geometry.py

Mon, 22 Jan 2018 21:21:53 +0200

author
Santeri Piippo
date
Mon, 22 Jan 2018 21:21:53 +0200
changeset 26
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parent 24
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child 28
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permissions
-rw-r--r--

Added command line option to list all checks.

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1 def degree_rep(angle):
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2 from math import degrees
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3 return '%.2f°' % degrees(angle)
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4
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5 def position_vector(vertex):
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6 assert isinstance(vertex, Vertex)
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7 return Vector(*vertex.coordinates)
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8
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9 def angle_magnitude_key(angle):
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10 '''
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11 Returns how great an angle is.
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12 '''
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13 from math import pi as π
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14 normalized_angle = abs(angle) % (2 * π)
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15 if normalized_angle > π:
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16 normalized_angle = (2 * π) - normalized_angle
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17 return normalized_angle
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18
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19 class Vertex:
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20 def __init__(self, x, y, z):
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21 if not all(is_real(coordinate) for coordinate in (x, y, z)):
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22 raise ValueError(str.format('Bad vertex coordinates: {!r}',
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23 (x, y, z),
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24 ))
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25 self.x, self.y, self.z = x, y, z
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26 def __repr__(self):
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27 return str.format('Vertex({!r}, {!r}, {!r})', self.x, self.y, self.z)
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28 def distance_to(self, other):
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29 # can't use hypot because of 3 arguments
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30 from math import sqrt
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31 return sqrt(
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32 (self.x - other.x) ** 2 +
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33 (self.y - other.y) ** 2 +
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34 (self.z - other.z) ** 2
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35 )
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36 @property
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37 def coordinates(self):
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38 return self.x, self.y, self.z
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39 def __add__(self, other):
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40 assert not (type(self) == type(other) == Vertex)
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41 if type(self) == Vector and type(other) == Vector:
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42 result_type = Vector
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43 else:
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44 result_type = Vertex
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45 return result_type(self.x + other.x, self.y + other.y, self.z + other.z)
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46 def __radd__(self, other):
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47 return self + other
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48 def __neg__(self):
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49 return type(self)(-self.x, -self.y, -self.z)
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50 def __sub__(self, other):
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51 result = self + (-position_vector(other))
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52 if isinstance(other, Vertex):
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53 return Vector(*result.coordinates)
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54 else:
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55 return result
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56 def __mul__(self, scalar):
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57 assert is_real(scalar)
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58 return type(self)(self.x * scalar, self.y * scalar, self.z * scalar)
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59 def __rmul__(self, other):
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60 return self * other
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61 def __truediv__(self, scalar):
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62 assert is_real(scalar)
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63 return type(self)(self.x / scalar, self.y / scalar, self.z / scalar)
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64 def __floordiv__(self, scalar):
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65 assert is_real(scalar)
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66 return type(self)(self.x // scalar, self.y // scalar, self.z // scalar)
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67 def __matmul__(self, transformation_matrix):
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68 return transform(self, transformation_matrix)
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69 def __eq__(self, other):
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70 return self.is_close(other, threshold = 1e-10)
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71 def __ne__(self, other):
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72 return not self.__eq__(other)
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73 def __lt__(self, other):
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74 return self.coordinates < other.coordinates
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75 def __hash__(self):
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76 return hash(self.coordinates)
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77 def is_close(self, other, *, threshold):
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78 return all(
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79 abs(a - b) < threshold
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80 for a, b in zip(self.coordinates, other.coordinates)
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81 )
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82
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83 class VertexOp:
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84 def __init__(self, callable):
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85 self.callable = callable
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86 def __rmul__(self, coordinate):
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87 return self.callable(coordinate)
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88
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89 class LineSegment:
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90 def __init__(self, v1, v2):
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91 self.v1, self.v2 = v1, v2
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92 def __repr__(self):
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93 return str.format('LineSegment({!r}, {!r})', self.v1, self.v2)
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94 @property
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95 def length(self):
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96 return self.v1.distance_to(self.v2)
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97 @property
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98 def vertices(self):
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99 return self.v1, self.v2
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100 def __len__(self):
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101 return 2
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102 def __getitem__(self, index):
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103 return self.vertices[index]
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104
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105 class IndexRing:
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106 def __init__(self, container):
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107 self.container = container
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108 def __getitem__(self, index):
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109 return self.container[index % len(self.container)]
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110
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111 class Vector(Vertex):
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112 def __init__(self, x, y, z):
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113 super().__init__(x, y, z)
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114 def __repr__(self):
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115 return str.format('Vector({!r}, {!r}, {!r})', self.x, self.y, self.z)
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116 def length(self):
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117 from math import sqrt
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118 return sqrt(self.x ** 2 + self.y ** 2 + self.z ** 2)
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119 def normalized(self):
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120 length = self.length()
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121 if length > 0:
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122 return Vector(self.x / length, self.y / length, self.z / length)
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123 else:
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124 return Vector(0, 0, 0)
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125
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126 def dot_product(v1, v2):
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127 ''' Returns the dot product v1 · v2. '''
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128 return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
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129
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130 def cross_product(v1, v2):
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131 ''' Returns the cross product v1 × v2. '''
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132 return Vector(
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133 x = v1.y * v2.z - v1.z * v2.y,
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134 y = v1.z * v2.x - v1.x * v2.z,
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135 z = v1.x * v2.y - v1.y * v2.x,
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136 )
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137
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138 def unit_normal(a, b, c):
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139 x = Matrix3x3([
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140 1, a.y, a.z,
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141 1, b.y, b.z,
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142 1, c.y, c.z,
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143 ]).determinant()
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144 y = Matrix3x3([
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145 a.x, 1, a.z,
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146 b.x, 1, b.z,
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147 c.x, 1, c.z,
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148 ]).determinant()
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149 z = Matrix3x3([
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150 a.x, a.y, 1,
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151 b.x, b.y, 1,
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152 c.x, c.y, 1,
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153 ]).determinant()
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154 return Vector(x, y, z).normalized()
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155
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156 class NoIntersection(Exception):
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157 pass
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158
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159 def pairs(iterable, *, count = 2):
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160 '''
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161 Iterates the given iterable and returns tuples containing `count`
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162 sequential values in the iterable.
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163
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164 Formally, for a vector A with indices 0…n and pair count k, this
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165 function yields:
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166 (A₀, A₁, …, Aₖ),
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167 (A₁, A₂, …, Aₖ₊₁),
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168 …,
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169 (Aₙ₋₂, Aₙ₋₁, …, Aₖ₋₂),
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170 (Aₙ₋₁, A₀, …, Aₖ₋₁).
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171 '''
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172 iterable_count = len(iterable)
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173 for index in range(iterable_count):
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174 yield tuple(
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175 iterable[(index + offset) % iterable_count]
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176 for offset in range(count)
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177 )
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178
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179 class Polygon:
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180 def __init__(self, vertices):
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181 self.vertices = vertices
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182 def __repr__(self):
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183 return str.format('Polygon({!r})', self.vertices)
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184 def area(self):
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185 total = Vector(0, 0, 0)
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186 for v1, v2 in pairs(self.vertices):
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187 total += cross_product(v1, v2)
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188 return dot_product(total, unit_normal(self.vertices[0], self.vertices[1], self.vertices[2]))
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189 def centroid(self):
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190 ...
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191 raise NotImplementedError
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192 def __getitem__(self, index):
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193 return self.vertices[index % len(self.vertices)]
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194 def __len__(self):
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195 return len(self.vertices)
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196 @property
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197 def perimeter_lines(self):
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198 for v1, v2 in pairs(self.vertices):
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199 yield LineSegment(v1, v2)
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200 @property
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201 def angles(self):
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202 from math import acos
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203 for v1, v2, v3 in pairs(self.vertices, count = 3):
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204 vec1 = (position_vector(v3) - position_vector(v2)).normalized()
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205 vec2 = (position_vector(v1) - position_vector(v2)).normalized()
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206 cosine = dot_product(vec1, vec2) / vec1.length() / vec2.length()
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207 yield acos(cosine)
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208 @property
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209 def smallest_angle(self):
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210 return min(
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211 angle_magnitude_key(angle)
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212 for angle in self.angles)
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213 @property
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214 def hairline_ratio(self):
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215 lengths = [line.length for line in self.perimeter_lines]
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216 return max(lengths) / min(lengths)
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217
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218 def is_real(number):
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219 return isinstance(number, int) or isinstance(number, float)
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220
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221 def matrix_indices():
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222 '''
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223 Yields index pairs for matrix iteration
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224 '''
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225 from itertools import product
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226 yield from product(range(3), range(3))
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227
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228 class Matrix3x3:
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229 '''
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230 A 3×3 matrix forming the top-left portion of a full 4×4 transformation
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231 matrix.
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232 '''
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233 class Row:
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234 def __init__(self, matrix_ref, i1, i2, i3):
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235 self.matrix_ref = matrix_ref
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236 self.matrix_indices = i1, i2, i3
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237 def __getitem__(self, row_index):
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238 return self.matrix_ref[self.matrix_indices[row_index]]
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239 def __setitem__(self, row_index, value):
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240 self.matrix_ref[self.matrix_indices[row_index]] = value
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241 def __init__(self, values = None):
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242 if values is not None:
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243 assert(all(is_real(x) for x in values))
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244 assert len(values) == 9
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245 self.values = values
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246 else:
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247 self.values = [1, 0, 0, 0, 1, 0, 0, 0, 1]
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248 def __repr__(self):
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249 if self != Matrix3x3():
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250 return str.format('Matrix3x3({!r})', self.values)
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251 else:
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252 return 'Matrix3x3()'
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253 def __getitem__(self, index):
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254 if isinstance(index, tuple):
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255 assert all(k in [0, 1, 2] for k in index)
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256 return self.values[index[0] * 3 + index[1]]
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257 else:
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258 return Matrix3x3.Row(self, index * 3, index * 3 + 1, index * 3 + 2)
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259 def determinant(self):
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260 return sum([
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261 +(self[0, 0] * self[1, 1] * self[2, 2]),
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262 +(self[0, 1] * self[1, 2] * self[2, 0]),
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263 +(self[0, 2] * self[1, 0] * self[2, 1]),
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264 -(self[0, 2] * self[1, 1] * self[2, 0]),
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265 -(self[0, 1] * self[1, 0] * self[2, 2]),
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266 -(self[0, 0] * self[1, 2] * self[2, 1]),
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267 ])
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268 def scaling_vector(self):
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269 '''
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270 Extracts scaling factors from this transformation matrix.
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271 '''
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272 from math import sqrt
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273 return Vector(
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274 x = sqrt(self[0, 0] ** 2 + self[1, 0] ** 2 + self[2, 0] ** 2),
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275 y = sqrt(self[0, 1] ** 2 + self[1, 1] ** 2 + self[2, 1] ** 2),
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276 z = sqrt(self[0, 2] ** 2 + self[1, 2] ** 2 + self[2, 2] ** 2),
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277 )
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278 def rotation_component(self):
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279 '''
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280 Extracts rotation from this matrix.
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281 '''
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282 return self.split()[0]
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283 def split(self):
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284 '''
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285 Extracts the rotation matrix and scaling vector.
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286 '''
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287 vec = self.scaling_vector()
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288 return Matrix3x3([
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289 self[i, j] / vec.coordinates[j]
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290 for i, j in matrix_indices()
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291 ]), vec
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292 def contains_scaling(self):
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293 '''
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294 Returns whether this matrix contains scaling factors.
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295 '''
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296 vec = self.scaling_vector()
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297 return abs((vec.x * vec.y * vec.z) - 1) >= 1e-10
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298 def contains_rotation(self):
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299 '''
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300 Returns whether this matrix contains rotation factors.
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301 '''
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302 return self.rotation_component() != Matrix3x3()
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303 def __eq__(self, other):
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304 '''
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305 Returns whether two matrices are equivalent.
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306 '''
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307 return all(
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308 abs(self[(i, j)] - other[(i, j)]) < 1e-10
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309 for i, j in matrix_indices()
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310 )
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311 def __matmul__(self, other):
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312 '''
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313 Computes the matrix multiplication self × other.
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314 '''
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315 return Matrix3x3([
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316 sum(self[i, k] * other[k, j] for k in range(3))
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317 for i, j in matrix_indices()
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318 ])
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319 def __add__(self, other):
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320 return Matrix3x3([
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321 a + b
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322 for a, b in zip(self.values, other.values)
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323 ])
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324 def __mul__(self, scalar):
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325 return Matrix3x3([
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326 x * scalar
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327 for x in self.values
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328 ])
0
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329
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330 def complete_matrix(matrix, anchor):
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331 '''
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332 Combines a 3×3 matrix and an anchor vertex into a full 4×4
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333 transformation matrix.
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334 '''
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335 return [
9
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336 matrix[0, 0], matrix[0, 1], matrix[0, 2], anchor.x,
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337 matrix[1, 0], matrix[1, 1], matrix[1, 2], anchor.y,
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338 matrix[2, 0], matrix[2, 1], matrix[2, 2], anchor.z,
0
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339 0, 0, 0, 1,
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340 ]
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341
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342 def transform(vertex, transformation_matrix):
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343 '''
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344 Transforms a vertex by a 4×4 transformation matrix.
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345 '''
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346 return Vertex(
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347 x = transformation_matrix[0] * vertex.x \
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348 + transformation_matrix[1] * vertex.y \
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349 + transformation_matrix[2] * vertex.z \
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350 + transformation_matrix[3],
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351 y = transformation_matrix[4] * vertex.x \
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352 + transformation_matrix[5] * vertex.y \
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353 + transformation_matrix[6] * vertex.z \
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354 + transformation_matrix[7],
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355 z = transformation_matrix[8] * vertex.x \
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356 + transformation_matrix[9] * vertex.y \
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357 + transformation_matrix[10] * vertex.z \
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358 + transformation_matrix[11],
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359 )
14
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360
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361 def transform_to_xy(polygon):
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362 '''
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363 Transforms the provided polygon into the XY plane. The polygon is
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364 assumed to be planar.
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365
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366 Implementation is based on this StackOverflow answer:
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367 https://math.stackexchange.com/a/476311
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368 '''
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369 v1, v2, v3 = polygon.vertices[:3]
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370 a, b = v3 - v2, v1 - v2
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371 normal = cross_product(a, b).normalized()
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372 v_matrix = Matrix3x3([
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373 0, 0, -normal.x,
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374 0, 0, -normal.y,
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375 normal.x, normal.y, 0,
14
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376 ])
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377 try:
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378 rotation_matrix = Matrix3x3()
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379 rotation_matrix += v_matrix
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380 rotation_matrix += (v_matrix @ v_matrix) * (1 / (1 + normal.z))
14
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381 except ZeroDivisionError:
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382 rotation_matrix = Matrix3x3()
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383 full_matrix = complete_matrix(rotation_matrix, Vertex(0, 0, 0))
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384 return Polygon([
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385 transform(vertex = vertex, transformation_matrix = full_matrix)
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386 for vertex in polygon.vertices
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387 ])
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388
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389 def vector_angle(vec_1, vec_2, normalized = False):
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390 from math import acos, pi as π
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391 cosine = dot_product(vec_1, vec_2)
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392 try:
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393 cosine /= vec_1.length() * vec_2.length()
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394 except ZeroDivisionError:
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395 return 0
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396 angle = acos(cosine)
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397 if normalized and angle > π / 2:
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398 angle = π - angle
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399 return angle
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400
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401 def split_quadrilateral(polygon):
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402 assert(len(polygon.vertices) == 4)
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403 vertices = IndexRing(polygon.vertices)
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404 for i in (0, 1):
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405 a, b = vertices[0 + i], vertices[1 + i]
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406 c, d = vertices[2 + i], vertices[3 + i]
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407 yield Polygon([a, b, c]), Polygon([b, c, d])
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408
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409 def triangle_plane_normal(polygon):
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410 assert(len(polygon.vertices) == 3)
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411 a, b, c = polygon.vertices[:3]
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412 return cross_product(b - a, b - c)

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