more-descriptions/locale/en/more-descriptions.cfg

changeset 16
2cdb59ae5fcf
parent 7
023ee666a3d6
equal deleted inserted replaced
15:9dba62aa8083 16:2cdb59ae5fcf
1 [more-descriptions-mod] 1 [more-descriptions-mod]
2 size=__1__×__2__
2 ticks=__1__ __plural_for_parameter__1__{1=tick|rest=ticks}__ 3 ticks=__1__ __plural_for_parameter__1__{1=tick|rest=ticks}__
3 refining-cost=[color=#fae8be][font=default-semibold]Refining cost:[/font][/color] __1__ [img=fluid.promethium-emulsion] 4 promethium-emulsion-amount=__1__ [img=fluid.promethium-emulsion]
4 recycling=[color=#fae8be][font=default-semibold]Recycling:[/font][/color] __1__ → __2__ 5 refining-cost=Refining cost
5 cannot-be-refined=[color=#fae8be][font=default-semibold]Cannot be refined[/font][/color] 6 recycling=Recycling
6 allows-productivity=[img=productivity-graphic][color=#fae8be][font=default-semibold]Allows productivity[/font][/color] 7 recycling-results=__1__ → __2__
7 size=[color=#fae8be][font=default-semibold]Entity size:[/font][/color] __1__ × __2__ 8 cannot-be-refined=Cannot be refined
8 drops-full-belt-stacks=[color=#fae8be][font=default-semibold]Drops items as full stacks on belts[/font][/color] 9 allows-productivity=Allows productivity modules
9 specific-heat=[color=#fae8be][font=default-semibold]Specific heat capacity:[/font][/color] __1__/°C 10 recipe-has-productivity-research=Productivity can be improved with research
10 reload-time=[color=#fae8be][font=default-semibold]Magazine reload time:[/font][/color] __1__ 11 recipe-result-is-always-fresh=Result is always fresh, even if ingredients spoil
11 is-military-target=[color=#fae8be][font=default-semibold]Is a military target[/font][/color] 12 recipe-result-freshness-reset=Result is always fresh, unless ingredients spoil
12 fires-automatically=[color=#fae8be][font=default-semibold]Fires automatically[/font][/color] 13 entity-size=Entity size
13 agricultural-tower-num-inputs=[color=#fae8be][font=default-semibold]Input inventory size:[/font][/color] __1__ 14 drops-full-belt-stacks=Drops items as full stacks on belts
14 agricultural-tower-growth-cell-size=[color=#fae8be][font=default-semibold]Planting cell size[/font][/color]: __1__ × __1__ 15 specific-heat=Specific heat capacity
15 agricultural-tower-growth-cell-count=[color=#fae8be][font=default-semibold]Total planting cells[/font][/color]: __1__ 16 energy-per-degrees-celsius=__1__/°C
16 agricultural-tower-total-size=[color=#fae8be][font=default-semibold]Total farming dimensions[/font][/color]: __1__ × __1__ 17 reload-time=Magazine reload time
17 armor-provides-flight=[color=#fae8be][font=default-semibold]Provides flight[/font][/color] 18 is-military-target=Is a military target
18 energy-per-shot-fired=[color=#fae8be][font=default-semibold]Energy per shot fired[/font][/color]: __1__ 19 fires-automatically=Fires automatically
19 beacon-supply-area-distance=[color=#fae8be][font=default-semibold]Distribution range[/font][/color]: __1__ 20 agricultural-tower-num-inputs=Input inventory size
20 car-immune-to-impacts=[color=#fae8be][font=default-semibold]Immune to impacts against:[/font][/color] __1__ 21 agricultural-tower-growth-cell-size=Planting cell size
21 container-filters=[color=#fae8be][font=default-semibold]Allows item filters[/font][/color] 22 agricultural-tower-growth-cell-count=Total planting cells
22 display-panel-max-text-width=[color=#fae8be][font=default-semibold]Max. text width:[/font][/color] __1__ 23 agricultural-tower-total-size=Total farming dimensions
23 mining-time=[color=#fae8be][font=default-semibold]Mining time:[/font][/color] __1__ 24 armor-provides-flight=Provides flight
24 breathes-air=[color=#fae8be][font=default-semibold]Vulnerable to poison capsules[/font][/color] 25 energy-per-shot-fired=Energy per shot fired
25 no-automated-item-insertion=[color=#fae8be][font=default-semibold]Cannot be automatically inserted items into[/font][/color] 26 beacon-supply-area-distance=Distribution range
26 robot-speed-multiplier-when-out-of-energy=[color=#fae8be][font=default-semibold]Speed when out of energy:[/font][/color] __1__% 27 car-immune-to-impacts=Immune to impacts against
27 robot-crashes-when-out-of-energy=[color=#fae8be][font=default-semibold]Crashes if runs out of energy[/font][/color] 28 container-filters=Allows item filters
28 gun-accepts-ammo=[color=#fae8be][font=default-semibold]Accepts as ammo:[/font][/color] __1__ 29 display-panel-max-text-width=Max. text width
29 filter-count=[color=#fae8be][font=default-semibold]Filter count:[/font][/color] __1__ 30 mining-time=Mining time
30 inserter-wait-for-full-hand=[color=#fae8be][font=default-semibold]Waits to fill its hand before swinging[/font][/color] 31 breathes-air=Vulnerable to poison capsules
31 land-mine-timeout=[color=#fae8be][font=default-semibold]Time until armed:[/font][/color] __1__ 32 no-automated-item-insertion=Cannot have items automatically inserted into
32 radar-connection=[color=#fae8be][font=default-semibold]Wirelessly transmits circuit signals to other radars[/font][/color] 33 robot-speed-multiplier-when-out-of-energy=Speed when out of energy
33 constant-combinator-pulse-duration=[color=#fae8be][font=default-semibold]Stays on for:[/font][/color] __1__ 34 robot-crashes-when-out-of-energy=Crashes if runs out of energy
34 unit-spawner-time-to-capture=[color=#fae8be][font=default-semibold]Time to capture:[/font][/color] __1__ 35 gun-accepts-ammo=Accepts as ammo
35 space-location-fly-condition=[color=#fae8be][font=default-semibold]Uses a fly condition instead of a wait condition at destination[/font][/color] 36 filter-count=Filter count
36 space-location-no-autosave=[color=#fae8be][font=default-semibold]No autosave for the first flight towards this location[/font][/color] 37 inserter-bulk=Bulk inserter
38 inserter-wait-for-full-hand=Waits to fill its hand before swinging
39 inserter-enters-drop-mode-if-held-stack-spoils=Swings if what it holds spoils
40 land-mine-timeout=Time until armed
41 radar-connection=Wirelessly transmits circuit signals to other radars
42 constant-combinator-pulse-duration=Stays on for
43 unit-spawner-time-to-capture=Time to capture
44 space-location-fly-condition=Uses a fly condition instead of a wait condition at destination
45 space-location-no-autosave=No autosave for the first flight towards this location
46 heating-energy=Heating
47 heating-energy-tooltip=The amount of heating this entity requires on cold planets to prevent freezing.
48 no-heating-energy=Does not freeze
49 value-per-end=__1__ per end

mercurial