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Allow undo of set color
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri `arezey` Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
0 | 19 | #ifndef __GUI_H__ |
20 | #define __GUI_H__ | |
21 | ||
22 | #include <QMainWindow> | |
23 | #include <QMenu> | |
24 | #include <QToolBar> | |
25 | #include <QAction> | |
26 | #include <QTreeWidget> | |
27 | #include <QToolBar> | |
28 | #include <QTextEdit> | |
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29 | #include "gldraw.h" |
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30 | #include "config.h" |
0 | 31 | |
39
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32 | // Stuff for dialogs |
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33 | #define IMPLEMENT_DIALOG_BUTTONS \ |
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34 | qButtons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel); \ |
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35 | connect (qButtons, SIGNAL (accepted ()), this, SLOT (accept ())); \ |
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36 | connect (qButtons, SIGNAL (rejected ()), this, SLOT (reject ())); \ |
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37 | |
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38 | // ============================================================================= |
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39 | // Metadata for actions |
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40 | typedef struct { |
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41 | QAction** const qAct; |
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42 | keyseqconfig* const conf; |
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43 | const char* const sDisplayName, *sIconName, *sDescription; |
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44 | void (*const handler) (); |
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45 | } actionmeta; |
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46 | |
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47 | extern vector<actionmeta> g_ActionMeta; |
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48 | |
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49 | // ============================================================================= |
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50 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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51 | // ============================================================================= |
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52 | #define ACTION(NAME, DISPLAYNAME, ICONNAME, DESCR, DEFSHORTCUT) \ |
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53 | QAction* ACTION_NAME (NAME); \ |
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54 | cfg (keyseq, key_##NAME, DEFSHORTCUT); \ |
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55 | static void actionHandler_##NAME (); \ |
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56 | static ActionAdder ActionAdderInstance_##NAME (&ACTION_NAME(NAME), DISPLAYNAME, \ |
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57 | ICONNAME, DESCR, &key_##NAME, actionHandler_##NAME); \ |
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58 | static void actionHandler_##NAME () |
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59 | |
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60 | #define EXTERN_ACTION(NAME) extern QAction* ACTION_NAME (NAME); |
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61 | #define ACTION_NAME(N) (LDForgeAction_##N) |
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62 | |
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63 | // Convenience macros for key sequences. |
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64 | #define KEY(N) (Qt::Key_##N) |
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65 | #define CTRL(N) (Qt::CTRL | Qt::Key_##N) |
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66 | #define SHIFT(N) (Qt::SHIFT | Qt::Key_##N) |
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67 | #define CTRL_SHIFT(N) (Qt::CTRL | Qt::SHIFT | Qt::Key_##N) |
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68 | |
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69 | // ============================================================================= |
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70 | // ActionAdder |
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71 | // |
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72 | // The ACTION macro expands into - among other stuff - into an instance of this. |
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73 | // This class' constructor creates meta for the newly defined action and stores |
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74 | // it in g_ActionMeta. It is not supposed to be used directly! |
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75 | // ============================================================================= |
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76 | class ActionAdder { |
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77 | public: |
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78 | ActionAdder (QAction** qAct, const char* sDisplayName, const char* sIconName, |
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79 | const char* sDescription, keyseqconfig* conf, void (*const handler) ()) |
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80 | { |
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81 | actionmeta meta = {qAct, conf, sDisplayName, sIconName, sDescription, handler}; |
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82 | g_ActionMeta.push_back (meta); |
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83 | } |
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84 | }; |
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85 | |
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86 | // ============================================================================= |
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87 | // ForgeWindow |
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88 | // |
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89 | // The one main GUI class. Hosts the renderer, object list, message log. Contains |
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90 | // slot_action, which is what all actions connect to. Manages menus and toolbars. |
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91 | // Large and in charge. |
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92 | // ============================================================================= |
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93 | class ForgeWindow : public QMainWindow { |
0 | 94 | Q_OBJECT |
95 | ||
96 | public: | |
97 | renderer* R; | |
98 | ||
99 | // Object list view | |
100 | QTreeWidget* qObjList; | |
101 | QTextEdit* qMessageLog; | |
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102 | QMenu* qFileMenu, *qEditMenu, *qInsertMenu, *qHelpMenu; |
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103 | std::vector<QToolBar*> qaToolBars; |
0 | 104 | |
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105 | str zMessageLogHTML; |
0 | 106 | |
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107 | ForgeWindow (); |
0 | 108 | void buildObjList (); |
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109 | void setTitle (); |
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110 | void refresh (); |
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Turned the test palette action into a set color action for mass object coloring.
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111 | std::vector<LDObject*> getSelectedObjects (); |
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Allow addition of dummy lines..
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112 | ulong getInsertionPoint (); |
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113 | void deleteSelection (); |
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114 | void updateToolBars (); |
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115 | |
0 | 116 | private: |
117 | void createMenuActions (); | |
118 | void createMenus (); | |
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Split some stuff out of the edit tool bar into move and object tool bars. The object tool bar is now located on the left side of the screen as the top one is running out of space.
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119 | void createToolbars (); |
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120 | void initSingleToolBar (const char* sName); |
0 | 121 | |
122 | private slots: | |
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123 | void slot_selectionChanged (); |
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124 | void slot_action (); |
0 | 125 | }; |
126 | ||
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127 | // ----------------------------------------------------------------------------- |
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128 | // Other GUI-related stuff not directly part of ForgeWindow: |
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129 | QIcon getIcon (const char* sIconName); |
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130 | |
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131 | // ----------------------------------------------------------------------------- |
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132 | // Pointer to the instance of ForgeWindow. |
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133 | extern ForgeWindow* g_ForgeWindow; |
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134 | |
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135 | // Is this still needed? |
0 | 136 | enum { |
137 | LDOLC_Icon, | |
138 | LDOLC_Data, | |
139 | NUM_LDOL_Columns | |
140 | }; | |
141 | ||
142 | #endif |