Thu, 04 Jan 2018 21:41:17 +0200
happy new year 2018
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
1222 | 3 | * Copyright (C) 2013 - 2018 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include <QObject> |
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20 | #include <QStringList> |
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21 | #include <QTextStream> |
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22 | #include <QFile> |
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23 | #include <assert.h> |
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24 | #include "main.h" |
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25 | #include "basics.h" |
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26 | #include "miscallenous.h" |
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27 | #include "ldObject.h" |
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28 | #include "ldDocument.h" |
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29 | |
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30 | Vertex::Vertex() : |
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31 | QVector3D {0, 0, 0} {} |
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32 | |
1217 | 33 | Vertex::Vertex(const QVector3D& a) : |
34 | QVector3D(a) {} | |
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35 | |
1217 | 36 | Vertex::Vertex(qreal xpos, qreal ypos, qreal zpos) : |
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37 | QVector3D(xpos, ypos, zpos) {} |
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38 | |
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39 | |
1217 | 40 | void Vertex::transform(const Matrix& matr, const Vertex& pos) |
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41 | { |
1217 | 42 | double x2 = (matr[0] * x()) +(matr[1] * y()) +(matr[2] * z()) + pos.x(); |
43 | double y2 = (matr[3] * x()) +(matr[4] * y()) +(matr[5] * z()) + pos.y(); | |
44 | double z2 = (matr[6] * x()) +(matr[7] * y()) +(matr[8] * z()) + pos.z(); | |
45 | setX(x2); | |
46 | setY(y2); | |
47 | setZ(z2); | |
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48 | } |
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49 | |
1217 | 50 | void Vertex::apply(ApplyFunction func) |
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51 | { |
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52 | double newX = x(), newY = y(), newZ = z(); |
1217 | 53 | func(X, newX); |
54 | func(Y, newY); | |
55 | func(Z, newZ); | |
56 | *this = Vertex(newX, newY, newZ); | |
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57 | } |
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58 | |
1217 | 59 | void Vertex::apply(ApplyConstFunction func) const |
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60 | { |
1217 | 61 | func(X, x()); |
62 | func(Y, y()); | |
63 | func(Z, z()); | |
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64 | } |
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65 | |
1217 | 66 | double Vertex::operator[](Axis ax) const |
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67 | { |
1217 | 68 | switch(ax) |
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69 | { |
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70 | case X: return x(); |
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71 | case Y: return y(); |
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72 | case Z: return z(); |
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73 | } |
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74 | |
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75 | return 0.0; |
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76 | } |
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77 | |
1217 | 78 | void Vertex::setCoordinate(Axis ax, qreal value) |
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79 | { |
1217 | 80 | switch(ax) |
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81 | { |
1217 | 82 | case X: setX(value); break; |
83 | case Y: setY(value); break; | |
84 | case Z: setZ(value); break; | |
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85 | } |
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86 | } |
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87 | |
1217 | 88 | QString Vertex::toString(bool mangled) const |
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89 | { |
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90 | if (mangled) |
1217 | 91 | return format("(%1, %2, %3)", x(), y(), z()); |
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92 | |
1217 | 93 | return format("%1 %2 %3", x(), y(), z()); |
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94 | } |
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95 | |
1217 | 96 | Vertex Vertex::operator*(qreal scalar) const |
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97 | { |
1217 | 98 | return Vertex(x() * scalar, y() * scalar, z() * scalar); |
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99 | } |
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100 | |
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101 | Vertex& Vertex::operator+= (const Vertex& other) |
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102 | { |
1217 | 103 | setX(x() + other.x()); |
104 | setY(y() + other.y()); | |
105 | setZ(z() + other.z()); | |
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106 | return *this; |
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107 | } |
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108 | |
1217 | 109 | Vertex Vertex::operator+(const Vertex& other) const |
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110 | { |
1217 | 111 | Vertex result(*this); |
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112 | result += other; |
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113 | return result; |
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114 | } |
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115 | |
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116 | Vertex& Vertex::operator*= (qreal scalar) |
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117 | { |
1217 | 118 | setX(x() * scalar); |
119 | setY(y() * scalar); | |
120 | setZ(z() * scalar); | |
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121 | return *this; |
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122 | } |
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123 | |
1217 | 124 | bool Vertex::operator<(const Vertex& other) const |
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125 | { |
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126 | if (x() != other.x()) return x() < other.x(); |
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127 | if (y() != other.y()) return y() < other.y(); |
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128 | if (z() != other.z()) return z() < other.z(); |
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129 | return false; |
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130 | } |
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131 | |
1219 | 132 | Matrix::Matrix() : |
133 | coefficients {1, 0, 0, 0, 1, 0, 0, 0, 1} {} | |
134 | ||
135 | Matrix::Matrix(std::initializer_list<double> values) | |
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136 | { |
1219 | 137 | if (values.size() == 9) |
138 | memcpy(&coefficients[0], values.begin(), sizeof coefficients); | |
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139 | } |
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140 | |
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141 | QString Matrix::toString() const |
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142 | { |
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143 | QString val; |
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144 | |
1219 | 145 | for (int i = 0; i < countof(coefficients); ++i) |
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146 | { |
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147 | if (i > 0) |
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148 | val += ' '; |
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149 | |
1219 | 150 | val += QString::number(coefficients[i]); |
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151 | } |
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152 | |
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153 | return val; |
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154 | } |
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155 | |
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156 | void Matrix::zero() |
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157 | { |
1219 | 158 | for (int i = 0; i < countof(coefficients); ++i) |
159 | coefficients[i] = 0; | |
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160 | } |
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161 | |
1219 | 162 | Matrix Matrix::operator*(const Matrix& other) const |
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163 | { |
1219 | 164 | Matrix result; |
165 | result.zero(); | |
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166 | |
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167 | for (int i = 0; i < 3; ++i) |
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168 | for (int j = 0; j < 3; ++j) |
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169 | for (int k = 0; k < 3; ++k) |
1219 | 170 | result(i, j) += (*this)(i, k) * other(k, j); |
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171 | |
1219 | 172 | return result; |
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173 | } |
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174 | |
1219 | 175 | Matrix& Matrix::operator=(const Matrix& other) |
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176 | { |
1219 | 177 | for (int i = 0; i < countof(coefficients); ++i) |
178 | (*this)[i] = other[i]; | |
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179 | return *this; |
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180 | } |
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181 | |
1219 | 182 | double Matrix::determinant() const |
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183 | { |
1219 | 184 | return |
185 | (*this)(0, 0) * (*this)(1, 1) * (*this)(2, 2) + | |
186 | (*this)(0, 1) * (*this)(1, 2) * (*this)(2, 0) + | |
187 | (*this)(0, 2) * (*this)(1, 0) * (*this)(2, 1) - | |
188 | (*this)(0, 2) * (*this)(1, 1) * (*this)(2, 0) - | |
189 | (*this)(0, 1) * (*this)(1, 0) * (*this)(2, 2) - | |
190 | (*this)(0, 0) * (*this)(1, 2) * (*this)(2, 1); | |
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191 | } |
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192 | |
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193 | bool Matrix::operator== (const Matrix& other) const |
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194 | { |
1219 | 195 | for (int i = 0; i < countof(coefficients); ++i) |
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196 | { |
1219 | 197 | if ((*this)[i] != other[i]) |
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198 | return false; |
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199 | } |
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200 | |
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201 | return true; |
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202 | } |
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203 | |
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204 | LDBoundingBox::LDBoundingBox() |
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205 | { |
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206 | reset(); |
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207 | } |
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208 | |
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209 | // ============================================================================= |
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210 | // |
1217 | 211 | void LDBoundingBox::calcObject(LDObject* obj) |
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212 | { |
1217 | 213 | switch(obj->type()) |
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214 | { |
946 | 215 | case OBJ_Line: |
216 | case OBJ_Triangle: | |
217 | case OBJ_Quad: | |
218 | case OBJ_CondLine: | |
219 | for (int i = 0; i < obj->numVertices(); ++i) | |
1217 | 220 | calcVertex(obj->vertex(i)); |
946 | 221 | break; |
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222 | |
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223 | case OBJ_SubfileReference: |
1217 | 224 | for (LDObject* it : static_cast<LDSubfileReference*>(obj)->inlineContents(true, false)) |
946 | 225 | { |
1217 | 226 | calcObject(it); |
946 | 227 | it->destroy(); |
228 | } | |
229 | break; | |
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230 | |
946 | 231 | default: |
232 | break; | |
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233 | } |
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234 | } |
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235 | |
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236 | // ============================================================================= |
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237 | // |
1217 | 238 | LDBoundingBox& LDBoundingBox::operator<<(const Vertex& v) |
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239 | { |
1217 | 240 | calcVertex(v); |
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241 | return *this; |
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242 | } |
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243 | |
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244 | // ============================================================================= |
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245 | // |
1217 | 246 | LDBoundingBox& LDBoundingBox::operator<<(LDObject* obj) |
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247 | { |
1217 | 248 | calcObject(obj); |
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249 | return *this; |
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250 | } |
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251 | |
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252 | // ============================================================================= |
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253 | // |
1217 | 254 | void LDBoundingBox::calcVertex(const Vertex& vertex) |
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255 | { |
1217 | 256 | m_vertex0.setX(qMin(vertex.x(), m_vertex0.x())); |
257 | m_vertex0.setY(qMin(vertex.y(), m_vertex0.y())); | |
258 | m_vertex0.setZ(qMin(vertex.z(), m_vertex0.z())); | |
259 | m_vertex1.setX(qMax(vertex.x(), m_vertex1.x())); | |
260 | m_vertex1.setY(qMax(vertex.y(), m_vertex1.y())); | |
261 | m_vertex1.setZ(qMax(vertex.z(), m_vertex1.z())); | |
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262 | m_isEmpty = false; |
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263 | } |
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264 | |
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265 | // ============================================================================= |
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266 | // |
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267 | // Clears the bounding box |
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268 | // |
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269 | void LDBoundingBox::reset() |
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270 | { |
1217 | 271 | m_vertex0 = Vertex(10000.0, 10000.0, 10000.0); |
272 | m_vertex1 = Vertex(-10000.0, -10000.0, -10000.0); | |
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273 | m_isEmpty = true; |
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274 | } |
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275 | |
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276 | // ============================================================================= |
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277 | // |
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278 | // Returns the length of the bounding box on the longest measure. |
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279 | // |
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280 | double LDBoundingBox::longestMeasurement() const |
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281 | { |
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282 | double xscale = (m_vertex0.x() - m_vertex1.x()); |
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283 | double yscale = (m_vertex0.y() - m_vertex1.y()); |
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284 | double zscale = (m_vertex0.z() - m_vertex1.z()); |
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285 | double size = zscale; |
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286 | |
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287 | if (xscale > yscale) |
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288 | { |
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289 | if (xscale > zscale) |
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290 | size = xscale; |
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291 | } |
967 | 292 | else if (yscale > zscale) |
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293 | size = yscale; |
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294 | |
1217 | 295 | if (qAbs(size) >= 2.0) |
296 | return qAbs(size / 2); | |
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297 | |
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298 | return 1.0; |
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299 | } |
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300 | |
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301 | // ============================================================================= |
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302 | // |
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303 | // Yields the center of the bounding box. |
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304 | // |
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305 | Vertex LDBoundingBox::center() const |
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306 | { |
1217 | 307 | return Vertex( |
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308 | (m_vertex0.x() + m_vertex1.x()) / 2, |
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309 | (m_vertex0.y() + m_vertex1.y()) / 2, |
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310 | (m_vertex0.z() + m_vertex1.z()) / 2); |
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311 | } |
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312 | |
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313 | bool LDBoundingBox::isEmpty() const |
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314 | { |
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315 | return m_isEmpty; |
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316 | } |
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317 | |
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318 | const Vertex& LDBoundingBox::vertex0() const |
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319 | { |
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320 | return m_vertex0; |
969b48eddd6b
A bit more cleanup. Finally removed the PROPERTY macro. (now let's see about making a new one sometime that isn't so terrible?)
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1002
diff
changeset
|
321 | } |
969b48eddd6b
A bit more cleanup. Finally removed the PROPERTY macro. (now let's see about making a new one sometime that isn't so terrible?)
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1002
diff
changeset
|
322 | |
969b48eddd6b
A bit more cleanup. Finally removed the PROPERTY macro. (now let's see about making a new one sometime that isn't so terrible?)
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1002
diff
changeset
|
323 | const Vertex& LDBoundingBox::vertex1() const |
969b48eddd6b
A bit more cleanup. Finally removed the PROPERTY macro. (now let's see about making a new one sometime that isn't so terrible?)
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1002
diff
changeset
|
324 | { |
969b48eddd6b
A bit more cleanup. Finally removed the PROPERTY macro. (now let's see about making a new one sometime that isn't so terrible?)
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1002
diff
changeset
|
325 | return m_vertex1; |
969b48eddd6b
A bit more cleanup. Finally removed the PROPERTY macro. (now let's see about making a new one sometime that isn't so terrible?)
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1002
diff
changeset
|
326 | } |