more-descriptions/locale/en/more-descriptions.cfg

changeset 7
023ee666a3d6
parent 5
4418c07556d4
equal deleted inserted replaced
6:10ef96c4aa69 7:023ee666a3d6
1 [more-descriptions-mod]
2 ticks=__1__ __plural_for_parameter__1__{1=tick|rest=ticks}__
3 refining-cost=[color=#fae8be][font=default-semibold]Refining cost:[/font][/color] __1__ [img=fluid.promethium-emulsion]
4 recycling=[color=#fae8be][font=default-semibold]Recycling:[/font][/color] __1__ → __2__
5 cannot-be-refined=[color=#fae8be][font=default-semibold]Cannot be refined[/font][/color]
6 allows-productivity=[img=productivity-graphic][color=#fae8be][font=default-semibold]Allows productivity[/font][/color]
7 size=[color=#fae8be][font=default-semibold]Entity size:[/font][/color] __1__ × __2__
8 drops-full-belt-stacks=[color=#fae8be][font=default-semibold]Drops items as full stacks on belts[/font][/color]
9 specific-heat=[color=#fae8be][font=default-semibold]Specific heat capacity:[/font][/color] __1__/°C
10 reload-time=[color=#fae8be][font=default-semibold]Magazine reload time:[/font][/color] __1__
11 is-military-target=[color=#fae8be][font=default-semibold]Is a military target[/font][/color]
12 fires-automatically=[color=#fae8be][font=default-semibold]Fires automatically[/font][/color]
13 agricultural-tower-num-inputs=[color=#fae8be][font=default-semibold]Input inventory size:[/font][/color] __1__
14 agricultural-tower-growth-cell-size=[color=#fae8be][font=default-semibold]Planting cell size[/font][/color]: __1__ × __1__
15 agricultural-tower-growth-cell-count=[color=#fae8be][font=default-semibold]Total planting cells[/font][/color]: __1__
16 agricultural-tower-total-size=[color=#fae8be][font=default-semibold]Total farming dimensions[/font][/color]: __1__ × __1__
17 armor-provides-flight=[color=#fae8be][font=default-semibold]Provides flight[/font][/color]
18 energy-per-shot-fired=[color=#fae8be][font=default-semibold]Energy per shot fired[/font][/color]: __1__
19 beacon-supply-area-distance=[color=#fae8be][font=default-semibold]Distribution range[/font][/color]: __1__
20 car-immune-to-impacts=[color=#fae8be][font=default-semibold]Immune to impacts against:[/font][/color] __1__
21 container-filters=[color=#fae8be][font=default-semibold]Allows item filters[/font][/color]
22 display-panel-max-text-width=[color=#fae8be][font=default-semibold]Max. text width:[/font][/color] __1__
23 mining-time=[color=#fae8be][font=default-semibold]Mining time:[/font][/color] __1__
24 breathes-air=[color=#fae8be][font=default-semibold]Vulnerable to poison capsules[/font][/color]
25 no-automated-item-insertion=[color=#fae8be][font=default-semibold]Cannot be automatically inserted items into[/font][/color]
26 robot-speed-multiplier-when-out-of-energy=[color=#fae8be][font=default-semibold]Speed when out of energy:[/font][/color] __1__%
27 robot-crashes-when-out-of-energy=[color=#fae8be][font=default-semibold]Crashes if runs out of energy[/font][/color]
28 gun-accepts-ammo=[color=#fae8be][font=default-semibold]Accepts as ammo:[/font][/color] __1__
29 filter-count=[color=#fae8be][font=default-semibold]Filter count:[/font][/color] __1__
30 inserter-wait-for-full-hand=[color=#fae8be][font=default-semibold]Waits to fill its hand before swinging[/font][/color]
31 land-mine-timeout=[color=#fae8be][font=default-semibold]Time until armed:[/font][/color] __1__
32 radar-connection=[color=#fae8be][font=default-semibold]Wirelessly transmits circuit signals to other radars[/font][/color]
33 constant-combinator-pulse-duration=[color=#fae8be][font=default-semibold]Stays on for:[/font][/color] __1__
34 unit-spawner-time-to-capture=[color=#fae8be][font=default-semibold]Time to capture:[/font][/color] __1__
35 space-location-fly-condition=[color=#fae8be][font=default-semibold]Uses a fly condition instead of a wait condition at destination[/font][/color]
36 space-location-no-autosave=[color=#fae8be][font=default-semibold]No autosave for the first flight towards this location[/font][/color]

mercurial