Sun, 13 Jul 2014 16:48:29 +0300
- reimplemented vertex tracking using a method similar to what the GL compiler uses
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013, 2014 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
827 | 19 | #include <QMouseEvent> |
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20 | #include <stdexcept> |
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21 | #include "abstractEditMode.h" |
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22 | #include "selectMode.h" |
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23 | #include "drawMode.h" |
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24 | #include "circleMode.h" |
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25 | #include "magicWandMode.h" |
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26 | #include "../mainWindow.h" |
827 | 27 | #include "../glRenderer.h" |
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28 | |
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29 | AbstractEditMode::AbstractEditMode (GLRenderer* renderer) : |
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30 | _renderer (renderer) {} |
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31 | |
827 | 32 | AbstractEditMode::~AbstractEditMode() {} |
33 | ||
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34 | AbstractEditMode* AbstractEditMode::createByType (GLRenderer* renderer, EditModeType type) |
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35 | { |
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36 | switch (type) |
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37 | { |
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38 | case EditModeType::Select: return new SelectMode (renderer); |
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39 | case EditModeType::Draw: return new DrawMode (renderer); |
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40 | case EditModeType::Circle: return new CircleMode (renderer); |
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41 | case EditModeType::MagicWand: return new MagicWandMode (renderer); |
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42 | } |
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43 | |
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44 | throw std::logic_error ("bad type given to AbstractEditMode::createByType"); |
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45 | } |
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46 | |
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47 | GLRenderer* AbstractEditMode::renderer() const |
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48 | { |
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49 | return _renderer; |
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50 | } |
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51 | |
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52 | AbstractDrawMode::AbstractDrawMode (GLRenderer* renderer) : |
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53 | AbstractEditMode (renderer), |
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54 | _polybrush (QBrush (QColor (64, 192, 0, 128))) |
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55 | { |
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56 | // Disable the context menu - we need the right mouse button |
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57 | // for removing vertices. |
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58 | renderer->setContextMenuPolicy (Qt::NoContextMenu); |
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59 | |
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60 | // Use the crosshair cursor when drawing. |
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61 | renderer->setCursor (Qt::CrossCursor); |
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62 | |
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63 | // Clear the selection when beginning to draw. |
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64 | getCurrentDocument()->clearSelection(); |
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65 | |
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66 | g_win->updateSelection(); |
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67 | _drawedVerts.clear(); |
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68 | } |
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69 | |
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70 | AbstractSelectMode::AbstractSelectMode (GLRenderer* renderer) : |
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71 | AbstractEditMode (renderer) |
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72 | { |
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73 | renderer->unsetCursor(); |
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74 | renderer->setContextMenuPolicy (Qt::DefaultContextMenu); |
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75 | } |
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76 | |
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77 | // ============================================================================= |
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78 | // |
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79 | void AbstractDrawMode::addDrawnVertex (Vertex const& pos) |
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80 | { |
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81 | if (preAddVertex (pos)) |
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82 | return; |
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83 | |
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84 | _drawedVerts << pos; |
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85 | } |
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86 | |
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87 | bool AbstractDrawMode::mouseReleased (MouseEventData const& data) |
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88 | { |
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89 | if (Super::mouseReleased (data)) |
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90 | return true; |
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91 | |
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92 | if ((data.releasedButtons & Qt::MidButton) && (_drawedVerts.size() < 4) && (not data.mouseMoved)) |
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93 | { |
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94 | // Find the closest vertex to our cursor |
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95 | double minimumDistance = 1024.0; |
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96 | const Vertex* closest = null; |
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97 | Vertex cursorPosition = renderer()->coordconv2_3 (data.ev->pos(), false); |
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98 | QPoint cursorPosition2D (data.ev->pos()); |
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99 | const Axis relZ = renderer()->getRelativeZ(); |
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100 | QVector<Vertex> vertices = renderer()->document()->inlineVertices(); |
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101 | |
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102 | // Sort the vertices in order of distance to camera |
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103 | std::sort (vertices.begin(), vertices.end(), [&](const Vertex& a, const Vertex& b) -> bool |
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104 | { |
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105 | if (renderer()->getFixedCamera (renderer()->camera()).negatedDepth) |
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106 | return a[relZ] > b[relZ]; |
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107 | |
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108 | return a[relZ] < b[relZ]; |
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109 | }); |
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110 | |
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111 | for (const Vertex& vrt : vertices) |
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112 | { |
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113 | // If the vertex in 2d space is very close to the cursor then we use |
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114 | // it regardless of depth. |
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115 | QPoint vect2d = renderer()->coordconv3_2 (vrt) - cursorPosition2D; |
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116 | const double distance2DSquared = std::pow (vect2d.x(), 2) + std::pow (vect2d.y(), 2); |
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117 | if (distance2DSquared < 16.0 * 16.0) |
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118 | { |
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119 | closest = &vrt; |
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120 | break; |
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121 | } |
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122 | |
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123 | // Check if too far away from the cursor. |
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124 | if (distance2DSquared > 64.0 * 64.0) |
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125 | continue; |
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126 | |
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127 | // Not very close to the cursor. Compare using true distance, |
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128 | // including depth. |
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129 | const double distanceSquared = (vrt - cursorPosition).lengthSquared(); |
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130 | |
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131 | if (distanceSquared < minimumDistance) |
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132 | { |
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133 | minimumDistance = distanceSquared; |
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134 | closest = &vrt; |
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135 | } |
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136 | } |
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137 | |
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138 | if (closest != null) |
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139 | addDrawnVertex (*closest); |
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140 | |
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141 | return true; |
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142 | } |
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143 | |
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144 | if ((data.releasedButtons & Qt::RightButton) && (not _drawedVerts.isEmpty())) |
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145 | { |
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146 | // Remove the last vertex |
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147 | _drawedVerts.removeLast(); |
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148 | |
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149 | return true; |
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150 | } |
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151 | |
823
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152 | return false; |
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153 | } |
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154 | |
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155 | void AbstractDrawMode::finishDraw (LDObjectList& objs) |
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156 | { |
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157 | if (objs.size() > 0) |
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158 | { |
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159 | for (LDObjectPtr obj : objs) |
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160 | { |
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161 | renderer()->document()->addObject (obj); |
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162 | renderer()->compileObject (obj); |
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163 | } |
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164 | |
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165 | g_win->refresh(); |
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166 | g_win->endAction(); |
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167 | } |
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168 | |
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169 | _drawedVerts.clear(); |
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170 | } |