Removed the not very useful apply button from the config window

Got it to compile under Windows

Now C++03 compatible

No, we don't need the network or OpenGL libraries to build zcinema.

Renamed the src* directories into commonlib/, config/ and launcher/

Compilation tweaks

Split the project into two executables (the launcher and the configurator)

Renamed cfg.cpp/h to config.cpp/h

rename config.cpp/h to configwindow.cpp/h

Removed trailing tabs

Added updaterevision.py, use it for hg info

Finally done with the new Zandronum version handling

Fix demo launching

Major rework, lots of internal maintenance, version editor removed

Converted to CMake

update tags

tag 0.1 beta v0.1-beta

update zcinema.rc to use the correct icon

removed unused 'item' variable

further renaming/restructuring

renamed the project to ZCinema

added missing UI file

don't ask to confirm when removing one version

clear the rows of the version editor properly when clearing versions; don't save the config when closing the version editor since then changes will apply even if user presses cancel in the main config box

When launched with no parameters, prompt the user for a demo

Added a version data editor

the demo auth checksums need to be read in with readString and not operator>>

actually use the BuildType enum

For some God-knows-why reason, adding operator>> overloads to QDataStream leads into crashes with QFileDialog. Fixed by removing these overloads.

use proper names QVariant and QChar instead of ambigous/dumb "var" and "qchar"

(0) -30 tip

mercurial