Sun, 29 Jan 2017 21:02:11 +0200
More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
1072 | 3 | * Copyright (C) 2013 - 2017 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include <QApplication> |
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20 | #include <QClipboard> |
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21 | #include <QDialog> |
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22 | #include <QDialogButtonBox> |
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23 | #include <QTextEdit> |
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24 | #include <QVBoxLayout> |
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25 | #include "../glRenderer.h" |
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26 | #include "../ldDocument.h" |
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27 | #include "../ldObject.h" |
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28 | #include "../ldobjectiterator.h" |
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29 | #include "../mainwindow.h" |
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30 | #include "../dialogs/colorselector.h" |
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31 | #include "../grid.h" |
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32 | #include "basictoolset.h" |
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33 | |
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34 | BasicToolset::BasicToolset (MainWindow *parent) : |
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35 | Toolset (parent) {} |
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36 | |
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37 | int BasicToolset::copyToClipboard() |
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38 | { |
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Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
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39 | const QSet<LDObject*>& objects = selectedObjects(); |
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40 | int count = 0; |
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41 | qApp->clipboard()->clear(); |
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42 | QString data; |
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43 | |
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Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
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parents:
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44 | for (LDObject* obj : objects) |
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45 | { |
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46 | if (not data.isEmpty()) |
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47 | data += "\n"; |
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48 | |
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49 | data += obj->asText(); |
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50 | ++count; |
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51 | } |
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52 | |
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53 | qApp->clipboard()->setText (data); |
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54 | return count; |
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55 | } |
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56 | |
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57 | void BasicToolset::cut() |
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58 | { |
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59 | int num = copyToClipboard(); |
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60 | m_window->deleteSelection(); |
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61 | print (tr ("%1 objects cut"), num); |
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62 | } |
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63 | |
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64 | void BasicToolset::copy() |
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65 | { |
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66 | int num = copyToClipboard(); |
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67 | print (tr ("%1 objects copied"), num); |
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68 | } |
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69 | |
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70 | void BasicToolset::paste() |
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71 | { |
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72 | const QString clipboardText = qApp->clipboard()->text(); |
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73 | int idx = m_window->suggestInsertPoint(); |
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74 | currentDocument()->clearSelection(); |
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More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
Teemu Piippo <teemu@hecknology.net>
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75 | int count = 0; |
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76 | |
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More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
Teemu Piippo <teemu@hecknology.net>
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77 | for (QString line : clipboardText.split("\n")) |
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78 | { |
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More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
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parents:
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79 | LDObject* pasted = currentDocument()->insertFromString(idx++, line); |
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80 | currentDocument()->addToSelection(pasted); |
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More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
Teemu Piippo <teemu@hecknology.net>
parents:
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81 | ++count; |
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82 | } |
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83 | |
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84 | print(tr("%1 objects pasted"), count); |
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85 | m_window->refresh(); |
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86 | m_window->scrollToSelection(); |
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87 | } |
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88 | |
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89 | void BasicToolset::remove() |
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90 | { |
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91 | int num = m_window->deleteSelection(); |
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92 | print (tr ("%1 objects deleted"), num); |
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93 | } |
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94 | |
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95 | void BasicToolset::doInline (bool deep) |
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96 | { |
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97 | for (LDSubfileReference* reference : filterByType<LDSubfileReference> (selectedObjects())) |
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98 | { |
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99 | // Get the index of the subfile so we know where to insert the |
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100 | // inlined contents. |
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101 | int idx = reference->lineNumber(); |
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102 | |
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103 | if (idx != -1) |
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104 | { |
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More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
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105 | Model inlined {m_documents}; |
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106 | reference->inlineContents(inlined, deep, false); |
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107 | |
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108 | // Merge in the inlined objects |
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109 | for (LDObject* inlinedObject : inlined.objects()) |
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110 | { |
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111 | currentDocument()->insertObject (idx++, inlinedObject); |
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112 | currentDocument()->addToSelection(inlinedObject); |
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113 | } |
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114 | |
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115 | // Delete the subfile now as it's been inlined. |
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116 | currentDocument()->remove(reference); |
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117 | } |
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118 | } |
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119 | |
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120 | for (LDBezierCurve* curve : filterByType<LDBezierCurve> (selectedObjects())) |
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121 | { |
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122 | Model curveModel {m_documents}; |
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123 | curve->rasterize(curveModel, grid()->bezierCurveSegments()); |
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124 | currentDocument()->replace(curve, curveModel); |
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125 | } |
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126 | } |
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127 | |
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128 | void BasicToolset::inlineShallow() |
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129 | { |
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130 | doInline (false); |
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131 | } |
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132 | |
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133 | void BasicToolset::inlineDeep() |
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134 | { |
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135 | doInline (true); |
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136 | } |
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137 | |
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138 | void BasicToolset::undo() |
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139 | { |
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140 | currentDocument()->undo(); |
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141 | } |
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142 | |
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143 | void BasicToolset::redo() |
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144 | { |
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145 | currentDocument()->redo(); |
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146 | } |
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147 | |
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148 | void BasicToolset::uncolor() |
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149 | { |
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150 | int num = 0; |
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151 | |
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152 | for (LDObject* obj : selectedObjects()) |
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153 | { |
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154 | if (not obj->isColored()) |
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155 | continue; |
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156 | |
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157 | obj->setColor (obj->defaultColor()); |
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158 | num++; |
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159 | } |
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160 | |
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161 | print (tr ("%1 objects uncolored"), num); |
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162 | } |
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163 | |
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164 | void BasicToolset::insertRaw() |
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165 | { |
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166 | int position = m_window->suggestInsertPoint(); |
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167 | |
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168 | QDialog* const dlg = new QDialog; |
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169 | QVBoxLayout* const layout = new QVBoxLayout; |
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170 | QTextEdit* const inputbox = new QTextEdit; |
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171 | QDialogButtonBox* const buttons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel); |
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172 | |
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173 | layout->addWidget (inputbox); |
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174 | layout->addWidget (buttons); |
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175 | dlg->setLayout (layout); |
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176 | dlg->setWindowTitle (APPNAME " - Insert Raw"); |
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177 | dlg->connect (buttons, SIGNAL (accepted()), dlg, SLOT (accept())); |
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178 | dlg->connect (buttons, SIGNAL (rejected()), dlg, SLOT (reject())); |
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179 | |
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180 | if (dlg->exec() == QDialog::Rejected) |
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181 | return; |
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182 | |
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183 | currentDocument()->clearSelection(); |
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184 | |
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185 | for (QString line : QString (inputbox->toPlainText()).split ("\n")) |
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186 | { |
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187 | LDObject* object = currentDocument()->insertFromString(position, line); |
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188 | currentDocument()->addToSelection(object); |
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189 | position += 1; |
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190 | } |
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191 | |
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192 | m_window->refresh(); |
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193 | m_window->scrollToSelection(); |
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194 | } |
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195 | |
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196 | void BasicToolset::setColor() |
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197 | { |
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198 | if (selectedObjects().isEmpty()) |
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199 | return; |
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200 | |
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201 | QSet<LDObject*> objs = selectedObjects(); |
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202 | |
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203 | // If all selected objects have the same color, said color is our default |
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204 | // value to the color selection dialog. |
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205 | LDColor color; |
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206 | LDColor defaultcol = m_window->getUniformSelectedColor(); |
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207 | |
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208 | // Show the dialog to the user now and ask for a color. |
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209 | if (ColorSelector::selectColor (m_window, color, defaultcol)) |
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210 | { |
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211 | for (LDObject* obj : objs) |
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212 | { |
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213 | if (obj->isColored()) |
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214 | obj->setColor (color); |
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215 | } |
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216 | } |
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217 | } |
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218 | |
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219 | void BasicToolset::invert() |
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220 | { |
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221 | for (LDObject* obj : selectedObjects()) |
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222 | obj->invert(); |
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223 | } |
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224 | |
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225 | void BasicToolset::newSubfile() |
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226 | { |
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227 | // TODO: |
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228 | } |
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229 | |
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230 | void BasicToolset::newLine() |
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231 | { |
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232 | // TODO: |
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233 | } |
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234 | |
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235 | void BasicToolset::newTriangle() |
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236 | { |
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237 | // TODO: |
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238 | } |
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239 | |
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240 | void BasicToolset::newQuadrilateral() |
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241 | { |
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242 | // TODO: |
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243 | } |
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244 | |
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245 | void BasicToolset::newConditionalLine() |
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246 | { |
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247 | // TODO: |
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248 | } |
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249 | |
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250 | void BasicToolset::newComment() |
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251 | { |
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252 | // TODO: |
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253 | } |
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254 | |
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255 | void BasicToolset::newBFC() |
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256 | { |
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257 | // TODO: |
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258 | } |
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259 | |
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260 | void BasicToolset::edit() |
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261 | { |
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262 | if (countof(selectedObjects()) == 1) |
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263 | { |
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Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
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264 | LDObject* obj = *selectedObjects().begin(); |
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265 | // TODO: |
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266 | } |
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267 | } |
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268 | |
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269 | void BasicToolset::modeSelect() |
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271 | m_window->renderer()->setEditMode (EditModeType::Select); |
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272 | } |
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273 | |
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274 | void BasicToolset::modeCurve() |
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275 | { |
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276 | m_window->renderer()->setEditMode (EditModeType::Curve); |
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277 | } |
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278 | |
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279 | void BasicToolset::modeDraw() |
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280 | { |
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281 | m_window->renderer()->setEditMode (EditModeType::Draw); |
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282 | } |
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283 | |
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284 | void BasicToolset::modeRectangle() |
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286 | m_window->renderer()->setEditMode (EditModeType::Rectangle); |
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287 | } |
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288 | |
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289 | void BasicToolset::modeCircle() |
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291 | m_window->renderer()->setEditMode (EditModeType::Circle); |
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292 | } |
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293 | |
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294 | void BasicToolset::modeMagicWand() |
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295 | { |
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296 | m_window->renderer()->setEditMode (EditModeType::MagicWand); |
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297 | } |
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298 | |
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299 | void BasicToolset::modeLinePath() |
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301 | m_window->renderer()->setEditMode (EditModeType::LinePath); |
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302 | } |