Thu, 23 Jul 2015 18:07:39 +0300
Added pdcurses source files, if no curses library is provided, these source files will be fallen back to instead of raising an error. Should make compiling on windows slightly less painful.
/* * skulltag::Codec class interface - Base class for data encoding or decoding operations. * * Copyright 2009 Timothy Landers * email: code.vortexcortex@gmail.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef _CODEC_VERSION #define _CODEC_VERSION 1 /** Prevents naming convention problems via encapsulation. */ namespace skulltag { /** Huffman tree node -- used to represent a Huffman tree. <br> * Huffman trees are use by compression / decompression codecs. */ struct HuffmanNode { int bitCount; /**< number of bits in the Huffman code. */ int code; /**< bit representation of a Huffman code. */ int value; /**< the value the Huffman code represents. */ HuffmanNode * branch; /**< the left and right child branches or NULL (0) if leaf. */ }; // Codec Class Interface /** Base class for encoding and decoding data. */ class Codec { public: /** Decodes data read from an input buffer and stores the result in the output buffer. * @return number of bytes stored in the output buffer or -1 if an error occurs while encoding. */ virtual int encode( unsigned char const * const input, /**< in: pointer to the first byte to encode. */ unsigned char * const output, /**< out: pointer to an output buffer to store data. */ int const &inLength, /**< in: number of bytes of input buffer to encoded. */ int const &outLength /**< in: maximum length of data to output. */ ) const = 0; /** Decodes data read from an input buffer and stores the result in the output buffer. * @return number of bytes stored in the output buffer or -1 if an error occurs while decoding. */ virtual int decode( unsigned char const * const input, /**< in: pointer to data that needs decoding. */ unsigned char * const output, /**< out: pointer to output buffer to store decoded data. */ int const &inLength, /**< in: number of bytes of input buffer to read. */ int const &outLength /**< in: maximum length of data to output. */ ) = 0; }; // end class Codec }; // end namespace Codec #endif