBox::ActionRole);
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82 dlg.setDefaultButton (QMessageBox::Close);
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83 dlg.exec ();
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84
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85 if (dlg.clickedButton () == saveAsBtn)
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86 doSave (true); // yay recursion!
73a7edf82ca9 Warn for save failures with the save and save as actions, also provide with a button to save the file under a different name.
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87 }
79
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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88 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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89
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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90 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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91 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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92 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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93 ACTION (save, "&Save", "file-save", "Save the part model.", CTRL (S)) {
128
73a7edf82ca9 Warn for save failures with the save and save as actions, also provide with a button to save the file under a different name.
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94 doSave (false);
79
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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95 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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96
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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97 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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98 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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99 // =============================================================================
128
73a7edf82ca9 Warn for save failures with the save and save as actions, also provide with a button to save the file under a different name.
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100 ACTION (saveAs, "Save &As", "file-save-as", "Save the part model to a specific file.", CTRL_SHIFT (S)) {
73a7edf82ca9 Warn for save failures with the save and save as actions, also provide with a button to save the file under a different name.
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101 doSave (true);
79
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102 }
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103
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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104 // =============================================================================
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105 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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106 // =============================================================================
99
920d51fec412 Recent files are now remembered and displayed in a submenu
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107 ACTION (settings, "Settin&gs", "settings", "Edit the settings of " APPNAME_DISPLAY ".", (0)) {
100
e40358266290 Added user-configurable quick-coloring toolbar for.. quick coloring.
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108 ConfigDialog::staticDialog ();
79
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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109 }
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110
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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111 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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112 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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113 // =============================================================================
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114 ACTION (exit, "&Exit", "exit", "Close " APPNAME_DISPLAY ".", CTRL (Q)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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115 exit (0);
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116 }
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117
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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118 // =============================================================================
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119 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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120 // =============================================================================
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121 ACTION (newSubfile, "New Subfile", "add-subfile", "Creates a new subfile reference.", 0) {
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122
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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123 }
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124
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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125 ACTION (newLine, "New Line", "add-line", "Creates a new line.", 0) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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126 AddObjectDialog::staticDialog (OBJ_Line, g_ForgeWindow);
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127 }
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128
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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129 ACTION (newTriangle, "New Triangle", "add-triangle", "Creates a new triangle.", 0) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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130 AddObjectDialog::staticDialog (OBJ_Triangle, g_ForgeWindow);
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131 }
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132
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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133 ACTION (newQuad, "New Quadrilateral", "add-quad", "Creates a new quadrilateral.", 0) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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134 AddObjectDialog::staticDialog (OBJ_Quad, g_ForgeWindow);
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135 }
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136
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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137 ACTION (newCondLine, "New Conditional Line", "add-condline", "Creates a new conditional line.", 0) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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138 AddObjectDialog::staticDialog (OBJ_CondLine, g_ForgeWindow);
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139 }
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140
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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141 ACTION (newComment, "New Comment", "add-comment", "Creates a new comment.", 0) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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142 AddObjectDialog::staticDialog (OBJ_Comment, g_ForgeWindow);
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143 }
111
125e8031dbf1 Added the radial type, this one sure has been on my wishlist for a while. :)
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144
79
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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145 ACTION (newVertex, "New Vertex", "add-vertex", "Creates a new vertex.", 0) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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146 AddObjectDialog::staticDialog (OBJ_Vertex, g_ForgeWindow);
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147 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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148
111
125e8031dbf1 Added the radial type, this one sure has been on my wishlist for a while. :)
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149 ACTION (newRadial, "New Radial", "add-radial", "Creates a new radial.", 0) {
125e8031dbf1 Added the radial type, this one sure has been on my wishlist for a while. :)
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150 AddObjectDialog::staticDialog (OBJ_Radial, g_ForgeWindow);
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151 }
125e8031dbf1 Added the radial type, this one sure has been on my wishlist for a while. :)
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152
79
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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153 ACTION (help, "Help", "help", "Shows the " APPNAME_DISPLAY " help manual.", KEY (F1)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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154
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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155 }
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156
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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157 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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158 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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159 // =============================================================================
80
fd61b467ff99 Added an icon for the 'about Qt' action. Let's hope Digia doesn't tear me apart for my horrible recreation of the Qt logo. :)
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160 ACTION (about, "About " APPNAME_DISPLAY, "ldforge",
79
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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161 "Shows information about " APPNAME_DISPLAY ".", CTRL (F1))
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162 {
123
a54d9d5c0c1f Added the about dialog.
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163 AboutDialog dlg;
a54d9d5c0c1f Added the about dialog.
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164 dlg.exec ();
79
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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165 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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166
80
fd61b467ff99 Added an icon for the 'about Qt' action. Let's hope Digia doesn't tear me apart for my horrible recreation of the Qt logo. :)
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167 ACTION (aboutQt, "About Qt", "qt", "Shows information about Qt.", CTRL_SHIFT (F1)) {
79
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168 QMessageBox::aboutQt (g_ForgeWindow);
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169 }
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170
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171 // =============================================================================
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172 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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173 // =============================================================================
109
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174 ACTION (selectByColor, "Select by Color", "select-color",
110
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175 "Select all objects by the given color.", CTRL_SHIFT (A))
109
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176 {
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177 short dColor = g_ForgeWindow->getSelectedColor ();
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178
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179 if (dColor == -1)
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180 return; // no consensus on color
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181
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182 g_ForgeWindow->paSelection.clear ();
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183 for (LDObject* obj : g_CurrentFile->objects)
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184 if (obj->dColor == dColor)
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185 g_ForgeWindow->paSelection.push_back (obj);
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186
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187 g_ForgeWindow->updateSelection ();
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188 }
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189
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190 ACTION (selectByType, "Select by Type", "select-type",
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191 "Select all objects by the given type.", (0))
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192 {
110
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193 if (g_ForgeWindow->selection ().size () == 0)
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194 return;
109
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195
110
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196 LDObjectType_e eType = g_ForgeWindow->getSelectedType ();
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197
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198 if (eType == OBJ_Unidentified)
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199 return;
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200
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201 // If we're selecting subfile references, the reference filename must also
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202 // be uniform.
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203 str zRefName;
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204
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205 if (eType == OBJ_Subfile) {
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206 zRefName = static_cast<LDSubfile*> (g_ForgeWindow->selection ()[0])->zFileName;
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207
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208 for (LDObject* pObj : g_ForgeWindow->selection ())
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209 if (static_cast<LDSubfile*> (pObj)->zFileName != zRefName)
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210 return;
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211 }
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212
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213 g_ForgeWindow->paSelection.clear ();
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214 for (LDObject* obj : g_CurrentFile->objects) {
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215 if (obj->getType() != eType)
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216 continue;
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217
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218 if (eType == OBJ_Subfile && static_cast<LDSubfile*> (obj)->zFileName != zRefName)
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219 continue;
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220
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221 g_ForgeWindow->paSelection.push_back (obj);
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222 }
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223
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224 g_ForgeWindow->updateSelection ();
109
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225 }
125
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226
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227 // =============================================================================
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228 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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229 // =============================================================================
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230 ACTION (gridCoarse, "Coarse Grid", "grid-coarse", "Set the grid to Coarse", CTRL (1)) {
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231 grid = Grid::Coarse;
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232 g_ForgeWindow->updateGridToolBar ();
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233 }
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234
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235 ACTION (gridMedium, "Medium Grid", "grid-medium", "Set the grid to Medium", CTRL (2)) {
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236 grid = Grid::Medium;
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237 g_ForgeWindow->updateGridToolBar ();
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238 }
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239
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240 ACTION (gridFine, "Fine Grid", "grid-fine", "Set the grid to Fine", CTRL (3)) {
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241 grid = Grid::Fine;
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242 g_ForgeWindow->updateGridToolBar ();
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243 }
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244
109
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245 // =============================================================================
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246 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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247 // =============================================================================
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248 // Debug things
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249 #ifndef RELEASE
111
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250 ACTION (addTestQuad, "Add Test Quad", "add-quad", "Adds a test quad.", (0)) {
97
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251 LDQuad* pQuad = new LDQuad;
111
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252 pQuad->dColor = rand () % 24;
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253 pQuad->vaCoords[0] = { 1.0f, 0.0f, 1.0f};
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254 pQuad->vaCoords[1] = {-1.0f, 0.0f, 1.0f};
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255 pQuad->vaCoords[2] = {-1.0f, 0.0f, -1.0f};
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256 pQuad->vaCoords[3] = { 1.0f, 0.0f, -1.0f};
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257
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258 g_CurrentFile->addObject (pQuad);
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259 History::addEntry (new AddHistory ({(ulong)pQuad->getIndex (g_CurrentFile)}, {pQuad->clone ()}));
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260 g_ForgeWindow->refresh ();
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261 }
111
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262
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263 ACTION (addTestRadial, "Add Test Radial", "add-radial", "Adds a test radial.", (0)) {
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264 LDRadial* pRad = new LDRadial;
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265 pRad->eRadialType = LDRadial::Cone;
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266 pRad->mMatrix = g_mIdentity;
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267 pRad->vPosition = vertex (0, 0, 0);
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268 pRad->dColor = rand () % 24;
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269 pRad->dDivisions = 16;
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270 pRad->dRingNum = 2;
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271 pRad->dSegments = 16;
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272
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273 g_CurrentFile->addObject (pRad);
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274 History::addEntry (new AddHistory ({(ulong)pRad->getIndex (g_CurrentFile)}, {pRad->clone ()}));
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275 g_ForgeWindow->refresh ();
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276 }
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277
97
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278 #endif // RELEASE

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