Thu, 23 Jul 2015 18:07:39 +0300
Added pdcurses source files, if no curses library is provided, these source files will be fallen back to instead of raising an error. Should make compiling on windows slightly less painful.
/* * skulltag::BitReader class - Allows reading arbitrary bit lengths of data. * Version 1 - Revsion 0 * * Copyright 2009 Timothy Landers * email: code.vortexcortex@gmail.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "bitreader.h" /** Prevents naming convention problems via encapsulation. */ namespace skulltag { // BitReader class implementation int BitReader::intBitSize = 0; int BitReader::intSize = 0; int BitReader::mask[32] = {0}; /** Creates a new BitReader. */ BitReader::BitReader(){ init(); } /** Creates a new BitReader. * @param input Source of data that bits will be read from. * @param max Maximum number of chars to read. */ BitReader::BitReader( unsigned char const * input, int const &max ){ inputBuffer( input, max ); } /** Sets the input buffer that bytes will be read from. * @param input Source of data that bits will be read from. * @param max Maximum number of chars to input. * @return true if successful, false if an error occurs. */ bool BitReader::inputBuffer( unsigned char const * input, int const &max ){ init(); // zero the vars. currentByte = input; if ( input == 0 ) return false; if ( max < 1 ) return false; bytesAvailable = max; bitsAvailable = max << 3; maximumBytes = max; return true; } /** Initializes this BitReader */ void BitReader::init(){ // initialize static variables if not initialized yet. if ( intSize == 0 ){ intSize = sizeof maximumBytes; mask[0] = 0; // fill mask such that m = { 0, 1, 3, 7, 15, etc. } for ( int i = 1; i < 32; i++ ) mask[i] = (mask[i-1] << 1) | 1; intBitSize = intSize << 3; } // initialize member variables. bitsAvailable = 0; bytesAvailable = 0; bufferBits = 0; currentByte = 0; maximumBytes = 0; bitsUsed = 0; } /** Fills the internal bit buffer. * @return true if successful, false if an error occurs. */ bool BitReader::fill(){ if ( (currentByte == 0) || (bytesAvailable <= 0) ) return false; // while there's at least one octet free in the buffer, and one byte to read. while ( (bitsUsed < (intBitSize - 8)) && (bytesAvailable > 0) ){ // put a byte into the bottom end of the buffer. bufferBits |= (*currentByte & mask[8]) << (intBitSize - bitsUsed - 8); // Set variables to reflect the change. currentByte++; bytesAvailable--; bitsUsed += 8; } return true; } /** Fetches a specified number of bits and stores them in an int. * @param bits destination of the retrieved bits. <br> * The bits will be stored in the least significant portion of the int. * @param count the number of bits to fetch. * @return the number of bits read -- may not be equal to the amount requested. */ int BitReader::get( int &bits, int const &count ){ bits = 0; // Requesting more bits than are available. if ( count > bitsAvailable ) return 0; if ( (count > bitsUsed) && (!fill()) ) return 0; bits = (bufferBits >> (intBitSize - count)) & mask[count]; // lesser of bits in buffer or requested bits. int got = (bitsUsed < count) ? bitsUsed : count; // get as many bits from the buffer as we can. if ( got > 0 ){ bufferBits <<= got; bitsUsed -= got; bitsAvailable -= got; } // if more bits are requested. if ( count > got ){ if (!fill()) { bits = (bits >> (count - got)) & mask[count - got]; return got; } got = count - got; // avoid reading more bits than available. if ( got <= bitsAvailable ){ bits |= (bufferBits >> (intBitSize - got)) & mask[got]; bufferBits <<= got; bitsUsed -= got; bitsAvailable -= got; } } return count; } /** @return Amount of bits that can be read from this BitReader. */ int BitReader::availableBits(){ return bitsAvailable; } } // end namespace skulltag