src/colorSelectDialog.cpp

Thu, 03 Oct 2013 20:56:20 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Thu, 03 Oct 2013 20:56:20 +0300
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parent 491
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child 498
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permissions
-rw-r--r--

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 * =====================================================================
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18 *
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19 * colorSelectDialog.cpp: Color selector box.
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20 */
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21
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22 #include <QGraphicsScene>
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23 #include <QGraphicsItem>
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24 #include <QMouseEvent>
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25 #include <QScrollBar>
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26
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27 #include "common.h"
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28 #include "gui.h"
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29 #include "colorSelectDialog.h"
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30 #include "colors.h"
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31 #include "config.h"
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32 #include "misc.h"
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33 #include "ui_colorsel.h"
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34 #include "moc_colorSelectDialog.cpp"
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35
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36 static const int g_numColumns = 16;
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37 static const short g_squareSize = 32;
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38
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39 extern_cfg (String, gl_maincolor);
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40 extern_cfg (Float, gl_maincolor_alpha);
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41
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42 // =============================================================================
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43 // -----------------------------------------------------------------------------
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44 ColorSelector::ColorSelector (short defval, QWidget* parent) : QDialog (parent)
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45 { // Remove the default color if it's invalid
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46 if (!::getColor (defval))
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47 defval = -1;
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48
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49 m_firstResize = true;
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50 ui = new Ui_ColorSelUI;
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51 ui->setupUi (this);
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52
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53 m_scene = new QGraphicsScene;
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54 ui->viewport->setScene (m_scene);
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55 setSelection (::getColor (defval));
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56
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57 // not really an icon but eh
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58 m_scene->setBackgroundBrush (getIcon ("checkerboard"));
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59 drawScene();
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60
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61 int width = viewportWidth();
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62 ui->viewport->setMinimumWidth (width);
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63 ui->viewport->setMaximumWidth (width);
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64
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65 drawColorInfo();
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66 }
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67
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68 // =============================================================================
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69 // -----------------------------------------------------------------------------
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70 ColorSelector::~ColorSelector()
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71 { delete ui;
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72 }
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73
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74 // =============================================================================
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75 // -----------------------------------------------------------------------------
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76 void ColorSelector::drawScene()
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77 { const int numCols = g_numColumns;
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78 const int square = g_squareSize;
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79 const int g_maxHeight = (numRows() * square);
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80 QRect sceneRect (0, 0, viewportWidth(), g_maxHeight);
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81
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82 m_scene->setSceneRect (sceneRect);
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83 ui->viewport->setSceneRect (sceneRect);
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84
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85 const double penWidth = 1.0f;
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86
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87 // Draw the color rectangles.
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88 m_scene->clear();
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89
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90 for (short i = 0; i < MAX_COLORS; ++i)
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91 { LDColor* info = ::getColor (i);
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92
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93 if (!info)
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94 continue;
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95
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96 const double x = (i % numCols) * square;
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97 const double y = (i / numCols) * square;
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98 const double w = square - (penWidth / 2);
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99
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100 QColor col = info->faceColor;
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101
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102 if (i == maincolor)
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103 { // Use the user preferences for main color here
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104 col = QColor (gl_maincolor);
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105 col.setAlpha (gl_maincolor_alpha * 255.0f);
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106 }
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107
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108 QPen pen (info->edgeColor, penWidth, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin);
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109 m_scene->addRect (x, y, w, w, pen, col);
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110 QGraphicsTextItem* numtext = m_scene->addText (fmt ("%1", i));
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111 numtext->setDefaultTextColor ( (luma (col) < 80) ? Qt::white : Qt::black);
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112 numtext->setPos (x, y);
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113
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114 if (sel() && i == sel()->index)
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115 { auto curspic = m_scene->addPixmap (getIcon ("colorcursor"));
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116 curspic->setPos (x, y);
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117 }
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118 }
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119 }
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121 // =============================================================================
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122 // -----------------------------------------------------------------------------
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123 int ColorSelector::numRows() const
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124 { return (MAX_COLORS / g_numColumns);
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125 }
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126
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127 // =============================================================================
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128 // -----------------------------------------------------------------------------
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129 int ColorSelector::viewportWidth() const
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130 { return g_numColumns * g_squareSize + 21;
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131 }
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132
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133 // =============================================================================
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134 // -----------------------------------------------------------------------------
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135 void ColorSelector::drawColorInfo()
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136 { if (!sel())
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137 { ui->colorLabel->setText ("---");
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138 return;
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139 }
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140
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141 ui->colorLabel->setText (fmt ("%1 - %2", sel()->index, sel()->name));
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142 }
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143
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144 // =============================================================================
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145 // -----------------------------------------------------------------------------
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146 void ColorSelector::resizeEvent (QResizeEvent* ev)
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147 { // If this is the first resize, check if we need to scroll down to see the
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148 // currently selected color. We cannot do this in the constructor because the
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149 // height is not set properly there.
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150 if (m_firstResize)
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151 { int visibleColors = (ui->viewport->height() / g_squareSize) * g_numColumns;
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152
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153 if (sel() && sel()->index >= visibleColors)
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154 { int y = (sel()->index / g_numColumns) * g_squareSize;
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155 ui->viewport->verticalScrollBar()->setValue (y);
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156 }
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157
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158 m_firstResize = false;
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159 }
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160
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161 (void) ev;
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162 drawScene();
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163 }
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164
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165 // =============================================================================
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166 // -----------------------------------------------------------------------------
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167 void ColorSelector::mousePressEvent (QMouseEvent* event)
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168 { QPointF scenepos = ui->viewport->mapToScene (event->pos());
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169
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170 ulong x = ( (ulong) scenepos.x() - (g_squareSize / 2)) / g_squareSize;
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171 ulong y = ( (ulong) scenepos.y() - (g_squareSize / 2)) / g_squareSize;
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172 ulong idx = (y * g_numColumns) + x;
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173
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174 LDColor* col = ::getColor (idx);
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175
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176 if (!col)
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177 return;
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178
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179 setSelection (col);
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180 drawScene();
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181 drawColorInfo();
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182 }
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183
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184 // =============================================================================
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185 // -----------------------------------------------------------------------------
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186 bool ColorSelector::getColor (short& val, short int defval, QWidget* parent)
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187 { ColorSelector dlg (defval, parent);
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188
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189 if (dlg.exec() && dlg.sel() != null)
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190 { val = dlg.sel()->index;
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191 return true;
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192 }
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193
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194 return false;
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195 }

mercurial