1 [more-descriptions-mod] |
1 [more-descriptions-mod] |
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2 size=__1__×__2__ |
2 ticks=__1__ __plural_for_parameter__1__{1=tick|rest=ticks}__ |
3 ticks=__1__ __plural_for_parameter__1__{1=tick|rest=ticks}__ |
3 refining-cost=[color=#fae8be][font=default-semibold]Refining cost:[/font][/color] __1__ [img=fluid.promethium-emulsion] |
4 promethium-emulsion-amount=__1__ [img=fluid.promethium-emulsion] |
4 recycling=[color=#fae8be][font=default-semibold]Recycling:[/font][/color] __1__ → __2__ |
5 refining-cost=Refining cost |
5 cannot-be-refined=[color=#fae8be][font=default-semibold]Cannot be refined[/font][/color] |
6 recycling=Recycling |
6 allows-productivity=[img=productivity-graphic][color=#fae8be][font=default-semibold]Allows productivity[/font][/color] |
7 recycling-results=__1__ → __2__ |
7 size=[color=#fae8be][font=default-semibold]Entity size:[/font][/color] __1__ × __2__ |
8 cannot-be-refined=Cannot be refined |
8 drops-full-belt-stacks=[color=#fae8be][font=default-semibold]Drops items as full stacks on belts[/font][/color] |
9 allows-productivity=Allows productivity modules |
9 specific-heat=[color=#fae8be][font=default-semibold]Specific heat capacity:[/font][/color] __1__/°C |
10 recipe-has-productivity-research=Productivity can be improved with research |
10 reload-time=[color=#fae8be][font=default-semibold]Magazine reload time:[/font][/color] __1__ |
11 recipe-result-is-always-fresh=Result is always fresh, even if ingredients spoil |
11 is-military-target=[color=#fae8be][font=default-semibold]Is a military target[/font][/color] |
12 recipe-result-freshness-reset=Result is always fresh, unless ingredients spoil |
12 fires-automatically=[color=#fae8be][font=default-semibold]Fires automatically[/font][/color] |
13 entity-size=Entity size |
13 agricultural-tower-num-inputs=[color=#fae8be][font=default-semibold]Input inventory size:[/font][/color] __1__ |
14 drops-full-belt-stacks=Drops items as full stacks on belts |
14 agricultural-tower-growth-cell-size=[color=#fae8be][font=default-semibold]Planting cell size[/font][/color]: __1__ × __1__ |
15 specific-heat=Specific heat capacity |
15 agricultural-tower-growth-cell-count=[color=#fae8be][font=default-semibold]Total planting cells[/font][/color]: __1__ |
16 energy-per-degrees-celsius=__1__/°C |
16 agricultural-tower-total-size=[color=#fae8be][font=default-semibold]Total farming dimensions[/font][/color]: __1__ × __1__ |
17 reload-time=Magazine reload time |
17 armor-provides-flight=[color=#fae8be][font=default-semibold]Provides flight[/font][/color] |
18 is-military-target=Is a military target |
18 energy-per-shot-fired=[color=#fae8be][font=default-semibold]Energy per shot fired[/font][/color]: __1__ |
19 fires-automatically=Fires automatically |
19 beacon-supply-area-distance=[color=#fae8be][font=default-semibold]Distribution range[/font][/color]: __1__ |
20 agricultural-tower-num-inputs=Input inventory size |
20 car-immune-to-impacts=[color=#fae8be][font=default-semibold]Immune to impacts against:[/font][/color] __1__ |
21 agricultural-tower-growth-cell-size=Planting cell size |
21 container-filters=[color=#fae8be][font=default-semibold]Allows item filters[/font][/color] |
22 agricultural-tower-growth-cell-count=Total planting cells |
22 display-panel-max-text-width=[color=#fae8be][font=default-semibold]Max. text width:[/font][/color] __1__ |
23 agricultural-tower-total-size=Total farming dimensions |
23 mining-time=[color=#fae8be][font=default-semibold]Mining time:[/font][/color] __1__ |
24 armor-provides-flight=Provides flight |
24 breathes-air=[color=#fae8be][font=default-semibold]Vulnerable to poison capsules[/font][/color] |
25 energy-per-shot-fired=Energy per shot fired |
25 no-automated-item-insertion=[color=#fae8be][font=default-semibold]Cannot be automatically inserted items into[/font][/color] |
26 beacon-supply-area-distance=Distribution range |
26 robot-speed-multiplier-when-out-of-energy=[color=#fae8be][font=default-semibold]Speed when out of energy:[/font][/color] __1__% |
27 car-immune-to-impacts=Immune to impacts against |
27 robot-crashes-when-out-of-energy=[color=#fae8be][font=default-semibold]Crashes if runs out of energy[/font][/color] |
28 container-filters=Allows item filters |
28 gun-accepts-ammo=[color=#fae8be][font=default-semibold]Accepts as ammo:[/font][/color] __1__ |
29 display-panel-max-text-width=Max. text width |
29 filter-count=[color=#fae8be][font=default-semibold]Filter count:[/font][/color] __1__ |
30 mining-time=Mining time |
30 inserter-wait-for-full-hand=[color=#fae8be][font=default-semibold]Waits to fill its hand before swinging[/font][/color] |
31 breathes-air=Vulnerable to poison capsules |
31 land-mine-timeout=[color=#fae8be][font=default-semibold]Time until armed:[/font][/color] __1__ |
32 no-automated-item-insertion=Cannot have items automatically inserted into |
32 radar-connection=[color=#fae8be][font=default-semibold]Wirelessly transmits circuit signals to other radars[/font][/color] |
33 robot-speed-multiplier-when-out-of-energy=Speed when out of energy |
33 constant-combinator-pulse-duration=[color=#fae8be][font=default-semibold]Stays on for:[/font][/color] __1__ |
34 robot-crashes-when-out-of-energy=Crashes if runs out of energy |
34 unit-spawner-time-to-capture=[color=#fae8be][font=default-semibold]Time to capture:[/font][/color] __1__ |
35 gun-accepts-ammo=Accepts as ammo |
35 space-location-fly-condition=[color=#fae8be][font=default-semibold]Uses a fly condition instead of a wait condition at destination[/font][/color] |
36 filter-count=Filter count |
36 space-location-no-autosave=[color=#fae8be][font=default-semibold]No autosave for the first flight towards this location[/font][/color] |
37 inserter-bulk=Bulk inserter |
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38 inserter-wait-for-full-hand=Waits to fill its hand before swinging |
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39 inserter-enters-drop-mode-if-held-stack-spoils=Swings if what it holds spoils |
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40 land-mine-timeout=Time until armed |
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41 radar-connection=Wirelessly transmits circuit signals to other radars |
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42 constant-combinator-pulse-duration=Stays on for |
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43 unit-spawner-time-to-capture=Time to capture |
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44 space-location-fly-condition=Uses a fly condition instead of a wait condition at destination |
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45 space-location-no-autosave=No autosave for the first flight towards this location |
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46 heating-energy=Heating |
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47 heating-energy-tooltip=The amount of heating this entity requires on cold planets to prevent freezing. |
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48 no-heating-energy=Does not freeze |
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49 value-per-end=__1__ per end |