Sun, 11 Aug 2013 02:58:55 +0300
Overhauled the way versions are handled, it's all kept dynamically now.
#include "misc.h" uint32 makeByteID (uint8 a, uint8 b, uint8 c, uint8 d) { return a | (b << 8) | (c << 16) | (d << 24); } // ============================================================================= // ----------------------------------------------------------------------------- str binaryConfigName (str ver) { return fmt ("binaries/%1", ver); } // ============================================================================= // ----------------------------------------------------------------------------- list<var> getVersionsList() { QSettings cfg; return cfg.value ("binarynames", list<var>()).toList(); } // ============================================================================= // ----------------------------------------------------------------------------- list<var> getReleasesList() { QSettings cfg; return cfg.value ("releasenames", list<var>()).toList(); } // ============================================================================= // ----------------------------------------------------------------------------- void addVersion (str name, bool isRelease, str binaryPath) { QSettings cfg; list<var> versions = getVersionsList(); versions << var (name); cfg.setValue ("binarynames", versions); cfg.setValue (binaryConfigName (name), binaryPath); if (isRelease) { versions = getReleasesList(); versions << var (name); cfg.setValue ("releasenames", versions); } cfg.sync(); } // ============================================================================= // ----------------------------------------------------------------------------- str basename (str path) { long lastpos = path.lastIndexOf ("/"); if (lastpos != -1) return path.mid (lastpos + 1); return path; }