ldtypes.cpp

Mon, 25 Mar 2013 16:05:03 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Mon, 25 Mar 2013 16:05:03 +0200
changeset 69
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parent 67
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child 70
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permissions
-rw-r--r--

Simplified configuration code. Use a std::vector object to contain config pointers and have config objects register themselves upon creation instead of relying on a cfgdefs.h. Removed sections, all configurations are just simply written one after another now.

30
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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include "common.h"
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20 #include "ldtypes.h"
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21 #include "file.h"
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22 #include "misc.h"
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23
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24 char const* g_saObjTypeNames[] = {
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25 "unidentified",
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26 "unknown",
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27 "empty",
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28 "comment",
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29 "subfile",
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30 "line",
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31 "triangle",
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32 "quadrilateral",
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33 "condline",
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34 "vertex",
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35 };
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36
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37 char const* g_saObjTypeIcons[] = {
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38 "error",
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39 "error",
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40 "empty",
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41 "comment",
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42 "subfile",
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43 "line",
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44 "triangle",
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45 "quad",
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46 "condline",
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47 "vertex"
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48 };
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49
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50 // =============================================================================
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51 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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52 // =============================================================================
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53 // LDObject constructors
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54 LDObject::LDObject () {
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55 commonInit ();
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56 }
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58 void LDObject::commonInit () {
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59 qObjListEntry = nullptr;
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60 }
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61
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62 LDGibberish::LDGibberish () {
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63 commonInit ();
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64 dColor = -1;
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65 }
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66
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67 LDGibberish::LDGibberish (str _zContent, str _zReason) {
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68 zContents = _zContent;
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69 zReason = _zReason;
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70 dColor = -1;
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72 commonInit ();
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73 }
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74
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75 LDEmpty::LDEmpty () {
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76 commonInit ();
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77 dColor = -1;
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78 }
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79
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80 LDComment::LDComment () {
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81 commonInit ();
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82 dColor = -1;
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83 }
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84
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85 LDSubfile::LDSubfile () {
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86 commonInit ();
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87 }
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88
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89 LDLine::LDLine () {
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90 commonInit ();
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91 }
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92
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93 LDTriangle::LDTriangle () {
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94 commonInit ();
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95 }
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96
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97 LDQuad::LDQuad () {
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98 commonInit ();
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99 }
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100
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101 LDCondLine::LDCondLine () {
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102 commonInit ();
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103 }
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104
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105 LDVertex::LDVertex () {
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106 commonInit ();
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107 }
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108
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109 // =============================================================================
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110 str LDComment::getContents () {
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111 return str::mkfmt ("0 %s", zText.chars ());
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112 }
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113
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114 str LDSubfile::getContents () {
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115 str val = str::mkfmt ("1 %d %s ", dColor, vPosition.getStringRep (false).chars ());
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116
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117 for (short i = 0; i < 9; ++i)
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118 val.appendformat ("%s ", ftoa (mMatrix[i]).chars());
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119
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120 val += zFileName;
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121 return val;
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122 }
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123
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124 str LDLine::getContents () {
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125 str val = str::mkfmt ("2 %d", dColor);
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126
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127 for (ushort i = 0; i < 2; ++i)
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128 val.appendformat (" %s", vaCoords[i].getStringRep (false).chars ());
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129
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130 return val;
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131 }
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132
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133 str LDTriangle::getContents () {
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134 str val = str::mkfmt ("3 %d", dColor);
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135
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136 for (ushort i = 0; i < 3; ++i)
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137 val.appendformat (" %s", vaCoords[i].getStringRep (false).chars ());
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138
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139 return val;
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140 }
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141
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142 str LDQuad::getContents () {
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143 str val = str::mkfmt ("4 %d", dColor);
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144
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145 for (ushort i = 0; i < 4; ++i)
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146 val.appendformat (" %s", vaCoords[i].getStringRep (false).chars ());
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147
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148 return val;
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149 }
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150
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151 str LDCondLine::getContents () {
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152 str val = str::mkfmt ("5 %d", dColor);
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153
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154 // Add the coordinates
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155 for (ushort i = 0; i < 4; ++i)
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156 val.appendformat (" %s", vaCoords[i].getStringRep (false).chars ());
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157
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158 return val;
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159 }
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160
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161 str LDGibberish::getContents () {
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162 return zContents;
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163 }
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164
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165 str LDVertex::getContents () {
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166 return str::mkfmt ("0 !LDFORGE VERTEX %d %s", dColor, vPosition.getStringRep (false).chars());
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167 }
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168
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169 str LDEmpty::getContents () {
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170 return str ();
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171 }
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172
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173 // =============================================================================
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174 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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175 // =============================================================================
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176 void LDQuad::splitToTriangles () {
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177 // Find the index of this quad
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178 long lIndex = getIndex (g_CurrentFile);
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179
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180 if (lIndex == -1) {
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181 // couldn't find it?
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182 logf (LOG_Error, "LDQuad::splitToTriangles: Couldn't find quad %p in "
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183 "current object list!!\n", this);
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184 return;
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185 }
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186
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187 // Create the two triangles based on this quadrilateral:
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188 // 0---3 0---3 3
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189 // | | | / /|
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190 // | | = | / / |
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191 // | | |/ / |
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192 // 1---2 1 1---2
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193 LDTriangle* tri1 = new LDTriangle;
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194 tri1->vaCoords[0] = vaCoords[0];
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195 tri1->vaCoords[1] = vaCoords[1];
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196 tri1->vaCoords[2] = vaCoords[3];
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197
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198 LDTriangle* tri2 = new LDTriangle;
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199 tri2->vaCoords[0] = vaCoords[1];
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200 tri2->vaCoords[1] = vaCoords[2];
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201 tri2->vaCoords[2] = vaCoords[3];
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202
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203 // The triangles also inherit the quad's color
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204 tri1->dColor = tri2->dColor = dColor;
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205
22
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206 // Replace the quad with the first triangle and add the second triangle
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207 // after the first one.
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208 g_CurrentFile->objects[lIndex] = tri1;
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209 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + lIndex + 1, tri2);
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210
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211 // Delete this quad now, it has been split.
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212 delete this;
24
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213 }
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214
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215 // =============================================================================
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216 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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217 // =============================================================================
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218 void LDObject::replace (LDObject* replacement) {
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219 // Replace all instances of the old object with the new object
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220 for (ulong i = 0; i < g_CurrentFile->objects.size(); ++i) {
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221 if (g_CurrentFile->objects[i] == this)
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222 g_CurrentFile->objects[i] = replacement;
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223 }
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224
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225 // Remove the old object
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226 delete this;
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227 }
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228
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229 LDLine::LDLine (vertex v1, vertex v2) {
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230 commonInit ();
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231
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232 vaCoords[0] = v1;
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233 vaCoords[1] = v2;
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234 }
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235
24
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236 LDObject::~LDObject () {}
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237 LDComment::~LDComment () {}
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238 LDCondLine::~LDCondLine () {}
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239 LDEmpty::~LDEmpty () {}
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240 LDGibberish::~LDGibberish () {}
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241 LDLine::~LDLine () {}
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242 LDQuad::~LDQuad () {}
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243 LDSubfile::~LDSubfile () {}
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244 LDTriangle::~LDTriangle () {}
62
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245 LDVertex::~LDVertex () {}
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246
66
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247 // =============================================================================
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248 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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249 // =============================================================================
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250 template<class T> static void transformSubObject (LDObject* obj, matrix mMatrix,
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251 vertex vPos, short dColor)
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252 {
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253 T* newobj = static_cast<T*> (obj);
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254 for (short i = 0; i < (short)(sizeof newobj->vaCoords / sizeof *newobj->vaCoords); ++i)
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255 newobj->vaCoords[i].transform (mMatrix, vPos);
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256
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257 if (newobj->dColor == dMainColor)
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258 newobj->dColor = dColor;
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259 }
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260
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261 // -----------------------------------------------------------------------------
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262 static void transformObject (LDObject* obj, matrix mMatrix, vertex vPos,
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263 short dColor)
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264 {
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265 switch (obj->getType()) {
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266 case OBJ_Line:
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267 transformSubObject<LDLine> (obj, mMatrix, vPos, dColor);
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268 break;
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269 case OBJ_CondLine:
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270 transformSubObject<LDCondLine> (obj, mMatrix, vPos, dColor);
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271 break;
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272 case OBJ_Triangle:
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273 transformSubObject<LDTriangle> (obj, mMatrix, vPos, dColor);
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274 break;
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275 case OBJ_Quad:
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276 transformSubObject<LDQuad> (obj, mMatrix, vPos, dColor);
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277 break;
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278 case OBJ_Subfile:
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279 {
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280 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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281
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282 matrix mNewMatrix = mMatrix * ref->mMatrix;
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283 ref->vPosition.transform (mMatrix, vPos);
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284 ref->mMatrix = mNewMatrix;
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285 }
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286
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287 break;
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288 default:
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289 break;
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290 }
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291 }
62
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292
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293 // =============================================================================
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294 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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295 // =============================================================================
66
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296 vector<LDObject*> LDSubfile::inlineContents (bool bDeepInline, bool bCache) {
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297 vector<LDObject*> objs, cache;
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298
66
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299 // If we have this cached, just clone that
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300 if (bDeepInline && pFile->objCache.size ()) {
69
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301 for (LDObject* obj : pFile->objCache)
66
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302 objs.push_back (obj->makeClone ());
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303 } else {
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304 if (!bDeepInline)
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305 bCache = false;
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306
69
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307 for (LDObject* obj : pFile->objects) {
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308 // Skip those without schemantic meaning
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309 switch (obj->getType ()) {
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310 case OBJ_Comment:
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311 case OBJ_Empty:
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312 case OBJ_Gibberish:
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313 case OBJ_Unidentified:
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314 case OBJ_Vertex:
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315 continue;
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316 default:
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317 break;
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318 }
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319
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320 // Got another sub-file reference, inline it if we're deep-inlining. If not,
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321 // just add it into the objects normally. Also, we only cache immediate
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322 // subfiles and this is not one. Yay, recursion!
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323 if (bDeepInline && obj->getType() == OBJ_Subfile) {
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324 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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diff changeset
325
66
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diff changeset
326 vector<LDObject*> otherobjs = ref->inlineContents (true, false);
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diff changeset
327
69
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328 for (LDObject* otherobj : otherobjs) {
66
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329 // Cache this object if desired
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diff changeset
330 if (bCache)
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diff changeset
331 cache.push_back (otherobj->makeClone ());
63
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diff changeset
332
66
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diff changeset
333 objs.push_back (otherobj);
63
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334 }
66
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diff changeset
335 } else {
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336 // Cache it, if desired
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337 if (bCache)
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338 cache.push_back (obj->makeClone ());
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339
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340 objs.push_back (obj->makeClone ());
63
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341 }
62
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342 }
66
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343
12aca5d5a51e Restructured inlining to use a proper caching.. one cache per sub-file reference? What was I thinking? *whacks self with a 55295.dat*
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344 if (bCache)
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345 pFile->objCache = cache;
62
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346 }
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347
66
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348 // Transform the objects
69
6790dea720a8 Simplified configuration code. Use a std::vector object to contain config pointers and have config objects register themselves upon creation instead of relying on a cfgdefs.h. Removed sections, all configurations are just simply written one after another now.
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349 for (LDObject* obj : objs)
66
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350 transformObject (obj, mMatrix, vPosition, dColor);
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351
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352 return objs;
63
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353 }
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354
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355 // =============================================================================
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356 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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357 // =============================================================================
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358 long LDObject::getIndex (OpenFile* pFile) {
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359 long lIndex;
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360
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361 for (lIndex = 0; lIndex < (long)pFile->objects.size(); ++lIndex)
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362 if (pFile->objects[lIndex] == this)
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363 return lIndex;
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364
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365 return -1;
62
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366 }

mercurial