src/toolsets/basictoolset.cpp

Wed, 08 Mar 2017 22:09:48 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 08 Mar 2017 22:09:48 +0200
changeset 1205
4597f9fc8738
parent 1199
613a981223a6
permissions
-rw-r--r--

Whoops

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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9ce9496427f2 Happy new year 2017!
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3 * Copyright (C) 2013 - 2017 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QApplication>
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20 #include <QClipboard>
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21 #include <QDialog>
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22 #include <QDialogButtonBox>
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23 #include <QTextEdit>
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24 #include <QVBoxLayout>
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25 #include "../canvas.h"
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02264bf0108d Renamed ldDocument.cpp → lddocument.cpp
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26 #include "../lddocument.h"
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27 #include "../linetypes/modelobject.h"
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28 #include "../ldobjectiterator.h"
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29 #include "../mainwindow.h"
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30 #include "../dialogs/colorselector.h"
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31 #include "../grid.h"
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32 #include "basictoolset.h"
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33
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34 BasicToolset::BasicToolset (MainWindow *parent) :
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35 Toolset (parent) {}
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36
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37 int BasicToolset::copyToClipboard()
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38 {
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39 const QSet<LDObject*>& objects = selectedObjects();
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40 int count = 0;
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41 qApp->clipboard()->clear();
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42 QString data;
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43
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44 for (LDObject* obj : objects)
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45 {
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46 if (not data.isEmpty())
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47 data += "\n";
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48
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49 data += obj->asText();
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50 ++count;
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51 }
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52
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53 qApp->clipboard()->setText (data);
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54 return count;
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55 }
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56
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57 void BasicToolset::cut()
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58 {
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59 int num = copyToClipboard();
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60 m_window->deleteSelection();
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61 print (tr ("%1 objects cut"), num);
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62 }
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63
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64 void BasicToolset::copy()
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65 {
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66 int num = copyToClipboard();
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67 print (tr ("%1 objects copied"), num);
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68 }
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69
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70 void BasicToolset::paste()
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71 {
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72 const QString clipboardText = qApp->clipboard()->text();
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73 int idx = m_window->suggestInsertPoint();
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74 currentDocument()->clearSelection();
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75 int count = 0;
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76
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77 for (QString line : clipboardText.split("\n"))
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78 {
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79 LDObject* pasted = currentDocument()->insertFromString(idx++, line);
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80 currentDocument()->addToSelection(pasted);
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81 ++count;
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82 }
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83
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84 print(tr("%1 objects pasted"), count);
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85 m_window->refresh();
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86 m_window->scrollToSelection();
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87 }
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88
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89 void BasicToolset::remove()
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90 {
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91 int num = m_window->deleteSelection();
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92 print (tr ("%1 objects deleted"), num);
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93 }
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94
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95 void BasicToolset::doInline (bool deep)
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96 {
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97 for (LDSubfileReference* reference : filterByType<LDSubfileReference> (selectedObjects()))
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98 {
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99 // Get the index of the subfile so we know where to insert the
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100 // inlined contents.
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101 int position = reference->lineNumber();
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102
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103 if (position != -1)
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104 {
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105 Model inlined {m_documents};
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106 reference->inlineContents(inlined, deep, false);
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107 currentDocument()->merge(inlined, position, nullptr, [&](LDObject* object, int)
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108 {
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109 currentDocument()->addToSelection(object);
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110 });
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111
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112 // Delete the subfile now as it's been inlined.
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113 currentDocument()->remove(reference);
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114 }
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115 }
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a88cf5a32246 Subject Bézier curve fineness to the grid. By default, the coarse grid uses 8 segments, medium 16 and fine 32. Moved rasterization from demoting to inlining, it feels more sensible for it to be there.
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117 for (LDBezierCurve* curve : filterByType<LDBezierCurve> (selectedObjects()))
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118 {
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119 Model curveModel {m_documents};
1199
613a981223a6 Grid is now a namespace.
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120 curve->rasterize(curveModel, Grid::bezierCurveSegments());
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a0a0d581309b Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
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121 currentDocument()->replace(curve, curveModel);
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122 }
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123 }
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124
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125 void BasicToolset::inlineShallow()
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126 {
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127 doInline (false);
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128 }
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129
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130 void BasicToolset::inlineDeep()
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131 {
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132 doInline (true);
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133 }
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134
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135 void BasicToolset::undo()
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136 {
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137 currentDocument()->undo();
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138 }
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139
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140 void BasicToolset::redo()
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141 {
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142 currentDocument()->redo();
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143 }
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144
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145 void BasicToolset::uncolor()
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146 {
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147 int num = 0;
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148
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149 for (LDObject* obj : selectedObjects())
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150 {
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151 if (not obj->isColored())
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152 continue;
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153
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154 obj->setColor (obj->defaultColor());
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155 num++;
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156 }
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157
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158 print (tr ("%1 objects uncolored"), num);
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159 }
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160
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161 void BasicToolset::insertRaw()
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162 {
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163 int position = m_window->suggestInsertPoint();
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164
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165 QDialog* const dlg = new QDialog;
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166 QVBoxLayout* const layout = new QVBoxLayout;
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167 QTextEdit* const inputbox = new QTextEdit;
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168 QDialogButtonBox* const buttons = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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169
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170 layout->addWidget (inputbox);
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171 layout->addWidget (buttons);
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172 dlg->setLayout (layout);
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173 dlg->setWindowTitle (APPNAME " - Insert Raw");
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174 dlg->connect (buttons, SIGNAL (accepted()), dlg, SLOT (accept()));
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175 dlg->connect (buttons, SIGNAL (rejected()), dlg, SLOT (reject()));
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176
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177 if (dlg->exec() == QDialog::Rejected)
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178 return;
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179
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180 currentDocument()->clearSelection();
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181
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182 for (QString line : QString (inputbox->toPlainText()).split ("\n"))
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183 {
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184 LDObject* object = currentDocument()->insertFromString(position, line);
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185 currentDocument()->addToSelection(object);
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186 position += 1;
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187 }
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188
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189 m_window->refresh();
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190 m_window->scrollToSelection();
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191 }
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192
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193 void BasicToolset::setColor()
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194 {
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195 if (selectedObjects().isEmpty())
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196 return;
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197
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198 QSet<LDObject*> objs = selectedObjects();
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199
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200 // If all selected objects have the same color, said color is our default
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201 // value to the color selection dialog.
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202 LDColor color;
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5d5d84ab2c48 Refactor MainWindow's API
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203 LDColor defaultcol = m_window->getUniformSelectedColor();
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204
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205 // Show the dialog to the user now and ask for a color.
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206 if (ColorSelector::selectColor (m_window, color, defaultcol))
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207 {
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208 for (LDObject* obj : objs)
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209 {
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210 if (obj->isColored())
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211 obj->setColor (color);
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212 }
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213 }
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214 }
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215
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216 void BasicToolset::invert()
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217 {
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218 for (LDObject* obj : selectedObjects())
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219 obj->invert();
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220 }
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221
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222 void BasicToolset::newSubfile()
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223 {
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224 // TODO:
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225 }
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226
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227 void BasicToolset::newLine()
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228 {
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229 // TODO:
969
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230 }
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231
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232 void BasicToolset::newTriangle()
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233 {
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234 // TODO:
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235 }
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236
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237 void BasicToolset::newQuadrilateral()
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238 {
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239 // TODO:
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240 }
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241
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242 void BasicToolset::newConditionalLine()
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243 {
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711c5fff384d Removed the AddObjectDialog. Garbage code that absolutely needs to be reimplemented.
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244 // TODO:
969
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245 }
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246
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247 void BasicToolset::newComment()
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248 {
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249 // TODO:
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250 }
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251
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252 void BasicToolset::newBFC()
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253 {
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254 // TODO:
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255 }
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256
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257 void BasicToolset::edit()
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258 {
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259 if (countof(selectedObjects()) == 1)
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260 {
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a0a0d581309b Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
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261 LDObject* obj = *selectedObjects().begin();
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262 // TODO:
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263 }
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264 }
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265
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266 void BasicToolset::modeSelect()
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267 {
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268 m_window->renderer()->setEditMode (EditModeType::Select);
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269 }
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270
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271 void BasicToolset::modeCurve()
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272 {
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273 m_window->renderer()->setEditMode (EditModeType::Curve);
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274 }
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275
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276 void BasicToolset::modeDraw()
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277 {
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278 m_window->renderer()->setEditMode (EditModeType::Draw);
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279 }
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280
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281 void BasicToolset::modeRectangle()
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282 {
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283 m_window->renderer()->setEditMode (EditModeType::Rectangle);
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284 }
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285
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286 void BasicToolset::modeCircle()
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287 {
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288 m_window->renderer()->setEditMode (EditModeType::Circle);
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289 }
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290
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291 void BasicToolset::modeMagicWand()
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292 {
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293 m_window->renderer()->setEditMode (EditModeType::MagicWand);
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294 }
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295
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296 void BasicToolset::modeLinePath()
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297 {
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298 m_window->renderer()->setEditMode (EditModeType::LinePath);
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299 }

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