src/ldObjectMath.h

Wed, 17 Feb 2016 00:43:17 +0200

author
Teemu Piippo <crimsondusk64@gmail.com>
date
Wed, 17 Feb 2016 00:43:17 +0200
changeset 1024
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parent 1014
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permissions
-rw-r--r--

Moved rotation point handling to ldObjectMath.cpp and encapsulated it into new class MathFunctions

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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f0a8ecb6a357 Happy new year 2016!
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3 * Copyright (C) 2013 - 2016 Teemu Piippo
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4 *
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Teemu Piippo <crimsondusk64@gmail.com>
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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Teemu Piippo <crimsondusk64@gmail.com>
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #pragma once
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20 #include "main.h"
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21
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23 enum class RotationPoint
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24 {
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25 ObjectOrigin,
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26 WorldOrigin,
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27 CustomPoint,
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28 NumValues
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29 };
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32 class MathFunctions : public HierarchyElement
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33 {
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34 public:
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35 MathFunctions(QObject* parent);
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37 void rotateObjects(int l, int m, int n, double angle, const LDObjectList& objects) const;
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38 Vertex getRotationPoint(const LDObjectList& objs) const;
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40 private:
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41 void rotateVertex(Vertex& vertex, const Vertex& rotationPoint, const Matrix& transformationMatrix) const;
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42 };
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43

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