gldraw.h

Fri, 03 May 2013 18:14:18 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Fri, 03 May 2013 18:14:18 +0300
changeset 151
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parent 149
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child 152
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permissions
-rw-r--r--

Switched the object list from a QTreeWidget to a QListWidget-derivative. Derivative because I'm going to add a context menu.

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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19 #ifndef GLDRAW_H
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20 #define GLDRAW_H
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22 #include <QGLWidget>
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23 #include <qtimer.h>
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24 #include "common.h"
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25 #include "ldtypes.h"
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27 // =============================================================================
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28 // GLRenderer
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29 //
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30 // The main renderer object, draws the brick on the screen, manages the camera
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31 // and selection picking. The instance of GLRenderer is accessible as
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32 // g_ForgeWindow->R
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33 // =============================================================================
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34 class GLRenderer : public QGLWidget {
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35 Q_OBJECT
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37 public:
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38 enum Camera {
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39 Top,
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40 Front,
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41 Left,
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42 Bottom,
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43 Back,
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44 Right,
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45 Free
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46 };
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47
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48 GLRenderer (QWidget* parent = null);
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49 ~GLRenderer ();
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50
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51 void hardRefresh ();
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52 void compileObjects ();
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53 void setBackground ();
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54 void pick (uint mouseX, uint mouseY);
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55 QColor getMainColor ();
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56 void recompileObject (LDObject* obj);
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57 void refresh ();
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58 void updateSelFlash ();
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59 void resetAngles ();
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60 uchar* screencap (ushort& w, ushort& h);
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61
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62 GLRenderer::Camera camera () { return m_camera; }
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63 void setCamera (const GLRenderer::Camera cam) { m_camera = cam; }
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64
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65 bool picking;
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66 short width, height;
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67 ushort mouseX, mouseY;
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69 protected:
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70 void initializeGL ();
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71 void resizeGL (int w, int h);
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72
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73 void mousePressEvent (QMouseEvent* ev);
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74 void mouseMoveEvent (QMouseEvent* ev);
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75 void mouseReleaseEvent (QMouseEvent* ev);
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76 void keyPressEvent (QKeyEvent* ev);
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77 void keyReleaseEvent (QKeyEvent* ev);
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78 void wheelEvent (QWheelEvent* ev);
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79 void paintEvent (QPaintEvent* ev);
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80 void leaveEvent (QEvent* ev);
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82 private:
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83 std::vector<GLuint> objLists;
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84 QTimer* pulseTimer, *toolTipTimer;
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85 Qt::MouseButtons lastButtons;
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86 Qt::KeyboardModifiers keymods;
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87 ulong totalmove;
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88 bool darkbg;
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89 double vw, vh;
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90 Camera m_camera;
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91 vertex m_hoverpos;
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92 double rotX, rotY, rotZ, panX, panY, zoom;
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93 bool rangepick, addpick, drawToolTip;
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94 QPoint pos, rangeStart;
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95 QPen thinBorderPen, thickBorderPen;
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96 Camera toolTipCamera;
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97
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98 void compileOneObject (LDObject* obj);
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99 template<class T> void compileSubObject (LDObject* obj, const GLenum eGLType,
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100 const short dVerts);
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101 void compileVertex (vertex& vrt);
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102 void clampAngle (double& fAngle);
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103 void setObjectColor (LDObject* obj);
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104 void drawGLScene ();
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105 void calcCameraIconRects ();
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106
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107 private slots:
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108 void slot_timerUpdate ();
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109 void slot_toolTipTimer ();
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110 };
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111
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112 #endif // GLDRAW_H

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