Fri, 27 Apr 2018 16:27:14 +0300
added vertex rendering
1385 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #include "vertexcompiler.h" | |
20 | #include "vertexselection.h" | |
21 | #include "model.h" | |
22 | ||
23 | static const Vertex sphere[] = { | |
24 | {1, 0, 0}, {0.7071, 0.7071, 0}, {0.7071, 0, 0.7071}, | |
25 | {0, 0.7071, 0.7071}, {0, 0, 1}, {0.7071, 0, 0.7071}, | |
26 | {0.7071, 0.7071, 0}, {0, 0.7071, 0.7071}, {0.7071, 0, 0.7071}, | |
27 | {0, 1, 0}, {0, 0.7071, 0.7071}, {0.7071, 0.7071, 0}, | |
28 | {0.7071, 0, -0.7071}, {0.7071, 0.7071, 0}, {1, 0, 0}, | |
29 | {0.7071, 0, -0.7071}, {0, 0, -1}, {0, 0.7071, -0.7071}, | |
30 | {0.7071, 0, -0.7071}, {0, 0.7071, -0.7071}, {0.7071, 0.7071, 0}, | |
31 | {0.7071, 0.7071, 0}, {0, 0.7071, -0.7071}, {0, 1, 0}, | |
32 | {-0.7071, 0, 0.7071}, {-0.7071, 0.7071, 0}, {-1, 0, 0}, | |
33 | {-0.7071, 0, 0.7071}, {0, 0, 1}, {0, 0.7071, 0.7071}, | |
34 | {-0.7071, 0, 0.7071}, {0, 0.7071, 0.7071}, {-0.7071, 0.7071, 0}, | |
35 | {-0.7071, 0.7071, 0}, {0, 0.7071, 0.7071}, {0, 1, 0}, | |
36 | {-1, 0, 0}, {-0.7071, 0.7071, 0}, {-0.7071, 0, -0.7071}, | |
37 | {0, 0.7071, -0.7071}, {0, 0, -1}, {-0.7071, 0, -0.7071}, | |
38 | {-0.7071, 0.7071, 0}, {0, 0.7071, -0.7071}, {-0.7071, 0, -0.7071}, | |
39 | {0, 1, 0}, {0, 0.7071, -0.7071}, {-0.7071, 0.7071, 0}, | |
40 | {-0.7071, 0, -0.7071}, {0, 0, -1}, {0, -0.7071, -0.7071}, | |
41 | {0, -1, 0}, {0, -0.7071, 0.7071}, {-0.7071, -0.7071, 0}, | |
42 | {0.7071, -0.7071, 0}, {0, -0.7071, -0.7071}, {0.7071, 0, -0.7071}, | |
43 | {-1, 0, 0}, {-0.7071, -0.7071, 0}, {-0.7071, 0, 0.7071}, | |
44 | {-0.7071, -0.7071, 0}, {0, -0.7071, -0.7071}, {0, -1, 0}, | |
45 | {0, -1, 0}, {0, -0.7071, -0.7071}, {0.7071, -0.7071, 0}, | |
46 | {0.7071, 0, 0.7071}, {0, -0.7071, 0.7071}, {0.7071, -0.7071, 0}, | |
47 | {-0.7071, 0, -0.7071}, {-0.7071, -0.7071, 0}, {-1, 0, 0}, | |
48 | {1, 0, 0}, {0.7071, -0.7071, 0}, {0.7071, 0, -0.7071}, | |
49 | {0.7071, 0, 0.7071}, {0, 0, 1}, {0, -0.7071, 0.7071}, | |
50 | {-0.7071, 0, -0.7071}, {0, -0.7071, -0.7071}, {-0.7071, -0.7071, 0}, | |
51 | {0.7071, -0.7071, 0}, {0, -0.7071, 0.7071}, {0, -1, 0}, | |
52 | {0.7071, 0, 0.7071}, {0.7071, -0.7071, 0}, {1, 0, 0}, | |
53 | {-0.7071, -0.7071, 0}, {0, -0.7071, 0.7071}, {-0.7071, 0, 0.7071}, | |
54 | {0, -0.7071, -0.7071}, {0, 0, -1}, {0.7071, 0, -0.7071}, | |
55 | {0, -0.7071, 0.7071}, {0, 0, 1}, {-0.7071, 0, 0.7071}, | |
56 | }; | |
57 | ||
58 | static const float sphereSize = 0.5; | |
59 | static const QColor sphereColor {192, 192, 255}; | |
60 | ||
61 | VertexCompiler::VertexCompiler(Model* model, VertexSelection* selection, QObject* parent) : | |
62 | QObject {parent}, | |
63 | model {model} | |
64 | { | |
65 | connect(model, &Model::objectAdded, this, &VertexCompiler::handleNewObject); | |
66 | connect(model, &Model::aboutToRemoveObject, this, &VertexCompiler::handleRemovedObject); | |
67 | ||
68 | if (selection != nullptr) | |
69 | { | |
70 | this->connect( | |
71 | selection, | |
72 | &VertexSelection::vertexSelected, | |
73 | this, | |
74 | &VertexCompiler::updateVertex | |
75 | ); | |
76 | this->connect( | |
77 | selection, | |
78 | &VertexSelection::vertexDeselected, | |
79 | this, | |
80 | &VertexCompiler::updateVertex | |
81 | ); | |
82 | } | |
83 | } | |
84 | ||
85 | VertexCompiler::~VertexCompiler() | |
86 | { | |
87 | if (this->initialized) | |
88 | { | |
89 | GLuint buffers[NumVbos]; | |
90 | ||
91 | for (int i = 0; i < countof(this->vbos); i += 1) | |
92 | buffers[i] = this->vbos[i].buffer; | |
93 | ||
94 | this->glDeleteBuffers(countof(buffers), &buffers[0]); | |
95 | } | |
96 | } | |
97 | ||
98 | void VertexCompiler::handleNewObject(const QModelIndex &index) | |
99 | { | |
100 | LDObject* object = this->model->lookup(index); | |
101 | this->addVerticesFromObject(object); | |
102 | connect(object, &LDObject::aboutToBeModified, this, &VertexCompiler::handlePreModifiedObject); | |
103 | connect(object, &LDObject::modified, this, &VertexCompiler::handleModifiedObject); | |
104 | } | |
105 | ||
106 | void VertexCompiler::handleRemovedObject(const QModelIndex &index) | |
107 | { | |
108 | LDObject* object = this->model->lookup(index); | |
109 | this->removeVerticesFromObject(object); | |
110 | } | |
111 | ||
112 | void VertexCompiler::handlePreModifiedObject() | |
113 | { | |
114 | removeVerticesFromObject(qobject_cast<LDObject*>(this->sender())); | |
115 | } | |
116 | ||
117 | void VertexCompiler::handleModifiedObject() | |
118 | { | |
119 | addVerticesFromObject(qobject_cast<LDObject*>(this->sender())); | |
120 | } | |
121 | ||
122 | void VertexCompiler::initialize() | |
123 | { | |
124 | if (not this->initialized) | |
125 | { | |
126 | this->initializeOpenGLFunctions(); | |
127 | this->initialized = true; | |
128 | GLuint buffers[NumVbos]; | |
129 | this->glGenBuffers(countof(buffers), &buffers[0]); | |
130 | ||
131 | for (int i = 0; i < countof(this->vbos); i += 1) | |
132 | this->vbos[i].buffer = buffers[i]; | |
133 | } | |
134 | } | |
135 | ||
136 | void VertexCompiler::addVerticesFromObject(LDObject* object) | |
137 | { | |
138 | for (int i = 0; i < object->numPolygonVertices(); i += 1) | |
139 | this->addVertex(object->vertex(i)); | |
140 | ||
141 | this->needCompile = true; | |
142 | } | |
143 | ||
144 | void VertexCompiler::removeVerticesFromObject(LDObject* object) | |
145 | { | |
146 | for (int i = 0; i < object->numPolygonVertices(); i += 1) | |
147 | this->removeVertex(object->vertex(i)); | |
148 | ||
149 | this->needCompile = true; | |
150 | } | |
151 | ||
152 | void VertexCompiler::addVertex(const Vertex& vertex) | |
153 | { | |
154 | auto iterator = this->vertices.find(vertex); | |
155 | ||
156 | if (iterator == this->vertices.end()) | |
157 | this->vertices.insert(vertex, 1); | |
158 | else | |
159 | iterator.value() += 1; | |
160 | } | |
161 | ||
162 | void VertexCompiler::removeVertex(const Vertex& vertex) | |
163 | { | |
164 | auto iterator = this->vertices.find(vertex); | |
165 | ||
166 | if (iterator != this->vertices.end()) | |
167 | { | |
168 | if (iterator.value() > 1) | |
169 | iterator.value() -= 1; | |
170 | else | |
171 | this->vertices.erase(iterator); | |
172 | } | |
173 | } | |
174 | ||
175 | void VertexCompiler::updateVertex(const Vertex&) | |
176 | { | |
177 | this->needCompile = true; | |
178 | } | |
179 | ||
180 | /* | |
181 | * Returns the GL buffer for the given vbo. | |
182 | */ | |
183 | GLuint VertexCompiler::vbo(Vbo vboIndex) | |
184 | { | |
185 | if (this->needCompile) | |
186 | { | |
187 | this->compile(); | |
188 | this->upload(); | |
189 | this->needCompile = false; | |
190 | } | |
191 | ||
192 | return this->vbos[vboIndex].buffer; | |
193 | } | |
194 | ||
195 | /* | |
196 | * Returns the size of the given vbo. | |
197 | */ | |
198 | size_t VertexCompiler::vboSize(Vbo vboIndex) const | |
199 | { | |
200 | return this->vbos[vboIndex].data.size(); | |
201 | } | |
202 | ||
203 | /* | |
204 | * Clears the vertex scene. | |
205 | */ | |
206 | void VertexCompiler::clear() | |
207 | { | |
208 | for (auto& vbo : this->vbos) | |
209 | vbo.data.clear(); | |
210 | } | |
211 | ||
212 | /* | |
213 | * Builds the vertex scene | |
214 | */ | |
215 | void VertexCompiler::compile() | |
216 | { | |
217 | this->clear(); | |
218 | QMapIterator<Vertex, unsigned int> iterator {this->vertices}; | |
219 | ||
220 | while (iterator.hasNext()) | |
221 | { | |
222 | iterator.next(); | |
223 | this->compileVertex(iterator.key()); | |
224 | } | |
225 | } | |
226 | ||
227 | /* | |
228 | * Adds a little sphere into the scene to represent the given vertex. | |
229 | */ | |
230 | void VertexCompiler::compileVertex(const Vertex& vertex) | |
231 | { | |
232 | for (int i = 0; i < countof(::sphere); i += 1) | |
233 | { | |
234 | // Y and Z inverted like the rest of the scene | |
235 | Vertex spherePoint = { | |
236 | ::sphere[i][X] * ::sphereSize + vertex.x, | |
237 | ::sphere[i][Y] * ::sphereSize - vertex.y, | |
238 | ::sphere[i][Z] * ::sphereSize - vertex.z | |
239 | }; | |
240 | this->vbos[Surfaces].data << spherePoint.x << spherePoint.y << spherePoint.z; | |
241 | // The points of the sphere are position vectors, which in this case are also unit normals. | |
242 | this->vbos[Normals].data << ::sphere[i][X] << ::sphere[i][Y] << ::sphere[i][Z]; | |
243 | this->vbos[Colors].data | |
244 | << ::sphereColor.redF() | |
245 | << ::sphereColor.greenF() | |
246 | << ::sphereColor.blueF() | |
247 | << ::sphereColor.alphaF(); | |
248 | } | |
249 | } | |
250 | ||
251 | /* | |
252 | * Uploads VBO data to the graphics card. | |
253 | */ | |
254 | void VertexCompiler::upload() | |
255 | { | |
256 | for (const auto& vbo : this->vbos) | |
257 | { | |
258 | glBindBuffer(GL_ARRAY_BUFFER, vbo.buffer); | |
259 | glBufferData( | |
260 | GL_ARRAY_BUFFER, | |
261 | countof(vbo.data) * sizeof(GLfloat), | |
262 | vbo.data.constData(), | |
263 | GL_STATIC_DRAW | |
264 | ); | |
265 | } | |
266 | glBindBuffer(GL_ARRAY_BUFFER, 0); | |
267 | } |