Mon, 06 Mar 2017 00:55:45 +0200
Grid is now a namespace.
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Teemu Piippo <crimsondusk64@gmail.com>
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1 | /* |
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Teemu Piippo <crimsondusk64@gmail.com>
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2 | * LDForge: LDraw parts authoring CAD |
1072 | 3 | * Copyright (C) 2013 - 2017 Teemu Piippo |
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4 | * |
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Teemu Piippo <crimsondusk64@gmail.com>
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5 | * This program is free software: you can redistribute it and/or modify |
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Teemu Piippo <crimsondusk64@gmail.com>
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6 | * it under the terms of the GNU General Public License as published by |
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Teemu Piippo <crimsondusk64@gmail.com>
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7 | * the Free Software Foundation, either version 3 of the License, or |
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Teemu Piippo <crimsondusk64@gmail.com>
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8 | * (at your option) any later version. |
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Teemu Piippo <crimsondusk64@gmail.com>
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9 | * |
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Teemu Piippo <crimsondusk64@gmail.com>
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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Teemu Piippo <crimsondusk64@gmail.com>
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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Teemu Piippo <crimsondusk64@gmail.com>
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13 | * GNU General Public License for more details. |
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Teemu Piippo <crimsondusk64@gmail.com>
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14 | * |
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Teemu Piippo <crimsondusk64@gmail.com>
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15 | * You should have received a copy of the GNU General Public License |
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Teemu Piippo <crimsondusk64@gmail.com>
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Teemu Piippo <crimsondusk64@gmail.com>
parents:
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17 | */ |
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Teemu Piippo <crimsondusk64@gmail.com>
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18 | |
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Teemu Piippo <crimsondusk64@gmail.com>
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19 | #pragma once |
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Teemu Piippo <crimsondusk64@gmail.com>
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20 | #include "main.h" |
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21 | |
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22 | enum RotationPoint |
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23 | { |
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24 | ObjectOrigin, |
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Teemu Piippo <crimsondusk64@gmail.com>
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25 | WorldOrigin, |
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26 | CustomPoint, |
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Teemu Piippo <crimsondusk64@gmail.com>
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27 | }; |
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Teemu Piippo <crimsondusk64@gmail.com>
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28 | |
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29 | namespace MathFunctions |
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Teemu Piippo <crimsondusk64@gmail.com>
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30 | { |
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31 | void rotateObjects(int l, int m, int n, double angle, const QVector<LDObject*>& objects); |
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32 | void rotateVertex(Vertex& vertex, const Vertex& rotationPoint, const Matrix& transformationMatrix); |
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33 | Vertex getRotationPoint(const QVector<LDObject*>& objs); |
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34 | } |