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Added ldconfig.ldr support
7 | 1 | def degree_rep(angle): |
2 | from math import degrees | |
3 | return '∠ %.2f°' % degrees(angle) | |
4 | ||
5 | def position_vector(vertex): | |
6 | assert isinstance(vertex, Vertex) | |
7 | return Vector(*vertex.coordinates) | |
8 | ||
9 | def angle_magnitude_key(angle): | |
10 | ''' | |
11 | Returns how great an angle is. | |
12 | ''' | |
13 | from math import pi as π | |
14 | normalized_angle = abs(angle) % (2 * π) | |
15 | if normalized_angle > π: | |
16 | normalized_angle = (2 * π) - normalized_angle | |
17 | return normalized_angle | |
18 | ||
0 | 19 | class Vertex: |
20 | def __init__(self, x, y, z): | |
5 | 21 | if not all(is_real(coordinate) for coordinate in (x, y, z)): |
22 | raise ValueError(str.format('Bad vertex coordinates: {!r}', | |
23 | (x, y, z), | |
24 | )) | |
0 | 25 | self.x, self.y, self.z = x, y, z |
26 | def __repr__(self): | |
27 | return str.format('Vertex({!r}, {!r}, {!r})', self.x, self.y, self.z) | |
28 | def distance_to(self, other): | |
29 | # can't use hypot because of 3 arguments | |
30 | from math import sqrt | |
31 | return sqrt( | |
32 | (self.x - other.x) ** 2 + | |
33 | (self.y - other.y) ** 2 + | |
34 | (self.z - other.z) ** 2 | |
35 | ) | |
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36 | @property |
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37 | def coordinates(self): |
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38 | return self.x, self.y, self.z |
5 | 39 | def __add__(self, other): |
7 | 40 | assert not (type(self) == type(other) == Vertex) |
41 | if type(self) == Vector and type(other) == Vector: | |
42 | result_type = Vector | |
43 | else: | |
44 | result_type = Vertex | |
45 | return result_type(self.x + other.x, self.y + other.y, self.z + other.z) | |
46 | def __radd__(self, other): | |
47 | return self + other | |
5 | 48 | def __neg__(self): |
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49 | return type(self)(-self.x, -self.y, -self.z) |
5 | 50 | def __sub__(self, other): |
7 | 51 | result = self + (-position_vector(other)) |
52 | if isinstance(other, Vertex): | |
53 | return Vector(*result.coordinates) | |
54 | else: | |
55 | return result | |
5 | 56 | def __mul__(self, scalar): |
7 | 57 | assert is_real(scalar) |
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58 | return type(self)(self.x * scalar, self.y * scalar, self.z * scalar) |
5 | 59 | def __rmul__(self, other): |
60 | return self * other | |
61 | def __truediv__(self, scalar): | |
7 | 62 | assert is_real(scalar) |
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63 | return type(self)(self.x / scalar, self.y / scalar, self.z / scalar) |
5 | 64 | def __floordiv__(self, scalar): |
7 | 65 | assert is_real(scalar) |
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66 | return type(self)(self.x // scalar, self.y // scalar, self.z // scalar) |
5 | 67 | def __matmul__(self, transformation_matrix): |
68 | return transform(self, transformation_matrix) | |
69 | def __eq__(self, other): | |
70 | return self.coordinates == other.coordinates | |
71 | def __lt__(self, other): | |
72 | return self.coordinates < other.coordinates | |
73 | def __hash__(self): | |
74 | return hash(self.coordinates) | |
75 | ||
76 | class VertexOp: | |
77 | def __init__(self, callable): | |
78 | self.callable = callable | |
79 | def __rmul__(self, coordinate): | |
80 | return self.callable(coordinate) | |
0 | 81 | |
82 | class LineSegment: | |
83 | def __init__(self, v1, v2): | |
84 | self.v1, self.v2 = v1, v2 | |
85 | def __repr__(self): | |
86 | return str.format('LineSegment({!r}, {!r})', self.v1, self.v2) | |
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87 | @property |
7 | 88 | def length(self): |
89 | return self.v1.distance_to(self.v2) | |
90 | @property | |
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91 | def vertices(self): |
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92 | return self.v1, self.v2 |
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93 | def __len__(self): |
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94 | return 2 |
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95 | def __getitem__(self, index): |
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96 | return self.vertices[index] |
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97 | |
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98 | class IndexRing: |
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99 | def __init__(self, container): |
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100 | self.container = container |
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101 | def __getitem__(self, index): |
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102 | return self.container[index % len(self.container)] |
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103 | |
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104 | class Vector(Vertex): |
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105 | def __init__(self, x, y, z): |
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106 | super().__init__(x, y, z) |
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107 | def __repr__(self): |
7 | 108 | return str.format('Vector({!r}, {!r}, {!r})', self.x, self.y, self.z) |
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109 | def length(self): |
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110 | from math import sqrt |
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111 | return sqrt(self.x ** 2 + self.y ** 2 + self.z ** 2) |
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112 | def normalized(self): |
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113 | length = self.length() |
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114 | if length > 0: |
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115 | return Vector(self.x / length, self.y / length, self.z / length) |
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116 | else: |
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117 | return Vector(0, 0, 0) |
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118 | |
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119 | def dot_product(v1, v2): |
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120 | ''' Returns the dot product v1 · v2. ''' |
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121 | return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z |
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122 | |
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123 | def cross_product(v1, v2): |
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124 | ''' Returns the cross product v1 × v2. ''' |
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125 | return Vector( |
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126 | x = v1.y * v2.z - v1.z * v2.y, |
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127 | y = v1.z * v2.x - v1.x * v2.z, |
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128 | z = v1.x * v2.y - v1.y * v2.x, |
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129 | ) |
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130 | |
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131 | def unit_normal(a, b, c): |
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132 | x = Matrix3x3([ |
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133 | 1, a.y, a.z, |
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134 | 1, b.y, b.z, |
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135 | 1, c.y, c.z, |
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136 | ]).determinant() |
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137 | y = Matrix3x3([ |
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138 | a.x, 1, a.z, |
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139 | b.x, 1, b.z, |
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140 | c.x, 1, c.z, |
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141 | ]).determinant() |
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142 | z = Matrix3x3([ |
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143 | a.x, a.y, 1, |
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144 | b.x, b.y, 1, |
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145 | c.x, c.y, 1, |
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146 | ]).determinant() |
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147 | return Vector(x, y, z).normalized() |
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148 | |
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149 | def pairs(iterable, *, count = 2): |
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150 | ''' |
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151 | Iterates the given iterable and returns tuples containing `count` |
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152 | sequential values in the iterable. |
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153 | |
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154 | Formally, for a vector A with indices 0…n and pair count k, this |
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155 | function yields: |
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156 | (A₀, A₁, …, Aₖ), |
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157 | (A₁, A₂, …, Aₖ₊₁), |
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158 | …, |
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159 | (Aₙ₋₂, Aₙ₋₁, …, Aₖ₋₂), |
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160 | (Aₙ₋₁, A₀, …, Aₖ₋₁). |
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161 | ''' |
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162 | iterable_count = len(iterable) |
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163 | for index in range(iterable_count): |
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164 | yield tuple( |
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165 | iterable[(index + offset) % iterable_count] |
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166 | for offset in range(count) |
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167 | ) |
0 | 168 | |
1 | 169 | class Polygon: |
170 | def __init__(self, vertices): | |
171 | self.vertices = vertices | |
172 | def __repr__(self): | |
173 | return str.format('Polygon({!r})', self.vertices) | |
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174 | def area(self): |
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175 | total = Vector(0, 0, 0) |
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176 | for v1, v2 in pairs(self.vertices): |
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177 | total += cross_product(v1, v2) |
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178 | return dot_product(total, unit_normal(self.vertices[0], self.vertices[1], self.vertices[2])) |
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179 | def centroid(self): |
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180 | ... |
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181 | raise NotImplementedError |
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182 | def __getitem__(self, index): |
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183 | return self.vertices[index % len(self.vertices)] |
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184 | def __len__(self): |
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185 | return len(self.vertices) |
7 | 186 | @property |
187 | def perimeter_lines(self): | |
188 | for v1, v2 in pairs(self.vertices): | |
189 | yield LineSegment(v1, v2) | |
190 | @property | |
191 | def smallest_angle(self): | |
192 | from math import acos, inf | |
193 | min_angle = inf | |
194 | for v1, v2, v3 in pairs(self.vertices, count = 3): | |
195 | vec1 = (position_vector(v3) - position_vector(v2)).normalized() | |
196 | vec2 = (position_vector(v1) - position_vector(v2)).normalized() | |
197 | cosine = dot_product(vec1, vec2) / vec1.length() / vec2.length() | |
198 | min_angle = min(min_angle, angle_magnitude_key(acos(cosine))) | |
199 | return min_angle | |
200 | @property | |
201 | def hairline_ratio(self): | |
202 | lengths = [line.length for line in self.perimeter_lines] | |
203 | return max(lengths) / min(lengths) | |
1 | 204 | |
0 | 205 | def is_real(number): |
206 | return isinstance(number, int) or isinstance(number, float) | |
207 | ||
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208 | class Matrix3x3: |
0 | 209 | ''' |
210 | A 3×3 matrix forming the top-left portion of a full 4×4 transformation | |
211 | matrix. | |
212 | ''' | |
213 | def __init__(self, values): | |
214 | assert(all(is_real(x) for x in values)) | |
215 | assert len(values) == 9 | |
216 | self.values = values | |
217 | def __repr__(self): | |
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218 | return str.format('Matrix3x3({!r})', self.values) |
0 | 219 | def __getitem__(self, index): |
220 | return self.values[index] | |
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221 | def determinant(self): |
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222 | v = self.values |
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223 | return sum([ |
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224 | +(v[0] * v[4] * v[8]), |
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225 | +(v[1] * v[5] * v[6]), |
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226 | +(v[2] * v[3] * v[7]), |
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227 | -(v[2] * v[4] * v[6]), |
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228 | -(v[1] * v[3] * v[8]), |
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229 | -(v[0] * v[5] * v[7]), |
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230 | ]) |
0 | 231 | |
232 | def complete_matrix(matrix, anchor): | |
233 | ''' | |
234 | Combines a 3×3 matrix and an anchor vertex into a full 4×4 | |
235 | transformation matrix. | |
236 | ''' | |
237 | return [ | |
238 | matrix[0], matrix[1], matrix[2], anchor.x, | |
239 | matrix[3], matrix[4], matrix[5], anchor.y, | |
240 | matrix[6], matrix[7], matrix[8], anchor.z, | |
241 | 0, 0, 0, 1, | |
242 | ] | |
243 | ||
244 | def transform(vertex, transformation_matrix): | |
245 | ''' | |
246 | Transforms a vertex by a 4×4 transformation matrix. | |
247 | ''' | |
248 | u = transformation_matrix[0] * vertex.x \ | |
249 | + transformation_matrix[1] * vertex.y \ | |
250 | + transformation_matrix[2] * vertex.z \ | |
251 | + transformation_matrix[3] | |
252 | v = transformation_matrix[4] * vertex.x \ | |
253 | + transformation_matrix[5] * vertex.y \ | |
254 | + transformation_matrix[6] * vertex.z \ | |
255 | + transformation_matrix[7] | |
256 | w = transformation_matrix[8] * vertex.x \ | |
257 | + transformation_matrix[9] * vertex.y \ | |
258 | + transformation_matrix[10] * vertex.z \ | |
259 | + transformation_matrix[11] | |
260 | return Vertex(u, v, w) |