53 void disconnected(); |
53 void disconnected(); |
54 RCONSession* getSession() { return &m_session; } |
54 RCONSession* getSession() { return &m_session; } |
55 void handleCommand(const std::string& input); |
55 void handleCommand(const std::string& input); |
56 void handleInput(); |
56 void handleInput(); |
57 void needRefresh(); |
57 void needRefresh(); |
58 void __cdecl print(const char* fmtstr, ...); |
58 void __cdecl print(const char* fmtstr, ...) GNUATTRIBUTE((format(printf, 2, 3))); |
59 void __cdecl printWarning(const char* fmtstr, ...); |
59 void __cdecl printWarning(const char* fmtstr, ...) GNUATTRIBUTE((format(printf, 2, 3))); |
60 void __cdecl printError(const char* fmtstr, ...); |
60 void __cdecl printError(const char* fmtstr, ...) GNUATTRIBUTE((format(printf, 2, 3))); |
61 void __cdecl printText(const char* fmtstr, ...); |
61 void __cdecl printText(const char* fmtstr, ...) GNUATTRIBUTE((format(printf, 2, 3))); |
62 void render(); |
62 void render(); |
63 void renderFull(); |
63 void renderFull(); |
64 void setPlayerNames(const std::vector<std::string>& names); |
64 void setPlayerNames(const std::vector<std::string>& names); |
65 void setTitle(const std::string& message); |
65 void setTitle(const std::string& message); |
66 void tabComplete(const std::string& part, std::string complete); |
66 void tabComplete(const std::string& part, std::string complete); |