Tue, 12 Dec 2017 13:46:17 +0200
Added vertex operators
0 | 1 | class Vertex: |
2 | def __init__(self, x, y, z): | |
5 | 3 | if not all(is_real(coordinate) for coordinate in (x, y, z)): |
4 | raise ValueError(str.format('Bad vertex coordinates: {!r}', | |
5 | (x, y, z), | |
6 | )) | |
0 | 7 | self.x, self.y, self.z = x, y, z |
8 | def __repr__(self): | |
9 | return str.format('Vertex({!r}, {!r}, {!r})', self.x, self.y, self.z) | |
10 | def distance_to(self, other): | |
11 | # can't use hypot because of 3 arguments | |
12 | from math import sqrt | |
13 | return sqrt( | |
14 | (self.x - other.x) ** 2 + | |
15 | (self.y - other.y) ** 2 + | |
16 | (self.z - other.z) ** 2 | |
17 | ) | |
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1dc58f44d556
Can now write dat files, added direct color handling
Santeri Piippo
parents:
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changeset
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18 | @property |
1dc58f44d556
Can now write dat files, added direct color handling
Santeri Piippo
parents:
1
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changeset
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19 | def coordinates(self): |
1dc58f44d556
Can now write dat files, added direct color handling
Santeri Piippo
parents:
1
diff
changeset
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20 | return self.x, self.y, self.z |
5 | 21 | def __add__(self, other): |
22 | return Vertex(self.x + other.x, self.y + other.y, self.z + other.z) | |
23 | def __neg__(self): | |
24 | return Vertex(-self.x, -self.y, -self.z) | |
25 | def __sub__(self, other): | |
26 | return self + (-other) | |
27 | def __mul__(self, scalar): | |
28 | return Vertex(self.x * scalar, self.y * scalar, self.z * scalar) | |
29 | def __rmul__(self, other): | |
30 | return self * other | |
31 | def __truediv__(self, scalar): | |
32 | return Vertex(self.x / scalar, self.y / scalar, self.z / scalar) | |
33 | def __floordiv__(self, scalar): | |
34 | return Vertex(self.x // scalar, self.y // scalar, self.z // scalar) | |
35 | def __matmul__(self, transformation_matrix): | |
36 | return transform(self, transformation_matrix) | |
37 | def __eq__(self, other): | |
38 | return self.coordinates == other.coordinates | |
39 | def __lt__(self, other): | |
40 | return self.coordinates < other.coordinates | |
41 | def __hash__(self): | |
42 | return hash(self.coordinates) | |
43 | ||
44 | class VertexOp: | |
45 | def __init__(self, callable): | |
46 | self.callable = callable | |
47 | def __rmul__(self, coordinate): | |
48 | return self.callable(coordinate) | |
0 | 49 | |
50 | class LineSegment: | |
51 | def __init__(self, v1, v2): | |
52 | self.v1, self.v2 = v1, v2 | |
53 | def __repr__(self): | |
54 | return str.format('LineSegment({!r}, {!r})', self.v1, self.v2) | |
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1dc58f44d556
Can now write dat files, added direct color handling
Santeri Piippo
parents:
1
diff
changeset
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55 | @property |
1dc58f44d556
Can now write dat files, added direct color handling
Santeri Piippo
parents:
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changeset
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56 | def vertices(self): |
1dc58f44d556
Can now write dat files, added direct color handling
Santeri Piippo
parents:
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57 | return self.v1, self.v2 |
0 | 58 | |
1 | 59 | class Polygon: |
60 | def __init__(self, vertices): | |
61 | self.vertices = vertices | |
62 | def __repr__(self): | |
63 | return str.format('Polygon({!r})', self.vertices) | |
64 | ||
0 | 65 | def is_real(number): |
66 | return isinstance(number, int) or isinstance(number, float) | |
67 | ||
68 | class TransformationMatrix: | |
69 | ''' | |
70 | A 3×3 matrix forming the top-left portion of a full 4×4 transformation | |
71 | matrix. | |
72 | ''' | |
73 | def __init__(self, values): | |
74 | assert(all(is_real(x) for x in values)) | |
75 | assert len(values) == 9 | |
76 | self.values = values | |
77 | def __repr__(self): | |
78 | return str.format('TransformationMatrix({!r})', self.values) | |
79 | def __getitem__(self, index): | |
80 | return self.values[index] | |
81 | ||
82 | def complete_matrix(matrix, anchor): | |
83 | ''' | |
84 | Combines a 3×3 matrix and an anchor vertex into a full 4×4 | |
85 | transformation matrix. | |
86 | ''' | |
87 | return [ | |
88 | matrix[0], matrix[1], matrix[2], anchor.x, | |
89 | matrix[3], matrix[4], matrix[5], anchor.y, | |
90 | matrix[6], matrix[7], matrix[8], anchor.z, | |
91 | 0, 0, 0, 1, | |
92 | ] | |
93 | ||
94 | def transform(vertex, transformation_matrix): | |
95 | ''' | |
96 | Transforms a vertex by a 4×4 transformation matrix. | |
97 | ''' | |
98 | u = transformation_matrix[0] * vertex.x \ | |
99 | + transformation_matrix[1] * vertex.y \ | |
100 | + transformation_matrix[2] * vertex.z \ | |
101 | + transformation_matrix[3] | |
102 | v = transformation_matrix[4] * vertex.x \ | |
103 | + transformation_matrix[5] * vertex.y \ | |
104 | + transformation_matrix[6] * vertex.z \ | |
105 | + transformation_matrix[7] | |
106 | w = transformation_matrix[8] * vertex.x \ | |
107 | + transformation_matrix[9] * vertex.y \ | |
108 | + transformation_matrix[10] * vertex.z \ | |
109 | + transformation_matrix[11] | |
110 | return Vertex(u, v, w) |