Sat, 23 Jul 2016 12:28:07 +0300
Fixed compilation problem
/* * skulltag::BitReader class - Allows reading arbitrary bit lengths of data. * Version 1 - Revsion 0 * * Copyright 2009 Timothy Landers * email: code.vortexcortex@gmail.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "bitreader.h" /** Prevents naming convention problems via encapsulation. */ namespace skulltag { // BitReader class implementation int BitReader::intBitSize = 0; int BitReader::intSize = 0; int BitReader::mask[32] = {0}; /** Creates a new BitReader. */ BitReader::BitReader(){ init(); } /** Creates a new BitReader. * @param input Source of data that bits will be read from. * @param max Maximum number of chars to read. */ BitReader::BitReader( unsigned char const * input, int const &max ){ inputBuffer( input, max ); } /** Sets the input buffer that bytes will be read from. * @param input Source of data that bits will be read from. * @param max Maximum number of chars to input. * @return true if successful, false if an error occurs. */ bool BitReader::inputBuffer( unsigned char const * input, int const &max ){ init(); // zero the vars. currentByte = input; if ( input == 0 ) return false; if ( max < 1 ) return false; bytesAvailable = max; bitsAvailable = max << 3; maximumBytes = max; return true; } /** Initializes this BitReader */ void BitReader::init(){ // initialize static variables if not initialized yet. if ( intSize == 0 ){ intSize = sizeof maximumBytes; mask[0] = 0; // fill mask such that m = { 0, 1, 3, 7, 15, etc. } for ( int i = 1; i < 32; i++ ) mask[i] = (mask[i-1] << 1) | 1; intBitSize = intSize << 3; } // initialize member variables. bitsAvailable = 0; bytesAvailable = 0; bufferBits = 0; currentByte = 0; maximumBytes = 0; bitsUsed = 0; } /** Fills the internal bit buffer. * @return true if successful, false if an error occurs. */ bool BitReader::fill(){ if ( (currentByte == 0) || (bytesAvailable <= 0) ) return false; // while there's at least one octet free in the buffer, and one byte to read. while ( (bitsUsed < (intBitSize - 8)) && (bytesAvailable > 0) ){ // put a byte into the bottom end of the buffer. bufferBits |= (*currentByte & mask[8]) << (intBitSize - bitsUsed - 8); // Set variables to reflect the change. currentByte++; bytesAvailable--; bitsUsed += 8; } return true; } /** Fetches a specified number of bits and stores them in an int. * @param bits destination of the retrieved bits. <br> * The bits will be stored in the least significant portion of the int. * @param count the number of bits to fetch. * @return the number of bits read -- may not be equal to the amount requested. */ int BitReader::get( int &bits, int const &count ){ bits = 0; // Requesting more bits than are available. if ( count > bitsAvailable ) return 0; if ( (count > bitsUsed) && (!fill()) ) return 0; bits = (bufferBits >> (intBitSize - count)) & mask[count]; // lesser of bits in buffer or requested bits. int got = (bitsUsed < count) ? bitsUsed : count; // get as many bits from the buffer as we can. if ( got > 0 ){ bufferBits <<= got; bitsUsed -= got; bitsAvailable -= got; } // if more bits are requested. if ( count > got ){ if (!fill()) { bits = (bits >> (count - got)) & mask[count - got]; return got; } got = count - got; // avoid reading more bits than available. if ( got <= bitsAvailable ){ bits |= (bufferBits >> (intBitSize - got)) & mask[got]; bufferBits <<= got; bitsUsed -= got; bitsAvailable -= got; } } return count; } /** @return Amount of bits that can be read from this BitReader. */ int BitReader::availableBits(){ return bitsAvailable; } } // end namespace skulltag