Mon, 22 Jun 2015 01:44:30 +0300
Added the ability to automatically look up wad paths from other sources (for now just Doomseeker's configuration). By default, ZCinema will automatically do such a lookup if it fails to find a WAD needed for demo playback. This can also be invoked manually in the config prompt.
/* * ZCinema: Zandronum demo launcher * Copyright (C) 2013-2015 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "types.h" inline quint32 makeByteID (quint8 a, quint8 b, quint8 c, quint8 d) { return a | (b << 8) | (c << 16) | (d << 24); } void commonInit(); QString basename (const QString& path); bool confirm (const QString& text); QString getBinaryPath (QWidget* parent); void assimilateWadPaths (QStringList& wadpaths); // // ----------------------------------------------------------------------------- // template<typename T> T clamp (T a, T min, T max) { return (a > max) ? max : (a < min) ? min : a; } // // ----------------------------------------------------------------------------- // template<typename T> T min (T a, T b) { return (a < b) ? a : b; } // // ----------------------------------------------------------------------------- // template<typename T> T max (T a, T b) { return (a > b) ? a : b; } // // ----------------------------------------------------------------------------- // template<typename T> T abs (T a) { return (a < 0) ? -a : a; }