Mon, 04 May 2015 15:51:03 +0300
Removed a lot of boilerplate code
/* * skulltag::Codec class interface - Base class for data encoding or decoding operations. * * Copyright 2009 Timothy Landers * email: code.vortexcortex@gmail.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef _CODEC_VERSION #define _CODEC_VERSION 1 /** Prevents naming convention problems via encapsulation. */ namespace skulltag { /** Huffman tree node -- used to represent a Huffman tree. <br> * Huffman trees are use by compression / decompression codecs. */ struct HuffmanNode { int bitCount; /**< number of bits in the Huffman code. */ int code; /**< bit representation of a Huffman code. */ int value; /**< the value the Huffman code represents. */ HuffmanNode * branch; /**< the left and right child branches or NULL (0) if leaf. */ }; // Codec Class Interface /** Base class for encoding and decoding data. */ class Codec { public: /** Decodes data read from an input buffer and stores the result in the output buffer. * @return number of bytes stored in the output buffer or -1 if an error occurs while encoding. */ virtual int encode( unsigned char const * const input, /**< in: pointer to the first byte to encode. */ unsigned char * const output, /**< out: pointer to an output buffer to store data. */ int const &inLength, /**< in: number of bytes of input buffer to encoded. */ int const &outLength /**< in: maximum length of data to output. */ ) const = 0; /** Decodes data read from an input buffer and stores the result in the output buffer. * @return number of bytes stored in the output buffer or -1 if an error occurs while decoding. */ virtual int decode( unsigned char const * const input, /**< in: pointer to data that needs decoding. */ unsigned char * const output, /**< out: pointer to output buffer to store decoded data. */ int const &inLength, /**< in: number of bytes of input buffer to read. */ int const &outLength /**< in: maximum length of data to output. */ ) = 0; }; // end class Codec }; // end namespace Codec #endif