src/editmodes/abstractEditMode.cc

Sun, 13 Jul 2014 16:48:29 +0300

author
Teemu Piippo <crimsondusk64@gmail.com>
date
Sun, 13 Jul 2014 16:48:29 +0300
changeset 835
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parent 830
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child 840
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permissions
-rw-r--r--

- reimplemented vertex tracking using a method similar to what the GL compiler uses

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013, 2014 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QMouseEvent>
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20 #include <stdexcept>
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21 #include "abstractEditMode.h"
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22 #include "selectMode.h"
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23 #include "drawMode.h"
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24 #include "circleMode.h"
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25 #include "magicWandMode.h"
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26 #include "../mainWindow.h"
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27 #include "../glRenderer.h"
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28
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29 AbstractEditMode::AbstractEditMode (GLRenderer* renderer) :
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30 _renderer (renderer) {}
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31
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32 AbstractEditMode::~AbstractEditMode() {}
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33
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34 AbstractEditMode* AbstractEditMode::createByType (GLRenderer* renderer, EditModeType type)
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35 {
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36 switch (type)
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37 {
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38 case EditModeType::Select: return new SelectMode (renderer);
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39 case EditModeType::Draw: return new DrawMode (renderer);
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40 case EditModeType::Circle: return new CircleMode (renderer);
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41 case EditModeType::MagicWand: return new MagicWandMode (renderer);
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42 }
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43
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44 throw std::logic_error ("bad type given to AbstractEditMode::createByType");
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45 }
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46
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47 GLRenderer* AbstractEditMode::renderer() const
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48 {
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49 return _renderer;
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50 }
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51
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52 AbstractDrawMode::AbstractDrawMode (GLRenderer* renderer) :
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53 AbstractEditMode (renderer),
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54 _polybrush (QBrush (QColor (64, 192, 0, 128)))
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55 {
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56 // Disable the context menu - we need the right mouse button
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57 // for removing vertices.
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58 renderer->setContextMenuPolicy (Qt::NoContextMenu);
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59
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60 // Use the crosshair cursor when drawing.
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61 renderer->setCursor (Qt::CrossCursor);
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62
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63 // Clear the selection when beginning to draw.
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64 getCurrentDocument()->clearSelection();
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65
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66 g_win->updateSelection();
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67 _drawedVerts.clear();
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68 }
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69
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70 AbstractSelectMode::AbstractSelectMode (GLRenderer* renderer) :
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71 AbstractEditMode (renderer)
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72 {
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73 renderer->unsetCursor();
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74 renderer->setContextMenuPolicy (Qt::DefaultContextMenu);
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75 }
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76
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77 // =============================================================================
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78 //
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79 void AbstractDrawMode::addDrawnVertex (Vertex const& pos)
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80 {
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81 if (preAddVertex (pos))
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82 return;
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83
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84 _drawedVerts << pos;
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85 }
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86
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87 bool AbstractDrawMode::mouseReleased (MouseEventData const& data)
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88 {
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89 if (Super::mouseReleased (data))
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90 return true;
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91
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92 if ((data.releasedButtons & Qt::MidButton) && (_drawedVerts.size() < 4) && (not data.mouseMoved))
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93 {
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94 // Find the closest vertex to our cursor
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95 double minimumDistance = 1024.0;
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96 const Vertex* closest = null;
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97 Vertex cursorPosition = renderer()->coordconv2_3 (data.ev->pos(), false);
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98 QPoint cursorPosition2D (data.ev->pos());
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99 const Axis relZ = renderer()->getRelativeZ();
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100 QVector<Vertex> vertices = renderer()->document()->inlineVertices();
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101
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102 // Sort the vertices in order of distance to camera
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103 std::sort (vertices.begin(), vertices.end(), [&](const Vertex& a, const Vertex& b) -> bool
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104 {
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105 if (renderer()->getFixedCamera (renderer()->camera()).negatedDepth)
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106 return a[relZ] > b[relZ];
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107
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108 return a[relZ] < b[relZ];
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109 });
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110
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111 for (const Vertex& vrt : vertices)
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112 {
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113 // If the vertex in 2d space is very close to the cursor then we use
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114 // it regardless of depth.
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115 QPoint vect2d = renderer()->coordconv3_2 (vrt) - cursorPosition2D;
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116 const double distance2DSquared = std::pow (vect2d.x(), 2) + std::pow (vect2d.y(), 2);
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117 if (distance2DSquared < 16.0 * 16.0)
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118 {
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119 closest = &vrt;
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120 break;
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121 }
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122
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123 // Check if too far away from the cursor.
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124 if (distance2DSquared > 64.0 * 64.0)
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125 continue;
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126
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127 // Not very close to the cursor. Compare using true distance,
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128 // including depth.
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129 const double distanceSquared = (vrt - cursorPosition).lengthSquared();
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130
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131 if (distanceSquared < minimumDistance)
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132 {
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133 minimumDistance = distanceSquared;
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134 closest = &vrt;
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135 }
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Santeri Piippo <crimsondusk64@gmail.com>
parents:
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136 }
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Santeri Piippo <crimsondusk64@gmail.com>
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137
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138 if (closest != null)
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Santeri Piippo <crimsondusk64@gmail.com>
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139 addDrawnVertex (*closest);
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140
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141 return true;
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142 }
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143
825
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Santeri Piippo <crimsondusk64@gmail.com>
parents: 824
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144 if ((data.releasedButtons & Qt::RightButton) && (not _drawedVerts.isEmpty()))
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parents: 824
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145 {
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parents: 824
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146 // Remove the last vertex
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147 _drawedVerts.removeLast();
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148
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149 return true;
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150 }
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151
823
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152 return false;
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153 }
825
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154
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155 void AbstractDrawMode::finishDraw (LDObjectList& objs)
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Santeri Piippo <crimsondusk64@gmail.com>
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156 {
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157 if (objs.size() > 0)
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158 {
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159 for (LDObjectPtr obj : objs)
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160 {
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parents: 824
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161 renderer()->document()->addObject (obj);
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Santeri Piippo <crimsondusk64@gmail.com>
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162 renderer()->compileObject (obj);
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parents: 824
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163 }
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parents: 824
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164
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Santeri Piippo <crimsondusk64@gmail.com>
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165 g_win->refresh();
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166 g_win->endAction();
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parents: 824
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167 }
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168
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169 _drawedVerts.clear();
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170 }

mercurial